Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/gles3/storage/particles_storage.cpp
10005 views
1
/**************************************************************************/
2
/* particles_storage.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#ifdef GLES3_ENABLED
32
33
#include "particles_storage.h"
34
35
#include "config.h"
36
#include "material_storage.h"
37
#include "mesh_storage.h"
38
#include "texture_storage.h"
39
#include "utilities.h"
40
41
#include "servers/rendering/rendering_server_globals.h"
42
43
using namespace GLES3;
44
45
ParticlesStorage *ParticlesStorage::singleton = nullptr;
46
47
ParticlesStorage *ParticlesStorage::get_singleton() {
48
return singleton;
49
}
50
51
ParticlesStorage::ParticlesStorage() {
52
singleton = this;
53
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
54
55
{
56
String global_defines;
57
global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now
58
material_storage->shaders.particles_process_shader.initialize(global_defines, 1);
59
}
60
{
61
// default material and shader for particles shader
62
particles_shader.default_shader = material_storage->shader_allocate();
63
material_storage->shader_initialize(particles_shader.default_shader);
64
material_storage->shader_set_code(particles_shader.default_shader, R"(
65
// Default particles shader.
66
67
shader_type particles;
68
69
void process() {
70
COLOR = vec4(1.0);
71
}
72
)");
73
particles_shader.default_material = material_storage->material_allocate();
74
material_storage->material_initialize(particles_shader.default_material);
75
material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
76
}
77
{
78
particles_shader.copy_shader.initialize();
79
particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
80
}
81
}
82
83
ParticlesStorage::~ParticlesStorage() {
84
singleton = nullptr;
85
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
86
87
material_storage->material_free(particles_shader.default_material);
88
material_storage->shader_free(particles_shader.default_shader);
89
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
90
}
91
92
/* PARTICLES */
93
94
RID ParticlesStorage::particles_allocate() {
95
return particles_owner.allocate_rid();
96
}
97
98
void ParticlesStorage::particles_initialize(RID p_rid) {
99
particles_owner.initialize_rid(p_rid);
100
}
101
102
void ParticlesStorage::particles_free(RID p_rid) {
103
Particles *particles = particles_owner.get_or_null(p_rid);
104
105
particles->dependency.deleted_notify(p_rid);
106
particles->update_list.remove_from_list();
107
108
_particles_free_data(particles);
109
particles_owner.free(p_rid);
110
}
111
112
void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
113
Particles *particles = particles_owner.get_or_null(p_particles);
114
ERR_FAIL_NULL(particles);
115
if (particles->mode == p_mode) {
116
return;
117
}
118
119
_particles_free_data(particles);
120
121
particles->mode = p_mode;
122
}
123
124
void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
125
ERR_FAIL_COND_MSG(GLES3::Config::get_singleton()->disable_particles_workaround, "Due to driver bugs, GPUParticles are not supported on Adreno 3XX devices. Please use CPUParticles instead.");
126
127
Particles *particles = particles_owner.get_or_null(p_particles);
128
ERR_FAIL_NULL(particles);
129
130
particles->emitting = p_emitting;
131
}
132
133
bool ParticlesStorage::particles_get_emitting(RID p_particles) {
134
if (GLES3::Config::get_singleton()->disable_particles_workaround) {
135
return false;
136
}
137
138
Particles *particles = particles_owner.get_or_null(p_particles);
139
ERR_FAIL_NULL_V(particles, false);
140
141
return particles->emitting;
142
}
143
144
void ParticlesStorage::_particles_free_data(Particles *particles) {
145
particles->userdata_count = 0;
146
particles->instance_buffer_size_cache = 0;
147
particles->instance_buffer_stride_cache = 0;
148
particles->num_attrib_arrays_cache = 0;
149
particles->process_buffer_stride_cache = 0;
150
151
if (particles->front_process_buffer != 0) {
152
glDeleteVertexArrays(1, &particles->front_vertex_array);
153
GLES3::Utilities::get_singleton()->buffer_free_data(particles->front_process_buffer);
154
GLES3::Utilities::get_singleton()->buffer_free_data(particles->front_instance_buffer);
155
particles->front_vertex_array = 0;
156
particles->front_process_buffer = 0;
157
particles->front_instance_buffer = 0;
158
159
glDeleteVertexArrays(1, &particles->back_vertex_array);
160
GLES3::Utilities::get_singleton()->buffer_free_data(particles->back_process_buffer);
161
GLES3::Utilities::get_singleton()->buffer_free_data(particles->back_instance_buffer);
162
particles->back_vertex_array = 0;
163
particles->back_process_buffer = 0;
164
particles->back_instance_buffer = 0;
165
}
166
167
if (particles->sort_buffer != 0) {
168
GLES3::Utilities::get_singleton()->buffer_free_data(particles->last_frame_buffer);
169
GLES3::Utilities::get_singleton()->buffer_free_data(particles->sort_buffer);
170
particles->last_frame_buffer = 0;
171
particles->sort_buffer = 0;
172
particles->sort_buffer_filled = false;
173
particles->last_frame_buffer_filled = false;
174
}
175
176
if (particles->frame_params_ubo != 0) {
177
GLES3::Utilities::get_singleton()->buffer_free_data(particles->frame_params_ubo);
178
particles->frame_params_ubo = 0;
179
}
180
}
181
182
void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
183
Particles *particles = particles_owner.get_or_null(p_particles);
184
ERR_FAIL_NULL(particles);
185
186
if (particles->amount == p_amount) {
187
return;
188
}
189
190
_particles_free_data(particles);
191
192
particles->amount = p_amount;
193
194
particles->prev_ticks = 0;
195
particles->phase = 0;
196
particles->prev_phase = 0;
197
particles->clear = true;
198
199
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
200
}
201
202
void ParticlesStorage::particles_set_amount_ratio(RID p_particles, float p_amount_ratio) {
203
Particles *particles = particles_owner.get_or_null(p_particles);
204
ERR_FAIL_NULL(particles);
205
206
particles->amount_ratio = p_amount_ratio;
207
}
208
209
void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
210
Particles *particles = particles_owner.get_or_null(p_particles);
211
ERR_FAIL_NULL(particles);
212
particles->lifetime = p_lifetime;
213
}
214
215
void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
