Path: blob/master/drivers/apple/foundation_helpers.mm
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/**************************************************************************/ /* foundation_helpers.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #import "foundation_helpers.h" #import "core/string/ustring.h" #import <CoreFoundation/CFString.h> namespace conv { NSString *to_nsstring(const String &p_str) { return [[NSString alloc] initWithBytes:(const void *)p_str.ptr() length:p_str.length() * sizeof(char32_t) encoding:NSUTF32LittleEndianStringEncoding]; } NSString *to_nsstring(const CharString &p_str) { return [[NSString alloc] initWithBytes:(const void *)p_str.ptr() length:p_str.length() encoding:NSUTF8StringEncoding]; } String to_string(NSString *p_str) { CFStringRef str = (__bridge CFStringRef)p_str; CFStringEncoding fastest = CFStringGetFastestEncoding(str); // Sometimes, CFString will return a pointer to it's encoded data, // so we can create the string without allocating intermediate buffers. const char *p = CFStringGetCStringPtr(str, fastest); if (p) { switch (fastest) { case kCFStringEncodingASCII: return String::ascii(Span(p, CFStringGetLength(str))); case kCFStringEncodingUTF8: return String::utf8(p); case kCFStringEncodingUTF32LE: return String::utf32(Span((char32_t *)p, CFStringGetLength(str))); default: break; } } CFRange range = CFRangeMake(0, CFStringGetLength(str)); CFIndex byte_len = 0; // Try to losslessly convert the string directly into a String's buffer to avoid intermediate allocations. CFIndex n = CFStringGetBytes(str, range, kCFStringEncodingUTF32LE, 0, NO, nil, 0, &byte_len); if (n == range.length) { String res; res.resize_uninitialized((byte_len / sizeof(char32_t)) + 1); res[n] = 0; n = CFStringGetBytes(str, range, kCFStringEncodingUTF32LE, 0, NO, (UInt8 *)res.ptrw(), res.length() * sizeof(char32_t), nil); return res; } return String::utf8(p_str.UTF8String); } } //namespace conv