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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/stand/liblua/luaconf.h
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/*
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** $Id: luaconf.h $
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** Configuration file for Lua
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** See Copyright Notice in lua.h
5
*/
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#ifndef luaconf_h
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#define luaconf_h
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#include <limits.h>
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#include <stddef.h>
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/*
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** ===================================================================
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** General Configuration File for Lua
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**
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** Some definitions here can be changed externally, through the
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** compiler (e.g., with '-D' options). Those are protected by
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** '#if !defined' guards. However, several other definitions should
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** be changed directly here, either because they affect the Lua
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** ABI (by making the changes here, you ensure that all software
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** connected to Lua, such as C libraries, will be compiled with the
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** same configuration); or because they are seldom changed.
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**
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** Search for "@@" to find all configurable definitions.
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** ===================================================================
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*/
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/*
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** {====================================================================
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** System Configuration: macros to adapt (if needed) Lua to some
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** particular platform, for instance restricting it to C89.
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** =====================================================================
37
*/
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/*
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@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
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** Define it if you want Lua to avoid the use of a few C99 features
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** or Windows-specific features on Windows.
43
*/
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/* #define LUA_USE_C89 */
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/*
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** By default, Lua on Windows use (some) specific Windows features
49
*/
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#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
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#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
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#endif
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#if defined(LUA_USE_WINDOWS)
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#define LUA_DL_DLL /* enable support for DLL */
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#define LUA_USE_C89 /* broadly, Windows is C89 */
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#endif
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#if defined(LUA_USE_LINUX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
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#endif
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#if defined(LUA_USE_MACOSX)
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#define LUA_USE_POSIX
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#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
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#endif
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/*
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@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
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*/
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#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
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/* }================================================================== */
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/*
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** {==================================================================
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** Configuration for Number types.
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** ===================================================================
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*/
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/*
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@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
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*/
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/* #define LUA_32BITS */
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/*
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@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
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** C89 ('long' and 'double'); Windows always has '__int64', so it does
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** not need to use this case.
98
*/
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#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
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#define LUA_C89_NUMBERS
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#endif
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/*
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@@ LUA_INT_TYPE defines the type for Lua integers.
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@@ LUA_FLOAT_TYPE defines the type for Lua floats.
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** Lua should work fine with any mix of these options supported
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** by your C compiler. The usual configurations are 64-bit integers
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** and 'double' (the default), 32-bit integers and 'float' (for
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** restricted platforms), and 'long'/'double' (for C compilers not
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** compliant with C99, which may not have support for 'long long').
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*/
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/* predefined options for LUA_INT_TYPE */
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#define LUA_INT_INT 1
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#define LUA_INT_LONG 2
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#define LUA_INT_LONGLONG 3
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/* predefined options for LUA_FLOAT_TYPE */
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#define LUA_FLOAT_FLOAT 1
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#define LUA_FLOAT_DOUBLE 2
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#define LUA_FLOAT_LONGDOUBLE 3
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#define LUA_FLOAT_INT64 4
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#if defined(LUA_32BITS) /* { */
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/*
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** 32-bit integers and 'float'
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*/
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#if LUAI_IS32INT /* use 'int' if big enough */
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#define LUA_INT_TYPE LUA_INT_INT
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#else /* otherwise use 'long' */
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#define LUA_INT_TYPE LUA_INT_LONG
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#endif
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#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
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#elif defined(LUA_C89_NUMBERS) /* }{ */
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/*
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** largest types available for C89 ('long' and 'double')
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*/
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#define LUA_INT_TYPE LUA_INT_LONG
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#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
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#endif /* } */
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/*
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** default configuration for 64-bit Lua ('long long' and 'double')
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*/
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#if !defined(LUA_INT_TYPE)
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#define LUA_INT_TYPE LUA_INT_LONGLONG
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#endif
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#if !defined(LUA_FLOAT_TYPE)
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#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
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#endif
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/* }================================================================== */
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/*
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** {==================================================================
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** Configuration for Paths.
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** ===================================================================
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*/
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/*
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** LUA_PATH_SEP is the character that separates templates in a path.