216
Particles *particles = particles_owner.get_or_null(p_particles);
217
ERR_FAIL_NULL(particles);
218
particles->one_shot = p_one_shot;
219
}
220
221
void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
222
Particles *particles = particles_owner.get_or_null(p_particles);
223
ERR_FAIL_NULL(particles);
224
particles->pre_process_time = p_time;
225
}
226
227
void ParticlesStorage::particles_request_process_time(RID p_particles, real_t p_request_process_time) {
228
Particles *particles = particles_owner.get_or_null(p_particles);
229
ERR_FAIL_NULL(particles);
230
particles->request_process_time = p_request_process_time;
231
}
232
233
void ParticlesStorage::particles_set_seed(RID p_particles, uint32_t p_seed) {
234
Particles *particles = particles_owner.get_or_null(p_particles);
235
ERR_FAIL_NULL(particles);
236
particles->random_seed = p_seed;
237
}
238
239
void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
240
Particles *particles = particles_owner.get_or_null(p_particles);
241
ERR_FAIL_NULL(particles);
242
particles->explosiveness = p_ratio;
243
}
244
void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
245
Particles *particles = particles_owner.get_or_null(p_particles);
246
ERR_FAIL_NULL(particles);
247
particles->randomness = p_ratio;
248
}
249
250
void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
251
Particles *particles = particles_owner.get_or_null(p_particles);
252
ERR_FAIL_NULL(particles);
253
particles->custom_aabb = p_aabb;
254
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
255
}
256
257
void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
258
Particles *particles = particles_owner.get_or_null(p_particles);
259
ERR_FAIL_NULL(particles);
260
261
particles->speed_scale = p_scale;
262
}
263
void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
264
Particles *particles = particles_owner.get_or_null(p_particles);
265
ERR_FAIL_NULL(particles);
266
267
particles->use_local_coords = p_enable;
268
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
269
}
270
271
void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
272
Particles *particles = particles_owner.get_or_null(p_particles);
273
ERR_FAIL_NULL(particles);
274
275
particles->fixed_fps = p_fps;
276
277
_particles_free_data(particles);
278
279
particles->prev_ticks = 0;
280
particles->phase = 0;
281
particles->prev_phase = 0;
282
particles->clear = true;
283
284
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
285
}
286
287
void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
288
Particles *particles = particles_owner.get_or_null(p_particles);
289
ERR_FAIL_NULL(particles);
290
291
particles->interpolate = p_enable;
292
}
293
294
void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
295
Particles *particles = particles_owner.get_or_null(p_particles);
296
ERR_FAIL_NULL(particles);
297
298
particles->fractional_delta = p_enable;
299
}
300
301
void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
302
if (p_enable) {
303
WARN_PRINT_ONCE_ED("The Compatibility renderer does not support particle trails.");
304
}
305
}
306
307
void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
308
if (p_bind_poses.size() != 0) {
309
WARN_PRINT_ONCE_ED("The Compatibility renderer does not support particle trails.");
310
}
311
}
312
313
void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
314
Particles *particles = particles_owner.get_or_null(p_particles);
315
ERR_FAIL_NULL(particles);
316
317
particles->collision_base_size = p_size;
318
}
319
320
void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
321
Particles *particles = particles_owner.get_or_null(p_particles);
322
ERR_FAIL_NULL(particles);
323
324
particles->transform_align = p_transform_align;
325
}
326
327
void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
328
Particles *particles = particles_owner.get_or_null(p_particles);
329
ERR_FAIL_NULL(particles);
330
331
particles->process_material = p_material;
332
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
333
}
334
335
RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
336
Particles *particles = particles_owner.get_or_null(p_particles);
337
ERR_FAIL_NULL_V(particles, RID());
338
339
return particles->process_material;
340
}
341
342
void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
343
Particles *particles = particles_owner.get_or_null(p_particles);
344
ERR_FAIL_NULL(particles);
345
346
particles->draw_order = p_order;
347
}
348
349
void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
350
Particles *particles = particles_owner.get_or_null(p_particles);
351
ERR_FAIL_NULL(particles);
352
353
particles->draw_passes.resize(p_passes);
354
}
355
356
void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
357
Particles *particles = particles_owner.get_or_null(p_particles);
358
ERR_FAIL_NULL(particles);
359
ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
360
particles->draw_passes.write[p_pass] = p_mesh;
361
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
362
}
363
364
void ParticlesStorage::particles_restart(RID p_particles) {
365
Particles *particles = particles_owner.get_or_null(p_particles);
366
ERR_FAIL_NULL(particles);
367
368
particles->restart_request = true;
369
}
370
371
void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
372
if (p_subemitter_particles.is_valid()) {
373
WARN_PRINT_ONCE_ED("The Compatibility renderer does not support particle sub-emitters.");
374
}
375
}
376
377
void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
378
WARN_PRINT_ONCE_ED("The Compatibility renderer does not support manually emitting particles.");
379
}
380
381
void ParticlesStorage::particles_request_process(RID p_particles) {
382
Particles *particles = particles_owner.get_or_null(p_particles);
383
ERR_FAIL_NULL(particles);
384
385
if (!particles->dirty) {
386
particles->dirty = true;
387
388
if (!particles->update_list.in_list()) {
389
particle_update_list.add(&particles->update_list);
390
}
391
}
392
}
393
394
AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
395
const Particles *particles = particles_owner.get_or_null(p_particles);
396
ERR_FAIL_NULL_V(particles, AABB());
397
398
int total_amount = particles->amount;
399
400
// If available, read from the sort buffer which should be 2 frames out of date.
