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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/stand/common/gfx_fb.c
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1
/*-
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* SPDX-License-Identifier: BSD-2-Clause
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*
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* Copyright 2020 Toomas Soome
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* Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
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* Copyright 2020 RackTop Systems, Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
28
*/
29
30
/*
31
* The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
32
* GOP Blt, and allows us to fill the rectangle on screen, copy
33
* rectangle from video to buffer and buffer to video and video to video.
34
* Such implementation does allow us to have almost identical implementation
35
* for both BIOS VBE and UEFI.
36
*
37
* ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
38
* Alpha) format, this allows us to only handle RGB data and not to worry
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* about mixing RGB with indexed colors.
40
* Data exchange between memory buffer and video will translate BGRA
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* and native format as following:
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*
43
* 32-bit to/from 32-bit is trivial case.
44
* 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
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* 32-bit to/from 16-bit is more complicated, because we nee to handle
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* data loss from 32-bit to 16-bit. While reading/writing from/to video, we
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* need to apply masks of 16-bit color components. This will preserve
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* colors for terminal text. For 32-bit truecolor PMG images, we need to
49
* translate 32-bit colors to 15/16 bit colors and this means data loss.
50
* There are different algorithms how to perform such color space reduction,
51
* we are currently using bitwise right shift to reduce color space and so far
52
* this technique seems to be sufficient (see also gfx_fb_putimage(), the
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* end of for loop).
54
* 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
55
* indexed. From video, we do get color indexes, and we do translate
56
* color index values to RGB. To write to video, we again need to translate
57
* RGB to color index. Additionally, we need to translate between VGA and
58
* console colors.
59
*
60
* Our internal color data is represented using BGRA format. But the hardware
61
* used indexed colors for 8-bit colors (0-255) and for this mode we do
62
* need to perform translation to/from BGRA and index values.
63
*
64
* - paletteentry RGB <-> index -
65
* BGRA BUFFER <----/ \ - VIDEO
66
* \ /
67
* - RGB (16/24/32) -
68
*
69
* To perform index to RGB translation, we use palette table generated
70
* from when we set up 8-bit mode video. We cannot read palette data from
71
* the hardware, because not all hardware supports reading it.
72
*
73
* BGRA to index is implemented in rgb_to_color_index() by searching
74
* palette array for closest match of RBG values.
75
*
76
* Note: In 8-bit mode, We do store first 16 colors to palette registers
77
* in VGA color order, this serves two purposes; firstly,
78
* if palette update is not supported, we still have correct 16 colors.
79
* Secondly, the kernel does get correct 16 colors when some other boot
80
* loader is used. However, the palette map for 8-bit colors is using
81
* console color ordering - this does allow us to skip translation
82
* from VGA colors to console colors, while we are reading RGB data.
83
*/
84
85
#include <sys/param.h>
86
#include <assert.h>
87
#include <stand.h>
88
#include <teken.h>
89
#include <gfx_fb.h>
90
#include <sys/font.h>
91
#include <sys/splash.h>
92
#include <sys/linker.h>
93
#include <sys/module.h>
94
#include <sys/stdint.h>
95
#include <sys/endian.h>
96
#include <pnglite.h>
97
#include <bootstrap.h>
98
#include <lz4.h>
99
#if defined(EFI)
100
#include <efi.h>
101
#include <efilib.h>
102
#include <Protocol/GraphicsOutput.h>
103
#else
104
#include <vbe.h>
105
#endif
106
107
#include "modinfo.h"
108
109
/* VGA text mode does use bold font. */
110
#if !defined(VGA_8X16_FONT)
111
#define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
112
#endif
113
#if !defined(DEFAULT_8X16_FONT)
114
#define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
115
#endif
116
117
/*
118
* Must be sorted by font size in descending order
119
*/
120
font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
121
122
#define DEFAULT_FONT_DATA font_data_8x16
123
extern vt_font_bitmap_data_t font_data_8x16;
124
teken_gfx_t gfx_state = { 0 };
125
126
static struct {
127
unsigned char r; /* Red percentage value. */
128
unsigned char g; /* Green percentage value. */
129
unsigned char b; /* Blue percentage value. */
130
} color_def[NCOLORS] = {
131
{0, 0, 0}, /* black */
132
{50, 0, 0}, /* dark red */
133
{0, 50, 0}, /* dark green */
134
{77, 63, 0}, /* dark yellow */
135
{20, 40, 64}, /* dark blue */
136
{50, 0, 50}, /* dark magenta */
137
{0, 50, 50}, /* dark cyan */
138
{75, 75, 75}, /* light gray */
139
140
{18, 20, 21}, /* dark gray */
141
{100, 0, 0}, /* light red */
142
{0, 100, 0}, /* light green */
143
{100, 100, 0}, /* light yellow */
144
{45, 62, 81}, /* light blue */
145
{100, 0, 100}, /* light magenta */
146
{0, 100, 100}, /* light cyan */
147
{100, 100, 100}, /* white */
148
};
149
uint32_t cmap[NCMAP];
150
151
/*
152
* Between console's palette and VGA's one:
153
* - blue and red are swapped (1 <-> 4)
154
* - yellow and cyan are swapped (3 <-> 6)
155
*/
156
const int cons_to_vga_colors[NCOLORS] = {
157
0, 4, 2, 6, 1, 5, 3, 7,
158
8, 12, 10, 14, 9, 13, 11, 15
159
};
160
161
static const int vga_to_cons_colors[NCOLORS] = {
162
0, 1, 2, 3, 4, 5, 6, 7,
163
8, 9, 10, 11, 12, 13, 14, 15
164
};
165
166
/*
167
* It is reported very slow console draw in some systems.
168
* in order to exclude buggy gop->Blt(), we want option
169
* to use direct draw to framebuffer and avoid gop->Blt.
170
* Can be toggled with "gop" command.
171
*/
172
bool ignore_gop_blt = false;
173
174
struct text_pixel *screen_buffer;
175
#if defined(EFI)
176
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
177
#else
178
static struct paletteentry *GlyphBuffer;
179
#endif
180
static size_t GlyphBufferSize;
181
182
static bool insert_font(char *, FONT_FLAGS);
183
static int font_set(struct env_var *, int, const void *);
184
static void * allocate_glyphbuffer(uint32_t, uint32_t);
185
static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
186
187
/*
188
* Initialize gfx framework.
189
*/
190
void
191
gfx_framework_init(void)
192
{
193
/*
194
* Setup font list to have builtin font.
195
*/
196
(void) insert_font(NULL, FONT_BUILTIN);
197
gfx_interp_ref(); /* Draw in the gfx interpreter for this thing */
198
}
199
200
static uint8_t *
201
gfx_get_fb_address(void)
202
{
203
return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
204
}
205
206
/*
207
* Utility function to parse gfx mode line strings.
208
*/
209
bool
210
gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
211
{
212
char *p, *end;
213
214
errno = 0;
215
p = str;
216
*x = strtoul(p, &end, 0);
217
if (*x == 0 || errno != 0)
218
return (false);
219
if (*end != 'x')
220
return (false);
221
p = end + 1;
222
*y = strtoul(p, &end, 0);
223
if (*y == 0 || errno != 0)
224
return (false);
225
if (*end != 'x') {
226
*depth = -1; /* auto select */
227
} else {
228
p = end + 1;
229
*depth = strtoul(p, &end, 0);
230
if (*depth == 0 || errno != 0 || *end != '\0')
231
return (false);
232
}
233
234
return (true);
235
}
236
237
/*
238
* Returns true if we set the color from pre-existing environment, false if
239
* just used existing defaults.
240
*/
241
static bool
242
gfx_fb_evalcolor(const char *envname, teken_color_t *cattr,
243
ev_sethook_t sethook, ev_unsethook_t unsethook)
244
{
245
const char *ptr;
246
char env[10];
247
int eflags = EV_VOLATILE | EV_NOKENV;
248
bool from_env = false;
249
250
ptr = getenv(envname);
251
if (ptr != NULL) {
252
*cattr = strtol(ptr, NULL, 10);
253
254
/*
255
* If we can't unset the value, then it's probably hooked
256
* properly and we can just carry on. Otherwise, we want to
257
* reinitialize it so that we can hook it for the console that
258
* we're resetting defaults for.
259
*/
260
if (unsetenv(envname) != 0)
261
return (true);
262
from_env = true;
263
264
/*
265
* If we're carrying over an existing value, we *do* want that
266
* to propagate to the kenv.
267
*/
268
eflags &= ~EV_NOKENV;
269
}
270
271
snprintf(env, sizeof(env), "%d", *cattr);
272
env_setenv(envname, eflags, env, sethook, unsethook);
273
274
return (from_env);
275
}
276
277
void
278
gfx_fb_setcolors(teken_attr_t *attr, ev_sethook_t sethook,
279
ev_unsethook_t unsethook)
280
{
281
bool need_setattr = false;
282
283
/*
284
* On first run, we setup an environment hook to process any color
285
* changes. If the env is already set, we pick up fg and bg color
286
* values from the environment.
287
*/
288
if (gfx_fb_evalcolor("teken.fg_color", &attr->ta_fgcolor,
289
sethook, unsethook))
290
need_setattr = true;
291
if (gfx_fb_evalcolor("teken.bg_color", &attr->ta_bgcolor,
292
sethook, unsethook))
293
need_setattr = true;
294
295
if (need_setattr)
296
teken_set_defattr(&gfx_state.tg_teken, attr);
297
}
298
299
static uint32_t
300
rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
301
uint32_t gmax, int goffset, uint32_t bmax, int boffset)
302
{
303
uint32_t color, code, gray, level;
304
305
if (index < NCOLORS) {
306
#define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
307
return (CF(r, index) | CF(g, index) | CF(b, index));
308
#undef CF
309
}
310
311
#define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
312
/* 6x6x6 color cube */
313
if (index > 15 && index < 232) {
314
uint32_t red, green, blue;
315
316
for (red = 0; red < 6; red++) {
317
for (green = 0; green < 6; green++) {
318
for (blue = 0; blue < 6; blue++) {
319
code = 16 + (red * 36) +
320
(green * 6) + blue;
321
if (code != index)
322
continue;
323
red = red ? (red * 40 + 55) : 0;
324
green = green ? (green * 40 + 55) : 0;
325
blue = blue ? (blue * 40 + 55) : 0;
326
color = CF(r, red);
327
color |= CF(g, green);
328
color |= CF(b, blue);
329
return (color);
330
}
331
}
332
}
333
}
334
335
/* colors 232-255 are a grayscale ramp */
336
for (gray = 0; gray < 24; gray++) {
337
level = (gray * 10) + 8;
338
code = 232 + gray;
339
if (code == index)
340
break;
341
}
342
return (CF(r, level) | CF(g, level) | CF(b, level));
343
#undef CF
344
}
345
346
/*
347
* Support for color mapping.
348
* For 8, 24 and 32 bit depth, use mask size 8.
349
* 15/16 bit depth needs to use mask size from mode,
350
* or we will lose color information from 32-bit to 15/16 bit translation.
351
*/
352
uint32_t
353
gfx_fb_color_map(uint8_t index)
354
{
355
int rmask, gmask, bmask;
356
int roff, goff, boff, bpp;
357
358
roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
359
goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
360
boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
361
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
362
363
if (bpp == 2)
364
rmask = gfx_state.tg_fb.fb_mask_red >> roff;
365
else
366
rmask = 0xff;
367
368
if (bpp == 2)
369
gmask = gfx_state.tg_fb.fb_mask_green >> goff;
370
else
371
gmask = 0xff;
372
373
if (bpp == 2)
374
bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
375
else
376
bmask = 0xff;
377
378
return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
379
}
380
381
/*
382
* Get indexed color from RGB. This function is used to write data to video
383
* memory when the adapter is set to use indexed colors.
