Path: blob/main/sys/contrib/zlib/doc/algorithm.txt
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1. Compression algorithm (deflate)12The deflation algorithm used by gzip (also zip and zlib) is a variation of3LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in4the input data. The second occurrence of a string is replaced by a5pointer to the previous string, in the form of a pair (distance,6length). Distances are limited to 32K bytes, and lengths are limited7to 258 bytes. When a string does not occur anywhere in the previous832K bytes, it is emitted as a sequence of literal bytes. (In this9description, `string' must be taken as an arbitrary sequence of bytes,10and is not restricted to printable characters.)1112Literals or match lengths are compressed with one Huffman tree, and13match distances are compressed with another tree. The trees are stored14in a compact form at the start of each block. The blocks can have any15size (except that the compressed data for one block must fit in16available memory). A block is terminated when deflate() determines that17it would be useful to start another block with fresh trees. (This is18somewhat similar to the behavior of LZW-based _compress_.)1920Duplicated strings are found using a hash table. All input strings of21length 3 are inserted in the hash table. A hash index is computed for22the next 3 bytes. If the hash chain for this index is not empty, all23strings in the chain are compared with the current input string, and24the longest match is selected.2526The hash chains are searched starting with the most recent strings, to27favor small distances and thus take advantage of the Huffman encoding.28The hash chains are singly linked. There are no deletions from the29hash chains, the algorithm simply discards matches that are too old.3031To avoid a worst-case situation, very long hash chains are arbitrarily32truncated at a certain length, determined by a runtime option (level33parameter of deflateInit). So deflate() does not always find the longest34possible match but generally finds a match which is long enough.3536deflate() also defers the selection of matches with a lazy evaluation37mechanism. After a match of length N has been found, deflate() searches for38a longer match at the next input byte. If a longer match is found, the39previous match is truncated to a length of one (thus producing a single40literal byte) and the process of lazy evaluation begins again. Otherwise,41the original match is kept, and the next match search is attempted only N42steps later.4344The lazy match evaluation is also subject to a runtime parameter. If45the current match is long enough, deflate() reduces the search for a longer46match, thus speeding up the whole process. If compression ratio is more47important than speed, deflate() attempts a complete second search even if48the first match is already long enough.4950The lazy match evaluation is not performed for the fastest compression51modes (level parameter 1 to 3). For these fast modes, new strings52are inserted in the hash table only when no match was found, or53when the match is not too long. This degrades the compression ratio54but saves time since there are both fewer insertions and fewer searches.5556572. Decompression algorithm (inflate)58592.1 Introduction6061The key question is how to represent a Huffman code (or any prefix code) so62that you can decode fast. The most important characteristic is that shorter63codes are much more common than longer codes, so pay attention to decoding the64short codes fast, and let the long codes take longer to decode.6566inflate() sets up a first level table that covers some number of bits of67input less than the length of longest code. It gets that many bits from the68stream, and looks it up in the table. The table will tell if the next69code is that many bits or less and how many, and if it is, it will tell70the value, else it will point to the next level table for which inflate()71grabs more bits and tries to decode a longer code.7273How many bits to make the first lookup is a tradeoff between the time it74takes to decode and the time it takes to build the table. If building the75table took no time (and if you had infinite memory), then there would only76be a first level table to cover all the way to the longest code. However,77building the table ends up taking a lot longer for more bits since short78codes are replicated many times in such a table. What inflate() does is79simply to make the number of bits in the first table a variable, and then80to set that variable for the maximum speed.8182For inflate, which has 286 possible codes for the literal/length tree, the size83of the first table is nine bits. Also the distance trees have 30 possible84values, and the size of the first table is six bits. Note that for each of85those cases, the table ended up one bit longer than the ``average'' code86length, i.e. the code length of an approximately flat code which would be a87little more than eight bits for 286 symbols and a little less than five bits88for 30 symbols.8990912.2 More details on the inflate table lookup9293Ok, you want to know what this cleverly obfuscated inflate tree actually94looks like. You are correct that it's not a Huffman tree. It is simply a95lookup table for the first, let's say, nine bits of a Huffman symbol. The96symbol could be as short as one bit or as long as 15 bits. If a particular97symbol is shorter than nine bits, then that symbol's translation is duplicated98in all those entries that start with that symbol's bits. For example, if the99symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a100symbol is nine bits long, it appears in the table once.101102If the symbol is longer than nine bits, then that entry in the table points103to another similar table for the remaining bits. Again, there are duplicated104entries as needed. The idea is that most of the time the symbol will be short105and there will only be one table look up. (That's whole idea behind data106compression in the first place.) For the less frequent long symbols, there107will be two lookups. If you had a compression method with really long108symbols, you could have as many levels of lookups as is efficient. For109inflate, two is enough.110111So a table entry either points to another table (in which case nine bits in112the above example are gobbled), or it contains the translation for the symbol113and the number of bits to gobble. Then you start again with the next114ungobbled bit.115116You may wonder: why not just have one lookup table for how ever many bits the117longest symbol is? The reason is that if you do that, you end up spending118more time filling in duplicate symbol entries than you do actually decoding.119At least for deflate's output that generates new trees every several 10's of120kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code121would take too long if you're only decoding several thousand symbols. At the122other extreme, you could make a new table for every bit in the code. In fact,123that's essentially a Huffman tree. But then you spend too much time124traversing the tree while decoding, even for short symbols.125126So the number of bits for the first lookup table is a trade of the time to127fill out the table vs. the time spent looking at the second level and above of128the table.129130Here is an example, scaled down:131132The code being decoded, with 10 symbols, from 1 to 6 bits long:133134A: 0135B: 10136C: 1100137D: 11010138E: 11011139F: 11100140G: 11101141H: 11110142I: 111110143J: 111111144145Let's make the first table three bits long (eight entries):146147000: A,1148001: A,1149010: A,1150011: A,1151100: B,2152101: B,2153110: -> table X (gobble 3 bits)154111: -> table Y (gobble 3 bits)155156Each entry is what the bits decode as and how many bits that is, i.e. how157many bits to gobble. Or the entry points to another table, with the number of158bits to gobble implicit in the size of the table.159160Table X is two bits long since the longest code starting with 110 is five bits161long:16216300: C,116401: C,116510: D,216611: E,2167168Table Y is three bits long since the longest code starting with 111 is six169bits long:170171000: F,2172001: F,2173010: G,2174011: G,2175100: H,2176101: H,2177110: I,3178111: J,3179180So what we have here are three tables with a total of 20 entries that had to181be constructed. That's compared to 64 entries for a single table. Or182compared to 16 entries for a Huffman tree (six two entry tables and one four183entry table). Assuming that the code ideally represents the probability of184the symbols, it takes on the average 1.25 lookups per symbol. That's compared185to one lookup for the single table, or 1.66 lookups per symbol for the186Huffman tree.187188There, I think that gives you a picture of what's going on. For inflate, the189meaning of a particular symbol is often more than just a letter. It can be a190byte (a "literal"), or it can be either a length or a distance which191indicates a base value and a number of bits to fetch after the code that is192added to the base value. Or it might be the special end-of-block code. The193data structures created in inftrees.c try to encode all that information194compactly in the tables.195196197Jean-loup Gailly Mark Adler198[email protected] [email protected]199200201References:202203[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data204Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,205pp. 337-343.206207``DEFLATE Compressed Data Format Specification'' available in208http://tools.ietf.org/html/rfc1951209210211