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** LUA_PATH_MARK is the string that marks the substitution points in a
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** template.
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** LUA_EXEC_DIR in a Windows path is replaced by the executable's
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** directory.
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*/
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#define LUA_PATH_SEP ";"
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#define LUA_PATH_MARK "?"
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#define LUA_EXEC_DIR "!"
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/*
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@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
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** Lua libraries.
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@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
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** C libraries.
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** CHANGE them if your machine has a non-conventional directory
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** hierarchy or if you want to install your libraries in
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** non-conventional directories.
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*/
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#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
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#if defined(_WIN32) /* { */
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/*
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** In Windows, any exclamation mark ('!') in the path is replaced by the
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** path of the directory of the executable file of the current process.
194
*/
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#define LUA_LDIR "!\\lua\\"
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#define LUA_CDIR "!\\"
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#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
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#if !defined(LUA_PATH_DEFAULT)
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
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LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
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".\\?.lua;" ".\\?\\init.lua"
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#endif
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#if !defined(LUA_CPATH_DEFAULT)
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.dll;" \
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LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
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LUA_CDIR"loadall.dll;" ".\\?.dll"
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#endif
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#else /* }{ */
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#define LUA_ROOT LUA_PATH "/" LUA_VDIR "/"
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#define LUA_LDIR LUA_ROOT "share/"
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#define LUA_CDIR LUA_ROOT "lib/"
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#if !defined(LUA_PATH_DEFAULT)
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#define LUA_PATH_DEFAULT \
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LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
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LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
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"./?.lua;" "./?/init.lua"
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#endif
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#if !defined(LUA_CPATH_DEFAULT)
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#define LUA_CPATH_DEFAULT \
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LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
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#endif
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#endif /* } */
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/*
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@@ LUA_DIRSEP is the directory separator (for submodules).
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** CHANGE it if your machine does not use "/" as the directory separator
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** and is not Windows. (On Windows Lua automatically uses "\".)
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*/
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#if !defined(LUA_DIRSEP)
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#if defined(_WIN32)
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#define LUA_DIRSEP "\\"
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#else
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#define LUA_DIRSEP "/"
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#endif
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#endif
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/* }================================================================== */
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/*
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** {==================================================================
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** Marks for exported symbols in the C code
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** ===================================================================
257
*/
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/*
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@@ LUA_API is a mark for all core API functions.
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@@ LUALIB_API is a mark for all auxiliary library functions.
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@@ LUAMOD_API is a mark for all standard library opening functions.
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** CHANGE them if you need to define those functions in some special way.
264
** For instance, if you want to create one Windows DLL with the core and
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** the libraries, you may want to use the following definition (define
266
** LUA_BUILD_AS_DLL to get it).
267
*/
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#if defined(LUA_BUILD_AS_DLL) /* { */
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#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
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#define LUA_API __declspec(dllexport)
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#else /* }{ */
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#define LUA_API __declspec(dllimport)
274
#endif /* } */
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#else /* }{ */
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#define LUA_API extern
279
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#endif /* } */
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282
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/*
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** More often than not the libs go together with the core.
285
*/
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#define LUALIB_API LUA_API
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#define LUAMOD_API LUA_API
288
289
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/*
291
@@ LUAI_FUNC is a mark for all extern functions that are not to be
292
** exported to outside modules.
293
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
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** none of which to be exported to outside modules (LUAI_DDEF for
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** definitions and LUAI_DDEC for declarations).
296
** CHANGE them if you need to mark them in some special way. Elf/gcc
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** (versions 3.2 and later) mark them as "hidden" to optimize access
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** when Lua is compiled as a shared library. Not all elf targets support
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** this attribute. Unfortunately, gcc does not offer a way to check
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** whether the target offers that support, and those without support
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** give a warning about it. To avoid these warnings, change to the
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** default definition.