384
* Since UEFI does only support 32-bit colors, we do not implement it for
385
* UEFI because there is no need for it and we do not have palette array
386
* for UEFI.
387
*/
388
static uint8_t
389
rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
390
{
391
#if !defined(EFI)
392
uint32_t color, best, dist, k;
393
int diff;
394
395
color = 0;
396
best = 255 * 255 * 255;
397
for (k = 0; k < NCMAP; k++) {
398
diff = r - pe8[k].Red;
399
dist = diff * diff;
400
diff = g - pe8[k].Green;
401
dist += diff * diff;
402
diff = b - pe8[k].Blue;
403
dist += diff * diff;
404
405
/* Exact match, exit the loop */
406
if (dist == 0)
407
break;
408
409
if (dist < best) {
410
color = k;
411
best = dist;
412
}
413
}
414
if (k == NCMAP)
415
k = color;
416
return (k);
417
#else
418
(void) r;
419
(void) g;
420
(void) b;
421
return (0);
422
#endif
423
}
424
425
int
426
generate_cons_palette(uint32_t *palette, int format,
427
uint32_t rmax, int roffset, uint32_t gmax, int goffset,
428
uint32_t bmax, int boffset)
429
{
430
int i;
431
432
switch (format) {
433
case COLOR_FORMAT_VGA:
434
for (i = 0; i < NCOLORS; i++)
435
palette[i] = cons_to_vga_colors[i];
436
for (; i < NCMAP; i++)
437
palette[i] = i;
438
break;
439
case COLOR_FORMAT_RGB:
440
for (i = 0; i < NCMAP; i++)
441
palette[i] = rgb_color_map(i, rmax, roffset,
442
gmax, goffset, bmax, boffset);
443
break;
444
default:
445
return (ENODEV);
446
}
447
448
return (0);
449
}
450
451
static void
452
gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
453
{
454
455
if (o >= size)
456
return;
457
*(uint8_t *)(base + o) = v;
458
}
459
460
static void
461
gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
462
{
463
464
if (o >= size)
465
return;
466
*(uint16_t *)(base + o) = v;
467
}
468
469
static void
470
gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
471
{
472
473
if (o >= size)
474
return;
475
*(uint32_t *)(base + o) = v;
476
}
477
478
static int gfxfb_blt_fill(void *BltBuffer,
479
uint32_t DestinationX, uint32_t DestinationY,
480
uint32_t Width, uint32_t Height)
481
{
482
#if defined(EFI)
483
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
484
#else
485
struct paletteentry *p;
486
#endif
487
uint32_t data, bpp, pitch, y, x;
488
int roff, goff, boff;
489
size_t size;
490
off_t off;
491
uint8_t *destination;
492
493
if (BltBuffer == NULL)
494
return (EINVAL);
495
496
if (DestinationY + Height > gfx_state.tg_fb.fb_height)
497
return (EINVAL);
498
499
if (DestinationX + Width > gfx_state.tg_fb.fb_width)
500
return (EINVAL);
501
502
if (Width == 0 || Height == 0)
503
return (EINVAL);
504
505
p = BltBuffer;
506
roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
507
goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
508
boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
509
510
if (gfx_state.tg_fb.fb_bpp == 8) {
511
data = rgb_to_color_index(p->Red, p->Green, p->Blue);
512
} else {
513
data = (p->Red &
514
(gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
515
data |= (p->Green &
516
(gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
517
data |= (p->Blue &
518
(gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
519
}
520
521
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
522
pitch = gfx_state.tg_fb.fb_stride * bpp;
523
destination = gfx_get_fb_address();
524
size = gfx_state.tg_fb.fb_size;
525
526
for (y = DestinationY; y < Height + DestinationY; y++) {
527
off = y * pitch + DestinationX * bpp;
528
for (x = 0; x < Width; x++) {
529
switch (bpp) {
530
case 1:
531
gfx_mem_wr1(destination, size, off,
532
(data < NCOLORS) ?
533
cons_to_vga_colors[data] : data);
534
break;
535
case 2:
536
gfx_mem_wr2(destination, size, off, data);
537
break;
538
case 3:
539
gfx_mem_wr1(destination, size, off,
540
(data >> 16) & 0xff);
541
gfx_mem_wr1(destination, size, off + 1,
542
(data >> 8) & 0xff);
543
gfx_mem_wr1(destination, size, off + 2,
544
data & 0xff);
545
break;
546
case 4:
547
gfx_mem_wr4(destination, size, off, data);
548
break;
549
default:
550
return (EINVAL);
551
}
552
off += bpp;
553
}
554
}
555
556
return (0);
557
}
558
559
static int
560
gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
561
uint32_t DestinationX, uint32_t DestinationY,
562
uint32_t Width, uint32_t Height, uint32_t Delta)
563
{
564
#if defined(EFI)
565
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
566
#else
567
struct paletteentry *p;
568
#endif
569
uint32_t x, sy, dy;
570
uint32_t bpp, pitch, copybytes;
571
off_t off;
572
uint8_t *source, *destination, *sb;
573
uint8_t rm, rp, gm, gp, bm, bp;
574
bool bgra;
575
576
if (BltBuffer == NULL)
577
return (EINVAL);
578
579
if (SourceY + Height >
580
gfx_state.tg_fb.fb_height)
581
return (EINVAL);
582
583
if (SourceX + Width > gfx_state.tg_fb.fb_width)
584
return (EINVAL);
585
586
if (Width == 0 || Height == 0)
587
return (EINVAL);
588
589
if (Delta == 0)
590
Delta = Width * sizeof (*p);
591
592
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
593
pitch = gfx_state.tg_fb.fb_stride * bpp;
594
595
copybytes = Width * bpp;
596
597
rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
598
gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
599
bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
600
rm = gfx_state.tg_fb.fb_mask_red >> rp;
601
gm = gfx_state.tg_fb.fb_mask_green >> gp;
602
bm = gfx_state.tg_fb.fb_mask_blue >> bp;
603
604
/* If FB pixel format is BGRA, we can use direct copy. */
605
bgra = bpp == 4 &&
606
ffs(rm) - 1 == 8 && rp == 16 &&
607
ffs(gm) - 1 == 8 && gp == 8 &&
608
ffs(bm) - 1 == 8 && bp == 0;
609
610
for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
611
sy++, dy++) {
612
off = sy * pitch + SourceX * bpp;
613
source = gfx_get_fb_address() + off;
614
destination = (uint8_t *)BltBuffer + dy * Delta +
615
DestinationX * sizeof (*p);
616
617
if (bgra) {
618
bcopy(source, destination, copybytes);
619
} else {
620
for (x = 0; x < Width; x++) {
621
uint32_t c = 0;
622
623
p = (void *)(destination + x * sizeof (*p));
624
sb = source + x * bpp;
625
switch (bpp) {
626
case 1:
627
c = *sb;
628
break;
629
case 2:
630
c = *(uint16_t *)sb;
631
break;
632
case 3:
633
c = sb[0] << 16 | sb[1] << 8 | sb[2];
634
break;
635
case 4:
636
c = *(uint32_t *)sb;
637
break;
638
default:
639
return (EINVAL);
640
}
641
642
if (bpp == 1) {
643
*(uint32_t *)p = gfx_fb_color_map(
644
(c < 16) ?
645
vga_to_cons_colors[c] : c);
646
} else {
647
p->Red = (c >> rp) & rm;
648
p->Green = (c >> gp) & gm;
649
p->Blue = (c >> bp) & bm;
650
p->Reserved = 0;
651
}
652
}
653
}
654
}
655
656
return (0);
657
}
658
659
static int
660
gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
661
uint32_t DestinationX, uint32_t DestinationY,
662
uint32_t Width, uint32_t Height, uint32_t Delta)
663
{
664
#if defined(EFI)
665
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
666
#else
667
struct paletteentry *p;
668
#endif
669
uint32_t x, sy, dy;
670
uint32_t bpp, pitch, copybytes;
671
off_t off;
672
uint8_t *source, *destination;
673
uint8_t rm, rp, gm, gp, bm, bp;
674
bool bgra;
675
676
if (BltBuffer == NULL)
677
return (EINVAL);
678
679
if (DestinationY + Height >
680
gfx_state.tg_fb.fb_height)
681
return (EINVAL);
682
683
if (DestinationX + Width > gfx_state.tg_fb.fb_width)
684
return (EINVAL);
685
686
if (Width == 0 || Height == 0)
687
return (EINVAL);
688
689
if (Delta == 0)
690
Delta = Width * sizeof (*p);
691
692
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
693
pitch = gfx_state.tg_fb.fb_stride * bpp;
694
695
copybytes = Width * bpp;
696
697
rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
698
gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
699
bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
700
rm = gfx_state.tg_fb.fb_mask_red >> rp;
701
gm = gfx_state.tg_fb.fb_mask_green >> gp;
702
bm = gfx_state.tg_fb.fb_mask_blue >> bp;
703
704
/* If FB pixel format is BGRA, we can use direct copy. */
705
bgra = bpp == 4 &&
706
ffs(rm) - 1 == 8 && rp == 16 &&
707
ffs(gm) - 1 == 8 && gp == 8 &&
708
ffs(bm) - 1 == 8 && bp == 0;
709
710
for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
711
sy++, dy++) {
712
off = dy * pitch + DestinationX * bpp;
713
destination = gfx_get_fb_address() + off;
714
715
if (bgra) {
716
source = (uint8_t *)BltBuffer + sy * Delta +
717
SourceX * sizeof (*p);
718
bcopy(source, destination, copybytes);
719
} else {
720
for (x = 0; x < Width; x++) {
721
uint32_t c;
722
723
p = (void *)((uint8_t *)BltBuffer +
724
sy * Delta +
725
(SourceX + x) * sizeof (*p));
726
if (bpp == 1) {
727
c = rgb_to_color_index(p->Red,
728
p->Green, p->Blue);
729
} else {
730
c = (p->Red & rm) << rp |
731
(p->Green & gm) << gp |
732
(p->Blue & bm) << bp;
733
}
734
off = x * bpp;
735
switch (bpp) {
736
case 1:
737
gfx_mem_wr1(destination, copybytes,
738
off, (c < 16) ?
