/**************************************************************************/1/* node_path.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/string/string_name.h"33#include "core/string/ustring.h"3435#include <climits>3637class [[nodiscard]] NodePath {38struct Data {39SafeRefCount refcount;40Vector<StringName> path;41Vector<StringName> subpath;42StringName concatenated_path;43StringName concatenated_subpath;44bool absolute;45mutable bool hash_cache_valid;46mutable uint32_t hash_cache;47};4849mutable Data *data = nullptr;50void unref();5152void _update_hash_cache() const;5354public:55bool is_absolute() const;56int get_name_count() const;57StringName get_name(int p_idx) const;58int get_subname_count() const;59StringName get_subname(int p_idx) const;60int get_total_name_count() const;61Vector<StringName> get_names() const;62Vector<StringName> get_subnames() const;63StringName get_concatenated_names() const;64StringName get_concatenated_subnames() const;65NodePath slice(int p_begin, int p_end = INT_MAX) const;6667NodePath rel_path_to(const NodePath &p_np) const;68NodePath get_as_property_path() const;6970void prepend_period();7172_FORCE_INLINE_ uint32_t hash() const {73if (!data) {74return 0;75}76if (!data->hash_cache_valid) {77_update_hash_cache();78}79return data->hash_cache;80}8182explicit operator String() const;83bool is_empty() const;8485bool operator==(const NodePath &p_path) const;86bool operator!=(const NodePath &p_path) const;87void operator=(const NodePath &p_path);8889void simplify();90NodePath simplified() const;9192NodePath(const Vector<StringName> &p_path, bool p_absolute);93NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);94NodePath(const NodePath &p_path);95NodePath(const String &p_path);96NodePath() {}97~NodePath();98};99100// Zero-constructing NodePath initializes data to nullptr (and thus empty).101template <>102struct is_zero_constructible<NodePath> : std::true_type {};103104105