/**************************************************************************/1/* joypad_apple.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/input/input.h"33#include "core/input/input_enums.h"3435#define Key _QKey36#import <GameController/GameController.h>37#undef Key3839@class GCController;40class RumbleContext;4142struct GameController {43int joy_id;44GCController *controller;45RumbleContext *rumble_context API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0)) = nil;46NSInteger ff_effect_timestamp = 0;47bool force_feedback = false;48bool double_nintendo_joycon_layout = false;49bool single_nintendo_joycon_layout = false;5051uint32_t axis_changed_mask = 0;52static_assert(static_cast<uint32_t>(JoyAxis::MAX) < 32, "JoyAxis::MAX must be less than 32");53double axis_value[(int)JoyAxis::MAX];5455GameController(int p_joy_id, GCController *p_controller);56~GameController();57};5859class JoypadApple {60private:61id<NSObject> connect_observer = nil;62id<NSObject> disconnect_observer = nil;63HashMap<int, GameController *> joypads;64HashMap<GCController *, int> controller_to_joy_id;6566GCControllerPlayerIndex get_free_player_index();6768void add_joypad(GCController *p_controller);69void remove_joypad(GCController *p_controller);7071public:72JoypadApple();73~JoypadApple();7475void joypad_vibration_start(GameController &p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));76void joypad_vibration_stop(GameController &p_joypad, uint64_t p_timestamp) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0));7778void process_joypads();79};808182