/**************************************************************************/1/* rid.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/hashfuncs.h"33#include "core/typedefs.h"3435class RID_AllocBase;3637class RID {38friend class RID_AllocBase;39uint64_t _id = 0;4041public:42_ALWAYS_INLINE_ bool operator==(const RID &p_rid) const {43return _id == p_rid._id;44}45_ALWAYS_INLINE_ bool operator<(const RID &p_rid) const {46return _id < p_rid._id;47}48_ALWAYS_INLINE_ bool operator<=(const RID &p_rid) const {49return _id <= p_rid._id;50}51_ALWAYS_INLINE_ bool operator>(const RID &p_rid) const {52return _id > p_rid._id;53}54_ALWAYS_INLINE_ bool operator>=(const RID &p_rid) const {55return _id >= p_rid._id;56}57_ALWAYS_INLINE_ bool operator!=(const RID &p_rid) const {58return _id != p_rid._id;59}60_ALWAYS_INLINE_ bool is_valid() const { return _id != 0; }61_ALWAYS_INLINE_ bool is_null() const { return _id == 0; }6263_ALWAYS_INLINE_ uint32_t get_local_index() const { return _id & 0xFFFFFFFF; }6465static _ALWAYS_INLINE_ RID from_uint64(uint64_t p_id) {66RID _rid;67_rid._id = p_id;68return _rid;69}70_ALWAYS_INLINE_ uint64_t get_id() const { return _id; }7172uint32_t hash() const { return HashMapHasherDefault::hash(_id); }73};7475template <>76struct is_zero_constructible<RID> : std::true_type {};777879