// Copyright 2011 Google Inc.1// All rights reserved.2//3// Redistribution and use in source and binary forms, with or without4// modification, are permitted provided that the following conditions are5// met:6//7// * Redistributions of source code must retain the above copyright8// notice, this list of conditions and the following disclaimer.9// * Redistributions in binary form must reproduce the above copyright10// notice, this list of conditions and the following disclaimer in the11// documentation and/or other materials provided with the distribution.12// * Neither the name of Google Inc. nor the names of its contributors13// may be used to endorse or promote products derived from this software14// without specific prior written permission.15//16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.2728#include "c_gate.hpp"29#include "state.ipp"303132/// Creates a new gateway to an existing C++ Lua state.33///34/// \param state_ The state to connect to. This object must remain alive while35/// the newly-constructed state_c_gate is alive.36lutok::state_c_gate::state_c_gate(state& state_) :37_state(state_)38{39}404142/// Destructor.43///44/// Destroying this object has no implications on the life cycle of the Lua45/// state. Only the corresponding state object controls when the Lua state is46/// closed.47lutok::state_c_gate::~state_c_gate(void)48{49}505152/// Creates a C++ state for a C Lua state.53///54/// \warning The created state object does NOT own the C state. You must take55/// care to properly destroy the input lua_State when you are done with it to56/// not leak resources.57///58/// \param raw_state The raw state to wrap temporarily.59///60/// \return The wrapped state without strong ownership on the input state.61lutok::state62lutok::state_c_gate::connect(lua_State* raw_state)63{64return state(static_cast< void* >(raw_state));65}666768/// Returns the C native Lua state.69///70/// \return A native lua_State object holding the Lua C API state.71lua_State*72lutok::state_c_gate::c_state(void)73{74return static_cast< lua_State* >(_state.raw_state());75}767778