Path: blob/master/drivers/gles3/storage/light_storage.h
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/**************************************************************************/1/* light_storage.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#ifdef GLES3_ENABLED3334#include "platform_gl.h"35#include "render_scene_buffers_gles3.h"3637#include "core/templates/local_vector.h"38#include "core/templates/rid_owner.h"39#include "drivers/gles3/storage/texture_storage.h"40#include "servers/rendering/storage/light_storage.h"41#include "servers/rendering/storage/utilities.h"4243namespace GLES3 {4445/* LIGHT */4647struct Light {48RS::LightType type;49float param[RS::LIGHT_PARAM_MAX];50Color color = Color(1, 1, 1, 1);51RID projector;52bool shadow = false;53bool negative = false;54bool reverse_cull = false;55RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;56uint32_t max_sdfgi_cascade = 2;57uint32_t cull_mask = 0xFFFFFFFF;58uint32_t shadow_caster_mask = 0xFFFFFFFF;59bool distance_fade = false;60real_t distance_fade_begin = 40.0;61real_t distance_fade_shadow = 50.0;62real_t distance_fade_length = 10.0;63RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;64RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;65bool directional_blend_splits = false;66RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;67uint64_t version = 0;6869Dependency dependency;70};7172/* Light instance */73struct LightInstance {74struct ShadowTransform {75Projection camera;76Transform3D transform;77float farplane;78float split;79float bias_scale;80float shadow_texel_size;81float range_begin;82Rect2 atlas_rect;83Vector2 uv_scale;84};8586ShadowTransform shadow_transform[6];87RS::LightType light_type = RS::LIGHT_DIRECTIONAL;8889AABB aabb;90RID self;91RID light;92Transform3D transform;9394uint64_t shadow_pass = 0;95uint64_t last_scene_pass = 0;96uint64_t last_scene_shadow_pass = 0;97uint64_t last_pass = 0;98uint32_t cull_mask = 0;99uint32_t light_directional_index = 0;100101Rect2 directional_rect;102103HashSet<RID> shadow_atlases; // Shadow atlases where this light is registered.104105int32_t gl_id = -1;106int32_t shadow_id = -1;107108LightInstance() {}109};110111/* REFLECTION PROBE */112113struct ReflectionProbe {114RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;115int resolution = 256;116float intensity = 1.0;117float blend_distance = 1.0;118RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;119Color ambient_color;120float ambient_color_energy = 1.0;121float max_distance = 0;122Vector3 size = Vector3(20, 20, 20);123Vector3 origin_offset;124bool interior = false;125bool box_projection = false;126bool enable_shadows = false;127uint32_t cull_mask = (1 << 20) - 1;128uint32_t reflection_mask = (1 << 20) - 1;129float mesh_lod_threshold = 0.01;130float baked_exposure = 1.0;131132Dependency dependency;133};134135/* REFLECTION ATLAS */136137struct ReflectionAtlas {138int count = 0;139int size = 0;140141int mipmap_count = 1; // number of mips, including original142int mipmap_size[8];143GLuint depth = 0;144145struct Reflection {146RID owner;147GLuint color = 0;148GLuint radiance = 0;149GLuint fbos[7];150};151Vector<Reflection> reflections;152153Ref<RenderSceneBuffersGLES3> render_buffers; // Further render buffers used.154};155156/* REFLECTION PROBE INSTANCE */157158struct ReflectionProbeInstance {159RID probe;160int atlas_index = -1;161RID atlas;162163bool dirty = true;164bool rendering = false;165int processing_layer = 0;166167uint64_t last_pass = 0;168uint32_t cull_mask = 0;169170Transform3D transform;171};172173/* LIGHTMAP */174175struct Lightmap {176RID light_texture;177RID shadow_texture;178bool uses_spherical_harmonics = false;179bool interior = false;180AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));181float baked_exposure = 1.0;182Vector2i light_texture_size;183int32_t array_index = -1; //unassigned184RS::ShadowmaskMode shadowmask_mode = RS::SHADOWMASK_MODE_NONE;185PackedVector3Array points;186PackedColorArray point_sh;187PackedInt32Array tetrahedra;188PackedInt32Array bsp_tree;189190struct BSP {191static const int32_t EMPTY_LEAF = INT32_MIN;192float plane[4];193int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;194};195196Dependency dependency;197};198199struct LightmapInstance {200RID lightmap;201Transform3D transform;202};203204class LightStorage : public RendererLightStorage {205public:206enum ShadowAtlastQuadrant : uint32_t {207QUADRANT_SHIFT = 27,208OMNI_LIGHT_FLAG = 1 << 26,209SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,210SHADOW_INVALID = 0xFFFFFFFF211};212213private:214static LightStorage *singleton;215216/* LIGHT */217mutable RID_Owner<Light, true> light_owner;218219/* Light instance */220mutable RID_Owner<LightInstance> light_instance_owner;221222/* REFLECTION PROBE */223mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;224225/* REFLECTION ATLAS */226mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;227228/* REFLECTION PROBE INSTANCE */229230mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;231232/* LIGHTMAP */233float lightmap_probe_capture_update_speed = 4;234235mutable