739
cons_to_vga_colors[c] : c);
740
break;
741
case 2:
742
gfx_mem_wr2(destination, copybytes,
743
off, c);
744
break;
745
case 3:
746
gfx_mem_wr1(destination, copybytes,
747
off, (c >> 16) & 0xff);
748
gfx_mem_wr1(destination, copybytes,
749
off + 1, (c >> 8) & 0xff);
750
gfx_mem_wr1(destination, copybytes,
751
off + 2, c & 0xff);
752
break;
753
case 4:
754
gfx_mem_wr4(destination, copybytes,
755
x * bpp, c);
756
break;
757
default:
758
return (EINVAL);
759
}
760
}
761
}
762
}
763
764
return (0);
765
}
766
767
static int
768
gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
769
uint32_t DestinationX, uint32_t DestinationY,
770
uint32_t Width, uint32_t Height)
771
{
772
uint32_t bpp, copybytes;
773
int pitch;
774
uint8_t *source, *destination;
775
off_t off;
776
777
if (SourceY + Height >
778
gfx_state.tg_fb.fb_height)
779
return (EINVAL);
780
781
if (SourceX + Width > gfx_state.tg_fb.fb_width)
782
return (EINVAL);
783
784
if (DestinationY + Height >
785
gfx_state.tg_fb.fb_height)
786
return (EINVAL);
787
788
if (DestinationX + Width > gfx_state.tg_fb.fb_width)
789
return (EINVAL);
790
791
if (Width == 0 || Height == 0)
792
return (EINVAL);
793
794
bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
795
pitch = gfx_state.tg_fb.fb_stride * bpp;
796
797
copybytes = Width * bpp;
798
799
off = SourceY * pitch + SourceX * bpp;
800
source = gfx_get_fb_address() + off;
801
off = DestinationY * pitch + DestinationX * bpp;
802
destination = gfx_get_fb_address() + off;
803
804
if ((uintptr_t)destination > (uintptr_t)source) {
805
source += Height * pitch;
806
destination += Height * pitch;
807
pitch = -pitch;
808
}
809
810
while (Height-- > 0) {
811
bcopy(source, destination, copybytes);
812
source += pitch;
813
destination += pitch;
814
}
815
816
return (0);
817
}
818
819
static void
820
gfxfb_shadow_fill(uint32_t *BltBuffer,
821
uint32_t DestinationX, uint32_t DestinationY,
822
uint32_t Width, uint32_t Height)
823
{
824
uint32_t fbX, fbY;
825
826
if (gfx_state.tg_shadow_fb == NULL)
827
return;
828
829
fbX = gfx_state.tg_fb.fb_width;
830
fbY = gfx_state.tg_fb.fb_height;
831
832
if (BltBuffer == NULL)
833
return;
834
835
if (DestinationX + Width > fbX)
836
Width = fbX - DestinationX;
837
838
if (DestinationY + Height > fbY)
839
Height = fbY - DestinationY;
840
841
uint32_t y2 = Height + DestinationY;
842
for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
843
uint32_t off = y1 * fbX + DestinationX;
844
845
for (uint32_t x = 0; x < Width; x++) {
846
gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
847
}
848
}
849
}
850
851
int
852
gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
853
uint32_t SourceX, uint32_t SourceY,
854
uint32_t DestinationX, uint32_t DestinationY,
855
uint32_t Width, uint32_t Height, uint32_t Delta)
856
{
857
int rv;
858
#if defined(EFI)
859
EFI_STATUS status;
860
EFI_GRAPHICS_OUTPUT_PROTOCOL *gop;
861
EFI_TPL tpl;
862
863
/*
864
* We assume Blt() does work, if not, we will need to build exception
865
* list case by case. We only have boot services during part of our
866
* exectution. Once terminate boot services, these operations cannot be
867
* done as they are provided by protocols that disappear when exit
868
* boot services.
869
*/
870
if (gfx_state.tg_fb_type == FB_GOP && !ignore_gop_blt &&
871
boot_services_active) {
872
assert(gfx_state.tg_private != NULL);
873
gop = gfx_state.tg_private;
874
tpl = BS->RaiseTPL(TPL_NOTIFY);
875
switch (BltOperation) {
876
case GfxFbBltVideoFill:
877
gfxfb_shadow_fill(BltBuffer, DestinationX,
878
DestinationY, Width, Height);
879
status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
880
SourceX, SourceY, DestinationX, DestinationY,
881
Width, Height, Delta);
882
break;
883
884
case GfxFbBltVideoToBltBuffer:
885
status = gop->Blt(gop, BltBuffer,
886
EfiBltVideoToBltBuffer,
887
SourceX, SourceY, DestinationX, DestinationY,
888
Width, Height, Delta);
889
break;
890
891
case GfxFbBltBufferToVideo:
892
status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
893
SourceX, SourceY, DestinationX, DestinationY,
894
Width, Height, Delta);
895
break;
896
897
case GfxFbBltVideoToVideo:
898
status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
899
SourceX, SourceY, DestinationX, DestinationY,
900
Width, Height, Delta);
901
break;
902
903
default:
904
status = EFI_INVALID_PARAMETER;
905
break;
906
}
907
908
switch (status) {
909
case EFI_SUCCESS:
910
rv = 0;
911
break;
912
913
case EFI_INVALID_PARAMETER:
914
rv = EINVAL;
915
break;
916
917
case EFI_DEVICE_ERROR:
918
default:
919
rv = EIO;
920
break;
921
}
922
923
BS->RestoreTPL(tpl);
924
return (rv);
925
}
926
#endif
927
928
switch (BltOperation) {
929
case GfxFbBltVideoFill:
930
gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
931
Width, Height);
932
rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
933
Width, Height);
934
break;
935
936
case GfxFbBltVideoToBltBuffer:
937
rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
938
DestinationX, DestinationY, Width, Height, Delta);
939
break;
940
941
case GfxFbBltBufferToVideo:
942
rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
943
DestinationX, DestinationY, Width, Height, Delta);
944
break;
945
946
case GfxFbBltVideoToVideo:
947
rv = gfxfb_blt_video_to_video(SourceX, SourceY,
948
DestinationX, DestinationY, Width, Height);
949
break;
950
951
default:
952
rv = EINVAL;
953
break;
954
}
955
return (rv);
956
}
957
958
void
959
gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
960
const teken_attr_t *a, uint32_t alpha, bool cursor)
961
{
962
uint32_t width, height;
963
uint32_t fgc, bgc, bpl, cc, o;
964
int bpp, bit, byte;
965
bool invert = false;
966
967
bpp = 4; /* We only generate BGRA */
968
width = state->tg_font.vf_width;
969
height = state->tg_font.vf_height;
970
bpl = (width + 7) / 8; /* Bytes per source line. */
971
972
fgc = a->ta_fgcolor;
973
bgc = a->ta_bgcolor;
974
if (a->ta_format & TF_BOLD)
975
fgc |= TC_LIGHT;
976
if (a->ta_format & TF_BLINK)
977
bgc |= TC_LIGHT;
978
979
fgc = gfx_fb_color_map(fgc);
980
bgc = gfx_fb_color_map(bgc);
981
982
if (a->ta_format & TF_REVERSE)
983
invert = !invert;
984
if (cursor)
985
invert = !invert;
986
if (invert) {
987
uint32_t tmp;
988
989
tmp = fgc;
990
fgc = bgc;
991
bgc = tmp;
992
}
993
994
alpha = alpha << 24;
995
fgc |= alpha;
996
bgc |= alpha;
997
998
for (uint32_t y = 0; y < height; y++) {
999
for (uint32_t x = 0; x < width; x++) {
1000
byte = y * bpl + x / 8;
1001
bit = 0x80 >> (x % 8);
1002
o = y * width * bpp + x * bpp;
1003
cc = glyph[byte] & bit ? fgc : bgc;
1004
1005
gfx_mem_wr4(state->tg_glyph,
1006
state->tg_glyph_size, o, cc);
1007
}
1008
}
1009
}
1010
1011
/*
1012
* Draw prepared glyph on terminal point p.
1013
*/
1014
static void
1015
gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
1016
{
1017
unsigned x, y, width, height;
1018
1019
width = state->tg_font.vf_width;
1020
height = state->tg_font.vf_height;
1021
x = state->tg_origin.tp_col + p->tp_col * width;
1022
y = state->tg_origin.tp_row + p->tp_row * height;
1023
1024
gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
1025
}
1026
1027
/*
1028
* Store char with its attribute to buffer and put it on screen.
1029
*/
1030
void
1031
gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
1032
const teken_attr_t *a)
1033
{
1034
teken_gfx_t *state = arg;
1035
const uint8_t *glyph;
1036
int idx;
1037
1038
idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1039
if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1040
return;
1041
1042
/* remove the cursor */
1043
if (state->tg_cursor_visible)
1044
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1045
1046
screen_buffer[idx].c = c;
1047
screen_buffer[idx].a = *a;
1048
1049
glyph = font_lookup(&state->tg_font, c, a);
1050
gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1051
gfx_fb_printchar(state, p);
1052
1053
/* display the cursor */
1054
if (state->tg_cursor_visible) {
1055
const teken_pos_t *c;
1056
1057
c = teken_get_cursor(&state->tg_teken);
1058
gfx_fb_cursor_draw(state, c, true);
1059
}
1060
}
1061
1062
void
1063
gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
1064
const teken_attr_t *a)
1065
{
1066
teken_gfx_t *state = arg;
1067
const uint8_t *glyph;
1068
teken_pos_t p;
1069
struct text_pixel *row;
1070
1071
TSENTER();
1072
1073
/* remove the cursor */
1074
if (state->tg_cursor_visible)
1075
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1076
1077
glyph = font_lookup(&state->tg_font, c, a);
1078
gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
1079
1080
for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
1081
p.tp_row++) {
1082
row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
1083
for (p.tp_col = r->tr_begin.tp_col;
1084
p.tp_col < r->tr_end.tp_col; p.tp_col++) {
1085
row[p.tp_col].c = c;
1086
row[p.tp_col].a = *a;
1087
gfx_fb_printchar(state, &p);
1088
}
1089
}
1090
1091
/* display the cursor */
1092
if (state->tg_cursor_visible) {
1093
const teken_pos_t *c;
1094
1095
c = teken_get_cursor(&state->tg_teken);
1096
gfx_fb_cursor_draw(state, c, true);
1097
}
1098
1099
TSEXIT();
1100
}
1101
1102
static void
1103
gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
1104
{
1105
const uint8_t *glyph;
1106
teken_pos_t p;
1107
int idx;
1108
1109
p = *pos;
1110
if (p.tp_col >= state->tg_tp.tp_col)
1111
p.tp_col = state->tg_tp.tp_col - 1;
1112
if (p.tp_row >= state->tg_tp.tp_row)
1113
p.tp_row = state->tg_tp.tp_row - 1;
1114
idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
1115
if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1116
return;
1117
1118
glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
1119
&screen_buffer[idx].a);
1120
gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
1121
gfx_fb_printchar(state, &p);
1122
1123
state->tg_cursor = p;
1124
}
1125
1126
void
1127
gfx_fb_cursor(void *arg, const teken_pos_t *p)
1128
{
1129
teken_gfx_t *state = arg;
1130
1131
/* Switch cursor off in old location and back on in new. */
1132
if (state->tg_cursor_visible) {
1133
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1134
gfx_fb_cursor_draw(state, p, true);
1135
}
1136
}
1137
1138
void
1139
gfx_fb_param(void *arg, int cmd, unsigned int value)
1140
{
1141
teken_gfx_t *state = arg;
1142
const teken_pos_t *c;
1143
1144
switch (cmd) {
1145
case TP_SETLOCALCURSOR:
1146
/*
1147
* 0 means normal (usually block), 1 means hidden, and
1148
* 2 means blinking (always block) for compatibility with
1149
* syscons. We don't support any changes except hiding,
1150
* so must map 2 to 0.
1151
*/
1152
value = (value == 1) ? 0 : 1;
1153
/* FALLTHROUGH */
1154
case TP_SHOWCURSOR:
1155
c = teken_get_cursor(&state->tg_teken);
1156
gfx_fb_cursor_draw(state, c, true);
1157
if (value != 0)
1158
state->tg_cursor_visible = true;
1159
else
1160
state->tg_cursor_visible = false;
1161
break;
1162
default:
1163
/* Not yet implemented */
1164
break;
1165
}
1166
}
1167
1168
bool
1169
is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
1170
{
1171
if (px1->c != px2->c)
1172
return (false);
1173
1174
/* Is there image stored? */
1175
if ((px1->a.ta_format & TF_IMAGE) ||
1176
(px2->a.ta_format & TF_IMAGE))
1177
return (false);
1178
1179
if (px1->a.ta_format != px2->a.ta_format)
1180
return (false);
1181
if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
1182
return (false);
1183
if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
1184
return (false);
1185
1186
return (true);
1187
}
1188
1189
static void
1190
gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
1191
const teken_pos_t *d)
1192
{
1193
uint32_t sx, sy, dx, dy, width, height;
1194
uint32_t pitch, bytes;
1195
int step;
1196
1197
width = state->tg_font.vf_width;
1198
height = state->tg_font.vf_height;
1199
1200
sx = s->tr_begin.tp_col * width;
1201
sy = s->tr_begin.tp_row * height;
1202
dx = d->tp_col * width;
1203
dy = d->tp_row * height;
1204
1205
width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
1206
1207
/*
1208
* With no shadow fb, use video to video copy.