303
*/
304
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
305
defined(__ELF__) /* { */
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#define LUAI_FUNC __attribute__((visibility("internal"))) extern
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#else /* }{ */
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#define LUAI_FUNC extern
309
#endif /* } */
310
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#define LUAI_DDEC(dec) LUAI_FUNC dec
312
#define LUAI_DDEF /* empty */
313
314
/* }================================================================== */
315
316
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/*
318
** {==================================================================
319
** Compatibility with previous versions
320
** ===================================================================
321
*/
322
323
/*
324
@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
325
** You can define it to get all options, or change specific options
326
** to fit your specific needs.
327
*/
328
#if defined(LUA_COMPAT_5_3) /* { */
329
330
/*
331
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
332
** functions in the mathematical library.
333
** (These functions were already officially removed in 5.3;
334
** nevertheless they are still available here.)
335
*/
336
#define LUA_COMPAT_MATHLIB
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338
/*
339
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
340
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
341
** luaL_checkint, luaL_checklong, etc.)
342
** (These macros were also officially removed in 5.3, but they are still
343
** available here.)
344
*/
345
#define LUA_COMPAT_APIINTCASTS
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347
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/*
349
@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
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** using '__lt'.
351
*/
352
#define LUA_COMPAT_LT_LE
353
354
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/*
356
@@ The following macros supply trivial compatibility for some
357
** changes in the API. The macros themselves document how to
358
** change your code to avoid using them.
359
** (Once more, these macros were officially removed in 5.3, but they are
360
** still available here.)
361
*/
362
#define lua_strlen(L,i) lua_rawlen(L, (i))
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#define lua_objlen(L,i) lua_rawlen(L, (i))
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#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
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#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
368
369
#endif /* } */
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/* }================================================================== */
372
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/*
376
** {==================================================================
377
** Configuration for Numbers.
378
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
379
** satisfy your needs.
380
** ===================================================================
381
*/
382
383
/*
384
@@ LUA_NUMBER is the floating-point type used by Lua.
385
@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
386
@@ over a floating number.
387
@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
388
** by prefixing it with one of FLT/DBL/LDBL.
389
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
390
@@ LUA_NUMBER_FMT is the format for writing floats.
391
@@ lua_number2str converts a float to a string.
392
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
393
@@ l_floor takes the floor of a float.
394
@@ lua_str2number converts a decimal numeral to a number.
395
*/
396
397
398
/* The following definitions are good for most cases here */
399
400
#define l_floor(x) (l_mathop(floor)(x))
401
402
#define lua_number2str(s,sz,n) \
403
l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
404
405
/*
406
@@ lua_numbertointeger converts a float number with an integral value
407
** to an integer, or returns 0 if float is not within the range of
408
** a lua_Integer. (The range comparisons are tricky because of
409
** rounding. The tests here assume a two-complement representation,
410
** where MININTEGER always has an exact representation as a float;
411
** MAXINTEGER may not have one, and therefore its conversion to float
412
** may have an ill-defined value.)
413
*/
414
#define lua_numbertointeger(n,p) \
415
(*(p) = (LUA_INTEGER)(n), 1)
416
417
418
/* now the variable definitions */
419
420
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
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422
#define LUA_NUMBER float
423
424
#define l_floatatt(n) (FLT_##n)
425
426
#define LUAI_UACNUMBER double
427
428
#define LUA_NUMBER_FRMLEN ""
429
#define LUA_NUMBER_FMT "%.7g"
430
431
#define l_mathop(op) op##f
432
433
#define lua_str2number(s,p) strtof((s), (p))
434
435
436
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
437
438
#define LUA_NUMBER long double
439
440
#define l_floatatt(n) (LDBL_##n)
441
442
#define LUAI_UACNUMBER long double
443
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#define LUA_NUMBER_FRMLEN "L"
445
#define LUA_NUMBER_FMT "%.19Lg"
446
447
#define l_mathop(op) op##l
448
449
#define lua_str2number(s,p) strtold((s), (p))
450
451
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
452
453
#define LUA_NUMBER double
454
455
#define l_floatatt(n) (DBL_##n)
456
457
#define LUAI_UACNUMBER double
458
459
#define LUA_NUMBER_FRMLEN ""
460
#define LUA_NUMBER_FMT "%.14g"
461
462
#define l_mathop(op) op
463
464
#define lua_str2number(s,p) strtod((s), (p))
465
466
#elif LUA_FLOAT_TYPE == LUA_FLOAT_INT64 /* }{ int64 */
467
468
#include "lstd.h"
469
470
#include <machine/_inttypes.h>
471
472
#define panic lua_panic
473
/* Hack to use int64 as the LUA_NUMBER from ZFS code, kinda */
474
475
#define LUA_NUMBER int64_t
476
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#define l_mathlim(n) (LUA_FLOAT_INT_HACK_##n)
478
#define LUA_FLOAT_INT_HACK_MANT_DIG 32
479
#define LUA_FLOAT_INT_HACK_MAX_10_EXP 32
480
481
#define LUAI_UACNUMBER int64_t
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483
#define LUA_NUMBER_FRMLEN ""
484
#define LUA_NUMBER_FMT "%" PRId64
485
486
#define l_mathop(x) (lstd_ ## x)
487
488
#define lua_str2number(s,p) strtoll((s), (p), 0)
489
490
#define lua_getlocaledecpoint() '.'
