/**************************************************************************/1/* node_path.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/string/string_name.h"33#include "core/string/ustring.h"3435class [[nodiscard]] NodePath {36struct Data {37SafeRefCount refcount;38Vector<StringName> path;39Vector<StringName> subpath;40StringName concatenated_path;41StringName concatenated_subpath;42bool absolute;43mutable bool hash_cache_valid;44mutable uint32_t hash_cache;45};4647mutable Data *data = nullptr;48void unref();4950void _update_hash_cache() const;5152public:53bool is_absolute() const;54int get_name_count() const;55StringName get_name(int p_idx) const;56int get_subname_count() const;57StringName get_subname(int p_idx) const;58int get_total_name_count() const;59Vector<StringName> get_names() const;60Vector<StringName> get_subnames() const;61StringName get_concatenated_names() const;62StringName get_concatenated_subnames() const;63NodePath slice(int p_begin, int p_end = INT_MAX) const;6465NodePath rel_path_to(const NodePath &p_np) const;66NodePath get_as_property_path() const;6768void prepend_period();6970_FORCE_INLINE_ uint32_t hash() const {71if (!data) {72return 0;73}74if (!data->hash_cache_valid) {75_update_hash_cache();76}77return data->hash_cache;78}7980explicit operator String() const;81bool is_empty() const;8283bool operator==(const NodePath &p_path) const;84bool operator!=(const NodePath &p_path) const;85void operator=(const NodePath &p_path);8687void simplify();88NodePath simplified() const;8990NodePath(const Vector<StringName> &p_path, bool p_absolute);91NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p_subpath, bool p_absolute);92NodePath(const NodePath &p_path);93NodePath(const String &p_path);94NodePath() {}95~NodePath();96};9798// Zero-constructing NodePath initializes data to nullptr (and thus empty).99template <>100struct is_zero_constructible<NodePath> : std::true_type {};101102103