Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/gles3/environment/fog.h
10000 views
1
/**************************************************************************/
2
/* fog.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#ifdef GLES3_ENABLED
34
35
#include "servers/rendering/environment/renderer_fog.h"
36
37
namespace GLES3 {
38
39
class Fog : public RendererFog {
40
public:
41
/* FOG VOLUMES */
42
43
virtual RID fog_volume_allocate() override;
44
virtual void fog_volume_initialize(RID p_rid) override;
45
virtual void fog_volume_free(RID p_rid) override;
46
47
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
48
virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override;
49
virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
50
virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override;
51
virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
52
};
53
54
} // namespace GLES3
55
56
#endif // GLES3_ENABLED
57
58