401
// This will help alleviate GPU stalls.
402
GLuint read_buffer = particles->sort_buffer_filled ? particles->sort_buffer : particles->back_instance_buffer;
403
404
Vector<uint8_t> buffer = Utilities::buffer_get_data(GL_ARRAY_BUFFER, read_buffer, total_amount * sizeof(ParticleInstanceData3D));
405
ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleInstanceData3D)), AABB());
406
407
Transform3D inv = particles->emission_transform.affine_inverse();
408
409
AABB aabb;
410
if (buffer.size()) {
411
bool first = true;
412
413
const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
414
uint32_t particle_data_size = sizeof(ParticleInstanceData3D);
415
416
for (int i = 0; i < total_amount; i++) {
417
const ParticleInstanceData3D &particle_data = *(const ParticleInstanceData3D *)&data_ptr[particle_data_size * i];
418
// If scale is 0.0, we assume the particle is inactive.
419
if (particle_data.xform[0] > 0.0) {
420
Vector3 pos = Vector3(particle_data.xform[3], particle_data.xform[7], particle_data.xform[11]);
421
if (!particles->use_local_coords) {
422
pos = inv.xform(pos);
423
}
424
if (first) {
425
aabb.position = pos;
426
first = false;
427
} else {
428
aabb.expand_to(pos);
429
}
430
}
431
}
432
}
433
434
float longest_axis_size = 0;
435
for (int i = 0; i < particles->draw_passes.size(); i++) {
436
if (particles->draw_passes[i].is_valid()) {
437
AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
438
longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
439
}
440
}
441
442
aabb.grow_by(longest_axis_size);
443
444
return aabb;
445
}
446
447
AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
448
const Particles *particles = particles_owner.get_or_null(p_particles);
449
ERR_FAIL_NULL_V(particles, AABB());
450
451
return particles->custom_aabb;
452
}
453
454
void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
455
Particles *particles = particles_owner.get_or_null(p_particles);
456
ERR_FAIL_NULL(particles);
457
458
particles->emission_transform = p_transform;
459
}
460
461
void ParticlesStorage::particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) {
462
Particles *particles = particles_owner.get_or_null(p_particles);
463
ERR_FAIL_NULL(particles);
464
465
particles->emitter_velocity = p_velocity;
466
}
467
468
void ParticlesStorage::particles_set_interp_to_end(RID p_particles, float p_interp) {
469
Particles *particles = particles_owner.get_or_null(p_particles);
470
ERR_FAIL_NULL(particles);
471
472
particles->interp_to_end = p_interp;
473
}
474
475
int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
476
const Particles *particles = particles_owner.get_or_null(p_particles);
477
ERR_FAIL_NULL_V(particles, 0);
478
479
return particles->draw_passes.size();
480
}
481
482
RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
483
const Particles *particles = particles_owner.get_or_null(p_particles);
484
ERR_FAIL_NULL_V(particles, RID());
485
ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
486
487
return particles->draw_passes[p_pass];
488
}
489
490
void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
491
Particles *particles = particles_owner.get_or_null(p_particles);
492
ERR_FAIL_NULL(particles);
493
particles->collisions.insert(p_particles_collision_instance);
494
}
495
496
void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
497
Particles *particles = particles_owner.get_or_null(p_particles);
498
ERR_FAIL_NULL(particles);
499
particles->collisions.erase(p_particles_collision_instance);
500
}
501
502
void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, GLuint p_texture) {
503
Particles *particles = particles_owner.get_or_null(p_particles);
504
ERR_FAIL_NULL(particles);
505
particles->has_sdf_collision = p_enable;
506
particles->sdf_collision_transform = p_xform;
507
particles->sdf_collision_to_screen = p_to_screen;
508
particles->sdf_collision_texture = p_texture;
509
}
510
511
// Does one step of processing particles by reading from back_process_buffer and writing to front_process_buffer.
