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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/string/translation.h
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/**************************************************************************/
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/* translation.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/io/resource.h"
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#include "core/object/gdvirtual.gen.inc"
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class Translation : public Resource {
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GDCLASS(Translation, Resource);
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OBJ_SAVE_TYPE(Translation);
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RES_BASE_EXTENSION("translation");
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String locale = "en";
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HashMap<StringName, StringName> translation_map;
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virtual Vector<String> _get_message_list() const;
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virtual Dictionary _get_messages() const;
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virtual void _set_messages(const Dictionary &p_messages);
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protected:
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static void _bind_methods();
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GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
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GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
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public:
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void set_locale(const String &p_locale);
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_FORCE_INLINE_ String get_locale() const { return locale; }
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virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
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virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
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virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
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virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
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virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
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virtual void get_message_list(List<StringName> *r_messages) const;
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virtual int get_message_count() const;
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virtual Vector<String> get_translated_message_list() const;
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Translation() {}
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};
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