#include "basis.h"
#include "core/math/math_funcs.h"
#include "core/string/ustring.h"
#define cofac(row1, col1, row2, col2) \
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])
void Basis::invert() {
real_t co[3] = {
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
};
real_t det = rows[0][0] * co[0] +
rows[0][1] * co[1] +
rows[0][2] * co[2];
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
real_t s = 1.0f / det;
set(co[0] * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
co[1] * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
co[2] * s, cofac(0, 1, 2, 0) * s, cofac(0, 0, 1, 1) * s);
}
void Basis::orthonormalize() {
Vector3 x = get_column(0);
Vector3 y = get_column(1);
Vector3 z = get_column(2);
x.normalize();
y = (y - x * (x.dot(y)));
y.normalize();
z = (z - x * (x.dot(z)) - y * (y.dot(z)));
z.normalize();
set_column(0, x);
set_column(1, y);
set_column(2, z);
}
Basis Basis::orthonormalized() const {
Basis c = *this;
c.orthonormalize();
return c;
}
void Basis::orthogonalize() {
Vector3 scl = get_scale();
orthonormalize();
scale_local(scl);
}
Basis Basis::orthogonalized() const {
Basis c = *this;
c.orthogonalize();
return c;
}
bool Basis::is_orthogonal() const {
const Vector3 x = get_column(0);
const Vector3 y = get_column(1);
const Vector3 z = get_column(2);
return Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
}
bool Basis::is_orthonormal() const {
const Vector3 x = get_column(0);
const Vector3 y = get_column(1);
const Vector3 z = get_column(2);
return Math::is_equal_approx(x.length_squared(), 1) && Math::is_equal_approx(y.length_squared(), 1) && Math::is_equal_approx(z.length_squared(), 1) && Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
}
bool Basis::is_conformal() const {
const Vector3 x = get_column(0);
const Vector3 y = get_column(1);
const Vector3 z = get_column(2);
const real_t x_len_sq = x.length_squared();
return Math::is_equal_approx(x_len_sq, y.length_squared()) && Math::is_equal_approx(x_len_sq, z.length_squared()) && Math::is_zero_approx(x.dot(y)) && Math::is_zero_approx(x.dot(z)) && Math::is_zero_approx(y.dot(z));
}
bool Basis::is_diagonal() const {
return (
Math::is_zero_approx(rows[0][1]) && Math::is_zero_approx(rows[0][2]) &&
Math::is_zero_approx(rows[1][0]) && Math::is_zero_approx(rows[1][2]) &&
Math::is_zero_approx(rows[2][0]) && Math::is_zero_approx(rows[2][1]));
}
bool Basis::is_rotation() const {
return is_conformal() && Math::is_equal_approx(determinant(), 1, (real_t)UNIT_EPSILON);
}
#ifdef MATH_CHECKS
bool Basis::is_symmetric() const {
if (!Math::is_equal_approx(rows[0][1], rows[1][0])) {
return false;
}
if (!Math::is_equal_approx(rows[0][2], rows[2][0])) {
return false;
}
if (!Math::is_equal_approx(rows[1][2], rows[2][1])) {
return false;
}
return true;
}
#endif
Basis Basis::diagonalize() {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
const int ite_max = 1024;
real_t off_matrix_norm_2 = rows[0][1] * rows[0][1] + rows[0][2] * rows[0][2] + rows[1][2] * rows[1][2];
