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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/core/version.h
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/**************************************************************************/
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/* version.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/version_generated.gen.h" // IWYU pragma: export
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#include <stdint.h> // NOLINT(modernize-deprecated-headers) FIXME: MinGW compilation fails when changing to C++ Header.
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// Copied from typedefs.h to stay lean.
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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// Godot versions are of the form <major>.<minor> for the initial release,
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// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
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// That's arbitrary, but we find it pretty and it's the current policy.
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// Defines the main "branch" version. Patch versions in this branch should be
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// forward-compatible.
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// Example: "3.1"
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#define GODOT_VERSION_BRANCH _MKSTR(GODOT_VERSION_MAJOR) "." _MKSTR(GODOT_VERSION_MINOR)
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#if GODOT_VERSION_PATCH
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// Example: "3.1.4"
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#define GODOT_VERSION_NUMBER GODOT_VERSION_BRANCH "." _MKSTR(GODOT_VERSION_PATCH)
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#else // patch is 0, we don't include it in the "pretty" version number.
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// Example: "3.1" instead of "3.1.0"
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#define GODOT_VERSION_NUMBER GODOT_VERSION_BRANCH
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#endif // GODOT_VERSION_PATCH
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// Version number encoded as hexadecimal int with one byte for each number,
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// for easy comparison from code.
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// Example: 3.1.4 will be 0x030104, making comparison easy from script.
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#define GODOT_VERSION_HEX 0x10000 * GODOT_VERSION_MAJOR + 0x100 * GODOT_VERSION_MINOR + GODOT_VERSION_PATCH
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// Describes the full configuration of that Godot version, including the version number,
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// the status (beta, stable, etc.), potential module-specific features (e.g. mono)
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// and double-precision status.
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// Example: "3.1.4.stable.mono.double"
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#ifdef REAL_T_IS_DOUBLE
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#define GODOT_VERSION_FULL_CONFIG GODOT_VERSION_NUMBER "." GODOT_VERSION_STATUS GODOT_VERSION_MODULE_CONFIG ".double"
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#else
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#define GODOT_VERSION_FULL_CONFIG GODOT_VERSION_NUMBER "." GODOT_VERSION_STATUS GODOT_VERSION_MODULE_CONFIG
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#endif
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// Similar to GODOT_VERSION_FULL_CONFIG, but also includes the (potentially custom) GODOT_VERSION_BUILD
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// description (e.g. official, custom_build, etc.).
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// Example: "3.1.4.stable.mono.double.official"
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#define GODOT_VERSION_FULL_BUILD GODOT_VERSION_FULL_CONFIG "." GODOT_VERSION_BUILD
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// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
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// Example: "Godot v3.1.4.stable.official.mono.double"
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#define GODOT_VERSION_FULL_NAME GODOT_VERSION_NAME " v" GODOT_VERSION_FULL_BUILD
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// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
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extern const char *const GODOT_VERSION_HASH;
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// Git commit date UNIX timestamp (in seconds), generated at build time in `core/version_hash.gen.cpp`.
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// Set to 0 if unknown.
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extern const uint64_t GODOT_VERSION_TIMESTAMP;
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#ifndef DISABLE_DEPRECATED
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// Compatibility with pre-4.5 modules.
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#define VERSION_SHORT_NAME GODOT_VERSION_SHORT_NAME
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#define VERSION_NAME GODOT_VERSION_NAME
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#define VERSION_MAJOR GODOT_VERSION_MAJOR
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#define VERSION_MINOR GODOT_VERSION_MINOR
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#define VERSION_PATCH GODOT_VERSION_PATCH
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#define VERSION_STATUS GODOT_VERSION_STATUS
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#define VERSION_BUILD GODOT_VERSION_BUILD
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#define VERSION_MODULE_CONFIG GODOT_VERSION_MODULE_CONFIG
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#define VERSION_WEBSITE GODOT_VERSION_WEBSITE
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#define VERSION_DOCS_BRANCH GODOT_VERSION_DOCS_BRANCH
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#define VERSION_DOCS_URL GODOT_VERSION_DOCS_URL
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#define VERSION_BRANCH GODOT_VERSION_BRANCH
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#define VERSION_NUMBER GODOT_VERSION_NUMBER
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#define VERSION_HEX GODOT_VERSION_HEX
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#define VERSION_FULL_CONFIG GODOT_VERSION_FULL_CONFIG
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#define VERSION_FULL_BUILD GODOT_VERSION_FULL_BUILD
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#define VERSION_FULL_NAME GODOT_VERSION_FULL_NAME
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#define VERSION_HASH GODOT_VERSION_HASH
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#define VERSION_TIMESTAMP GODOT_VERSION_TIMESTAMP
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#endif // DISABLE_DEPRECATED
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