512
void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
513
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
514
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
515
516
double new_phase = Math::fmod(p_particles->phase + (p_delta / p_particles->lifetime), 1.0);
517
518
//update current frame
519
ParticlesFrameParams frame_params;
520
521
if (p_particles->clear) {
522
p_particles->cycle_number = 0;
523
} else if (new_phase < p_particles->phase) {
524
if (p_particles->one_shot) {
525
p_particles->emitting = false;
526
}
527
p_particles->cycle_number++;
528
}
529
530
frame_params.emitting = p_particles->emitting;
531
frame_params.system_phase = new_phase;
532
frame_params.prev_system_phase = p_particles->phase;
533
534
p_particles->phase = new_phase;
535
536
frame_params.time = RSG::rasterizer->get_total_time();
537
frame_params.delta = p_delta;
538
frame_params.random_seed = p_particles->random_seed;
539
frame_params.explosiveness = p_particles->explosiveness;
540
frame_params.randomness = p_particles->randomness;
541
542
if (p_particles->use_local_coords) {
543
GLES3::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform);
544
} else {
545
GLES3::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform);
546
}
547
548
frame_params.cycle = p_particles->cycle_number;
549
frame_params.frame = p_particles->frame_counter++;
550
frame_params.amount_ratio = p_particles->amount_ratio;
551
frame_params.pad1 = 0;
552
frame_params.pad2 = 0;
553
frame_params.interp_to_end = p_particles->interp_to_end;
554
frame_params.emitter_velocity[0] = p_particles->emitter_velocity.x;
555
frame_params.emitter_velocity[1] = p_particles->emitter_velocity.y;
556
frame_params.emitter_velocity[2] = p_particles->emitter_velocity.z;
557
558
{ //collision and attractors
559
560
frame_params.collider_count = 0;
561
frame_params.attractor_count = 0;
562
frame_params.particle_size = p_particles->collision_base_size;
563
564
GLuint collision_heightmap_texture = 0;
565
566
Transform3D to_particles;
567
if (p_particles->use_local_coords) {
568
to_particles = p_particles->emission_transform.affine_inverse();
569
}
570
571
if (p_particles->has_sdf_collision && p_particles->sdf_collision_texture != 0) {
572
//2D collision
573
574
Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
575
576
if (!p_particles->use_local_coords) {
577
Transform2D emission;
578
emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
579
emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
580
emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
581
xform = xform * emission.affine_inverse();
582
}
583
584
Transform2D revert = xform.affine_inverse();
585
frame_params.collider_count = 1;
586
frame_params.colliders[0].transform[0] = xform.columns[0][0];
587
frame_params.colliders[0].transform[1] = xform.columns[0][1];
588
frame_params.colliders[0].transform[2] = 0;
589
frame_params.colliders[0].transform[3] = xform.columns[2][0];
590
591
frame_params.colliders[0].transform[4] = xform.columns[1][0];
592
frame_params.colliders[0].transform[5] = xform.columns[1][1];
593
frame_params.colliders[0].transform[6] = 0;
594
frame_params.colliders[0].transform[7] = xform.columns[2][1];
595
596
frame_params.colliders[0].transform[8] = revert.columns[0][0];
597
frame_params.colliders[0].transform[9] = revert.columns[0][1];
598
frame_params.colliders[0].transform[10] = 0;
599
frame_params.colliders[0].transform[11] = revert.columns[2][0];
600
601
frame_params.colliders[0].transform[12] = revert.columns[1][0];
602
frame_params.colliders[0].transform[13] = revert.columns[1][1];
603
frame_params.colliders[0].transform[14] = 0;
604
frame_params.colliders[0].transform[15] = revert.columns[2][1];
605
606
frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
607
frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
608
frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
609
frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
610
frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
611
612
collision_heightmap_texture = p_particles->sdf_collision_texture;
613
}
614
615
for (const RID &E : p_particles->collisions) {
616
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E);
617
if (!pci || !pci->active) {
618
continue;
619
}
620
ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
621
ERR_CONTINUE(!pc);
622
623
Transform3D to_collider = pci->transform;
624
if (p_particles->use_local_coords) {
625
to_collider = to_particles * to_collider;
626
}
627
Vector3 scale = to_collider.basis.get_scale();
628
to_collider.basis.orthonormalize();
629
630
if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
631
//attractor
632
if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
633
continue;
634
}
635
636
ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
637
638
GLES3::MaterialStorage::store_transform(to_collider, attr.transform);
639
attr.strength = pc->attractor_strength;
640
attr.attenuation = pc->attractor_attenuation;
641
attr.directionality = pc->attractor_directionality;
642
643
switch (pc->type) {
644
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
645
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
646
float radius = pc->radius;
647
radius *= (scale.x + scale.y + scale.z) / 3.0;
648
attr.extents[0] = radius;
649
attr.extents[1] = radius;
650
attr.extents[2] = radius;
651
} break;
652
case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
653
attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
654
Vector3 extents = pc->extents * scale;
655
attr.extents[0] = extents.x;
656
attr.extents[1] = extents.y;
657
attr.extents[2] = extents.z;
658
} break;
659
case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
660
WARN_PRINT_ONCE_ED("Vector field particle attractors are not available in the Compatibility renderer.");
661
} break;
662
default: {
663
}
664
}
665
666
frame_params.attractor_count++;
667
} else {
668
//collider
669
if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
670
continue;
671
}
672
673
ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
674
675
GLES3::MaterialStorage::store_transform(to_collider, col.transform);
676
switch (pc->type) {
677
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
678
col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
679
float radius = pc->radius;
680
radius *= (scale.x + scale.y + scale.z) / 3.0;
681
col.extents[0] = radius;
682
col.extents[1] = radius;
683
col.extents[2] = radius;
684
} break;
685
case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
686
col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
687
Vector3 extents = pc->extents * scale;
688
col.extents[0] = extents.x;
689
col.extents[1] = extents.y;
690
col.extents[2] = extents.z;
691
} break;
692
case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
693
WARN_PRINT_ONCE_ED("SDF Particle Colliders are not available in the Compatibility renderer.");
694
} break;
695
case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
696
if (collision_heightmap_texture != 0) { //already taken
697
continue;
698
}
699
700
col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
701
Vector3 extents = pc->extents * scale;
702
col.extents[0] = extents.x;
703
col.extents[1] = extents.y;
704
col.extents[2] = extents.z;
705
collision_heightmap_texture = pc->heightfield_texture;
706
} break;
707
default: {
708
}
709
}
710
711
frame_params.collider_count++;
712
}
713
}
714
715
// Bind heightmap or SDF texture.