int ite = 0;
Basis acc_rot;
while (off_matrix_norm_2 > (real_t)CMP_EPSILON2 && ite++ < ite_max) {
real_t el01_2 = rows[0][1] * rows[0][1];
real_t el02_2 = rows[0][2] * rows[0][2];
real_t el12_2 = rows[1][2] * rows[1][2];
int i, j;
if (el01_2 > el02_2) {
if (el12_2 > el01_2) {
i = 1;
j = 2;
} else {
i = 0;
j = 1;
}
} else {
if (el12_2 > el02_2) {
i = 1;
j = 2;
} else {
i = 0;
j = 2;
}
}
real_t angle;
if (Math::is_equal_approx(rows[j][j], rows[i][i])) {
angle = Math::PI / 4;
} else {
angle = 0.5f * Math::atan(2 * rows[i][j] / (rows[j][j] - rows[i][i]));
}
Basis rot;
rot.rows[i][i] = rot.rows[j][j] = Math::cos(angle);
rot.rows[i][j] = -(rot.rows[j][i] = Math::sin(angle));
off_matrix_norm_2 -= rows[i][j] * rows[i][j];
*this = rot * *this * rot.transposed();
acc_rot = rot * acc_rot;
}
return acc_rot;
}
Basis Basis::inverse() const {
Basis inv = *this;
inv.invert();
return inv;
}
void Basis::transpose() {
SWAP(rows[0][1], rows[1][0]);
SWAP(rows[0][2], rows[2][0]);
SWAP(rows[1][2], rows[2][1]);
}
Basis Basis::transposed() const {
Basis tr = *this;
tr.transpose();
return tr;
}
Basis Basis::from_scale(const Vector3 &p_scale) {
return Basis(p_scale.x, 0, 0, 0, p_scale.y, 0, 0, 0, p_scale.z);
}
void Basis::scale(const Vector3 &p_scale) {
rows[0] *= p_scale.x;
rows[1] *= p_scale.y;
rows[2] *= p_scale.z;
}
Basis Basis::scaled(const Vector3 &p_scale) const {
Basis m = *this;
m.scale(p_scale);
return m;
}
void Basis::scale_local(const Vector3 &p_scale) {
rows[0] *= p_scale;
rows[1] *= p_scale;
rows[2] *= p_scale;
}
void Basis::scale_orthogonal(const Vector3 &p_scale) {
*this = scaled_orthogonal(p_scale);
}
Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
Basis m = *this;
Vector3 s = Vector3(-1, -1, -1) + p_scale;
bool sign = std::signbit(s.x + s.y + s.z);
Basis b = m.orthonormalized();
s = b.xform_inv(s);
Vector3 dots;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
dots[j] += s[i] * Math::abs(m.get_column(i).normalized().dot(b.get_column(j)));
}
}
if (sign != std::signbit(dots.x + dots.y + dots.z)) {
dots = -dots;
}
m.scale_local(Vector3(1, 1, 1) + dots);
return m;
}
real_t Basis::get_uniform_scale() const {
return (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
}
Basis Basis::scaled_local(const Vector3 &p_scale) const {
Basis m = *this;
m.scale_local(p_scale);
return m;
}
Vector3 Basis::get_scale_abs() const {
return Vector3(
Vector3(rows[0][0], rows[1][0], rows[2][0]).length(),
Vector3(rows[0][1], rows[1][1], rows[2][1]).length(),
Vector3(rows[0][2], rows[1][2], rows[2][2]).length());
}
Vector3 Basis::get_scale_global() const {
real_t det_sign = SIGN(determinant());
return det_sign * Vector3(rows[0].length(), rows[1].length(), rows[2].length());
}
Vector3 Basis::get_scale() const {
real_t det_sign = SIGN(determinant());
return det_sign * get_scale_abs();
}
Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(determinant() == 0, Vector3());
Basis m = transposed() * (*this);
ERR_FAIL_COND_V(!m.is_diagonal(), Vector3());
#endif