1209
*/
1210
if (state->tg_shadow_fb == NULL) {
1211
(void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1212
sx + state->tg_origin.tp_col,
1213
sy + state->tg_origin.tp_row,
1214
dx + state->tg_origin.tp_col,
1215
dy + state->tg_origin.tp_row,
1216
width, height, 0);
1217
return;
1218
}
1219
1220
/*
1221
* With shadow fb, we need to copy data on both shadow and video,
1222
* to preserve the consistency. We only read data from shadow fb.
1223
*/
1224
1225
step = 1;
1226
pitch = state->tg_fb.fb_width;
1227
bytes = width * sizeof (*state->tg_shadow_fb);
1228
1229
/*
1230
* To handle overlapping areas, set up reverse copy here.
1231
*/
1232
if (dy * pitch + dx > sy * pitch + sx) {
1233
sy += height;
1234
dy += height;
1235
step = -step;
1236
}
1237
1238
while (height-- > 0) {
1239
uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
1240
uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
1241
1242
bcopy(source, destination, bytes);
1243
(void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1244
0, 0, dx + state->tg_origin.tp_col,
1245
dy + state->tg_origin.tp_row, width, 1, 0);
1246
1247
sy += step;
1248
dy += step;
1249
}
1250
}
1251
1252
static void
1253
gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
1254
{
1255
teken_rect_t sr;
1256
teken_pos_t dp;
1257
unsigned soffset, doffset;
1258
bool mark = false;
1259
int x;
1260
1261
soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
1262
doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
1263
1264
for (x = 0; x < ncol; x++) {
1265
if (is_same_pixel(&screen_buffer[soffset + x],
1266
&screen_buffer[doffset + x])) {
1267
if (mark) {
1268
gfx_fb_copy_area(state, &sr, &dp);
1269
mark = false;
1270
}
1271
} else {
1272
screen_buffer[doffset + x] = screen_buffer[soffset + x];
1273
if (mark) {
1274
/* update end point */
1275
sr.tr_end.tp_col = s->tp_col + x;
1276
} else {
1277
/* set up new rectangle */
1278
mark = true;
1279
sr.tr_begin.tp_col = s->tp_col + x;
1280
sr.tr_begin.tp_row = s->tp_row;
1281
sr.tr_end.tp_col = s->tp_col + x;
1282
sr.tr_end.tp_row = s->tp_row;
1283
dp.tp_col = d->tp_col + x;
1284
dp.tp_row = d->tp_row;
1285
}
1286
}
1287
}
1288
if (mark) {
1289
gfx_fb_copy_area(state, &sr, &dp);
1290
}
1291
}
1292
1293
void
1294
gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
1295
{
1296
teken_gfx_t *state = arg;
1297
unsigned doffset, soffset;
1298
teken_pos_t d, s;
1299
int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
1300
1301
/*
1302
* Copying is a little tricky. We must make sure we do it in
1303
* correct order, to make sure we don't overwrite our own data.
1304
*/
1305
1306
nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
1307
ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
1308
1309
if (p->tp_row + nrow > state->tg_tp.tp_row ||
1310
p->tp_col + ncol > state->tg_tp.tp_col)
1311
return;
1312
1313
soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
1314
doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1315
1316
/* remove the cursor */
1317
if (state->tg_cursor_visible)
1318
gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1319
1320
/*
1321
* Copy line by line.
1322
*/
1323
if (doffset <= soffset) {
1324
s = r->tr_begin;
1325
d = *p;
1326
for (y = 0; y < nrow; y++) {
1327
s.tp_row = r->tr_begin.tp_row + y;
1328
d.tp_row = p->tp_row + y;
1329
1330
gfx_fb_copy_line(state, ncol, &s, &d);
1331
}
1332
} else {
1333
for (y = nrow - 1; y >= 0; y--) {
1334
s.tp_row = r->tr_begin.tp_row + y;
1335
d.tp_row = p->tp_row + y;
1336
1337
gfx_fb_copy_line(state, ncol, &s, &d);
1338
}
1339
}
1340
1341
/* display the cursor */
1342
if (state->tg_cursor_visible) {
1343
const teken_pos_t *c;
1344
1345
c = teken_get_cursor(&state->tg_teken);
1346
gfx_fb_cursor_draw(state, c, true);
1347
}
1348
}
1349
1350
/*
1351
* Implements alpha blending for RGBA data, could use pixels for arguments,
1352
* but byte stream seems more generic.
1353
* The generic alpha blending is:
1354
* blend = alpha * fg + (1.0 - alpha) * bg.
1355
* Since our alpha is not from range [0..1], we scale appropriately.
1356
*/
1357
static uint8_t
1358
alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1359
{
1360
uint16_t blend, h, l;
1361
1362
/* trivial corner cases */
1363
if (alpha == 0)
1364
return (bg);
1365
if (alpha == 0xFF)
1366
return (fg);
1367
blend = (alpha * fg + (0xFF - alpha) * bg);
1368
/* Division by 0xFF */
1369
h = blend >> 8;
1370
l = blend & 0xFF;
1371
if (h + l >= 0xFF)
1372
h++;
1373
return (h);
1374
}
1375
1376
/*
1377
* Implements alpha blending for RGBA data, could use pixels for arguments,
1378
* but byte stream seems more generic.
1379
* The generic alpha blending is:
1380
* blend = alpha * fg + (1.0 - alpha) * bg.
1381
* Since our alpha is not from range [0..1], we scale appropriately.
1382
*/
1383
static void
1384
bitmap_cpy(void *dst, void *src, uint32_t size)
1385
{
1386
#if defined(EFI)
1387
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1388
#else
1389
struct paletteentry *ps, *pd;
1390
#endif
1391
uint32_t i;
1392
uint8_t a;
1393
1394
ps = src;
1395
pd = dst;
1396
1397
/*
1398
* we only implement alpha blending for depth 32.
1399
*/
1400
for (i = 0; i < size; i ++) {
1401
a = ps[i].Reserved;
1402
pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1403
pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1404
pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1405
pd[i].Reserved = a;
1406
}
1407
}
1408
1409
static void *
1410
allocate_glyphbuffer(uint32_t width, uint32_t height)
1411
{
1412
size_t size;
1413
1414
size = sizeof (*GlyphBuffer) * width * height;
1415
if (size != GlyphBufferSize) {
1416
free(GlyphBuffer);
1417
GlyphBuffer = malloc(size);
1418
if (GlyphBuffer == NULL)
1419
return (NULL);
1420
GlyphBufferSize = size;
1421
}
1422
return (GlyphBuffer);
1423
}
1424
1425
void
1426
gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
1427
void *data)
1428
{
1429
#if defined(EFI)
1430
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
1431
#else
1432
struct paletteentry *buf, *p;
1433
#endif
1434
size_t size;
1435
1436
/*
1437
* If we do have shadow fb, we will use shadow to render data,
1438
* and copy shadow to video.
1439
*/
1440
if (gfx_state.tg_shadow_fb != NULL) {
1441
uint32_t pitch = gfx_state.tg_fb.fb_width;
1442
1443
/* Copy rectangle line by line. */
1444
p = data;
1445
for (uint32_t sy = 0; sy < height; sy++) {
1446
buf = (void *)(gfx_state.tg_shadow_fb +
1447
(y - gfx_state.tg_origin.tp_row) * pitch +
1448
x - gfx_state.tg_origin.tp_col);
1449
bitmap_cpy(buf, &p[sy * width], width);
1450
(void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
1451
0, 0, x, y, width, 1, 0);
1452
y++;
1453
}
1454
return;
1455
}
1456
1457
/*
1458
* Common data to display is glyph, use preallocated
1459
* glyph buffer.
1460
*/
1461
if (gfx_state.tg_glyph_size != GlyphBufferSize)
1462
(void) allocate_glyphbuffer(width, height);
1463
1464
size = width * height * sizeof(*buf);
1465
if (size == GlyphBufferSize)
1466
buf = GlyphBuffer;
1467
else
1468
buf = malloc(size);
1469
if (buf == NULL)
1470
return;
1471
1472
if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
1473
width, height, 0) == 0) {
1474
bitmap_cpy(buf, data, width * height);
1475
(void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
1476
width, height, 0);
1477
}
1478
if (buf != GlyphBuffer)
1479
free(buf);
1480
}
1481
1482
/*
1483
* Public graphics primitives.
1484
*/
1485
1486
static int
1487
isqrt(int num)
1488
{
1489
int res = 0;
1490
int bit = 1 << 30;
1491
1492
/* "bit" starts at the highest power of four <= the argument. */
1493
while (bit > num)
1494
bit >>= 2;
1495
1496
while (bit != 0) {
1497
if (num >= res + bit) {
1498
num -= res + bit;
1499
res = (res >> 1) + bit;
1500
} else {
1501
res >>= 1;
1502
}
1503
bit >>= 2;
1504
}
1505
return (res);
1506
}
1507
1508
static uint32_t
1509
gfx_fb_getcolor(void)
1510
{
1511
uint32_t c;
1512
const teken_attr_t *ap;
1513
1514
ap = teken_get_curattr(&gfx_state.tg_teken);
1515
if (ap->ta_format & TF_REVERSE) {
1516
c = ap->ta_bgcolor;
1517
if (ap->ta_format & TF_BLINK)
1518
c |= TC_LIGHT;
1519
} else {
1520
c = ap->ta_fgcolor;
1521
if (ap->ta_format & TF_BOLD)
1522
c |= TC_LIGHT;
1523
}
1524
1525
return (gfx_fb_color_map(c));
1526
}
1527
1528
/* set pixel in framebuffer using gfx coordinates */
1529
void
1530
gfx_fb_setpixel(uint32_t x, uint32_t y)
1531
{
1532
uint32_t c;
1533
1534
if (gfx_state.tg_fb_type == FB_TEXT)
1535
return;
1536
1537
c = gfx_fb_getcolor();
1538
1539
if (x >= gfx_state.tg_fb.fb_width ||
1540
y >= gfx_state.tg_fb.fb_height)
1541
return;
1542
1543
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1544
}
1545
1546
/*
1547
* draw rectangle in framebuffer using gfx coordinates.
1548
*/
1549
void
1550
gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1551
uint32_t fill)
1552
{
1553
uint32_t c;
1554
1555
if (gfx_state.tg_fb_type == FB_TEXT)
1556
return;
1557
1558
c = gfx_fb_getcolor();
1559
1560
if (fill != 0) {
1561
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1562
y2 - y1, 0);
1563
} else {
1564
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1565
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
1566
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1567
gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1568
}
1569
}
1570
1571
void
1572
gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1573
{
1574
int dx, sx, dy, sy;
1575
int err, e2, x2, y2, ed, width;
1576
1577
if (gfx_state.tg_fb_type == FB_TEXT)
1578
return;
1579
1580
width = wd;
1581
sx = x0 < x1? 1 : -1;
1582
sy = y0 < y1? 1 : -1;
1583
dx = x1 > x0? x1 - x0 : x0 - x1;
1584
dy = y1 > y0? y1 - y0 : y0 - y1;
1585
err = dx + dy;
1586
ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1587
1588
for (;;) {
1589
gfx_fb_setpixel(x0, y0);
1590
e2 = err;
1591
x2 = x0;
1592
if ((e2 << 1) >= -dx) { /* x step */
1593
e2 += dy;
1594
y2 = y0;
1595
while (e2 < ed * width &&
1596
(y1 != (uint32_t)y2 || dx > dy)) {
1597
y2 += sy;
1598
gfx_fb_setpixel(x0, y2);
1599
e2 += dx;
1600
}
1601
if (x0 == x1)
1602
break;
1603
e2 = err;
1604
err -= dy;
1605
x0 += sx;
1606
}
1607
if ((e2 << 1) <= dy) { /* y step */
1608
e2 = dx-e2;
1609
while (e2 < ed * width &&
1610
(x1 != (uint32_t)x2 || dx < dy)) {
1611
x2 += sx;
1612
gfx_fb_setpixel(x2, y0);
1613
e2 += dy;
1614
}
1615
if (y0 == y1)
1616
break;
1617
err += dx;
1618
y0 += sy;
1619
}
1620
}
1621
}
1622
1623
/*
1624
* quadratic Bézier curve limited to gradients without sign change.
