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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/lib/clang/include/lldb/API/SBLanguages.h
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//===-- SBLanguages.h -----------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLDB_API_SBLANGUAGE_H
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#define LLDB_API_SBLANGUAGE_H
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namespace lldb {
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/// Used by \ref SBExpressionOptions.
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/// These enumerations use the same language enumerations as the DWARF
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/// specification for ease of use and consistency.
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enum SBSourceLanguageName : uint16_t {
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/// ISO Ada.
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eLanguageNameAda = 0x0001,
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/// BLISS.
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eLanguageNameBLISS = 0x0002,
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/// C (K&R and ISO).
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eLanguageNameC = 0x0003,
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/// ISO C++.
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eLanguageNameC_plus_plus = 0x0004,
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/// ISO Cobol.
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eLanguageNameCobol = 0x0005,
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/// Crystal.
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eLanguageNameCrystal = 0x0006,
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/// D.
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eLanguageNameD = 0x0007,
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/// Dylan.
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eLanguageNameDylan = 0x0008,
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/// ISO Fortran.
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eLanguageNameFortran = 0x0009,
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/// Go.
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eLanguageNameGo = 0x000a,
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/// Haskell.
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eLanguageNameHaskell = 0x000b,
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/// Java.
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eLanguageNameJava = 0x000c,
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/// Julia.
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eLanguageNameJulia = 0x000d,
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/// Kotlin.
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eLanguageNameKotlin = 0x000e,
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/// Modula 2.
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eLanguageNameModula2 = 0x000f,
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/// Modula 3.
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eLanguageNameModula3 = 0x0010,
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/// Objective C.
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eLanguageNameObjC = 0x0011,
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/// Objective C++.
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eLanguageNameObjC_plus_plus = 0x0012,
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/// OCaml.
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eLanguageNameOCaml = 0x0013,
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/// OpenCL C.
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eLanguageNameOpenCL_C = 0x0014,
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/// ISO Pascal.
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eLanguageNamePascal = 0x0015,
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/// ANSI PL/I.
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eLanguageNamePLI = 0x0016,
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/// Python.
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eLanguageNamePython = 0x0017,
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/// RenderScript Kernel Language.
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eLanguageNameRenderScript = 0x0018,
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/// Rust.
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eLanguageNameRust = 0x0019,
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/// Swift.
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eLanguageNameSwift = 0x001a,
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/// Unified Parallel C (UPC).
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eLanguageNameUPC = 0x001b,
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/// Zig.
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eLanguageNameZig = 0x001c,
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/// Assembly.
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eLanguageNameAssembly = 0x001d,
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/// C#.
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eLanguageNameC_sharp = 0x001e,
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/// Mojo.
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eLanguageNameMojo = 0x001f,
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/// OpenGL Shading Language.
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eLanguageNameGLSL = 0x0020,
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/// OpenGL ES Shading Language.
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eLanguageNameGLSL_ES = 0x0021,
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/// High Level Shading Language.
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eLanguageNameHLSL = 0x0022,
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/// OpenCL C++.
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eLanguageNameOpenCL_CPP = 0x0023,
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/// C++ for OpenCL.
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eLanguageNameCPP_for_OpenCL = 0x0024,
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/// SYCL.
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eLanguageNameSYCL = 0x0025,
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/// Ruby.
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eLanguageNameRuby = 0x0026,
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/// Move.
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eLanguageNameMove = 0x0027,
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/// Hylo.
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eLanguageNameHylo = 0x0028,
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};
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} // namespace lldb
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#endif
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