Vector3 scale = get_scale();
Basis inv_scale = Basis().scaled(scale.inverse());
rotref = (*this) * inv_scale;
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!rotref.is_orthogonal(), Vector3());
#endif
return scale.abs();
}
Basis Basis::rotated(const Vector3 &p_axis, real_t p_angle) const {
return Basis(p_axis, p_angle) * (*this);
}
void Basis::rotate(const Vector3 &p_axis, real_t p_angle) {
*this = rotated(p_axis, p_angle);
}
void Basis::rotate_local(const Vector3 &p_axis, real_t p_angle) {
*this = rotated_local(p_axis, p_angle);
}
Basis Basis::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
return (*this) * Basis(p_axis, p_angle);
}
Basis Basis::rotated(const Vector3 &p_euler, EulerOrder p_order) const {
return Basis::from_euler(p_euler, p_order) * (*this);
}
void Basis::rotate(const Vector3 &p_euler, EulerOrder p_order) {
*this = rotated(p_euler, p_order);
}
Basis Basis::rotated(const Quaternion &p_quaternion) const {
return Basis(p_quaternion) * (*this);
}
void Basis::rotate(const Quaternion &p_quaternion) {
*this = rotated(p_quaternion);
}
Vector3 Basis::get_euler_normalized(EulerOrder p_order) const {
Basis m = orthonormalized();
real_t det = m.determinant();
if (det < 0) {
m.scale(Vector3(-1, -1, -1));
}
return m.get_euler(p_order);
}
Quaternion Basis::get_rotation_quaternion() const {
Basis m = orthonormalized();
real_t det = m.determinant();
if (det < 0) {
m.scale(Vector3(-1, -1, -1));
}
return m.get_quaternion();
}
void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction) {
const Vector3 axis = p_start_direction.cross(p_end_direction).normalized();
if (axis.length_squared() != 0) {
real_t dot = p_start_direction.dot(p_end_direction);
dot = CLAMP(dot, -1.0f, 1.0f);
const real_t angle_rads = Math::acos(dot);
*this = Basis(axis, angle_rads) * (*this);
}
}
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
Basis m = orthonormalized();
real_t det = m.determinant();
if (det < 0) {
m.scale(Vector3(-1, -1, -1));
}
m.get_axis_angle(p_axis, p_angle);
}
void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const {
Basis m = transposed();
m.orthonormalize();
real_t det = m.determinant();
if (det < 0) {
m.scale(Vector3(-1, -1, -1));
}
m.get_axis_angle(p_axis, p_angle);
p_angle = -p_angle;
}
Vector3 Basis::get_euler(EulerOrder p_order) const {
const real_t epsilon = 0.00000025;
switch (p_order) {
case EulerOrder::XYZ: {
Vector3 euler;
real_t sy = rows[0][2];
if (sy < (1.0f - epsilon)) {
if (sy > -(1.0f - epsilon)) {
if (rows[1][0] == 0 && rows[0][1] == 0 && rows[1][2] == 0 && rows[2][1] == 0 && rows[1][1] == 1) {
euler.x = 0;
euler.y = std::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
} else {
euler.x = Math::atan2(-rows[1][2], rows[2][2]);
euler.y = Math::asin(sy);
euler.z = Math::atan2(-rows[0][1], rows[0][0]);
}
} else {
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = -Math::PI / 2.0f;
euler.z = 0.0f;
}
} else {
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = Math::PI / 2.0f;
euler.z = 0.0f;
}
return euler;
