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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/debugger/debugger_marshalls.h
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/**************************************************************************/
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/* debugger_marshalls.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/input/shortcut.h"
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#include "core/object/script_language.h"
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struct DebuggerMarshalls {
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struct ScriptStackVariable {
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String name;
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Variant value;
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int type = -1;
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int var_type = -1;
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Array serialize(int max_size = 1 << 20); // 1 MiB default.
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bool deserialize(const Array &p_arr);
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};
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struct ScriptStackDump {
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List<ScriptLanguage::StackInfo> frames;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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struct OutputError {
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int hr = -1;
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int min = -1;
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int sec = -1;
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int msec = -1;
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String source_file;
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String source_func;
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int source_line = -1;
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String error;
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String error_descr;
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bool warning = false;
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Vector<ScriptLanguage::StackInfo> callstack;
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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static Array serialize_key_shortcut(const Ref<Shortcut> &p_shortcut);
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static Ref<Shortcut> deserialize_key_shortcut(const Array &p_keys);
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};
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