1625
*/
1626
void
1627
gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1628
uint32_t y2, uint32_t wd)
1629
{
1630
int sx, sy, xx, yy, xy, width;
1631
int dx, dy, err, curvature;
1632
int i;
1633
1634
if (gfx_state.tg_fb_type == FB_TEXT)
1635
return;
1636
1637
width = wd;
1638
sx = x2 - x1;
1639
sy = y2 - y1;
1640
xx = x0 - x1;
1641
yy = y0 - y1;
1642
curvature = xx*sy - yy*sx;
1643
1644
if (sx*sx + sy*sy > xx*xx+yy*yy) {
1645
x2 = x0;
1646
x0 = sx + x1;
1647
y2 = y0;
1648
y0 = sy + y1;
1649
curvature = -curvature;
1650
}
1651
if (curvature != 0) {
1652
xx += sx;
1653
sx = x0 < x2? 1 : -1;
1654
xx *= sx;
1655
yy += sy;
1656
sy = y0 < y2? 1 : -1;
1657
yy *= sy;
1658
xy = (xx*yy) << 1;
1659
xx *= xx;
1660
yy *= yy;
1661
if (curvature * sx * sy < 0) {
1662
xx = -xx;
1663
yy = -yy;
1664
xy = -xy;
1665
curvature = -curvature;
1666
}
1667
dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1668
dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1669
xx += xx;
1670
yy += yy;
1671
err = dx + dy + xy;
1672
do {
1673
for (i = 0; i <= width; i++)
1674
gfx_fb_setpixel(x0 + i, y0);
1675
if (x0 == x2 && y0 == y2)
1676
return; /* last pixel -> curve finished */
1677
y1 = 2 * err < dx;
1678
if (2 * err > dy) {
1679
x0 += sx;
1680
dx -= xy;
1681
dy += yy;
1682
err += dy;
1683
}
1684
if (y1 != 0) {
1685
y0 += sy;
1686
dy -= xy;
1687
dx += xx;
1688
err += dx;
1689
}
1690
} while (dy < dx); /* gradient negates -> algorithm fails */
1691
}
1692
gfx_fb_line(x0, y0, x2, y2, width);
1693
}
1694
1695
/*
1696
* draw rectangle using terminal coordinates and current foreground color.
1697
*/
1698
void
1699
gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1700
{
1701
int x1, y1, x2, y2;
1702
int xshift, yshift;
1703
int width, i;
1704
uint32_t vf_width, vf_height;
1705
teken_rect_t r;
1706
1707
if (gfx_state.tg_fb_type == FB_TEXT)
1708
return;
1709
1710
vf_width = gfx_state.tg_font.vf_width;
1711
vf_height = gfx_state.tg_font.vf_height;
1712
width = vf_width / 4; /* line width */
1713
xshift = (vf_width - width) / 2;
1714
yshift = (vf_height - width) / 2;
1715
1716
/* Shift coordinates */
1717
if (ux1 != 0)
1718
ux1--;
1719
if (uy1 != 0)
1720
uy1--;
1721
ux2--;
1722
uy2--;
1723
1724
/* mark area used in terminal */
1725
r.tr_begin.tp_col = ux1;
1726
r.tr_begin.tp_row = uy1;
1727
r.tr_end.tp_col = ux2 + 1;
1728
r.tr_end.tp_row = uy2 + 1;
1729
1730
term_image_display(&gfx_state, &r);
1731
1732
/*
1733
* Draw horizontal lines width points thick, shifted from outer edge.
1734
*/
1735
x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
1736
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1737
x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1738
gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1739
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1740
y2 += vf_height - yshift - width;
1741
gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1742
1743
/*
1744
* Draw vertical lines width points thick, shifted from outer edge.
1745
*/
1746
x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1747
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1748
y1 += vf_height;
1749
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1750
gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1751
x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1752
x1 += vf_width - xshift - width;
1753
gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1754
1755
/* Draw upper left corner. */
1756
x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1757
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1758
y1 += vf_height;
1759
1760
x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1761
x2 += vf_width;
1762
y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1763
for (i = 0; i <= width; i++)
1764
gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1765
1766
/* Draw lower left corner. */
1767
x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1768
x1 += vf_width;
1769
y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1770
y1 += vf_height - yshift;
1771
x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1772
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1773
for (i = 0; i <= width; i++)
1774
gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1775
1776
/* Draw upper right corner. */
1777
x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1778
y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1779
x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1780
x2 += vf_width - xshift - width;
1781
y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1782
y2 += vf_height;
1783
for (i = 0; i <= width; i++)
1784
gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1785
1786
/* Draw lower right corner. */
1787
x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1788
y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1789
y1 += vf_height - yshift;
1790
x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1791
x2 += vf_width - xshift - width;
1792
y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1793
for (i = 0; i <= width; i++)
1794
gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1795
}
1796
1797
int
1798
gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1799
uint32_t uy2, uint32_t flags)
1800
{
1801
#if defined(EFI)
1802
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1803
#else
1804
struct paletteentry *p;
1805
#endif
1806
uint8_t *data;
1807
uint32_t i, j, x, y, fheight, fwidth;
1808
int rs, gs, bs;
1809
uint8_t r, g, b, a;
1810
bool scale = false;
1811
bool trace = false;
1812
teken_rect_t rect;
1813
1814
trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1815
1816
if (gfx_state.tg_fb_type == FB_TEXT) {
1817
if (trace)
1818
printf("Framebuffer not active.\n");
1819
return (1);
1820
}
1821
1822
if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1823
if (trace)
1824
printf("Not truecolor image.\n");
1825
return (1);
1826
}
1827
1828
if (ux1 > gfx_state.tg_fb.fb_width ||
1829
uy1 > gfx_state.tg_fb.fb_height) {
1830
if (trace)
1831
printf("Top left coordinate off screen.\n");
1832
return (1);
1833
}
1834
1835
if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1836
if (trace)
1837
printf("Image too large.\n");
1838
return (1);
1839
}
1840
1841
if (png->width < 1 || png->height < 1) {
1842
if (trace)
1843
printf("Image too small.\n");
1844
return (1);
1845
}
1846
1847
/*
1848
* If 0 was passed for either ux2 or uy2, then calculate the missing
1849
* part of the bottom right coordinate.
1850
*/
1851
scale = true;
1852
if (ux2 == 0 && uy2 == 0) {
1853
/* Both 0, use the native resolution of the image */
1854
ux2 = ux1 + png->width;
1855
uy2 = uy1 + png->height;
1856
scale = false;
1857
} else if (ux2 == 0) {
1858
/* Set ux2 from uy2/uy1 to maintain aspect ratio */
1859
ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1860
} else if (uy2 == 0) {
1861
/* Set uy2 from ux2/ux1 to maintain aspect ratio */
1862
uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1863
}
1864
1865
if (ux2 > gfx_state.tg_fb.fb_width ||
1866
uy2 > gfx_state.tg_fb.fb_height) {
1867
if (trace)
1868
printf("Bottom right coordinate off screen.\n");
1869
return (1);
1870
}
1871
1872
fwidth = ux2 - ux1;
1873
fheight = uy2 - uy1;
1874
1875
/*
1876
* If the original image dimensions have been passed explicitly,
1877
* disable scaling.
1878
*/
1879
if (fwidth == png->width && fheight == png->height)
1880
scale = false;
1881
1882
if (ux1 == 0) {
1883
/*
1884
* No top left X co-ordinate (real coordinates start at 1),
1885
* place as far right as it will fit.
1886
*/
1887
ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
1888
ux1 = ux2 - fwidth;
1889
}
1890
1891
if (uy1 == 0) {
1892
/*
1893
* No top left Y co-ordinate (real coordinates start at 1),
1894
* place as far down as it will fit.
1895
*/
1896
uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
1897
uy1 = uy2 - fheight;
1898
}
1899
1900
if (ux1 >= ux2 || uy1 >= uy2) {
1901
if (trace)
1902
printf("Image dimensions reversed.\n");
1903
return (1);
1904
}
1905
1906
if (fwidth < 2 || fheight < 2) {
1907
if (trace)
1908
printf("Target area too small\n");
1909
return (1);
1910
}
1911
1912
if (trace)
1913
printf("Image %ux%u -> %ux%u @%ux%u\n",
1914
png->width, png->height, fwidth, fheight, ux1, uy1);
1915
1916
rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
1917
rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
1918
rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
1919
rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
1920
1921
/*
1922
* mark area used in terminal
1923
*/
1924
if (!(flags & FL_PUTIMAGE_NOSCROLL))
1925
term_image_display(&gfx_state, &rect);
1926
1927
if ((flags & FL_PUTIMAGE_BORDER))
1928
gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1929
1930
data = malloc(fwidth * fheight * sizeof(*p));
1931
p = (void *)data;
1932
if (data == NULL) {
1933
if (trace)
1934
printf("Out of memory.\n");
1935
return (1);
1936
}
1937
1938
/*
1939
* Build image for our framebuffer.
1940
*/
1941
1942
/* Helper to calculate the pixel index from the source png */
1943
#define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1944
1945
/*
1946
* For each of the x and y directions, calculate the number of pixels
1947
* in the source image that correspond to a single pixel in the target.
1948
* Use fixed-point arithmetic with 16-bits for each of the integer and
1949
* fractional parts.
1950
*/
1951
const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1952
const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1953
1954
rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
1955
ffs(gfx_state.tg_fb.fb_mask_red) + 1);
1956
gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
1957
ffs(gfx_state.tg_fb.fb_mask_green) + 1);
1958
bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
1959
ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
1960
1961
uint32_t hc = 0;
1962
for (y = 0; y < fheight; y++) {
1963
uint32_t hc2 = (hc >> 9) & 0x7f;
1964
uint32_t hc1 = 0x80 - hc2;
1965
1966
uint32_t offset_y = hc >> 16;
1967
uint32_t offset_y1 = offset_y + 1;
1968
1969
uint32_t wc = 0;
1970
for (x = 0; x < fwidth; x++) {
1971
uint32_t wc2 = (wc >> 9) & 0x7f;
1972
uint32_t wc1 = 0x80 - wc2;
1973
1974
uint32_t offset_x = wc >> 16;
1975
uint32_t offset_x1 = offset_x + 1;
1976
1977
/* Target pixel index */
1978
j = y * fwidth + x;
1979
1980
if (!scale) {
1981
i = GETPIXEL(x, y);
1982
r = png->image[i];
1983
g = png->image[i + 1];
1984
b = png->image[i + 2];
1985
a = png->image[i + 3];
1986
} else {
1987
uint8_t pixel[4];
1988
1989
uint32_t p00 = GETPIXEL(offset_x, offset_y);
1990
uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1991
uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1992
uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1993
1994
/*
1995
* Given a 2x2 array of pixels in the source
1996
* image, combine them to produce a single
1997
* value for the pixel in the target image.
1998
* Each column of pixels is combined using
1999
* a weighted average where the top and bottom
2000
* pixels contribute hc1 and hc2 respectively.
2001
* The calculation for bottom pixel pB and
2002
* top pixel pT is:
2003
* (pT * hc1 + pB * hc2) / (hc1 + hc2)
2004
* Once the values are determined for the two
2005
* columns of pixels, then the columns are
2006
* averaged together in the same way but using
2007
* wc1 and wc2 for the weightings.