}
case EulerOrder::XZY: {
Vector3 euler;
real_t sz = rows[0][1];
if (sz < (1.0f - epsilon)) {
if (sz > -(1.0f - epsilon)) {
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = Math::asin(-sz);
} else {
euler.x = -Math::atan2(rows[1][2], rows[2][2]);
euler.y = 0.0f;
euler.z = Math::PI / 2.0f;
}
} else {
euler.x = -Math::atan2(rows[1][2], rows[2][2]);
euler.y = 0.0f;
euler.z = -Math::PI / 2.0f;
}
return euler;
}
case EulerOrder::YXZ: {
Vector3 euler;
real_t m12 = rows[1][2];
if (m12 < (1 - epsilon)) {
if (m12 > -(1 - epsilon)) {
if (rows[1][0] == 0 && rows[0][1] == 0 && rows[0][2] == 0 && rows[2][0] == 0 && rows[0][0] == 1) {
euler.x = std::atan2(-m12, rows[1][1]);
euler.y = 0;
euler.z = 0;
} else {
euler.x = std::asin(-m12);
euler.y = std::atan2(rows[0][2], rows[2][2]);
euler.z = std::atan2(rows[1][0], rows[1][1]);
}
} else {
euler.x = Math::PI * 0.5f;
euler.y = std::atan2(rows[0][1], rows[0][0]);
euler.z = 0;
}
} else {
euler.x = -Math::PI * 0.5f;
euler.y = -std::atan2(rows[0][1], rows[0][0]);
euler.z = 0;
}
return euler;
}
case EulerOrder::YZX: {
Vector3 euler;
real_t sz = rows[1][0];
if (sz < (1.0f - epsilon)) {
if (sz > -(1.0f - epsilon)) {
euler.x = Math::atan2(-rows[1][2], rows[1][1]);
euler.y = Math::atan2(-rows[2][0], rows[0][0]);
euler.z = Math::asin(sz);
} else {
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = 0.0f;
euler.z = -Math::PI / 2.0f;
}
} else {
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = 0.0f;
euler.z = Math::PI / 2.0f;
}
return euler;
} break;
case EulerOrder::ZXY: {
Vector3 euler;
real_t sx = rows[2][1];
if (sx < (1.0f - epsilon)) {
if (sx > -(1.0f - epsilon)) {
euler.x = Math::asin(sx);
euler.y = Math::atan2(-rows[2][0], rows[2][2]);
euler.z = Math::atan2(-rows[0][1], rows[1][1]);
} else {
euler.x = -Math::PI / 2.0f;
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
}
} else {
euler.x = Math::PI / 2.0f;
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
}
return euler;
} break;
case EulerOrder::ZYX: {
Vector3 euler;
real_t sy = rows[2][0];
if (sy < (1.0f - epsilon)) {
if (sy > -(1.0f - epsilon)) {
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = Math::asin(-sy);
euler.z = Math::atan2(rows[1][0], rows[0][0]);
} else {
euler.x = 0;
euler.y = Math::PI / 2.0f;
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
} else {
euler.x = 0;
euler.y = -Math::PI / 2.0f;
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
return euler;
}
default: {
ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)");
}
}
return Vector3();
}
void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
real_t c, s;
c = Math::cos(p_euler.x);
s = Math::sin(p_euler.x);
Basis xmat(1, 0, 0, 0, c, -s, 0, s, c);
c = Math::cos(p_euler.y);
s = Math::sin(p_euler.y);
Basis ymat(c, 0, s, 0, 1, 0, -s, 0, c);
c = Math::cos(p_euler.z);
s = Math::sin(p_euler.z);
Basis zmat(c, -s, 0, s, c, 0, 0, 0, 1);
switch (p_order) {
case EulerOrder::XYZ: {
*this = xmat * (ymat * zmat);
} break;
case EulerOrder::XZY: {
