/**************************************************************************/1/* json_resource_format.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/resource_loader.h"33#include "core/io/resource_saver.h"34#include "core/io/resource_uid.h"3536class ResourceFormatLoaderJSON : public ResourceFormatLoader {37GDSOFTCLASS(ResourceFormatLoaderJSON, ResourceFormatLoader);3839public:40virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;41virtual void get_recognized_extensions(List<String> *p_extensions) const override;42virtual bool handles_type(const String &p_type) const override;43virtual String get_resource_type(const String &p_path) const override;4445// Treat JSON as a text file, do not generate a `*.json.uid` file.46virtual ResourceUID::ID get_resource_uid(const String &p_path) const override { return ResourceUID::INVALID_ID; }47virtual bool has_custom_uid_support() const override { return true; }48};4950class ResourceFormatSaverJSON : public ResourceFormatSaver {51GDSOFTCLASS(ResourceFormatSaverJSON, ResourceFormatSaver);5253public:54virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;55virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;56virtual bool recognize(const Ref<Resource> &p_resource) const override;57};585960