2008
*
2009
* Since hc1 and hc2 are chosen so that
2010
* hc1 + hc2 == 128 (and same for wc1 + wc2),
2011
* the >> 14 below is a quick way to divide by
2012
* (hc1 + hc2) * (wc1 + wc2)
2013
*/
2014
for (i = 0; i < 4; i++)
2015
pixel[i] = (
2016
(png->image[p00 + i] * hc1 +
2017
png->image[p01 + i] * hc2) * wc1 +
2018
(png->image[p10 + i] * hc1 +
2019
png->image[p11 + i] * hc2) * wc2)
2020
>> 14;
2021
2022
r = pixel[0];
2023
g = pixel[1];
2024
b = pixel[2];
2025
a = pixel[3];
2026
}
2027
2028
if (trace)
2029
printf("r/g/b: %x/%x/%x\n", r, g, b);
2030
/*
2031
* Rough colorspace reduction for 15/16 bit colors.
2032
*/
2033
p[j].Red = r >> rs;
2034
p[j].Green = g >> gs;
2035
p[j].Blue = b >> bs;
2036
p[j].Reserved = a;
2037
2038
wc += wcstep;
2039
}
2040
hc += hcstep;
2041
}
2042
2043
gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
2044
free(data);
2045
return (0);
2046
}
2047
2048
/*
2049
* Reset font flags to FONT_AUTO.
2050
*/
2051
void
2052
reset_font_flags(void)
2053
{
2054
struct fontlist *fl;
2055
2056
STAILQ_FOREACH(fl, &fonts, font_next) {
2057
fl->font_flags = FONT_AUTO;
2058
}
2059
}
2060
2061
/* Return w^2 + h^2 or 0, if the dimensions are unknown */
2062
static unsigned
2063
edid_diagonal_squared(void)
2064
{
2065
unsigned w, h;
2066
2067
if (edid_info == NULL)
2068
return (0);
2069
2070
w = edid_info->display.max_horizontal_image_size;
2071
h = edid_info->display.max_vertical_image_size;
2072
2073
/* If either one is 0, we have aspect ratio, not size */
2074
if (w == 0 || h == 0)
2075
return (0);
2076
2077
/*
2078
* some monitors encode the aspect ratio instead of the physical size.
2079
*/
2080
if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
2081
(w == 4 && h == 3) || (w == 5 && h == 4))
2082
return (0);
2083
2084
/*
2085
* translate cm to inch, note we scale by 100 here.
2086
*/
2087
w = w * 100 / 254;
2088
h = h * 100 / 254;
2089
2090
/* Return w^2 + h^2 */
2091
return (w * w + h * h);
2092
}
2093
2094
/*
2095
* calculate pixels per inch.
2096
*/
2097
static unsigned
2098
gfx_get_ppi(void)
2099
{
2100
unsigned dp, di;
2101
2102
di = edid_diagonal_squared();
2103
if (di == 0)
2104
return (0);
2105
2106
dp = gfx_state.tg_fb.fb_width *
2107
gfx_state.tg_fb.fb_width +
2108
gfx_state.tg_fb.fb_height *
2109
gfx_state.tg_fb.fb_height;
2110
2111
return (isqrt(dp / di));
2112
}
2113
2114
/*
2115
* Calculate font size from density independent pixels (dp):
2116
* ((16dp * ppi) / 160) * display_factor.
2117
* Here we are using fixed constants: 1dp == 160 ppi and
2118
* display_factor 2.
2119
*
2120
* We are rounding font size up and are searching for font which is
2121
* not smaller than calculated size value.
2122
*/
2123
static vt_font_bitmap_data_t *
2124
gfx_get_font(teken_unit_t rows, teken_unit_t cols, teken_unit_t height,
2125
teken_unit_t width)
2126
{
2127
unsigned ppi, size;
2128
vt_font_bitmap_data_t *font = NULL;
2129
struct fontlist *fl, *next;
2130
2131
/* Text mode is not supported here. */
2132
if (gfx_state.tg_fb_type == FB_TEXT)
2133
return (NULL);
2134
2135
ppi = gfx_get_ppi();
2136
if (ppi == 0)
2137
return (NULL);
2138
2139
/*
2140
* We will search for 16dp font.
2141
* We are using scale up by 10 for roundup.
2142
*/
2143
size = (16 * ppi * 10) / 160;
2144
/* Apply display factor 2. */
2145
size = roundup(size * 2, 10) / 10;
2146
2147
STAILQ_FOREACH(fl, &fonts, font_next) {
2148
/*
2149
* Skip too large fonts.
2150
*/
2151
font = fl->font_data;
2152
if (height / font->vfbd_height < rows ||
2153
width / font->vfbd_width < cols)
2154
continue;
2155
2156
next = STAILQ_NEXT(fl, font_next);
2157
2158
/*
2159
* If this is last font or, if next font is smaller,
2160
* we have our font. Make sure, it actually is loaded.
2161
*/
2162
if (next == NULL || next->font_data->vfbd_height < size) {
2163
if (font->vfbd_font == NULL ||
2164
fl->font_flags == FONT_RELOAD) {
2165
if (fl->font_load != NULL &&
2166
fl->font_name != NULL)
2167
font = fl->font_load(fl->font_name);
2168
}
2169
break;
2170
}
2171
font = NULL;
2172
}
2173
2174
return (font);
2175
}
2176
2177
static vt_font_bitmap_data_t *
2178
set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
2179
{
2180
vt_font_bitmap_data_t *font = NULL;
2181
struct fontlist *fl;
2182
unsigned height = h;
2183
unsigned width = w;
2184
2185
/*
2186
* First check for manually loaded font.
2187
*/
2188
STAILQ_FOREACH(fl, &fonts, font_next) {
2189
if (fl->font_flags == FONT_MANUAL) {
2190
font = fl->font_data;
2191
if (font->vfbd_font == NULL && fl->font_load != NULL &&
2192
fl->font_name != NULL) {
2193
font = fl->font_load(fl->font_name);
2194
}
2195
if (font == NULL || font->vfbd_font == NULL)
2196
font = NULL;
2197
break;
2198
}
2199
}
2200
2201
if (font == NULL)
2202
font = gfx_get_font(*rows, *cols, h, w);
2203
2204
if (font != NULL) {
2205
*rows = height / font->vfbd_height;
2206
*cols = width / font->vfbd_width;
2207
return (font);
2208
}
2209
2210
/*
2211
* Find best font for these dimensions, or use default.
2212
* If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
2213
* do not use smaller font than our DEFAULT_FONT_DATA.
2214
*/
2215
STAILQ_FOREACH(fl, &fonts, font_next) {
2216
font = fl->font_data;
2217
if ((*rows * font->vfbd_height <= height &&
2218
*cols * font->vfbd_width <= width) ||
2219
(height >= VT_FB_MAX_HEIGHT &&
2220
width >= VT_FB_MAX_WIDTH &&
2221
font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
2222
font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
2223
if (font->vfbd_font == NULL ||
2224
fl->font_flags == FONT_RELOAD) {
2225
if (fl->font_load != NULL &&
2226
fl->font_name != NULL) {
2227
font = fl->font_load(fl->font_name);
2228
}
2229
if (font == NULL)
2230
continue;
2231
}
2232
*rows = height / font->vfbd_height;
2233
*cols = width / font->vfbd_width;
2234
break;
2235
}
2236
font = NULL;
2237
}
2238
2239
if (font == NULL) {
2240
/*
2241
* We have fonts sorted smallest last, try it before
2242
* falling back to builtin.
2243
*/
2244
fl = STAILQ_LAST(&fonts, fontlist, font_next);
2245
if (fl != NULL && fl->font_load != NULL &&
2246
fl->font_name != NULL) {
2247
font = fl->font_load(fl->font_name);
2248
}
2249
if (font == NULL)
2250
font = &DEFAULT_FONT_DATA;
2251
2252
*rows = height / font->vfbd_height;
2253
*cols = width / font->vfbd_width;
2254
}
2255
2256
return (font);
2257
}
2258
2259
static void
2260
cons_clear(void)
2261
{
2262
char clear[] = { '\033', 'c' };
2263
2264
/* Reset terminal */
2265
teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
2266
gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
2267
}
2268
2269
void
2270
setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
2271
{
2272
vt_font_bitmap_data_t *font_data;
2273
teken_pos_t *tp = &state->tg_tp;
2274
char env[8];
2275
int i;
2276
2277
/*
2278
* set_font() will select a appropriate sized font for
2279
* the number of rows and columns selected. If we don't
2280
* have a font that will fit, then it will use the
2281
* default builtin font and adjust the rows and columns
2282
* to fit on the screen.
2283
*/
2284
font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
2285
2286
if (font_data == NULL)
2287
panic("out of memory");
2288
2289
for (i = 0; i < VFNT_MAPS; i++) {
2290
state->tg_font.vf_map[i] =
2291
font_data->vfbd_font->vf_map[i];
2292
state->tg_font.vf_map_count[i] =
2293
font_data->vfbd_font->vf_map_count[i];
2294
}
2295
2296
state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
2297
state->tg_font.vf_height = font_data->vfbd_font->vf_height;
2298
state->tg_font.vf_width = font_data->vfbd_font->vf_width;
2299
2300
snprintf(env, sizeof (env), "%ux%u",
2301
state->tg_font.vf_width, state->tg_font.vf_height);
2302
env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
2303
env, font_set, env_nounset);
2304
}
2305
2306
/* Binary search for the glyph. Return 0 if not found. */
2307
static uint16_t
2308
font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
2309
{
2310
unsigned min, mid, max;
2311
2312
min = 0;
2313
max = len - 1;
2314
2315
/* Empty font map. */
2316
if (len == 0)
2317
return (0);
2318
/* Character below minimal entry. */
2319
if (src < map[0].vfm_src)
2320
return (0);
2321
/* Optimization: ASCII characters occur very often. */
2322
if (src <= map[0].vfm_src + map[0].vfm_len)
2323
return (src - map[0].vfm_src + map[0].vfm_dst);
2324
/* Character above maximum entry. */
2325
if (src > map[max].vfm_src + map[max].vfm_len)
2326
return (0);
2327
2328
/* Binary search. */
2329
while (max >= min) {
2330
mid = (min + max) / 2;
2331
if (src < map[mid].vfm_src)
2332
max = mid - 1;
2333
else if (src > map[mid].vfm_src + map[mid].vfm_len)
2334
min = mid + 1;
2335
else
2336
return (src - map[mid].vfm_src + map[mid].vfm_dst);
2337
}
2338
2339
return (0);
2340
}
2341
2342
/*
2343
* Return glyph bitmap. If glyph is not found, we will return bitmap
2344
* for the first (offset 0) glyph.
2345
*/
2346
uint8_t *
2347
font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
2348
{
2349
uint16_t dst;
2350
size_t stride;
2351
2352
/* Substitute bold with normal if not found. */
2353
if (a->ta_format & TF_BOLD) {
2354
dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
2355
vf->vf_map_count[VFNT_MAP_BOLD], c);
2356
if (dst != 0)
2357
goto found;
2358
}
2359
dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
2360
vf->vf_map_count[VFNT_MAP_NORMAL], c);
2361
2362
found:
2363
stride = howmany(vf->vf_width, 8) * vf->vf_height;
2364
return (&vf->vf_bytes[dst * stride]);
2365
}
2366
2367
static int
2368
load_mapping(int fd, struct vt_font *fp, int n)
2369
{
2370
size_t i, size;
2371
ssize_t rv;
2372
vfnt_map_t *mp;
2373
2374
if (fp->vf_map_count[n] == 0)
2375
return (0);
2376
2377
size = fp->vf_map_count[n] * sizeof(*mp);
2378
mp = malloc(size);
2379
if (mp == NULL)
2380
return (ENOMEM);
2381
fp->vf_map[n] = mp;
2382
2383
rv = read(fd, mp, size);
2384
if (rv < 0 || (size_t)rv != size) {
2385
free(fp->vf_map[n]);
2386
fp->vf_map[n] = NULL;
2387
return (EIO);
2388
}
2389
2390
for (i = 0; i < fp->vf_map_count[n]; i++) {
2391
mp[i].vfm_src = be32toh(mp[i].vfm_src);
2392
mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
2393
mp[i].vfm_len = be16toh(mp[i].vfm_len);
2394
}
2395
return (0);
2396
}
2397
2398
static int
2399
builtin_mapping(struct vt_font *fp, int n)
2400
{
2401
size_t size;
2402
struct vfnt_map *mp;
2403
2404
if (n >= VFNT_MAPS)
2405
return (EINVAL);
2406
2407
if (fp->vf_map_count[n] == 0)
2408
return (0);
2409
2410
size = fp->vf_map_count[n] * sizeof(*mp);
2411
mp = malloc(size);
2412
if (mp == NULL)
2413
return (ENOMEM);
2414
fp->vf_map[n] = mp;
2415
2416
memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
2417
return (0);
2418
}
2419
2420
/*
2421
* Load font from builtin or from file.
