#include "rasterizer_gles3.h"
#include "storage/utilities.h"
#ifdef GLES3_ENABLED
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/image.h"
#include "core/os/os.h"
#include "storage/texture_storage.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define _EXT_DEBUG_SOURCE_API_ARB 0x8246
#define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
#define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
#define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
#define _EXT_DEBUG_TYPE_MARKER_ARB 0x8268
#define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
#define _EXT_DEBUG_OUTPUT 0x92E0
#ifndef GL_FRAMEBUFFER_SRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
#ifndef GLAPIENTRY
#if defined(WINDOWS_ENABLED)
#define GLAPIENTRY APIENTRY
#else
#define GLAPIENTRY
#endif
#endif
#if !defined(IOS_ENABLED) && !defined(WEB_ENABLED)
#define CAN_DEBUG
#endif
#include "platform_gl.h"
#if defined(MINGW_ENABLED) || defined(_MSC_VER)
#define strcpy strcpy_s
#endif
#ifdef WINDOWS_ENABLED
bool RasterizerGLES3::screen_flipped_y = false;
#endif
bool RasterizerGLES3::gles_over_gl = true;
void RasterizerGLES3::begin_frame(double frame_step) {
frame++;
delta = frame_step;
time_total += frame_step;
double time_roll_over = GLOBAL_GET_CACHED(double, "rendering/limits/time/time_rollover_secs");
time_total = Math::fmod(time_total, time_roll_over);
canvas->set_time(time_total);
scene->set_time(time_total, frame_step);
GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
utils->_capture_timestamps_begin();
}
void RasterizerGLES3::end_frame(bool p_swap_buffers) {
GLES3::Utilities *utils = GLES3::Utilities::get_singleton();
utils->capture_timestamps_end();
}
void RasterizerGLES3::gl_end_frame(bool p_swap_buffers) {
if (p_swap_buffers) {
DisplayServer::get_singleton()->swap_buffers();
} else {
glFinish();
}
}
void RasterizerGLES3::clear_depth(float p_depth) {
#ifdef GL_API_ENABLED
if (is_gles_over_gl()) {
glClearDepth(p_depth);
}
#endif
#ifdef GLES_API_ENABLED
if (!is_gles_over_gl()) {
glClearDepthf(p_depth);
}
#endif
}
void RasterizerGLES3::clear_stencil(int32_t p_stencil) {
glClearStencil(p_stencil);
}
#ifdef CAN_DEBUG
static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
if (type == _EXT_DEBUG_TYPE_OTHER_ARB || type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB || type == _EXT_DEBUG_TYPE_MARKER_ARB) {
return;
}
char debSource[256], debType[256], debSev[256];
if (source == _EXT_DEBUG_SOURCE_API_ARB) {
strcpy(debSource, "OpenGL");
} else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB) {
strcpy(debSource, "Windows");
} else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB) {
strcpy(debSource, "Shader Compiler");
} else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB) {
strcpy(debSource, "Third Party");
} else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB) {
strcpy(debSource, "Application");
} else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB) {
strcpy(debSource, "Other");
} else {
ERR_FAIL_MSG(vformat("GL ERROR: Invalid or unhandled source '%d' in debug callback.", source));
}
if (type == _EXT_DEBUG_TYPE_ERROR_ARB) {
strcpy(debType, "Error");
} else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB) {
strcpy(debType, "Deprecated behavior");
} else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB) {
strcpy(debType, "Undefined behavior");
} else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB) {
strcpy(debType, "Portability");
} else {
ERR_FAIL_MSG(vformat("GL ERROR: Invalid or unhandled type '%d' in debug callback.", type));
}
if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) {
strcpy(debSev, "High");
} else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB) {
strcpy(debSev, "Medium");
} else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB) {
strcpy(debSev, "Low");
} else {
ERR_FAIL_MSG(vformat("GL ERROR: Invalid or unhandled severity '%d' in debug callback.", severity));
}
String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
ERR_PRINT(output);
}
#endif
typedef void(GLAPIENTRY *DEBUGPROCARB)(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const char *message,