*this = xmat * zmat * ymat;
} break;
case EulerOrder::YXZ: {
*this = ymat * xmat * zmat;
} break;
case EulerOrder::YZX: {
*this = ymat * zmat * xmat;
} break;
case EulerOrder::ZXY: {
*this = zmat * xmat * ymat;
} break;
case EulerOrder::ZYX: {
*this = zmat * ymat * xmat;
} break;
default: {
ERR_FAIL_MSG("Invalid Euler order parameter.");
}
}
}
bool Basis::is_equal_approx(const Basis &p_basis) const {
return rows[0].is_equal_approx(p_basis.rows[0]) && rows[1].is_equal_approx(p_basis.rows[1]) && rows[2].is_equal_approx(p_basis.rows[2]);
}
bool Basis::is_same(const Basis &p_basis) const {
return rows[0].is_same(p_basis.rows[0]) && rows[1].is_same(p_basis.rows[1]) && rows[2].is_same(p_basis.rows[2]);
}
bool Basis::is_finite() const {
return rows[0].is_finite() && rows[1].is_finite() && rows[2].is_finite();
}
Basis::operator String() const {
return "[X: " + get_column(0).operator String() +
", Y: " + get_column(1).operator String() +
", Z: " + get_column(2).operator String() + "]";
}
Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis " + operator String() + " must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
#endif
Basis m = *this;
real_t trace = m.rows[0][0] + m.rows[1][1] + m.rows[2][2];
real_t temp[4];
if (trace > 0.0f) {
real_t s = Math::sqrt(trace + 1.0f);
temp[3] = (s * 0.5f);
s = 0.5f / s;
temp[0] = ((m.rows[2][1] - m.rows[1][2]) * s);
temp[1] = ((m.rows[0][2] - m.rows[2][0]) * s);
temp[2] = ((m.rows[1][0] - m.rows[0][1]) * s);
} else {
int i = m.rows[0][0] < m.rows[1][1]
? (m.rows[1][1] < m.rows[2][2] ? 2 : 1)
: (m.rows[0][0] < m.rows[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
real_t s = Math::sqrt(m.rows[i][i] - m.rows[j][j] - m.rows[k][k] + 1.0f);
temp[i] = s * 0.5f;
s = 0.5f / s;
temp[3] = (m.rows[k][j] - m.rows[j][k]) * s;
temp[j] = (m.rows[j][i] + m.rows[i][j]) * s;
temp[k] = (m.rows[k][i] + m.rows[i][k]) * s;
}
return Quaternion(temp[0], temp[1], temp[2], temp[3]);
}
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
real_t x, y, z;
if (Math::is_zero_approx(rows[0][1] - rows[1][0]) && Math::is_zero_approx(rows[0][2] - rows[2][0]) && Math::is_zero_approx(rows[1][2] - rows[2][1])) {
if (is_diagonal() && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < 3 * CMP_EPSILON)) {
r_axis = Vector3(0, 1, 0);
r_angle = 0;
return;
}
real_t xx = (rows[0][0] + 1) / 2;
real_t yy = (rows[1][1] + 1) / 2;
real_t zz = (rows[2][2] + 1) / 2;
real_t xy = (rows[0][1] + rows[1][0]) / 4;
real_t xz = (rows[0][2] + rows[2][0]) / 4;
real_t yz = (rows[1][2] + rows[2][1]) / 4;
if ((xx > yy) && (xx > zz)) {
if (xx < CMP_EPSILON) {
x = 0;
y = Math::SQRT12;
z = Math::SQRT12;
} else {
x = Math::sqrt(xx);
y = xy / x;
z = xz / x;
}
} else if (yy > zz) {
if (yy < CMP_EPSILON) {
x = Math::SQRT12;
y = 0;
z = Math::SQRT12;
} else {
y = Math::sqrt(yy);
x = xy / y;
z = yz / y;
}
} else {
if (zz < CMP_EPSILON) {
x = Math::SQRT12;
y = Math::SQRT12;
z = 0;
} else {
z = Math::sqrt(zz);
x = xz / z;
y = yz / z;
}
}
r_axis = Vector3(x, y, z);
r_angle = Math::PI;