716
GLuint heightmap = collision_heightmap_texture;
717
if (heightmap == 0) {
718
GLES3::Texture *tex = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_BLACK));
719
heightmap = tex->tex_id;
720
}
721
glActiveTexture(GL_TEXTURE0);
722
glBindTexture(GL_TEXTURE_2D, heightmap);
723
}
724
725
if (p_particles->frame_params_ubo == 0) {
726
glGenBuffers(1, &p_particles->frame_params_ubo);
727
glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_FRAME_UNIFORM_LOCATION, p_particles->frame_params_ubo);
728
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_UNIFORM_BUFFER, p_particles->frame_params_ubo, sizeof(ParticlesFrameParams), &frame_params, GL_STREAM_DRAW, "Particle Frame UBO");
729
} else {
730
// Update per-frame UBO.
731
glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_FRAME_UNIFORM_LOCATION, p_particles->frame_params_ubo);
732
glBufferData(GL_UNIFORM_BUFFER, sizeof(ParticlesFrameParams), &frame_params, GL_STREAM_DRAW);
733
}
734
735
// Get shader and set shader uniforms;
736
ParticleProcessMaterialData *m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(p_particles->process_material, RS::SHADER_PARTICLES));
737
if (!m) {
738
m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, RS::SHADER_PARTICLES));
739
}
740
741
ERR_FAIL_NULL(m);
742
743
ParticlesShaderGLES3::ShaderVariant variant = ParticlesShaderGLES3::MODE_DEFAULT;
744
745
uint32_t specialization = 0;
746
for (uint32_t i = 0; i < PARTICLES_MAX_USERDATAS; i++) {
747
if (m->shader_data->userdatas_used[i]) {
748
specialization |= ParticlesShaderGLES3::USERDATA1_USED << i;
749
}
750
}
751
752
if (p_particles->mode == RS::ParticlesMode::PARTICLES_MODE_3D) {
753
specialization |= ParticlesShaderGLES3::MODE_3D;
754
}
755
756
RID version = particles_shader.default_shader_version;
757
if (m->shader_data->version.is_valid() && m->shader_data->valid) {
758
// Bind material uniform buffer and textures.
759
m->bind_uniforms();
760
version = m->shader_data->version;
761
}
762
763
bool success = material_storage->shaders.particles_process_shader.version_bind_shader(version, variant, specialization);
764
if (!success) {
765
return;
766
}
767
768
material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::LIFETIME, p_particles->lifetime, version, variant, specialization);
769
material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::CLEAR, p_particles->clear, version, variant, specialization);
770
material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::TOTAL_PARTICLES, uint32_t(p_particles->amount), version, variant, specialization);
771
material_storage->shaders.particles_process_shader.version_set_uniform(ParticlesShaderGLES3::USE_FRACTIONAL_DELTA, p_particles->fractional_delta, version, variant, specialization);
772
773
p_particles->clear = false;
774
775
p_particles->has_collision_cache = m->shader_data->uses_collision;
776
777
glBindVertexArray(p_particles->back_vertex_array);
778
779
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->front_process_buffer);
780
781
glBeginTransformFeedback(GL_POINTS);
782
glDrawArrays(GL_POINTS, 0, p_particles->amount);
783
glEndTransformFeedback();
784
785
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
786
glBindVertexArray(0);
787
788
SWAP(p_particles->front_process_buffer, p_particles->back_process_buffer);
789
SWAP(p_particles->front_vertex_array, p_particles->back_vertex_array);
790
}
791
792
void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
793
Particles *particles = particles_owner.get_or_null(p_particles);
794
ERR_FAIL_NULL(particles);
795
796
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
797
return;
798
}
799
800
if (particles->front_process_buffer == 0) {
801
return; //particles have not processed yet
802
}
803
804
Vector3 axis = -p_axis; // cameras look to z negative
805
806
if (particles->use_local_coords) {
807
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
808
}
809
810
// Sort will be done on CPU since we don't have compute shaders.
811
// If the sort_buffer has valid data
812
// Use a buffer that is 2 frames out of date to avoid stalls.