2422
* We do need special case for builtin because the builtin font glyphs
2423
* are compressed and we do need to uncompress them.
2424
* Having single load_font() for both cases will help us to simplify
2425
* font switch handling.
2426
*/
2427
static vt_font_bitmap_data_t *
2428
load_font(char *path)
2429
{
2430
int fd, i;
2431
uint32_t glyphs;
2432
struct font_header fh;
2433
struct fontlist *fl;
2434
vt_font_bitmap_data_t *bp;
2435
struct vt_font *fp;
2436
size_t size;
2437
ssize_t rv;
2438
2439
/* Get our entry from the font list. */
2440
STAILQ_FOREACH(fl, &fonts, font_next) {
2441
if (strcmp(fl->font_name, path) == 0)
2442
break;
2443
}
2444
if (fl == NULL)
2445
return (NULL); /* Should not happen. */
2446
2447
bp = fl->font_data;
2448
if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
2449
return (bp);
2450
2451
fd = -1;
2452
/*
2453
* Special case for builtin font.
2454
* Builtin font is the very first font we load, we do not have
2455
* previous loads to be released.
2456
*/
2457
if (fl->font_flags == FONT_BUILTIN) {
2458
if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
2459
return (NULL);
2460
2461
fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
2462
fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
2463
2464
fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
2465
if (fp->vf_bytes == NULL) {
2466
free(fp);
2467
return (NULL);
2468
}
2469
2470
bp->vfbd_uncompressed_size =
2471
DEFAULT_FONT_DATA.vfbd_uncompressed_size;
2472
bp->vfbd_compressed_size =
2473
DEFAULT_FONT_DATA.vfbd_compressed_size;
2474
2475
if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
2476
fp->vf_bytes,
2477
DEFAULT_FONT_DATA.vfbd_compressed_size,
2478
DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
2479
free(fp->vf_bytes);
2480
free(fp);
2481
return (NULL);
2482
}
2483
2484
for (i = 0; i < VFNT_MAPS; i++) {
2485
fp->vf_map_count[i] =
2486
DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
2487
if (builtin_mapping(fp, i) != 0)
2488
goto free_done;
2489
}
2490
2491
bp->vfbd_font = fp;
2492
return (bp);
2493
}
2494
2495
fd = open(path, O_RDONLY);
2496
if (fd < 0)
2497
return (NULL);
2498
2499
size = sizeof(fh);
2500
rv = read(fd, &fh, size);
2501
if (rv < 0 || (size_t)rv != size) {
2502
bp = NULL;
2503
goto done;
2504
}
2505
if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
2506
bp = NULL;
2507
goto done;
2508
}
2509
if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
2510
bp = NULL;
2511
goto done;
2512
}
2513
for (i = 0; i < VFNT_MAPS; i++)
2514
fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2515
2516
glyphs = be32toh(fh.fh_glyph_count);
2517
fp->vf_width = fh.fh_width;
2518
fp->vf_height = fh.fh_height;
2519
2520
size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2521
bp->vfbd_uncompressed_size = size;
2522
if ((fp->vf_bytes = malloc(size)) == NULL)
2523
goto free_done;
2524
2525
rv = read(fd, fp->vf_bytes, size);
2526
if (rv < 0 || (size_t)rv != size)
2527
goto free_done;
2528
for (i = 0; i < VFNT_MAPS; i++) {
2529
if (load_mapping(fd, fp, i) != 0)
2530
goto free_done;
2531
}
2532
2533
/*
2534
* Reset builtin flag now as we have full font loaded.
2535
*/
2536
if (fl->font_flags == FONT_BUILTIN)
2537
fl->font_flags = FONT_AUTO;
2538
2539
/*
2540
* Release previously loaded entries. We can do this now, as
2541
* the new font is loaded. Note, there can be no console
2542
* output till the new font is in place and teken is notified.
2543
* We do need to keep fl->font_data for glyph dimensions.
2544
*/
2545
STAILQ_FOREACH(fl, &fonts, font_next) {
2546
if (fl->font_data->vfbd_font == NULL)
2547
continue;
2548
2549
for (i = 0; i < VFNT_MAPS; i++)
2550
free(fl->font_data->vfbd_font->vf_map[i]);
2551
free(fl->font_data->vfbd_font->vf_bytes);
2552
free(fl->font_data->vfbd_font);
2553
fl->font_data->vfbd_font = NULL;
2554
}
2555
2556
bp->vfbd_font = fp;
2557
bp->vfbd_compressed_size = 0;
2558
2559
done:
2560
if (fd != -1)
2561
close(fd);
2562
return (bp);
2563
2564
free_done:
2565
for (i = 0; i < VFNT_MAPS; i++)
2566
free(fp->vf_map[i]);
2567
free(fp->vf_bytes);
2568
free(fp);
2569
bp = NULL;
2570
goto done;
2571
}
2572
2573
struct name_entry {
2574
char *n_name;
2575
SLIST_ENTRY(name_entry) n_entry;
2576
};
2577
2578
SLIST_HEAD(name_list, name_entry);
2579
2580
/* Read font names from index file. */
2581
static struct name_list *
2582
read_list(char *fonts)
2583
{
2584
struct name_list *nl;
2585
struct name_entry *np;
2586
char *dir, *ptr;
2587
char buf[PATH_MAX];
2588
int fd, len;
2589
2590
TSENTER();
2591
2592
dir = strdup(fonts);
2593
if (dir == NULL)
2594
return (NULL);
2595
2596
ptr = strrchr(dir, '/');
2597
*ptr = '\0';
2598
2599
fd = open(fonts, O_RDONLY);
2600
if (fd < 0)
2601
return (NULL);
2602
2603
nl = malloc(sizeof(*nl));
2604
if (nl == NULL) {
2605
close(fd);
2606
return (nl);
2607
}
2608
2609
SLIST_INIT(nl);
2610
while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
2611
if (*buf == '#' || *buf == '\0')
2612
continue;
2613
2614
if (bcmp(buf, "MENU", 4) == 0)
2615
continue;
2616
2617
if (bcmp(buf, "FONT", 4) == 0)
2618
continue;
2619
2620
ptr = strchr(buf, ':');
2621
if (ptr == NULL)
2622
continue;
2623
else
2624
*ptr = '\0';
2625
2626
np = malloc(sizeof(*np));
2627
if (np == NULL) {
2628
close(fd);
2629
return (nl); /* return what we have */
2630
}
2631
if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
2632
free(np);
2633
close(fd);
2634
return (nl); /* return what we have */
2635
}
2636
SLIST_INSERT_HEAD(nl, np, n_entry);
2637
}
2638
close(fd);
2639
TSEXIT();
2640
return (nl);
2641
}
2642
2643
/*
2644
* Read the font properties and insert new entry into the list.
2645
* The font list is built in descending order.
2646
*/
2647
static bool
2648
insert_font(char *name, FONT_FLAGS flags)
2649
{
2650
struct font_header fh;
2651
struct fontlist *fp, *previous, *entry, *next;
2652
size_t size;
2653
ssize_t rv;
2654
int fd;
2655
char *font_name;
2656
2657
TSENTER();
2658
2659
font_name = NULL;
2660
if (flags == FONT_BUILTIN) {
2661
/*
2662
* We only install builtin font once, while setting up
2663
* initial console. Since this will happen very early,
2664
* we assume asprintf will not fail. Once we have access to
2665
* files, the builtin font will be replaced by font loaded
2666
* from file.
2667
*/
2668
if (!STAILQ_EMPTY(&fonts))
2669
return (false);
2670
2671
fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
2672
fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
2673
2674
(void) asprintf(&font_name, "%dx%d",
2675
DEFAULT_FONT_DATA.vfbd_width,
2676
DEFAULT_FONT_DATA.vfbd_height);
2677
} else {
2678
fd = open(name, O_RDONLY);
2679
if (fd < 0)
2680
return (false);
2681
rv = read(fd, &fh, sizeof(fh));
2682
close(fd);
2683
if (rv < 0 || (size_t)rv != sizeof(fh))
2684
return (false);
2685
2686
if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2687
sizeof(fh.fh_magic)) != 0)
2688
return (false);
2689
font_name = strdup(name);
2690
}
2691
2692
if (font_name == NULL)
2693
return (false);
2694
2695
/*
2696
* If we have an entry with the same glyph dimensions, replace
2697
* the file name and mark us. We only support unique dimensions.
2698
*/
2699
STAILQ_FOREACH(entry, &fonts, font_next) {
2700
if (fh.fh_width == entry->font_data->vfbd_width &&
2701
fh.fh_height == entry->font_data->vfbd_height) {
2702
free(entry->font_name);
2703
entry->font_name = font_name;
2704
entry->font_flags = FONT_RELOAD;
2705
TSEXIT();
2706
return (true);
2707
}
2708
}
2709
2710
fp = calloc(sizeof(*fp), 1);
2711
if (fp == NULL) {
2712
free(font_name);
2713
return (false);
2714
}
2715
fp->font_data = calloc(sizeof(*fp->font_data), 1);
2716
if (fp->font_data == NULL) {
2717
free(font_name);
2718
free(fp);
2719
return (false);
2720
}
2721
fp->font_name = font_name;
2722
fp->font_flags = flags;
2723
fp->font_load = load_font;
2724
fp->font_data->vfbd_width = fh.fh_width;
2725
fp->font_data->vfbd_height = fh.fh_height;
2726
2727
if (STAILQ_EMPTY(&fonts)) {
2728
STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2729
TSEXIT();
2730
return (true);
2731
}
2732
2733
previous = NULL;
2734
size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
2735
2736
STAILQ_FOREACH(entry, &fonts, font_next) {
2737
vt_font_bitmap_data_t *bd;
2738
2739
bd = entry->font_data;
2740
/* Should fp be inserted before the entry? */
2741
if (size > bd->vfbd_width * bd->vfbd_height) {
2742
if (previous == NULL) {
2743
STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2744
} else {
2745
STAILQ_INSERT_AFTER(&fonts, previous, fp,
2746
font_next);
2747
}
2748
TSEXIT();
2749
return (true);
2750
}
2751
next = STAILQ_NEXT(entry, font_next);
2752
if (next == NULL ||
2753
size > next->font_data->vfbd_width *
2754
next->font_data->vfbd_height) {
2755
STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2756
TSEXIT();
2757
return (true);
2758
}
2759
previous = entry;
2760
}
2761
TSEXIT();
2762
return (true);
2763
}
2764
2765
static int
2766
font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2767
{
2768
struct fontlist *fl;
2769
char *eptr;
2770
unsigned long x = 0, y = 0;
2771
2772
/*
2773
* Attempt to extract values from "XxY" string. In case of error,
2774
* we have unmaching glyph dimensions and will just output the
2775
* available values.