491
492
#else /* }{ */
493
494
#error "numeric float type not defined"
495
496
#endif /* } */
497
498
499
500
/*
501
@@ LUA_INTEGER is the integer type used by Lua.
502
**
503
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
504
**
505
@@ LUAI_UACINT is the result of a 'default argument promotion'
506
@@ over a LUA_INTEGER.
507
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
508
@@ LUA_INTEGER_FMT is the format for writing integers.
509
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
510
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
511
@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
512
@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
513
@@ lua_integer2str converts an integer to a string.
514
*/
515
516
517
/* The following definitions are good for most cases here */
518
519
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
520
521
#define LUAI_UACINT LUA_INTEGER
522
523
#define lua_integer2str(s,sz,n) \
524
l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
525
526
/*
527
** use LUAI_UACINT here to avoid problems with promotions (which
528
** can turn a comparison between unsigneds into a signed comparison)
529
*/
530
#define LUA_UNSIGNED unsigned LUAI_UACINT
531
532
533
#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
534
535
536
/* now the variable definitions */
537
538
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
539
540
#define LUA_INTEGER int
541
#define LUA_INTEGER_FRMLEN ""
542
543
#define LUA_MAXINTEGER INT_MAX
544
#define LUA_MININTEGER INT_MIN
545
546
#define LUA_MAXUNSIGNED UINT_MAX
547
548
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
549
550
#define LUA_INTEGER long
551
#define LUA_INTEGER_FRMLEN "l"
552
553
#define LUA_MAXINTEGER LONG_MAX
554
#define LUA_MININTEGER LONG_MIN
555
556
#define LUA_MAXUNSIGNED ULONG_MAX
557
558
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
559
560
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
561
#if defined(LLONG_MAX) /* { */
562
/* use ISO C99 stuff */
563
564
#define LUA_INTEGER long long
565
#define LUA_INTEGER_FRMLEN "ll"
566
567
#define LUA_MAXINTEGER LLONG_MAX
568
#define LUA_MININTEGER LLONG_MIN
569
570
#define LUA_MAXUNSIGNED ULLONG_MAX
571
572
#elif defined(LUA_USE_WINDOWS) /* }{ */
573
/* in Windows, can use specific Windows types */
574
575
#define LUA_INTEGER __int64
576
#define LUA_INTEGER_FRMLEN "I64"
577
578
#define LUA_MAXINTEGER _I64_MAX
579
#define LUA_MININTEGER _I64_MIN
580
581
#define LUA_MAXUNSIGNED _UI64_MAX
582
583
#else /* }{ */
584
585
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
586
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
587
588
#endif /* } */
589
590
#else /* }{ */
591
592
#error "numeric integer type not defined"
593
594
#endif /* } */
595
596
/* }================================================================== */
597
598
599
/*
600
** {==================================================================
601
** Dependencies with C99 and other C details
602
** ===================================================================
603
*/
604
605
/*
606
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
607
** (All uses in Lua have only one format item.)
608
*/
609
#if !defined(LUA_USE_C89)
610
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
611
#else
612
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
613
#endif
614
615
616
/*
617
@@ lua_strx2number converts a hexadecimal numeral to a number.