813
if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->sort_buffer_filled) {
814
glBindBuffer(GL_ARRAY_BUFFER, particles->sort_buffer);
815
816
ParticleInstanceData3D *particle_array;
817
#ifndef __EMSCRIPTEN__
818
particle_array = static_cast<ParticleInstanceData3D *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
819
ERR_FAIL_NULL(particle_array);
820
#else
821
LocalVector<ParticleInstanceData3D> particle_vector;
822
particle_vector.resize(particles->amount);
823
particle_array = particle_vector.ptr();
824
godot_webgl2_glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), particle_array);
825
#endif
826
SortArray<ParticleInstanceData3D, ParticlesViewSort> sorter;
827
sorter.compare.z_dir = axis;
828
sorter.sort(particle_array, particles->amount);
829
830
#ifndef __EMSCRIPTEN__
831
glUnmapBuffer(GL_ARRAY_BUFFER);
832
#else
833
glBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * sizeof(ParticleInstanceData3D), particle_vector.ptr());
834
#endif
835
}
836
837
glEnable(GL_RASTERIZER_DISCARD);
838
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
839
_particles_update_instance_buffer(particles, axis, p_up_axis);
840
glDisable(GL_RASTERIZER_DISCARD);
841
}
842
843
void ParticlesStorage::_particles_update_buffers(Particles *particles) {
844
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
845
uint32_t userdata_count = 0;
846
847
if (particles->process_material.is_valid()) {
848
GLES3::ParticleProcessMaterialData *material_data = static_cast<GLES3::ParticleProcessMaterialData *>(material_storage->material_get_data(particles->process_material, RS::SHADER_PARTICLES));
849
if (material_data && material_data->shader_data->version.is_valid() && material_data->shader_data->valid) {
850
userdata_count = material_data->shader_data->userdata_count;
851
}
852
}
853
854
if (userdata_count != particles->userdata_count) {
855
// Mismatch userdata, re-create buffers.
856
_particles_free_data(particles);
857
}
858
859
if (particles->amount > 0 && particles->front_process_buffer == 0) {
860
int total_amount = particles->amount;
861
862
particles->userdata_count = userdata_count;
863
864
uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
865
particles->instance_buffer_stride_cache = sizeof(float) * 4 * (xform_size + 1);
866
particles->instance_buffer_size_cache = particles->instance_buffer_stride_cache * total_amount;
867
particles->num_attrib_arrays_cache = 5 + userdata_count + (xform_size - 2);
868
particles->process_buffer_stride_cache = sizeof(float) * 4 * particles->num_attrib_arrays_cache;
869
870
PackedByteArray data;
871
data.resize_initialized(particles->process_buffer_stride_cache * total_amount);
872
873
PackedByteArray instance_data;
874
instance_data.resize_initialized(particles->instance_buffer_size_cache);
875
876
{
877
glGenVertexArrays(1, &particles->front_vertex_array);
878
glBindVertexArray(particles->front_vertex_array);
879
glGenBuffers(1, &particles->front_process_buffer);
880
glGenBuffers(1, &particles->front_instance_buffer);
881
882
glBindBuffer(GL_ARRAY_BUFFER, particles->front_process_buffer);
883
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_process_buffer, particles->process_buffer_stride_cache * total_amount, data.ptr(), GL_DYNAMIC_COPY, "Particles front process buffer");
884
885
for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) {
886
glEnableVertexAttribArray(j);
887
glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, particles->process_buffer_stride_cache, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * j));
888
}
889
glBindVertexArray(0);
890
891
glBindBuffer(GL_ARRAY_BUFFER, particles->front_instance_buffer);
892
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->front_instance_buffer, particles->instance_buffer_size_cache, instance_data.ptr(), GL_DYNAMIC_COPY, "Particles front instance buffer");
893
}
894
895
{
896
glGenVertexArrays(1, &particles->back_vertex_array);
897
glBindVertexArray(particles->back_vertex_array);
898
glGenBuffers(1, &particles->back_process_buffer);
899
glGenBuffers(1, &particles->back_instance_buffer);
900
901
glBindBuffer(GL_ARRAY_BUFFER, particles->back_process_buffer);
902
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_process_buffer, particles->process_buffer_stride_cache * total_amount, data.ptr(), GL_DYNAMIC_COPY, "Particles back process buffer");
903
904
for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) {
905
glEnableVertexAttribArray(j);
906
glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, particles->process_buffer_stride_cache, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * j));
907
}
908
glBindVertexArray(0);
909
910
glBindBuffer(GL_ARRAY_BUFFER, particles->back_instance_buffer);
911
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->back_instance_buffer, particles->instance_buffer_size_cache, instance_data.ptr(), GL_DYNAMIC_COPY, "Particles back instance buffer");
912
}
913
glBindBuffer(GL_ARRAY_BUFFER, 0);
914
}
915
}
916
917
void ParticlesStorage::_particles_allocate_history_buffers(Particles *particles) {
918
if (particles->sort_buffer == 0) {
919
glGenBuffers(1, &particles->last_frame_buffer);
920
glBindBuffer(GL_ARRAY_BUFFER, particles->last_frame_buffer);
921
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->last_frame_buffer, particles->instance_buffer_size_cache, nullptr, GL_DYNAMIC_READ, "Particles last frame buffer");
922
923
glGenBuffers(1, &particles->sort_buffer);
924
glBindBuffer(GL_ARRAY_BUFFER, particles->sort_buffer);
925
GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ARRAY_BUFFER, particles->sort_buffer, particles->instance_buffer_size_cache, nullptr, GL_DYNAMIC_READ, "Particles sort buffer");
926
927
particles->sort_buffer_filled = false;
928
particles->last_frame_buffer_filled = false;
929
glBindBuffer(GL_ARRAY_BUFFER, 0);
930
}
931
}
932
void ParticlesStorage::_particles_update_instance_buffer(Particles *particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
933
ParticlesCopyShaderGLES3::ShaderVariant variant = ParticlesCopyShaderGLES3::MODE_DEFAULT;
934
935
uint64_t specialization = 0;
936
if (particles->mode == RS::ParticlesMode::PARTICLES_MODE_3D) {
937
specialization |= ParticlesCopyShaderGLES3::MODE_3D;
938
}
939
940
bool success = particles_shader.copy_shader.version_bind_shader(particles_shader.copy_shader_version, variant, specialization);
941
if (!success) {
942
return;
943
}
944
945
// Affect 2D only.
