#pragma once
#include "core/object/class_db.h"
#include "core/templates/safe_refcount.h"
class RefCounted : public Object {
GDCLASS(RefCounted, Object);
SafeRefCount refcount;
SafeRefCount refcount_init;
protected:
static void _bind_methods();
public:
_FORCE_INLINE_ bool is_referenced() const { return refcount_init.get() != 1; }
bool init_ref();
bool reference();
bool unreference();
int get_reference_count() const;
RefCounted();
~RefCounted() {}
};
template <typename T>
class Ref {
T *reference = nullptr;
_FORCE_INLINE_ void ref(const Ref &p_from) {
ref_pointer<false>(p_from.reference);
}
template <bool Init>
_FORCE_INLINE_ void ref_pointer(T *p_refcounted) {
if (p_refcounted == reference) {
return;
}
Ref cleanup_ref;
cleanup_ref.reference = reference;
reference = p_refcounted;
if (reference) {
if constexpr (Init) {
if (!reference->init_ref()) {
reference = nullptr;
}
} else {
if (!reference->reference()) {
reference = nullptr;
}
}
}
}
public:
static _FORCE_INLINE_ String get_class_static() {
return T::get_class_static();
}
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
return reference == p_ptr;
}
_FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
return reference != p_ptr;
}
#ifdef STRICT_CHECKS
bool operator==(std::nullptr_t) const = delete;
bool operator!=(std::nullptr_t) const = delete;
#endif
_FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
return reference < p_r.reference;
}
_FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
return reference == p_r.reference;
}
_FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
return reference != p_r.reference;
}
_FORCE_INLINE_ T *operator*() const {
return reference;
}
_FORCE_INLINE_ T *operator->() const {
return reference;
}
_FORCE_INLINE_ T *ptr() const {
return reference;
}
operator Variant() const {
return Variant(reference);
}
void operator=(const Ref &p_from) {
ref(p_from);
}
void operator=(Ref &&p_from) {
if (reference == p_from.reference) {
return;
}
unref();
reference = p_from.reference;
p_from.reference = nullptr;
}
template <typename T_Other>
void operator=(const Ref<T_Other> &p_from) {
ref_pointer<false>(Object::cast_to<T>(p_from.ptr()));
}
void operator=(T *p_from) {
ref_pointer<true>(p_from);
}
void operator=(const Variant &p_variant) {
Object *object = p_variant.get_validated_object();
if (object == reference) {
return;
}
ref_pointer<false>(Object::cast_to<T>(object));
}
template <typename T_Other>
void reference_ptr(T_Other *p_ptr) {
if (reference == p_ptr) {
return;
}
ref_pointer<true>(Object::cast_to<T>(p_ptr));
}
Ref(const Ref &p_from) {
this->operator=(p_from);
}
Ref(Ref &&p_from) {
reference = p_from.reference;
p_from.reference = nullptr;
}
template <typename T_Other>
Ref(const Ref<T_Other> &p_from) {
this->operator=(p_from);
}
Ref(T *p_from) {
this->operator=(p_from);
}
Ref(const Variant &p_from) {
this->operator=(p_from);
}
inline bool is_valid() const { return reference != nullptr; }
inline bool is_null() const { return reference == nullptr; }
void unref() {
if (reference) {
if (reinterpret_cast<RefCounted *>(reference)->unreference()) {
memdelete(reinterpret_cast<RefCounted *>(reference));
}
reference = nullptr;
}
}
template <typename... VarArgs>
void instantiate(VarArgs... p_params) {
ref(memnew(T(p_params...)));
}
Ref() = default;
~Ref() {
unref();
}
};
class WeakRef : public RefCounted {
GDCLASS(WeakRef, RefCounted);
ObjectID ref;
protected:
static void _bind_methods();
public:
Variant get_ref() const;
void set_obj(Object *p_object);
void set_ref(const Ref<RefCounted> &p_ref);
WeakRef() {}
};
template <typename T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
if (p_ptr == nullptr) {
return Ref<T>();
}
return Ref<T>(*reinterpret_cast<T *const *>(p_ptr));
}
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
*(const_cast<Ref<RefCounted> *>(reinterpret_cast<const Ref<RefCounted> *>(p_ptr))) = p_val;
}
};
template <typename T>
struct GetTypeInfo<Ref<T>> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
}
};
template <typename T>
struct VariantInternalAccessor<Ref<T>> {
static _FORCE_INLINE_ Ref<T> get(const Variant *v) { return Ref<T>(*VariantInternal::get_object(v)); }
static _FORCE_INLINE_ void set(Variant *v, const Ref<T> &p_ref) { VariantInternal::object_assign(v, p_ref); }
};
template <typename T>
struct is_zero_constructible<Ref<T>> : std::true_type {};
template <typename T>
Ref<T> ObjectDB::get_ref(ObjectID p_instance_id) {
return Ref<T>(get_instance(p_instance_id));
}