/*-1* SPDX-License-Identifier: BSD-2-Clause2*3* Copyright (C) 2012 Andrew Turner4* All rights reserved.5*6* Redistribution and use in source and binary forms, with or without7* modification, are permitted provided that the following conditions8* are met:9* 1. Redistributions of source code must retain the above copyright10* notice, this list of conditions and the following disclaimer.11* 2. Redistributions in binary form must reproduce the above copyright12* notice, this list of conditions and the following disclaimer in the13* documentation and/or other materials provided with the distribution.14*15* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND16* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE17* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE18* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE19* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL20* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS21* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)22* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT23* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY24* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF25* SUCH DAMAGE.26*27*/2829#include "softfloat-for-gcc.h"30#include "milieu.h"31#include "softfloat.h"3233#include "aeabi_vfp.h"3435extern int _libc_arm_fpu_present;3637flag __unordsf2(float32, float32);3839/* These are written in asm and are only called from this file */40int __aeabi_fcmpeq_vfp(float32, float32);41int __aeabi_fcmplt_vfp(float32, float32);42int __aeabi_fcmple_vfp(float32, float32);43int __aeabi_fcmpgt_vfp(float32, float32);44int __aeabi_fcmpge_vfp(float32, float32);45int __aeabi_fcmpun_vfp(float32, float32);46int __aeabi_f2iz_vfp(float32);47float64 __aeabi_f2d_vfp(float32);48float32 __aeabi_i2f_vfp(int);49float32 __aeabi_fadd_vfp(float32, float32);50float32 __aeabi_fdiv_vfp(float32, float32);51float32 __aeabi_fmul_vfp(float32, float32);52float32 __aeabi_fsub_vfp(float32, float32);5354/*55* Depending on the target these will:56* On armv7 with a vfp call the above function, or57* Call the softfloat function in the 3rd argument.58*/59int AEABI_FUNC2(fcmpeq, float32, float32_eq)60int AEABI_FUNC2(fcmplt, float32, float32_lt)61int AEABI_FUNC2(fcmple, float32, float32_le)62int AEABI_FUNC2_REV(fcmpge, float32, float32_le)63int AEABI_FUNC2_REV(fcmpgt, float32, float32_lt)64int AEABI_FUNC2(fcmpun, float32, __unordsf2)6566int AEABI_FUNC(f2iz, float32, float32_to_int32_round_to_zero)67float64 AEABI_FUNC(f2d, float32, float32_to_float64)68float32 AEABI_FUNC(i2f, int, int32_to_float32)6970float32 AEABI_FUNC2(fadd, float32, float32_add)71float32 AEABI_FUNC2(fdiv, float32, float32_div)72float32 AEABI_FUNC2(fmul, float32, float32_mul)73float32 AEABI_FUNC2(fsub, float32, float32_sub)7475int76__aeabi_cfcmpeq_helper(float32 a, float32 b)77{78int quiet = 0;7980/* Check if a is a NaN */81if ((a << 1) > 0xff000000u) {82/* If it's a signalling NaN we will always signal */83if ((a & 0x00400000u) == 0)84return (0);8586quiet = 1;87}8889/* Check if b is a NaN */90if ((b << 1) > 0xff000000u) {91/* If it's a signalling NaN we will always signal */92if ((b & 0x00400000u) == 0)93return (0);9495quiet = 1;96}9798return (quiet);99}100101102