/**************************************************************************/1/* net_socket.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/io/ip.h"33#include "core/object/ref_counted.h"3435class NetSocket : public RefCounted {36protected:37static NetSocket *(*_create)();3839public:40static NetSocket *create();4142enum PollType : int32_t {43POLL_TYPE_IN,44POLL_TYPE_OUT,45POLL_TYPE_IN_OUT46};4748enum Type : int32_t {49TYPE_NONE,50TYPE_TCP,51TYPE_UDP,52};5354virtual Error open(Type p_type, IP::Type &ip_type) = 0;55virtual void close() = 0;56virtual Error bind(IPAddress p_addr, uint16_t p_port) = 0;57virtual Error listen(int p_max_pending) = 0;58virtual Error connect_to_host(IPAddress p_addr, uint16_t p_port) = 0;59virtual Error poll(PollType p_type, int timeout) const = 0;60virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;61virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) = 0;62virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;63virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0;64virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) = 0;6566virtual bool is_open() const = 0;67virtual int get_available_bytes() const = 0;68virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const = 0;6970virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully.71virtual void set_blocking_enabled(bool p_enabled) = 0;72virtual void set_ipv6_only_enabled(bool p_enabled) = 0;73virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;74virtual void set_reuse_address_enabled(bool p_enabled) = 0;75virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0;76virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0;7778virtual ~NetSocket() {}79};808182