#pragma once
#include "core/math/vector3.h"
class Variant;
struct [[nodiscard]] Plane {
Vector3 normal;
real_t d = 0;
void set_normal(const Vector3 &p_normal);
_FORCE_INLINE_ Vector3 get_normal() const { return normal; }
void normalize();
Plane normalized() const;
_FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const;
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_point) const;
_FORCE_INLINE_ bool has_point(const Vector3 &p_point, real_t p_tolerance = CMP_EPSILON) const;
bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result = nullptr) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const;
bool intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const;
Variant intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const;
Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
Variant intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const;
_FORCE_INLINE_ Vector3 project(const Vector3 &p_point) const {
return p_point - normal * distance_to(p_point);
}
constexpr Plane operator-() const { return Plane(-normal, -d); }
bool is_equal_approx(const Plane &p_plane) const;
bool is_same(const Plane &p_plane) const;
bool is_equal_approx_any_side(const Plane &p_plane) const;
bool is_finite() const;
constexpr bool operator==(const Plane &p_plane) const;
constexpr bool operator!=(const Plane &p_plane) const;
explicit operator String() const;
Plane() = default;
constexpr Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) :
normal(p_a, p_b, p_c),
d(p_d) {}
constexpr Plane(const Vector3 &p_normal, real_t p_d = 0.0);
_FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point);
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
};
bool Plane::is_point_over(const Vector3 &p_point) const {
return (normal.dot(p_point) > d);
}
real_t Plane::distance_to(const Vector3 &p_point) const {
return (normal.dot(p_point) - d);
}
bool Plane::has_point(const Vector3 &p_point, real_t p_tolerance) const {
real_t dist = normal.dot(p_point) - d;
dist = Math::abs(dist);
return (dist <= p_tolerance);
}
constexpr Plane::Plane(const Vector3 &p_normal, real_t p_d) :
normal(p_normal),
d(p_d) {
}
Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :
normal(p_normal),
d(p_normal.dot(p_point)) {
}
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir) {
if (p_dir == CLOCKWISE) {
normal = (p_point1 - p_point3).cross(p_point1 - p_point2);
} else {
normal = (p_point1 - p_point2).cross(p_point1 - p_point3);
}
normal.normalize();
d = normal.dot(p_point1);
}
constexpr bool Plane::operator==(const Plane &p_plane) const {
return normal == p_plane.normal && d == p_plane.d;
}
constexpr bool Plane::operator!=(const Plane &p_plane) const {
return normal != p_plane.normal || d != p_plane.d;
}
template <>
struct is_zero_constructible<Plane> : std::true_type {};