/**************************************************************************/1/* property_info.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "property_info.h"3132#include "core/variant/dictionary.h"33#include "core/variant/typed_array.h"3435PropertyInfo::operator Dictionary() const {36Dictionary d;37d["name"] = name;38d["class_name"] = class_name;39d["type"] = type;40d["hint"] = hint;41d["hint_string"] = hint_string;42d["usage"] = usage;43return d;44}4546PropertyInfo PropertyInfo::from_dict(const Dictionary &p_dict) {47PropertyInfo pi;4849if (p_dict.has("type")) {50pi.type = Variant::Type(int(p_dict["type"]));51}5253if (p_dict.has("name")) {54pi.name = p_dict["name"];55}5657if (p_dict.has("class_name")) {58pi.class_name = p_dict["class_name"];59}6061if (p_dict.has("hint")) {62pi.hint = PropertyHint(int(p_dict["hint"]));63}6465if (p_dict.has("hint_string")) {66pi.hint_string = p_dict["hint_string"];67}6869if (p_dict.has("usage")) {70pi.usage = p_dict["usage"];71}7273return pi;74}7576TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list) {77TypedArray<Dictionary> va;78for (const List<PropertyInfo>::Element *E = p_list->front(); E; E = E->next()) {79va.push_back(Dictionary(E->get()));80}8182return va;83}8485TypedArray<Dictionary> convert_property_list(const Vector<PropertyInfo> &p_vector) {86TypedArray<Dictionary> va;87for (const PropertyInfo &E : p_vector) {88va.push_back(Dictionary(E));89}9091return va;92}939495