RID_Owner<Lightmap, true> lightmap_owner;236237/* LIGHTMAP INSTANCE */238239mutable RID_Owner<LightmapInstance> lightmap_instance_owner;240241/* SHADOW ATLAS */242243// Note: The ShadowAtlas in the OpenGL is virtual. Each light gets assigned its244// own texture which is the same size as it would be if it were in a real atlas.245// This allows us to maintain the same behavior as the other renderers.246247struct ShadowAtlas {248struct Quadrant {249uint32_t subdivision = 0;250251struct Shadow {252RID owner;253bool owner_is_omni = false;254uint64_t version = 0;255uint64_t alloc_tick = 0;256257Shadow() {}258};259260Vector<Shadow> shadows;261LocalVector<GLuint> textures;262LocalVector<GLuint> fbos;263264Quadrant() {}265} quadrants[4];266267// Ordered from smallest (worst) shadow size to largest (best).268int size_order[4] = { 0, 1, 2, 3 };269uint32_t smallest_subdiv = 0;270271int size = 0;272bool use_16_bits = true;273274GLuint debug_texture = 0;275GLuint debug_fbo = 0;276277HashMap<RID, uint32_t> shadow_owners;278};279280uint64_t shadow_atlas_realloc_tolerance_msec = 500;281RID_Owner<ShadowAtlas> shadow_atlas_owner;282283void _shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);284bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, bool p_omni, int &r_quadrant, int &r_shadow);285286/* DIRECTIONAL SHADOW */287288struct DirectionalShadow {289GLuint depth = 0;290GLuint fbo = 0;291292int light_count = 0;293int size = 0;294bool use_16_bits = true;295int current_light = 0;296} directional_shadow;297298public:299static LightStorage *get_singleton();300301LightStorage();302virtual ~LightStorage();303304/* Light API */305306Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); }307bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }308309void _light_initialize(RID p_rid, RS::LightType p_type);310311virtual RID directional_light_allocate() override;312virtual void directional_light_initialize(RID p_rid) override;313virtual RID omni_light_allocate() override;314virtual void omni_light_initialize(RID p_rid) override;315virtual RID spot_light_allocate() override;316virtual void spot_light_initialize(RID p_rid) override;317318virtual void light_free(RID p_rid) override;319320virtual void light_set_color(RID p_light, const Color &p_color) override;321virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;322virtual void light_set_shadow(RID p_light, bool p_enabled) override;323virtual void light_set_projector(RID p_light, RID p_texture) override;324virtual void light_set_negative(RID p_light, bool p_enable) override;325virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;326virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;327virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;328virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override;329virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override;330virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;331virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}332333virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;334335virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;336virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;337virtual bool light_directional_get_blend_splits(RID p_light) const override;338virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;339virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;340341virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;342virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;343virtual RS::LightType light_get_type(RID p_light) const override {344const Light *light = light_owner.get_or_null(p_light);345ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);346347return light->type;348}349virtual AABB light_get_aabb(RID p_light) const override;350351virtual float light_get_param(RID p_light, RS::LightParam p_param) override {352const Light *light = light_owner.get_or_null(p_light);353ERR_FAIL_NULL_V(light, 0);354355return light->param[p_param];356}357358_FORCE_INLINE_ RID light_get_projector(RID p_light) {359const Light *light = light_owner.get_or_null(p_light);360ERR_FAIL_NULL_V(light, RID());361362return light->projector;363}364365virtual Color light_get_color(RID p_light) override {366const Light *light = light_owner.get_or_null(p_light);367ERR_FAIL_NULL_V(light, Color());368369return light->color;370}371372_FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {373const Light *light = light_owner.get_or_null(p_light);374return light->distance_fade;375}376377_FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {378const Light *light = light_owner.get_or_null(p_light);379return light->distance_fade_begin;380}381382_FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {383const Light *light = light_owner.get_or_null(p_light);384return light->distance_fade_shadow;385}386387_FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {388const Light *light = light_owner.get_or_null(p_light);389return light->distance_fade_length;390}391392virtual bool light_has_shadow(RID p_light) const override {393const Light *light = light_owner.get_or_null(p_light);394ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);395396return light->shadow;397}398399virtual bool light_has_projector(RID p_light) const override {400const Light *light = light_owner.get_or_null(p_light);401ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);402403return TextureStorage::get_singleton()->owns_texture(light->projector);404}405406_FORCE_INLINE_ bool light_is_negative(RID p_light) const {407const Light *light = light_owner.get_or_null(p_light);408ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);409410return light->negative;411}412413_FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {414const Light *light = light_owner.get_or_null(p_light);415ERR_FAIL_NULL_V(light, 0.0);416417return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];418}419420virtual bool light_get_reverse_cull_face_mode(RID p_light) const override {421const Light *light = light_owner.get_or_null(p_light);422ERR_FAIL_NULL_V(light, false);423424return light->reverse_cull;425}426427virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;428virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }429virtual uint64_t light_get_version(RID p_light) const override;430virtual uint32_t light_get_cull_mask(RID p_light) const override;431432/* LIGHT INSTANCE API */433434LightInstance *get_light_instance(RID p_rid) { return light_instance_owner.get_or_null(p_rid); }435bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); }436437virtual RID light_instance_create(RID p_light) override;438virtual void light_instance_free(RID p_light_instance) override;439440virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;441virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;442virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;443virtual void light_instance_mark_visible(RID p_light_instance) override;444445virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override {446const LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);447ERR_FAIL_NULL_V(light_instance, false);448const Light *light = light_owner.get_or_null(light_instance->light);449ERR_FAIL_NULL_V(light, false);450451if (!light->shadow) {452return false;453}454455if (!light->distance_fade) {456return true;457}458459real_t distance = p_position.distance_to(light_instance->transform.origin);460461if (distance > light->distance_fade_shadow + light->distance_fade_length) {462return false;463}464465return true;466}467468_FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {469LightInstance *li = light_instance_owner.get_or_null(p_light_instance);470return li->light;471}472473_FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {474LightInstance *li = light_instance_owner.get_or_null(p_light_instance);475return li->transform;476}477478_FORCE_INLINE_ AABB light_instance_get_base_aabb(RID p_light_instance) {479LightInstance *li = light_instance_owner.get_or_null(p_light_instance);480return li->aabb;481}482483_FORCE_INLINE_ void light_instance_set_cull_mask(RID p_light_instance, uint32_t p_cull_mask) {484LightInstance *li = light_instance_owner.get_or_null(p_light_instance);485li->cull_mask = p_cull_mask;486}487488_FORCE_INLINE_ uint32_t light_instance_get_cull_mask(RID p_light_instance) {489LightInstance *li = light_instance_owner.get_or_null(p_light_instance);490return li->cull_mask;491}492493_FORCE_INLINE_ GLuint light_instance_get_shadow_texture(RID p_light_instance, RID p_shadow_atlas) {494#ifdef DEBUG_ENABLED495LightInstance *li = light_instance_owner.get_or_null(p_light_instance);496ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);497#endif498ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);499ERR_FAIL_NULL_V(shadow_atlas, 0);500#ifdef DEBUG_ENABLED501ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);502#endif503uint32_t key = shadow_atlas->shadow_owners[p_light_instance];504505uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;506uint32_t shadow = key & SHADOW_INDEX_MASK;507508ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), 0);509510return shadow_atlas_get_quadrant_shadow_texture(p_shadow_atlas, quadrant, shadow);511}512513_FORCE_INLINE_ bool light_instance_has_shadow_atlas(RID p_light_instance, RID p_shadow_atlas) {514LightInstance *li = light_instance_owner.get_or_null(p_light_instance);515return li->shadow_atlases.has(p_shadow_atlas);516}517518_FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {519#ifdef DEBUG_ENABLED520LightInstance *li = light_instance_owner.get_or_null(p_light_instance);521ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);522#endif523ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);524ERR_FAIL_NULL_V(shadow_atlas, 0);525#ifdef DEBUG_ENABLED526ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);527#endif528uint32_t key = shadow_atlas->shadow_owners[p_light_instance];529530uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;531532uint32_t quadrant_size = shadow_atlas->size >> 1;533534uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);535536return float(1.0) / shadow_size;537}538539_FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {540LightInstance *li = light_instance_owner.get_or_null(p_light_instance);541return li->shadow_transform[p_index].camera;542}543544_FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) {545LightInstance *li = light_instance_owner.get_or_null(p_light_instance);546return li->shadow_transform[p_index].transform;547}548_FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {549LightInstance *li = light_instance_owner.get_or_null(p_light_instance);550return li->shadow_transform[p_index].bias_scale;551}552_FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {553LightInstance *li = light_instance_owner.get_or_null(p_light_instance);554return li->shadow_transform[p_index].farplane;555}556_FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {557LightInstance *li = light_instance_owner.get_or_null(p_light_instance);558return li->shadow_transform[p_index].range_begin;559}560561_FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {562LightInstance *li = light_instance_owner.get_or_null(p_light_instance);563return li->shadow_transform[p_index].uv_scale;564}565566_FORCE_INLINE_ void light_instance_set_directional_shadow_atlas_rect(RID p_light_instance, int p_index, const Rect2 p_atlas_rect) {567LightInstance *li = light_instance_owner.get_or_null(p_light_instance);568li->shadow_transform[p_index].atlas_rect = p_atlas_rect;569}570571_FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {572LightInstance *li = light_instance_owner.get_or_null(p_light_instance);573return li->shadow_transform[p_index].atlas_rect;574}575576_FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {577LightInstance *li = light_instance_owner.get_or_null(p_light_instance);578return li->shadow_transform[p_index].split;579}580581_FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {582LightInstance *li = light_instance_owner.get_or_null(p_light_instance);583return li->shadow_transform[p_index].shadow_texel_size;584}585586_FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {587LightInstance *li = light_instance_owner.get_or_null(p_light_instance);588li->last_pass = p_pass;589}590591_FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {592LightInstance *li = light_instance_owner.get_or_null(p_light_instance);593return li->last_pass;594}595596_FORCE_INLINE_ void light_instance_set_shadow_pass(RID p_light_instance, uint64_t p_pass) {597LightInstance *li = light_instance_owner.get_or_null(p_light_instance);598li->last_scene_shadow_pass = p_pass;599}600601_FORCE_INLINE_ uint64_t light_instance_get_shadow_pass(RID p_light_instance) {602LightInstance *li = light_instance_owner.get_or_null(p_light_instance);603return li->last_scene_shadow_pass;604}605606_FORCE_INLINE_ void light_instance_set_directional_rect(RID p_light_instance, const Rect2 &p_directional_rect) {607LightInstance *li = light_instance_owner.get_or_null(p_light_instance);608li->directional_rect = p_directional_rect;609}610611_FORCE_INLINE_ Rect2 light_instance_get_directional_rect(RID p_light_instance) {612LightInstance *li = light_instance_owner.get_or_null(p_light_instance);613return li->directional_rect;614}615616_FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {617LightInstance *li = light_instance_owner.get_or_null(p_light_instance);618return li->light_type;619}620621_FORCE_INLINE_ int32_t light_instance_get_gl_id(RID p_light_instance) {622LightInstance *li = light_instance_owner.get_or_null(p_light_instance);623return li->gl_id;624}625626_FORCE_INLINE_ int32_t light_instance_get_shadow_id(RID p_light_instance) {627LightInstance *li = light_instance_owner.get_or_null(p_light_instance);628return li->shadow_id;629}630631/* PROBE API */632633ReflectionProbe *get_reflection_probe(RID p_rid) { return reflection_probe_owner.get_or_null(p_rid); }634bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); }635636virtual RID reflection_probe_allocate() override;637virtual void reflection_probe_initialize(RID p_rid) override;638virtual void reflection_probe_free(RID p_rid) override;639640virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;641virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;642virtual void reflection_probe_set_blend_distance(RID p_probe, float p_blend_distance) override;643virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;644virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;645virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;646virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;647virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;648virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;649virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;650virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;651virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;652virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;653virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) override;654virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;655virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;656virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;657658virtual AABB reflection_probe_get_aabb(RID p_probe) const