Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/templates/tuple.h
9973 views
1
/**************************************************************************/
2
/* tuple.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
// Simple recursive Tuple type that has no runtime overhead.
34
//
35
// The compile-time recursion works as follows:
36
// Assume the following: Tuple<int, float> my_tuple(42, 3.14f);
37
// This expands to a class hierarchy that inherits from the previous step.
38
// So in this case this leads to:
39
// - struct Tuple<int> : Tuple<float> <--- This contains the int value.
40
// - struct Tuple<float> <--- This contains the float value.
41
// where each of the classes has a single field of the type for that step in the
42
// recursion. So: float value; int value; etc.
43
//
44
// This works by splitting up the parameter pack for each step in the recursion minus the first.
45
// so the first step creates the "T value" from the first template parameter.
46
// any further template arguments end up in "Rest", which we then use to instantiate a new
47
// tuple, but now minus the first argument. To write this all out:
48
//
49
// Tuple<int, float>
50
// step 1: Tuple T = int, Rest = float. Results in a Tuple<int> : Tuple<float>
51
// step 2: Tuple T = float, no Rest. Results in a Tuple<float>
52
//
53
// tuple_get<I> works through a similar recursion, using the inheritance chain to walk to the right node.
54
// In order to tuple_get<1>(my_tuple), from the example tuple above:
55
//
56
// 1. We want tuple_get<1> to return the float, which is one level "up" from Tuple<int> : Tuple<float>,
57
// (the real type of the Tuple "root").
58
// 2. Since index 1 > 0, it casts the tuple to its parent type (Tuple<float>). This works because
59
// we cast to Tuple<Rest...> which in this case is just float.
60
// 3. Now we're looking for index 0 in Tuple<float>, which directly returns its value field. Note
61
// how get<0> is a template specialization.
62
//
63
// At compile time, this gets fully resolved. The compiler sees get<1>(my_tuple) and:
64
// 1. Creates TupleGet<1, Tuple<int, float>>::tuple_get which contains the cast to Tuple<float>.
65
// 2. Creates TupleGet<0, Tuple<float>>::tuple_get which directly returns the value.
66
// 3. The compiler will then simply optimize all of this nonsense away and return the float directly.
67
68
#include "core/typedefs.h"
69
70
template <typename... Types>
71
struct Tuple;
72
73
template <>
74
struct Tuple<> {};
75
76
template <typename T, typename... Rest>
77
struct Tuple<T, Rest...> : Tuple<Rest...> {
78
T value;
79
80
Tuple() = default;
81
82
template <typename F, typename... R>
83
_FORCE_INLINE_ Tuple(F &&f, R &&...rest) :
84
Tuple<Rest...>(std::forward<R>(rest)...),
85
value(std::forward<F>(f)) {}
86
};
87
88
// Tuple is zero-constructible if and only if all constrained types are zero-constructible.
89
template <typename... Types>
90
struct is_zero_constructible<Tuple<Types...>> : std::conjunction<is_zero_constructible<Types>...> {};
91
92
template <size_t I, typename Tuple>
93
struct TupleGet;
94
95
template <typename First, typename... Rest>
96
struct TupleGet<0, Tuple<First, Rest...>> {
97
_FORCE_INLINE_ static First &tuple_get(Tuple<First, Rest...> &t) {
98
return t.value;
99
}
100
};
101
102
// Rationale for using auto here is that the alternative is writing a
103
// helper struct to create an otherwise useless type. we would have to write
104
// a second recursive template chain like: TupleGetType<I, Tuple<First, Rest...>>::type
105
// just to recover the type in the most baroque way possible.
106
107
template <size_t I, typename First, typename... Rest>
108
struct TupleGet<I, Tuple<First, Rest...>> {
109
_FORCE_INLINE_ static auto &tuple_get(Tuple<First, Rest...> &t) {
110
return TupleGet<I - 1, Tuple<Rest...>>::tuple_get(static_cast<Tuple<Rest...> &>(t));
111
}
112
};
113
114
template <size_t I, typename... Types>
115
_FORCE_INLINE_ auto &tuple_get(Tuple<Types...> &t) {
116
return TupleGet<I, Tuple<Types...>>::tuple_get(t);
117
}
118
119
template <size_t I, typename... Types>
120
_FORCE_INLINE_ const auto &tuple_get(const Tuple<Types...> &t) {
121
return TupleGet<I, Tuple<Types...>>::tuple_get(t);
122
}
123
124