/**************************************************************************/1/* object_id.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/typedefs.h"3334// Class to store an object ID (int64)35// needs to be compatile with int64 because this is what Variant uses36// Also, need to be explicitly only castable to 64 bits integer types37// to avoid bugs due to loss of precision3839class ObjectID {40uint64_t id = 0;4142public:43_ALWAYS_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }44_ALWAYS_INLINE_ bool is_valid() const { return id != 0; }45_ALWAYS_INLINE_ bool is_null() const { return id == 0; }46_ALWAYS_INLINE_ operator uint64_t() const { return id; }47_ALWAYS_INLINE_ operator int64_t() const { return (int64_t)id; }4849_ALWAYS_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }50_ALWAYS_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }51_ALWAYS_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }5253_ALWAYS_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }54_ALWAYS_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }5556_ALWAYS_INLINE_ ObjectID() {}57_ALWAYS_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }58_ALWAYS_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }59};6061template <>62struct is_zero_constructible<ObjectID> : std::true_type {};636465