Path: blob/master/core/string/optimized_translation.h
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/**************************************************************************/1/* optimized_translation.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/string/translation.h"3334class OptimizedTranslation : public Translation {35GDCLASS(OptimizedTranslation, Translation);3637// This translation uses a sort of modified perfect hash algorithm38// it requires hashing strings twice and then does a binary search,39// so it's slower, but at the same time it has an extremely high chance40// of catching untranslated strings.4142// `hash_table[hash(0, text)]` produces a `bucket_table` index or 0xFFFFFFFF if not found.43Vector<int> hash_table;4445// Continuous `Bucket`s in a flat layout.46Vector<int> bucket_table;4748// Data for translated strings, UTF-8 encoded, either compressed or uncompressed.49Vector<uint8_t> strings;5051struct Bucket {52// Number of `Elem` objects at `elem`.53int size;5455// Use `hash(func, text)` to generate the unique `Elem::key` in this bucket.56uint32_t func;5758struct Elem {59// Unique key for the text.60uint32_t key;6162// Used to index into `strings`.63uint32_t str_offset;6465// The string is not compressed if `comp_size` equals `uncomp_size`.66uint32_t comp_size;67uint32_t uncomp_size;68};6970Elem elem[1];71};7273_FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {74if (d == 0) {75d = 0x1000193;76}77while (*p_str) {78d = (d * 0x1000193) ^ static_cast<uint8_t>(*p_str);79p_str++;80}8182return d;83}8485virtual Vector<String> _get_message_list() const override;8687protected:88bool _set(const StringName &p_name, const Variant &p_value);89bool _get(const StringName &p_name, Variant &r_ret) const;90void _get_property_list(List<PropertyInfo> *p_list) const;91static void _bind_methods();9293public:94virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations95virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;96virtual Vector<String> get_translated_message_list() const override;97void generate(const Ref<Translation> &p_from);9899virtual void get_message_list(List<StringName> *r_messages) const override;100virtual int get_message_count() const override;101};102103104