Path: blob/master/core/string/optimized_translation.h
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/**************************************************************************/1/* optimized_translation.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/string/translation.h"3334class OptimizedTranslation : public Translation {35GDCLASS(OptimizedTranslation, Translation);3637//this translation uses a sort of modified perfect hash algorithm38//it requires hashing strings twice and then does a binary search,39//so it's slower, but at the same time it has an extremely high chance40//of catching untranslated strings4142//load/store friendly types43Vector<int> hash_table;44Vector<int> bucket_table;45Vector<uint8_t> strings;4647struct Bucket {48int size;49uint32_t func;5051struct Elem {52uint32_t key;53uint32_t str_offset;54uint32_t comp_size;55uint32_t uncomp_size;56};5758Elem elem[1];59};6061_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {62if (d == 0) {63d = 0x1000193;64}65while (*p_str) {66d = (d * 0x1000193) ^ static_cast<uint8_t>(*p_str);67p_str++;68}6970return d;71}7273protected:74bool _set(const StringName &p_name, const Variant &p_value);75bool _get(const StringName &p_name, Variant &r_ret) const;76void _get_property_list(List<PropertyInfo> *p_list) const;77static void _bind_methods();7879public:80virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations81virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;82virtual Vector<String> get_translated_message_list() const override;83void generate(const Ref<Translation> &p_from);8485OptimizedTranslation() {}86};878889