return;
}
double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1]));
if (Math::abs(s) < CMP_EPSILON) {
s = 1;
}
x = (rows[2][1] - rows[1][2]) / s;
y = (rows[0][2] - rows[2][0]) / s;
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
r_angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
}
void Basis::set_quaternion(const Quaternion &p_quaternion) {
real_t d = p_quaternion.length_squared();
real_t s = 2.0f / d;
real_t xs = p_quaternion.x * s, ys = p_quaternion.y * s, zs = p_quaternion.z * s;
real_t wx = p_quaternion.w * xs, wy = p_quaternion.w * ys, wz = p_quaternion.w * zs;
real_t xx = p_quaternion.x * xs, xy = p_quaternion.x * ys, xz = p_quaternion.x * zs;
real_t yy = p_quaternion.y * ys, yz = p_quaternion.y * zs, zz = p_quaternion.z * zs;
set(1.0f - (yy + zz), xy - wz, xz + wy,
xy + wz, 1.0f - (xx + zz), yz - wx,
xz - wy, yz + wx, 1.0f - (xx + yy));
}
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_angle) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 " + p_axis.operator String() + " must be normalized.");
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_angle);
rows[0][0] = axis_sq.x + cosine * (1.0f - axis_sq.x);
rows[1][1] = axis_sq.y + cosine * (1.0f - axis_sq.y);
rows[2][2] = axis_sq.z + cosine * (1.0f - axis_sq.z);
real_t sine = Math::sin(p_angle);
real_t t = 1 - cosine;
real_t xyzt = p_axis.x * p_axis.y * t;
real_t zyxs = p_axis.z * sine;
rows[0][1] = xyzt - zyxs;
rows[1][0] = xyzt + zyxs;
xyzt = p_axis.x * p_axis.z * t;
zyxs = p_axis.y * sine;
rows[0][2] = xyzt + zyxs;
rows[2][0] = xyzt - zyxs;
xyzt = p_axis.y * p_axis.z * t;
zyxs = p_axis.x * sine;
rows[1][2] = xyzt - zyxs;
rows[2][1] = xyzt + zyxs;
}
void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale) {
_set_diagonal(p_scale);
rotate(p_axis, p_angle);
}
void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order) {
_set_diagonal(p_scale);
rotate(p_euler, p_order);
}
void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) {
_set_diagonal(p_scale);
rotate(p_quaternion);
}
void Basis::_set_diagonal(const Vector3 &p_diag) {
rows[0][0] = p_diag.x;
rows[0][1] = 0;
rows[0][2] = 0;
rows[1][0] = 0;
rows[1][1] = p_diag.y;
rows[1][2] = 0;
rows[2][0] = 0;
rows[2][1] = 0;
rows[2][2] = p_diag.z;
}
Basis Basis::lerp(const Basis &p_to, real_t p_weight) const {
Basis b;
b.rows[0] = rows[0].lerp(p_to.rows[0], p_weight);
b.rows[1] = rows[1].lerp(p_to.rows[1], p_weight);
b.rows[2] = rows[2].lerp(p_to.rows[2], p_weight);
return b;
}
Basis Basis::slerp(const Basis &p_to, real_t p_weight) const {
Quaternion from(*this);
Quaternion to(p_to);
Basis b(from.slerp(to, p_weight));
b.rows[0] *= Math::lerp(rows[0].length(), p_to.rows[0].length(), p_weight);
b.rows[1] *= Math::lerp(rows[1].length(), p_to.rows[1].length(), p_weight);
b.rows[2] *= Math::lerp(rows[2].length(), p_to.rows[2].length(), p_weight);
return b;
}
void Basis::rotate_sh(real_t *p_values) {
const static real_t s_c3 = 0.94617469575;
const static real_t s_c4 = -0.31539156525;
