#pragma once
#include "core/object/gdvirtual.gen.inc"
#include "core/object/ref_counted.h"
#include "core/templates/a_hash_map.h"
class AStar3D : public RefCounted {
GDCLASS(AStar3D, RefCounted);
friend class AStar2D;
struct Point {
Point() {}
int64_t id = 0;
Vector3 pos;
real_t weight_scale = 0;
bool enabled = false;
AHashMap<int64_t, Point *> neighbors = 4u;
AHashMap<int64_t, Point *> unlinked_neighbours = 4u;
Point *prev_point = nullptr;
real_t g_score = 0;
real_t f_score = 0;
uint64_t open_pass = 0;
uint64_t closed_pass = 0;
real_t abs_g_score = 0;
real_t abs_f_score = 0;
};
struct SortPoints {
_FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const {
if (A->f_score > B->f_score) {
return true;
} else if (A->f_score < B->f_score) {
return false;
} else {
return A->g_score < B->g_score;
}
}
};
struct Segment {
Pair<int64_t, int64_t> key;
enum {
NONE = 0,
FORWARD = 1,
BACKWARD = 2,
BIDIRECTIONAL = FORWARD | BACKWARD
};
unsigned char direction = NONE;
static uint32_t hash(const Segment &p_seg) {
return HashMapHasherDefault::hash(p_seg.key);
}
bool operator==(const Segment &p_s) const { return key == p_s.key; }
Segment() {}
Segment(int64_t p_from, int64_t p_to) {
if (p_from < p_to) {
key.first = p_from;
key.second = p_to;
direction = FORWARD;
} else {
key.first = p_to;
key.second = p_from;
direction = BACKWARD;
}
}
};
mutable int64_t last_free_id = 0;
uint64_t pass = 1;
AHashMap<int64_t, Point *> points;
HashSet<Segment, Segment> segments;
Point *last_closest_point = nullptr;
bool neighbor_filter_enabled = false;
bool _solve(Point *begin_point, Point *end_point, bool p_allow_partial_path);
protected:
static void _bind_methods();
virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_end_id);
virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id);
GDVIRTUAL2RC(bool, _filter_neighbor, int64_t, int64_t)
GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
#ifndef DISABLE_DEPRECATED
Vector<int64_t> _get_id_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
Vector<Vector3> _get_point_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
static void _bind_compatibility_methods();
#endif
public:
int64_t get_available_point_id() const;
void add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale = 1);
Vector3 get_point_position(int64_t p_id) const;
void set_point_position(int64_t p_id, const Vector3 &p_pos);
real_t get_point_weight_scale(int64_t p_id) const;
void set_point_weight_scale(int64_t p_id, real_t p_weight_scale);
void remove_point(int64_t p_id);
bool has_point(int64_t p_id) const;
Vector<int64_t> get_point_connections(int64_t p_id);
PackedInt64Array get_point_ids();
bool is_neighbor_filter_enabled() const;
void set_neighbor_filter_enabled(bool p_enabled);
void set_point_disabled(int64_t p_id, bool p_disabled = true);
bool is_point_disabled(int64_t p_id) const;
void connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true);
void disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true);
bool are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional = true) const;
int64_t get_point_count() const;
int64_t get_point_capacity() const;
void reserve_space(int64_t p_num_nodes);
void clear();
int64_t get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
AStar3D() {}
~AStar3D();
};
class AStar2D : public RefCounted {
GDCLASS(AStar2D, RefCounted);
AStar3D astar;
bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point, bool p_allow_partial_path);
protected:
static void _bind_methods();
virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_end_id);
virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id);
GDVIRTUAL2RC(bool, _filter_neighbor, int64_t, int64_t)
GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
#ifndef DISABLE_DEPRECATED
Vector<int64_t> _get_id_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
Vector<Vector2> _get_point_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
static void _bind_compatibility_methods();
#endif
public:
int64_t get_available_point_id() const;
void add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale = 1);
Vector2 get_point_position(int64_t p_id) const;
void set_point_position(int64_t p_id, const Vector2 &p_pos);
real_t get_point_weight_scale(int64_t p_id) const;
void set_point_weight_scale(int64_t p_id, real_t p_weight_scale);
void remove_point(int64_t p_id);
bool has_point(int64_t p_id) const;
Vector<int64_t> get_point_connections(int64_t p_id);
PackedInt64Array get_point_ids();
bool is_neighbor_filter_enabled() const;
void set_neighbor_filter_enabled(bool p_enabled);
void set_point_disabled(int64_t p_id, bool p_disabled = true);
bool is_point_disabled(int64_t p_id) const;
void connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true);
void disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true);
bool are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true) const;
int64_t get_point_count() const;
int64_t get_point_capacity() const;
void reserve_space(int64_t p_num_nodes);
void clear();
int64_t get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
AStar2D() {}
~AStar2D() {}
};