const void *userParam);
typedef void(GLAPIENTRY *DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
void RasterizerGLES3::initialize() {
Engine::get_singleton()->print_header(vformat("OpenGL API %s - Compatibility - Using Device: %s - %s", RS::get_singleton()->get_video_adapter_api_version(), RS::get_singleton()->get_video_adapter_vendor(), RS::get_singleton()->get_video_adapter_name()));
}
void RasterizerGLES3::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(gi);
memdelete(fog);
memdelete(post_effects);
memdelete(glow);
memdelete(cubemap_filter);
memdelete(copy_effects);
memdelete(feed_effects);
memdelete(light_storage);
memdelete(particles_storage);
memdelete(mesh_storage);
memdelete(material_storage);
memdelete(texture_storage);
memdelete(utilities);
memdelete(config);
}
RasterizerGLES3 *RasterizerGLES3::singleton = nullptr;
#ifdef EGL_ENABLED
void *_egl_load_function_wrapper(const char *p_name) {
return (void *)eglGetProcAddress(p_name);
}
#endif
RasterizerGLES3::RasterizerGLES3() {
singleton = this;
#ifdef GLAD_ENABLED
bool glad_loaded = false;
#ifdef EGL_ENABLED
#if defined(EGL_STATIC)
bool has_egl = true;
#else
bool has_egl = (eglGetProcAddress != nullptr);
#endif
if (gles_over_gl) {
if (has_egl && !glad_loaded && gladLoadGL((GLADloadfunc)&_egl_load_function_wrapper)) {
glad_loaded = true;
}
} else {
if (has_egl && !glad_loaded && gladLoadGLES2((GLADloadfunc)&_egl_load_function_wrapper)) {
glad_loaded = true;
}
}
#endif
if (gles_over_gl) {
if (!glad_loaded && gladLoaderLoadGL()) {
glad_loaded = true;
}
} else {
if (!glad_loaded && gladLoaderLoadGLES2()) {
glad_loaded = true;
}
}
ERR_FAIL_COND_MSG(!glad_loaded, "Error initializing GLAD.");
if (gles_over_gl) {
if (OS::get_singleton()->is_stdout_verbose()) {
if (GLAD_GL_ARB_debug_output) {
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB((GLDEBUGPROCARB)_gl_debug_print, nullptr);
glEnable(_EXT_DEBUG_OUTPUT);
} else {
print_line("OpenGL debugging not supported!");
}
}
}
#endif
#ifdef CAN_DEBUG
#ifdef GL_API_ENABLED
if (gles_over_gl) {
if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
}
}
#endif
#ifdef GLES_API_ENABLED
if (!gles_over_gl) {
if (OS::get_singleton()->is_stdout_verbose()) {
DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
if (!callback) {
callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
}
if (callback) {
print_line("godot: ENABLING GL DEBUG");
glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
callback((DEBUGPROCARB)_gl_debug_print, nullptr);
glEnable(_EXT_DEBUG_OUTPUT);
}
}
}
#endif
#endif
{
String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
if (shader_cache_dir.is_empty()) {
shader_cache_dir = "user://";
}
Ref<DirAccess> da = DirAccess::open(shader_cache_dir);
if (da.is_null()) {
ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
} else {
Error err = da->change_dir("shader_cache");
if (err != OK) {
err = da->make_dir("shader_cache");
}
if (err != OK) {
ERR_PRINT("Can't create shader cache folder, no shader caching will happen: " + shader_cache_dir);
} else {
shader_cache_dir = shader_cache_dir.path_join("shader_cache");
bool shader_cache_enabled = GLOBAL_GET("rendering/shader_compiler/shader_cache/enabled");
if (!Engine::get_singleton()->is_editor_hint() && !shader_cache_enabled) {
shader_cache_dir = String();
}
if (!shader_cache_dir.is_empty()) {
ShaderGLES3::set_shader_cache_dir(shader_cache_dir);
}
}
}
}
config = memnew(GLES3::Config);
utilities = memnew(GLES3::Utilities);
texture_storage = memnew(GLES3::TextureStorage);
material_storage = memnew(GLES3::MaterialStorage);
mesh_storage = memnew(GLES3::MeshStorage);
particles_storage = memnew(GLES3::ParticlesStorage);
light_storage = memnew(GLES3::LightStorage);
copy_effects = memnew(GLES3::CopyEffects);
cubemap_filter = memnew(GLES3::CubemapFilter);
glow = memnew(GLES3::Glow);
post_effects = memnew(GLES3::PostEffects);
feed_effects = memnew(GLES3::FeedEffects);
gi = memnew(GLES3::GI);
fog = memnew(GLES3::Fog);
canvas = memnew(RasterizerCanvasGLES3());
scene = memnew(RasterizerSceneGLES3());
if (config->srgb_framebuffer_supported) {
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
