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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/apple/foundation_helpers.h
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/**************************************************************************/
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/* foundation_helpers.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#ifdef __OBJC__
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#import <Foundation/NSString.h>
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#else
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#include <Foundation/NSString.hpp>
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#endif
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class String;
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template <typename T>
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class CharStringT;
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using CharString = CharStringT<char>;
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template <typename T>
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class Span;
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namespace conv {
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#ifdef __OBJC__
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/**
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* Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
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* */
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NSString *to_nsstring(const String &p_str);
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/**
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* Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
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* */
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NSString *to_nsstring(Span<char> p_str);
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/**
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* Converts a Godot CharString to an NSString without allocating an intermediate UTF-8 buffer.
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* */
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NSString *to_nsstring(const CharString &p_str);
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/**
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* Converts an NSString to a Godot String without allocating intermediate buffers.
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* */
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String to_string(NSString *p_str);
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#else
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/**
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* Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
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* */
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NS::String *to_nsstring(const String &p_str);
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/**
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* Converts a Godot String to an NSString without allocating an intermediate UTF-8 buffer.
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* */
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NS::String *to_nsstring(Span<char> p_str);
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/**
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* Converts a Godot CharString to an NSString without allocating an intermediate UTF-8 buffer.
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* */
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NS::String *to_nsstring(const CharString &p_str);
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/**
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* Converts an NSString to a Godot String without allocating intermediate buffers.
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* */
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String to_string(NS::String *p_str);
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#endif
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} //namespace conv
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