Path: blob/master/core/extension/gdextension_special_compat_hashes.h
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/**************************************************************************/1/* gdextension_special_compat_hashes.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#ifndef DISABLE_DEPRECATED3334#include "core/string/string_name.h"35#include "core/templates/hash_map.h"36#include "core/templates/local_vector.h"3738// Note: In most situations, compatibility methods should be registered via ClassDB::bind_compatibility_method().39// This class is only meant to be used in exceptional circumstances, for example, when Godot's hashing40// algorithm changes and registering compatibility methods for all affect methods would be onerous.4142class GDExtensionSpecialCompatHashes {43struct Mapping {44StringName method;45uint32_t legacy_hash;46uint32_t current_hash;47};4849static inline HashMap<StringName, LocalVector<Mapping>> mappings;5051public:52static void initialize();53static void finalize();54static bool lookup_current_hash(const StringName &p_class, const StringName &p_method, uint32_t p_legacy_hash, uint32_t *r_current_hash);55static bool get_legacy_hashes(const StringName &p_class, const StringName &p_method, Array &r_hashes, bool p_check_valid = true);56};5758#endif // DISABLE_DEPRECATED596061