const static real_t s_c5 = 0.54627421529;
const static real_t s_c_scale = 1.0 / 0.91529123286551084;
const static real_t s_c_scale_inv = 0.91529123286551084;
const static real_t s_rc2 = 1.5853309190550713 * s_c_scale;
const static real_t s_c4_div_c3 = s_c4 / s_c3;
const static real_t s_c4_div_c3_x2 = (s_c4 / s_c3) * 2.0;
const static real_t s_scale_dst2 = s_c3 * s_c_scale_inv;
const static real_t s_scale_dst4 = s_c5 * s_c_scale_inv;
const real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
real_t m00 = rows[0][0];
real_t m01 = rows[0][1];
real_t m02 = rows[0][2];
real_t m10 = rows[1][0];
real_t m11 = rows[1][1];
real_t m12 = rows[1][2];
real_t m20 = rows[2][0];
real_t m21 = rows[2][1];
real_t m22 = rows[2][2];
p_values[0] = src[0];
p_values[1] = m11 * src[1] - m12 * src[2] + m10 * src[3];
p_values[2] = -m21 * src[1] + m22 * src[2] - m20 * src[3];
p_values[3] = m01 * src[1] - m02 * src[2] + m00 * src[3];
real_t sh0 = src[7] + src[8] + src[8] - src[5];
real_t sh1 = src[4] + s_rc2 * src[6] + src[7] + src[8];
real_t sh2 = src[4];
real_t sh3 = -src[7];
real_t sh4 = -src[5];
real_t r2x = m00 + m01;
real_t r2y = m10 + m11;
real_t r2z = m20 + m21;
real_t r3x = m00 + m02;
real_t r3y = m10 + m12;
real_t r3z = m20 + m22;
real_t r4x = m01 + m02;
real_t r4y = m11 + m12;
real_t r4z = m21 + m22;
real_t sh0_x = sh0 * m00;
real_t sh0_y = sh0 * m10;
real_t d0 = sh0_x * m10;
real_t d1 = sh0_y * m20;
real_t d2 = sh0 * (m20 * m20 + s_c4_div_c3);
real_t d3 = sh0_x * m20;
real_t d4 = sh0_x * m00 - sh0_y * m10;
real_t sh1_x = sh1 * m02;
real_t sh1_y = sh1 * m12;
d0 += sh1_x * m12;
d1 += sh1_y * m22;
d2 += sh1 * (m22 * m22 + s_c4_div_c3);
d3 += sh1_x * m22;
d4 += sh1_x * m02 - sh1_y * m12;
real_t sh2_x = sh2 * r2x;
real_t sh2_y = sh2 * r2y;
d0 += sh2_x * r2y;
d1 += sh2_y * r2z;
d2 += sh2 * (r2z * r2z + s_c4_div_c3_x2);
d3 += sh2_x * r2z;
d4 += sh2_x * r2x - sh2_y * r2y;
real_t sh3_x = sh3 * r3x;
real_t sh3_y = sh3 * r3y;
d0 += sh3_x * r3y;
d1 += sh3_y * r3z;
d2 += sh3 * (r3z * r3z + s_c4_div_c3_x2);
d3 += sh3_x * r3z;
d4 += sh3_x * r3x - sh3_y * r3y;
real_t sh4_x = sh4 * r4x;
real_t sh4_y = sh4 * r4y;
d0 += sh4_x * r4y;
d1 += sh4_y * r4z;
d2 += sh4 * (r4z * r4z + s_c4_div_c3_x2);
d3 += sh4_x * r4z;
d4 += sh4_x * r4x - sh4_y * r4y;
p_values[4] = d0;
p_values[5] = -d1;
p_values[6] = d2 * s_scale_dst2;
p_values[7] = -d3;
p_values[8] = d4 * s_scale_dst4;
}
Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(p_target.is_zero_approx(), Basis(), "The target vector can't be zero.");
ERR_FAIL_COND_V_MSG(p_up.is_zero_approx(), Basis(), "The up vector can't be zero.");
#endif
Vector3 v_z = p_target.normalized();
if (!p_use_model_front) {
v_z = -v_z;
}
Vector3 v_x = p_up.cross(v_z);
if (v_x.is_zero_approx()) {
WARN_PRINT("Target and up vectors are colinear. This is not advised as it may cause unwanted rotation around local Z axis.");
v_x = p_up.get_any_perpendicular();
}
v_x.normalize();
Vector3 v_y = v_z.cross(v_x);
Basis basis;
basis.set_columns(v_x, v_y, v_z);
return basis;
}