2776
*/
2777
if (value != NULL) {
2778
x = strtoul(value, &eptr, 10);
2779
if (*eptr == 'x')
2780
y = strtoul(eptr + 1, &eptr, 10);
2781
}
2782
STAILQ_FOREACH(fl, &fonts, font_next) {
2783
if (fl->font_data->vfbd_width == x &&
2784
fl->font_data->vfbd_height == y)
2785
break;
2786
}
2787
if (fl != NULL) {
2788
/* Reset any FONT_MANUAL flag. */
2789
reset_font_flags();
2790
2791
/* Mark this font manually loaded */
2792
fl->font_flags = FONT_MANUAL;
2793
cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2794
return (CMD_OK);
2795
}
2796
2797
printf("Available fonts:\n");
2798
STAILQ_FOREACH(fl, &fonts, font_next) {
2799
printf(" %dx%d\n", fl->font_data->vfbd_width,
2800
fl->font_data->vfbd_height);
2801
}
2802
return (CMD_OK);
2803
}
2804
2805
void
2806
bios_text_font(bool use_vga_font)
2807
{
2808
if (use_vga_font)
2809
(void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2810
else
2811
(void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2812
}
2813
2814
void
2815
autoload_font(bool bios)
2816
{
2817
struct name_list *nl;
2818
struct name_entry *np;
2819
2820
TSENTER();
2821
2822
nl = read_list("/boot/fonts/INDEX.fonts");
2823
if (nl == NULL)
2824
return;
2825
2826
while (!SLIST_EMPTY(nl)) {
2827
np = SLIST_FIRST(nl);
2828
SLIST_REMOVE_HEAD(nl, n_entry);
2829
if (insert_font(np->n_name, FONT_AUTO) == false)
2830
printf("failed to add font: %s\n", np->n_name);
2831
free(np->n_name);
2832
free(np);
2833
}
2834
2835
/*
2836
* If vga text mode was requested, load vga.font (8x16 bold) font.
2837
*/
2838
if (bios) {
2839
bios_text_font(true);
2840
}
2841
2842
(void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2843
2844
TSEXIT();
2845
}
2846
2847
COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2848
2849
static int
2850
command_font(int argc, char *argv[])
2851
{
2852
int i, c, rc;
2853
struct fontlist *fl;
2854
vt_font_bitmap_data_t *bd;
2855
bool list;
2856
2857
list = false;
2858
optind = 1;
2859
optreset = 1;
2860
rc = CMD_OK;
2861
2862
while ((c = getopt(argc, argv, "l")) != -1) {
2863
switch (c) {
2864
case 'l':
2865
list = true;
2866
break;
2867
case '?':
2868
default:
2869
return (CMD_ERROR);
2870
}
2871
}
2872
2873
argc -= optind;
2874
argv += optind;
2875
2876
if (argc > 1 || (list && argc != 0)) {
2877
printf("Usage: loadfont [-l] | [file.fnt]\n");
2878
return (CMD_ERROR);
2879
}
2880
2881
if (list) {
2882
STAILQ_FOREACH(fl, &fonts, font_next) {
2883
printf("font %s: %dx%d%s\n", fl->font_name,
2884
fl->font_data->vfbd_width,
2885
fl->font_data->vfbd_height,
2886
fl->font_data->vfbd_font == NULL? "" : " loaded");
2887
}
2888
return (CMD_OK);
2889
}
2890
2891
/* Clear scren */
2892
cons_clear();
2893
2894
if (argc == 1) {
2895
char *name = argv[0];
2896
2897
if (insert_font(name, FONT_MANUAL) == false) {
2898
printf("loadfont error: failed to load: %s\n", name);
2899
return (CMD_ERROR);
2900
}
2901
2902
(void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2903
return (CMD_OK);
2904
}
2905
2906
if (argc == 0) {
2907
/*
2908
* Walk entire font list, release any loaded font, and set
2909
* autoload flag. The font list does have at least the builtin
2910
* default font.
2911
*/
2912
STAILQ_FOREACH(fl, &fonts, font_next) {
2913
if (fl->font_data->vfbd_font != NULL) {
2914
2915
bd = fl->font_data;
2916
/*
2917
* Note the setup_font() is releasing
2918
* font bytes.
2919
*/
2920
for (i = 0; i < VFNT_MAPS; i++)
2921
free(bd->vfbd_font->vf_map[i]);
2922
free(fl->font_data->vfbd_font);
2923
fl->font_data->vfbd_font = NULL;
2924
fl->font_data->vfbd_uncompressed_size = 0;
2925
fl->font_flags = FONT_AUTO;
2926
}
2927
}
2928
(void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2929
}
2930
return (rc);
2931
}
2932
2933
bool
2934
gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2935
{
2936
struct resolution *rp, *p;
2937
2938
/*
2939
* Walk detailed timings tables (4).
2940
*/
2941
if ((edid->display.supported_features
2942
& EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2943
/* Walk detailed timing descriptors (4) */
2944
for (int i = 0; i < DET_TIMINGS; i++) {
2945
/*
2946
* Reserved value 0 is not used for display descriptor.
2947
*/
2948
if (edid->detailed_timings[i].pixel_clock == 0)
2949
continue;
2950
if ((rp = malloc(sizeof(*rp))) == NULL)
2951
continue;
2952
rp->width = GET_EDID_INFO_WIDTH(edid, i);
2953
rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2954
if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2955
rp->height > 0 && rp->height <= EDID_MAX_LINES)
2956
TAILQ_INSERT_TAIL(res, rp, next);
2957
else
2958
free(rp);
2959
}
2960
}
2961
2962
/*
2963
* Walk standard timings list (8).
2964
*/
2965
for (int i = 0; i < STD_TIMINGS; i++) {
2966
/* Is this field unused? */
2967
if (edid->standard_timings[i] == 0x0101)
2968
continue;
2969
2970
if ((rp = malloc(sizeof(*rp))) == NULL)
2971
continue;
2972
2973
rp->width = HSIZE(edid->standard_timings[i]);
2974
switch (RATIO(edid->standard_timings[i])) {
2975
case RATIO1_1:
2976
rp->height = HSIZE(edid->standard_timings[i]);
2977
if (edid->header.version > 1 ||
2978
edid->header.revision > 2) {
2979
rp->height = rp->height * 10 / 16;
2980
}
2981
break;
2982
case RATIO4_3:
2983
rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2984
break;
2985
case RATIO5_4:
2986
rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2987
break;
2988
case RATIO16_9:
2989
rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2990
break;
2991
}
2992
2993
/*
2994
* Create resolution list in decreasing order, except keep
2995
* first entry (preferred timing mode).
2996
*/
2997
TAILQ_FOREACH(p, res, next) {
2998
if (p->width * p->height < rp->width * rp->height) {
2999
/* Keep preferred mode first */
3000
if (TAILQ_FIRST(res) == p)
3001
TAILQ_INSERT_AFTER(res, p, rp, next);
3002
else
3003
TAILQ_INSERT_BEFORE(p, rp, next);
3004
break;
3005
}
3006
if (TAILQ_NEXT(p, next) == NULL) {
3007
TAILQ_INSERT_TAIL(res, rp, next);
3008
break;
3009
}
3010
}
3011
}
3012
return (!TAILQ_EMPTY(res));
3013
}
3014
3015
vm_offset_t
3016
build_font_module(vm_offset_t addr)
3017
{
3018
vt_font_bitmap_data_t *bd;
3019
struct vt_font *fd;
3020
struct preloaded_file *fp;
3021
size_t size;
3022
uint32_t checksum;
3023
int i;
3024
struct font_info fi;
3025
struct fontlist *fl;
3026
uint64_t fontp;
3027
3028
if (STAILQ_EMPTY(&fonts))
3029
return (addr);
3030
3031
/* We can't load first */
3032
if ((file_findfile(NULL, NULL)) == NULL) {
3033
printf("Can not load font module: %s\n",
3034
"the kernel is not loaded");
3035
return (addr);
3036
}
3037
3038
/* helper pointers */
3039
bd = NULL;
3040
STAILQ_FOREACH(fl, &fonts, font_next) {
3041
if (gfx_state.tg_font.vf_width == fl->font_data->vfbd_width &&
3042
gfx_state.tg_font.vf_height == fl->font_data->vfbd_height) {
3043
/*
3044
* Kernel does have better built in font.
3045
*/
3046
if (fl->font_flags == FONT_BUILTIN)
3047
return (addr);
3048
3049
bd = fl->font_data;
3050
break;
3051
}
3052
}
3053
if (bd == NULL)
3054
return (addr);
3055
fd = bd->vfbd_font;
3056
3057
fi.fi_width = fd->vf_width;
3058
checksum = fi.fi_width;
3059
fi.fi_height = fd->vf_height;
3060
checksum += fi.fi_height;
3061
fi.fi_bitmap_size = bd->vfbd_uncompressed_size;
3062
checksum += fi.fi_bitmap_size;
3063
3064
size = roundup2(sizeof (struct font_info), 8);
3065
for (i = 0; i < VFNT_MAPS; i++) {
3066
fi.fi_map_count[i] = fd->vf_map_count[i];
3067
checksum += fi.fi_map_count[i];
3068
size += fd->vf_map_count[i] * sizeof (struct vfnt_map);
3069
size += roundup2(size, 8);
3070
}
3071
size += bd->vfbd_uncompressed_size;
3072
3073
fi.fi_checksum = -checksum;
3074
3075
fp = file_findfile(NULL, md_kerntype);
3076
if (fp == NULL)
3077
panic("can't find kernel file");
3078
3079
fontp = addr;
3080
addr += archsw.arch_copyin(&fi, addr, sizeof (struct font_info));
3081
addr = roundup2(addr, 8);
3082
3083
/* Copy maps. */
3084
for (i = 0; i < VFNT_MAPS; i++) {
3085
if (fd->vf_map_count[i] != 0) {
3086
addr += archsw.arch_copyin(fd->vf_map[i], addr,
3087
fd->vf_map_count[i] * sizeof (struct vfnt_map));
3088
addr = roundup2(addr, 8);
3089
}
3090
}
3091
3092
/* Copy the bitmap. */
3093
addr += archsw.arch_copyin(fd->vf_bytes, addr, fi.fi_bitmap_size);
3094
3095
/* Looks OK so far; populate control structure */
3096
file_addmetadata(fp, MODINFOMD_FONT, sizeof(fontp), &fontp);
3097
return (addr);
3098
}
3099
3100
vm_offset_t
3101
build_splash_module(vm_offset_t addr)
3102
{
3103
struct preloaded_file *fp;
3104
struct splash_info si;
3105
const char *splash;
3106
png_t png;
3107
uint64_t splashp;
3108
int error;
3109
3110
/* We can't load first */
3111
if ((file_findfile(NULL, NULL)) == NULL) {
3112
printf("Can not load splash module: %s\n",
3113
"the kernel is not loaded");
3114
return (addr);
3115
}
3116
3117
fp = file_findfile(NULL, md_kerntype);
3118
if (fp == NULL)
3119
panic("can't find kernel file");
3120
3121
splash = getenv("splash");
3122
if (splash == NULL)
3123
return (addr);
3124
3125
/* Parse png */
3126
if ((error = png_open(&png, splash)) != PNG_NO_ERROR) {
3127
return (addr);
3128
}
3129
3130
si.si_width = png.width;
3131
si.si_height = png.height;
3132
si.si_depth = png.bpp;
3133
splashp = addr;
3134
addr += archsw.arch_copyin(&si, addr, sizeof (struct splash_info));
3135
addr = roundup2(addr, 8);
3136
3137
/* Copy the bitmap. */
3138
addr += archsw.arch_copyin(png.image, addr, png.png_datalen);
3139
3140
printf("Loading splash ok\n");
3141
file_addmetadata(fp, MODINFOMD_SPLASH, sizeof(splashp), &splashp);
3142
return (addr);
3143
}
3144
3145