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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/input/input_event_codec.h
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/**************************************************************************/
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/* input_event_codec.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/input/input_event.h"
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/**
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* Encodes the input event as a byte array.
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*
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* Returns `true` if the event was successfully encoded, `false` otherwise.
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*/
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bool encode_input_event(const Ref<InputEvent> &p_event, PackedByteArray &r_data);
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void decode_input_event(const PackedByteArray &p_data, Ref<InputEvent> &r_event);
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void encode_input_event_key(const Ref<InputEventKey> &p_event, PackedByteArray &r_data);
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void encode_input_event_mouse_button(const Ref<InputEventMouseButton> &p_event, PackedByteArray &r_data);
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void encode_input_event_mouse_motion(const Ref<InputEventMouseMotion> &p_event, PackedByteArray &r_data);
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void encode_input_event_joypad_button(const Ref<InputEventJoypadButton> &p_event, PackedByteArray &r_data);
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void encode_input_event_joypad_motion(const Ref<InputEventJoypadMotion> &p_event, PackedByteArray &r_data);
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void encode_input_event_gesture_pan(const Ref<InputEventPanGesture> &p_event, PackedByteArray &r_data);
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void encode_input_event_gesture_magnify(const Ref<InputEventMagnifyGesture> &p_event, PackedByteArray &r_data);
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