override;659virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;660virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;661virtual uint32_t reflection_probe_get_reflection_mask(RID p_probe) const override;662virtual Vector3 reflection_probe_get_size(RID p_probe) const override;663virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;664virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;665virtual bool reflection_probe_renders_shadows(RID p_probe) const override;666667Dependency *reflection_probe_get_dependency(RID p_probe) const;668669/* REFLECTION ATLAS */670671bool owns_reflection_atlas(RID p_rid) { return reflection_atlas_owner.owns(p_rid); }672673virtual RID reflection_atlas_create() override;674virtual void reflection_atlas_free(RID p_ref_atlas) override;675virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;676virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;677678/* REFLECTION PROBE INSTANCE */679680bool owns_reflection_probe_instance(RID p_rid) { return reflection_probe_instance_owner.owns(p_rid); }681682virtual RID reflection_probe_instance_create(RID p_probe) override;683virtual void reflection_probe_instance_free(RID p_instance) override;684virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;685virtual bool reflection_probe_has_atlas_index(RID p_instance) override;686virtual void reflection_probe_release_atlas_index(RID p_instance) override;687virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;688virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;689virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;690virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;691virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;692693_FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {694ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);695ERR_FAIL_NULL_V(rpi, RID());696697return rpi->probe;698}699_FORCE_INLINE_ RID reflection_probe_instance_get_atlas(RID p_instance) {700ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);701ERR_FAIL_NULL_V(rpi, RID());702703return rpi->atlas;704}705Transform3D reflection_probe_instance_get_transform(RID p_instance) {706ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);707ERR_FAIL_NULL_V(rpi, Transform3D());708709return rpi->transform;710}711GLuint reflection_probe_instance_get_texture(RID p_instance);712GLuint reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);713714/* LIGHTMAP CAPTURE */715716Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); }717bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }718719virtual RID lightmap_allocate() override;720virtual void lightmap_initialize(RID p_rid) override;721virtual void lightmap_free(RID p_rid) override;722723virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;724virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;725virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;726virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;727virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;728virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;729virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;730virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;731virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;732virtual AABB lightmap_get_aabb(RID p_lightmap) const override;733virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;734virtual bool lightmap_is_interior(RID p_lightmap) const override;735virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;736virtual float lightmap_get_probe_capture_update_speed() const override;737738virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) override;739virtual RS::ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) override;740virtual void lightmap_set_shadowmask_mode(RID p_lightmap, RS::ShadowmaskMode p_mode) override;741742/* LIGHTMAP INSTANCE */743744LightmapInstance *get_lightmap_instance(RID p_rid) { return lightmap_instance_owner.get_or_null(p_rid); }745bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }746747virtual RID lightmap_instance_create(RID p_lightmap) override;748virtual void lightmap_instance_free(RID p_lightmap) override;749virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;750751/* SHADOW ATLAS API */752bool owns_shadow_atlas(RID p_rid) { return shadow_atlas_owner.owns(p_rid); }753754virtual RID shadow_atlas_create() override;755virtual void shadow_atlas_free(RID p_atlas) override;756virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;757virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;758virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;759760_FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_instance) {761ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);762ERR_FAIL_NULL_V(atlas, false);763return atlas->shadow_owners.has(p_light_instance);764}765_FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_instance) {766ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);767ERR_FAIL_NULL_V(atlas, -1);768return atlas->shadow_owners[p_light_instance];769}770771_FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) {772ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);773ERR_FAIL_NULL_V(atlas, 