946
if (particles->use_local_coords) {
947
// In local mode, particle positions are calculated locally (relative to the node position)
948
// and they're also drawn locally.
949
// It works as expected, so we just pass an identity transform.
950
particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::INV_EMISSION_TRANSFORM, Transform3D(), particles_shader.copy_shader_version, variant, specialization);
951
} else {
952
// In global mode, particle positions are calculated globally (relative to the canvas origin)
953
// but they're drawn locally.
954
// So, we need to pass the inverse of the emission transform to bring the
955
// particles to local coordinates before drawing.
956
Transform3D inv = particles->emission_transform.affine_inverse();
957
particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::INV_EMISSION_TRANSFORM, inv, particles_shader.copy_shader_version, variant, specialization);
958
}
959
960
particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::FRAME_REMAINDER, particles->interpolate ? particles->frame_remainder : 0.0, particles_shader.copy_shader_version, variant, specialization);
961
particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::ALIGN_MODE, uint32_t(particles->transform_align), particles_shader.copy_shader_version, variant, specialization);
962
particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::ALIGN_UP, p_up_axis, particles_shader.copy_shader_version, variant, specialization);
963
particles_shader.copy_shader.version_set_uniform(ParticlesCopyShaderGLES3::SORT_DIRECTION, p_axis, particles_shader.copy_shader_version, variant, specialization);
964
965
glBindVertexArray(particles->back_vertex_array);
966
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->front_instance_buffer, 0, particles->instance_buffer_size_cache);
967
glBeginTransformFeedback(GL_POINTS);
968
969
if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME) {
970
uint32_t lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
971
uint32_t stride = particles->process_buffer_stride_cache;
972
973
glBindBuffer(GL_ARRAY_BUFFER, particles->back_process_buffer);
974
975
// Offset VBO so you render starting at the newest particle.
976
if (particles->amount - lifetime_split > 0) {
977
glEnableVertexAttribArray(0); // Color.
978
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 0));
979
glEnableVertexAttribArray(1); // .xyz: velocity. .z: flags.
980
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 1));
981
glEnableVertexAttribArray(2); // Custom.
982
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 2));
983
glEnableVertexAttribArray(3); // Xform1.
984
glVertexAttribPointer(3, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 3));
985
glEnableVertexAttribArray(4); // Xform2.
986
glVertexAttribPointer(4, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 4));
987
if (particles->mode == RS::PARTICLES_MODE_3D) {
988
glEnableVertexAttribArray(5); // Xform3.
989
glVertexAttribPointer(5, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * lifetime_split + sizeof(float) * 4 * 5));
990
}
991
992
uint32_t to_draw = particles->amount - lifetime_split;
993
glDrawArrays(GL_POINTS, 0, to_draw);
994
}
995
996
// Then render from index 0 up intil the newest particle.
997
if (lifetime_split > 0) {
998
glEndTransformFeedback();
999
// Now output to the second portion of the instance buffer.
1000
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, particles->front_instance_buffer, particles->instance_buffer_stride_cache * (particles->amount - lifetime_split), particles->instance_buffer_stride_cache * (lifetime_split));
1001
glBeginTransformFeedback(GL_POINTS);
1002
// Reset back to normal.
1003
for (uint32_t j = 0; j < particles->num_attrib_arrays_cache; j++) {
1004
glEnableVertexAttribArray(j);
1005
glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * j));
1006
}
1007
1008
glDrawArrays(GL_POINTS, 0, lifetime_split);
1009
}
1010
} else {
1011
glDrawArrays(GL_POINTS, 0, particles->amount);
1012
}
1013
1014
glEndTransformFeedback();
1015
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0, 0, 0);
1016
glBindVertexArray(0);
1017
glBindBuffer(GL_ARRAY_BUFFER, 0);
1018
}
1019
1020
void ParticlesStorage::update_particles() {
1021
if (!particle_update_list.first()) {
1022
// Return early to avoid unnecessary state changes.
1023
return;
1024
}
1025
1026
RENDER_TIMESTAMP("Update GPUParticles");
1027
glEnable(GL_RASTERIZER_DISCARD);
1028
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
1029
1030
GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer();
1031
1032
glBindBufferBase(GL_UNIFORM_BUFFER, PARTICLES_GLOBALS_UNIFORM_LOCATION, global_buffer);
1033
glBindBuffer(GL_UNIFORM_BUFFER, 0);
1034
1035
while (particle_update_list.first()) {
1036
// Use transform feedback to process particles.
