#pragma once
#include "core/math/vector2.h"
#include "core/typedefs.h"
static _FORCE_INLINE_ float undenormalize(float f) {
union {
uint32_t i;
float f;
} v;
v.f = f;
return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f;
}
static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
static const float AUDIO_MIN_PEAK_DB = -200.0f;
struct AudioFrame {
union {
struct {
float left;
float right;
};
#ifndef DISABLE_DEPRECATED
struct {
float l;
float r;
};
#endif
float levels[2] = { 0.0 };
};
_ALWAYS_INLINE_ const float &operator[](int p_idx) const {
DEV_ASSERT((unsigned int)p_idx < 2);
return levels[p_idx];
}
_ALWAYS_INLINE_ float &operator[](int p_idx) {
DEV_ASSERT((unsigned int)p_idx < 2);
return levels[p_idx];
}
constexpr AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(left + p_frame.left, right + p_frame.right); }
constexpr AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(left - p_frame.left, right - p_frame.right); }
constexpr AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(left * p_frame.left, right * p_frame.right); }
constexpr AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(left / p_frame.left, right / p_frame.right); }
constexpr AudioFrame operator+(float p_sample) const { return AudioFrame(left + p_sample, right + p_sample); }
constexpr AudioFrame operator-(float p_sample) const { return AudioFrame(left - p_sample, right - p_sample); }
constexpr AudioFrame operator*(float p_sample) const { return AudioFrame(left * p_sample, right * p_sample); }
constexpr AudioFrame operator/(float p_sample) const { return AudioFrame(left / p_sample, right / p_sample); }
constexpr void operator+=(const AudioFrame &p_frame) {
left += p_frame.left;
right += p_frame.right;
}
constexpr void operator-=(const AudioFrame &p_frame) {
left -= p_frame.left;
right -= p_frame.right;
}
constexpr void operator*=(const AudioFrame &p_frame) {
left *= p_frame.left;
right *= p_frame.right;
}
constexpr void operator/=(const AudioFrame &p_frame) {
left /= p_frame.left;
right /= p_frame.right;
}
constexpr void operator+=(float p_sample) {
left += p_sample;
right += p_sample;
}
constexpr void operator-=(float p_sample) {
left -= p_sample;
right -= p_sample;
}
constexpr void operator*=(float p_sample) {
left *= p_sample;
right *= p_sample;
}
constexpr void operator/=(float p_sample) {
left /= p_sample;
right /= p_sample;
}
_ALWAYS_INLINE_ void undenormalize() {
left = ::undenormalize(left);
right = ::undenormalize(right);
}
_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
AudioFrame res = *this;
res.left += (p_t * (p_b.left - left));
res.right += (p_t * (p_b.right - right));
return res;
}
constexpr AudioFrame(float p_left, float p_right) :
left(p_left), right(p_right) {}
constexpr AudioFrame(const AudioFrame &p_frame) :
left(p_frame.left), right(p_frame.right) {}
constexpr void operator=(const AudioFrame &p_frame) {
left = p_frame.left;
right = p_frame.right;
}
constexpr operator Vector2() const {
return Vector2(left, right);
}
constexpr AudioFrame(const Vector2 &p_v2) :
left(p_v2.x), right(p_v2.y) {}
constexpr AudioFrame() :
left(0), right(0) {}
};
constexpr AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
}
constexpr AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
}
constexpr AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
}
template <>
struct is_zero_constructible<AudioFrame> : std::true_type {};