#pragma once
#include "core/input/input_event.h"
#include "core/object/object.h"
#include "core/templates/hash_map.h"
template <typename T>
class TypedArray;
class InputMap : public Object {
GDCLASS(InputMap, Object);
public:
static constexpr int ALL_DEVICES = -1;
struct Action {
int id;
float deadzone;
List<Ref<InputEvent>> inputs;
};
static constexpr float DEFAULT_DEADZONE = 0.2f;
static constexpr float DEFAULT_TOGGLE_DEADZONE = 0.5f;
private:
static inline InputMap *singleton = nullptr;
mutable HashMap<StringName, Action> input_map;
HashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
HashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr, int *r_event_index = nullptr) const;
TypedArray<InputEvent> _action_get_events(const StringName &p_action);
protected:
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
void _add_action_bind_compat_97281(const StringName &p_action, float p_deadzone = 0.5);
static void _bind_compatibility_methods();
#endif
public:
static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
bool has_action(const StringName &p_action) const;
TypedArray<StringName> get_actions();
void add_action(const StringName &p_action, float p_deadzone = DEFAULT_DEADZONE);
void erase_action(const StringName &p_action);
String get_action_description(const StringName &p_action) const;
float action_get_deadzone(const StringName &p_action);
void action_set_deadzone(const StringName &p_action, float p_deadzone);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_events(const StringName &p_action);
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
int event_get_index(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr, int *r_event_index = nullptr) const;
const HashMap<StringName, Action> &get_action_map() const;
void load_from_project_settings();
void load_default();
String suggest_actions(const StringName &p_action) const;
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#endif
String get_builtin_display_name(const String &p_name) const;
const HashMap<String, List<Ref<InputEvent>>> &get_builtins();
const HashMap<String, List<Ref<InputEvent>>> &get_builtins_with_feature_overrides_applied();
InputMap();
~InputMap();
};