0);774return atlas->size;775}776777_FORCE_INLINE_ GLuint shadow_atlas_get_debug_fb(RID p_atlas) {778ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);779ERR_FAIL_NULL_V(atlas, 0);780781if (atlas->debug_fbo != 0) {782return atlas->debug_fbo;783}784glGenFramebuffers(1, &atlas->debug_fbo);785glBindFramebuffer(GL_FRAMEBUFFER, atlas->debug_fbo);786787if (atlas->debug_texture == 0) {788atlas->debug_texture = shadow_atlas_get_debug_texture(p_atlas);789}790791glActiveTexture(GL_TEXTURE0);792glBindTexture(GL_TEXTURE_2D, atlas->debug_texture);793794glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, atlas->debug_texture, 0);795796glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);797798return atlas->debug_fbo;799}800801_FORCE_INLINE_ GLuint shadow_atlas_get_debug_texture(RID p_atlas) {802ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);803ERR_FAIL_NULL_V(atlas, 0);804805if (atlas->debug_texture != 0) {806return atlas->debug_texture;807}808809glGenTextures(1, &atlas->debug_texture);810glActiveTexture(GL_TEXTURE0);811glBindTexture(GL_TEXTURE_2D, atlas->debug_texture);812813glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, atlas->size, atlas->size, 0, GL_RED, GL_UNSIGNED_INT, nullptr);814815glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);816glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);817glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);818glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);819glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);820glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);821glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);822glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);823824glBindTexture(GL_TEXTURE_2D, 0);825826return atlas->debug_texture;827}828829_FORCE_INLINE_ int shadow_atlas_get_quadrant_shadows_length(RID p_atlas, uint32_t p_quadrant) {830ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);831ERR_FAIL_NULL_V(atlas, 0);832ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);833return atlas->quadrants[p_quadrant].shadows.size();834}835836_FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_shadows_allocated(RID p_atlas, uint32_t p_quadrant) {837ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);838ERR_FAIL_NULL_V(atlas, 0);839ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);840return atlas->quadrants[p_quadrant].textures.size();841}842843_FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) {844ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);845ERR_FAIL_NULL_V(atlas, 0);846ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);847return atlas->quadrants[p_quadrant].subdivision;848}849850_FORCE_INLINE_ GLuint shadow_atlas_get_quadrant_shadow_texture(RID p_atlas, uint32_t p_quadrant, uint32_t p_shadow) {851ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);852ERR_FAIL_NULL_V(atlas, 0);853ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);854ERR_FAIL_UNSIGNED_INDEX_V(p_shadow, atlas->quadrants[p_quadrant].textures.size(), 0);855return atlas->quadrants[p_quadrant].textures[p_shadow];856}857858_FORCE_INLINE_ GLuint shadow_atlas_get_quadrant_shadow_fb(RID p_atlas, uint32_t p_quadrant, uint32_t p_shadow) {859ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);860ERR_FAIL_NULL_V(atlas, 0);861ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);862ERR_FAIL_UNSIGNED_INDEX_V(p_shadow, atlas->quadrants[p_quadrant].fbos.size(), 0);863return atlas->quadrants[p_quadrant].fbos[p_shadow];864}865866_FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) {867ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);868ERR_FAIL_NULL_V(atlas, 0);869ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);870return (atlas->size >> 1) / atlas->quadrants[p_quadrant].subdivision;871}872873_FORCE_INLINE_ bool shadow_atlas_get_quadrant_shadow_is_omni(RID p_atlas, uint32_t p_quadrant, uint32_t p_shadow) {874ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);875ERR_FAIL_NULL_V(atlas, false);876ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, false);877ERR_FAIL_UNSIGNED_INDEX_V(p_shadow, (uint32_t)atlas->quadrants[p_quadrant].shadows.size(), false);878return atlas->quadrants[p_quadrant].shadows[p_shadow].owner_is_omni;879}880881virtual void shadow_atlas_update(RID p_atlas) override;882883virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;884virtual int get_directional_light_shadow_size(RID p_light_instance) override;885virtual void set_directional_shadow_count(int p_count) override;886887Rect2i get_directional_shadow_rect();888void update_directional_shadow_atlas();889890_FORCE_INLINE_ GLuint directional_shadow_get_texture() {891return directional_shadow.depth;892}893894_FORCE_INLINE_ int directional_shadow_get_size() {895return directional_shadow.size;896}897898_FORCE_INLINE_ GLuint direction_shadow_get_fb() {899return directional_shadow.fbo;900}901902_FORCE_INLINE_ void directional_shadow_increase_current_light() {903directional_shadow.current_light++;904}905};906907} // namespace GLES3908909#endif // GLES3_ENABLED910911912