RasterizerGLES3::~RasterizerGLES3() {
}
void RasterizerGLES3::_blit_render_target_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen &p_blit, bool p_first) {
GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_blit.render_target);
ERR_FAIL_NULL(rt);
bool flip_y = true;
bool linear_to_srgb = false;
if (rt->overridden.color.is_valid()) {
flip_y = false;
linear_to_srgb = true;
}
#ifdef WINDOWS_ENABLED
if (screen_flipped_y) {
flip_y = !flip_y;
}
#endif
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
if (p_first) {
if (p_blit.dst_rect.position != Vector2() || p_blit.dst_rect.size != rt->size) {
Size2i max_vp = GLES3::Utilities::get_singleton()->get_maximum_viewport_size();
glViewport(0, 0, max_vp[0], max_vp[1]);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
}
}
Vector2 screen_rect_end = p_blit.dst_rect.get_end();
Vector2 p1 = Vector2(p_blit.dst_rect.position.x, flip_y ? screen_rect_end.y : p_blit.dst_rect.position.y);
Vector2 p2 = Vector2(screen_rect_end.x, flip_y ? p_blit.dst_rect.position.y : screen_rect_end.y);
Vector2 size = p2 - p1;
Rect2 screenrect = Rect2(Vector2(0.0, flip_y ? 1.0 : 0.0), Vector2(1.0, flip_y ? -1.0 : 1.0));
glViewport(int(MIN(p1.x, p2.x)), int(MIN(p1.y, p2.y)), Math::abs(size.x), Math::abs(size.y));
glActiveTexture(GL_TEXTURE0);
GLenum target = rt->view_count > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
glBindTexture(target, rt->color);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ZERO);
if (p_blit.lens_distortion.apply && (p_blit.lens_distortion.k1 != 0.0 || p_blit.lens_distortion.k2)) {
copy_effects->copy_with_lens_distortion(screenrect, p_blit.multi_view.use_layer ? p_blit.multi_view.layer : 0, p_blit.lens_distortion.eye_center, p_blit.lens_distortion.k1, p_blit.lens_distortion.k2, p_blit.lens_distortion.upscale, p_blit.lens_distortion.aspect_ratio, linear_to_srgb);
} else if (rt->view_count > 1) {
copy_effects->copy_to_rect_3d(screenrect, p_blit.multi_view.use_layer ? p_blit.multi_view.layer : 0, GLES3::Texture::TYPE_LAYERED, 0.0, linear_to_srgb);
} else {
copy_effects->copy_to_rect(screenrect, linear_to_srgb);
}
glBindTexture(GL_TEXTURE_2D, 0);
}
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
for (int i = 0; i < p_amount; i++) {
_blit_render_target_to_screen(p_screen, p_render_targets[i], i == 0);
}
}
void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
if (p_image.is_null() || p_image->is_empty()) {
return;
}
Size2i win_size = DisplayServer::get_singleton()->window_get_size();
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
glViewport(0, 0, win_size.width, win_size.height);
glEnable(GL_BLEND);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
glDepthMask(GL_FALSE);
glClearColor(p_color.r, p_color.g, p_color.b, OS::get_singleton()->is_layered_allowed() ? p_color.a : 1.0);
glClear(GL_COLOR_BUFFER_BIT);
RID texture = texture_storage->texture_allocate();
texture_storage->texture_2d_initialize(texture, p_image);
Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
Rect2 screenrect;
if (p_scale) {
if (win_size.width > win_size.height) {
screenrect.size.y = win_size.height;
screenrect.size.x = imgrect.size.x * win_size.height / imgrect.size.y;
screenrect.position.x = (win_size.width - screenrect.size.x) / 2;
} else {
screenrect.size.x = win_size.width;
screenrect.size.y = imgrect.size.y * win_size.width / imgrect.size.x;
screenrect.position.y = (win_size.height - screenrect.size.y) / 2;
}
} else {
screenrect = imgrect;
screenrect.position += ((Size2(win_size.width, win_size.height) - screenrect.size) / 2.0).floor();
}
#ifdef WINDOWS_ENABLED
if (!screen_flipped_y)
#endif
{
screenrect.position.y = win_size.y - screenrect.position.y;
screenrect.size.y = -screenrect.size.y;
}
screenrect.position /= win_size;
screenrect.size /= win_size;
GLES3::Texture *t = texture_storage->get_texture(texture);
t->gl_set_filter(p_use_filter ? RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR : RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
copy_effects->copy_to_rect(screenrect);
glBindTexture(GL_TEXTURE_2D, 0);
gl_end_frame(true);
texture_storage->texture_free(texture);
}
#endif