618
** In C99, 'strtod' does that conversion. Otherwise, you can
619
** leave 'lua_strx2number' undefined and Lua will provide its own
620
** implementation.
621
*/
622
#if !defined(LUA_USE_C89)
623
#define lua_strx2number(s,p) lua_str2number(s,p)
624
#endif
625
626
627
/*
628
@@ lua_pointer2str converts a pointer to a readable string in a
629
** non-specified way.
630
*/
631
#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
632
633
634
/*
635
@@ lua_number2strx converts a float to a hexadecimal numeral.
636
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
637
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
638
** provide its own implementation.
639
*/
640
#if !defined(LUA_USE_C89)
641
#define lua_number2strx(L,b,sz,f,n) \
642
((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
643
#endif
644
645
646
/*
647
** 'strtof' and 'opf' variants for math functions are not valid in
648
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
649
** availability of these variants. ('math.h' is already included in
650
** all files that use these macros.)
651
*/
652
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
653
#undef l_mathop /* variants not available */
654
#undef lua_str2number
655
#define l_mathop(op) (lua_Number)op /* no variant */
656
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
657
#endif
658
659
660
/*
661
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
662
** functions. It must be a numerical type; Lua will use 'intptr_t' if
663
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
664
** 'intptr_t' in C89)
665
*/
666
#define LUA_KCONTEXT ptrdiff_t
667
668
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
669
__STDC_VERSION__ >= 199901L
670
#include <stdint.h>
671
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
672
#undef LUA_KCONTEXT
673
#define LUA_KCONTEXT intptr_t
674
#endif
675
#endif
676
677
678
/*
679
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
680
** Change that if you do not want to use C locales. (Code using this
681
** macro must include the header 'locale.h'.)
682
*/
683
#if !defined(lua_getlocaledecpoint)
684
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
685
#endif
686
687
/* }================================================================== */
688
689
690
/*
691
** {==================================================================
692
** Language Variations
693
** =====================================================================
694
*/
695
696
/*
697
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
698
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
699
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
700
** coercion from strings to numbers.
701
*/
702
/* #define LUA_NOCVTN2S */
703
/* #define LUA_NOCVTS2N */
704
705
706
/*
707
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
708
** Define it as a help when debugging C code.
709
*/
710
#if defined(LUA_USE_APICHECK)
711
#include <assert.h>
712
#define luai_apicheck(l,e) assert(e)
713
#endif
714
715
/* }================================================================== */
716
717
718
/*
719
** {==================================================================
720
** Macros that affect the API and must be stable (that is, must be the
721
** same when you compile Lua and when you compile code that links to
722
** Lua).
723
** =====================================================================
724
*/
725
726
/*
727
@@ LUAI_MAXSTACK limits the size of the Lua stack.
728
** CHANGE it if you need a different limit. This limit is arbitrary;
729
** its only purpose is to stop Lua from consuming unlimited stack
730
** space (and to reserve some numbers for pseudo-indices).
731
** (It must fit into max(size_t)/32.)
732
*/
733
#if LUAI_IS32INT
734
#define LUAI_MAXSTACK 1000000
735
#else
736
#define LUAI_MAXSTACK 15000
737
#endif
738
739
740
/*
741
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
742
** a Lua state with very fast access.
743
** CHANGE it if you need a different size.
744
*/
745
#define LUA_EXTRASPACE (sizeof(void *))
746
747
748
/*
749
@@ LUA_IDSIZE gives the maximum size for the description of the source
750
@@ of a function in debug information.
751
** CHANGE it if you want a different size.
752
*/
753
#define LUA_IDSIZE 60
754
755
756
/*
757
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
758
*/
759
#define LUAL_BUFFERSIZE 128
760
761
762
/*
763
@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
764
** maximum alignment for the other items in that union.
765
*/
766
#define LUAI_MAXALIGN lua_Number n; void *s; lua_Integer i; long l
767
768
/* }================================================================== */
769
770
771
772
773
774
/* =================================================================== */
775
776
/*
777
** Local configuration. You can use this space to add your redefinitions
778
** without modifying the main part of the file.
779
*/
780
781
782
783
784
785
#endif
786
787
788