1037
1038
Particles *particles = particle_update_list.first()->self();
1039
1040
particles->update_list.remove_from_list();
1041
particles->dirty = false;
1042
1043
_particles_update_buffers(particles);
1044
1045
if (particles->restart_request) {
1046
particles->prev_ticks = 0;
1047
particles->phase = 0;
1048
particles->prev_phase = 0;
1049
particles->clear = true;
1050
particles->restart_request = false;
1051
}
1052
1053
if (particles->inactive && !particles->emitting) {
1054
//go next
1055
continue;
1056
}
1057
1058
if (particles->emitting) {
1059
if (particles->inactive) {
1060
//restart system from scratch
1061
particles->prev_ticks = 0;
1062
particles->phase = 0;
1063
particles->prev_phase = 0;
1064
particles->clear = true;
1065
}
1066
particles->inactive = false;
1067
particles->inactive_time = 0;
1068
} else {
1069
particles->inactive_time += particles->speed_scale * RSG::rasterizer->get_frame_delta_time();
1070
if (particles->inactive_time > particles->lifetime * 1.2) {
1071
particles->inactive = true;
1072
continue;
1073
}
1074
}
1075
1076
// Copy the instance buffer that was last used into the last_frame buffer.
1077
// sort_buffer should now be 2 frames out of date.
1078
if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME) {
1079
_particles_allocate_history_buffers(particles);
1080
SWAP(particles->last_frame_buffer, particles->sort_buffer);
1081
1082
glBindBuffer(GL_COPY_READ_BUFFER, particles->back_instance_buffer);
1083
glBindBuffer(GL_COPY_WRITE_BUFFER, particles->last_frame_buffer);
1084
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, particles->instance_buffer_size_cache);
1085
1086
// Last frame's last_frame turned into this frame's sort buffer.
1087
particles->sort_buffer_filled = particles->last_frame_buffer_filled;
1088
particles->sort_buffer_phase = particles->last_frame_phase;
1089
particles->last_frame_buffer_filled = true;
1090
particles->last_frame_phase = particles->phase;
1091
glBindBuffer(GL_COPY_READ_BUFFER, 0);
1092
glBindBuffer(GL_COPY_WRITE_BUFFER, 0);
1093
}
1094
1095
int fixed_fps = 0;
1096
if (particles->fixed_fps > 0) {
1097
fixed_fps = particles->fixed_fps;
1098
}
1099
1100
if (particles->clear && particles->pre_process_time > 0.0) {
1101
double frame_time;
1102
if (fixed_fps > 0) {
1103
frame_time = 1.0 / fixed_fps;
1104
} else {
1105
frame_time = 1.0 / 30.0;
1106
}
1107
1108
double todo = particles->pre_process_time;
1109
1110
while (todo >= 0) {
1111
_particles_process(particles, frame_time);
1112
todo -= frame_time;
1113
}
1114
}
1115
1116
double time_scale = MAX(particles->speed_scale, 0.0);
1117
1118
if (fixed_fps > 0) {
1119
double frame_time = 1.0 / fixed_fps;
1120
double delta = RSG::rasterizer->get_frame_delta_time();
1121
if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
1122
delta = 0.1;
1123
} else if (delta <= 0.0) { //unlikely but..
1124
delta = 0.001;
1125
}
1126
double todo = particles->frame_remainder + delta * time_scale;
1127
1128
while (todo >= frame_time) {
1129
_particles_process(particles, frame_time);
1130
todo -= frame_time;
1131
}
1132
1133
particles->frame_remainder = todo;
1134
1135
} else {
1136
_particles_process(particles, RSG::rasterizer->get_frame_delta_time() * time_scale);
1137
}
1138
1139
if (particles->request_process_time > 0.0) {
1140
double frame_time;
1141
if (fixed_fps > 0) {
1142
frame_time = 1.0 / fixed_fps;
1143
} else {
1144
frame_time = 1.0 / 30.0;
1145
}
1146
float tmp_scale = particles->speed_scale;
1147
particles->speed_scale = 1.0;
1148
double todo = particles->request_process_time;
1149
while (todo >= 0) {
1150
_particles_process(particles, frame_time);
1151
todo -= frame_time;
1152
}
1153
particles->speed_scale = tmp_scale;
1154
particles->request_process_time = 0.0;
1155
}
1156
1157
// Copy particles to instance buffer and pack Color/Custom.
1158
// We don't have camera information here, so don't copy here if we need camera information for view depth or align mode.
1159
if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
1160
_particles_update_instance_buffer(particles, Vector3(0.0, 0.0, 0.0), Vector3(0.0, 0.0, 0.0));
1161
1162
if (particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME && particles->sort_buffer_filled) {
1163
if (particles->mode == RS::ParticlesMode::PARTICLES_MODE_2D) {
1164
_particles_reverse_lifetime_sort<ParticleInstanceData2D>(particles);
1165
} else {
1166
_particles_reverse_lifetime_sort<ParticleInstanceData3D>(particles);
1167
}
1168
}
1169
}
1170
1171
SWAP(particles->front_instance_buffer, particles->back_instance_buffer);
1172
1173
// At the end of update, the back_buffer contains the most up-to-date-information to read from.
1174
1175
particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
1176
}
1177
1178
glDisable(GL_RASTERIZER_DISCARD);
1179
}
1180
1181
template <typename ParticleInstanceData>
1182
void ParticlesStorage::_particles_reverse_lifetime_sort(Particles *particles) {
1183
glBindBuffer(GL_ARRAY_BUFFER, particles->sort_buffer);
1184
1185
ParticleInstanceData *particle_array;
1186
uint32_t buffer_size = particles->amount * sizeof(ParticleInstanceData);
1187
#ifndef __EMSCRIPTEN__
1188
particle_array = static_cast<ParticleInstanceData *>(glMapBufferRange(GL_ARRAY_BUFFER, 0, buffer_size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT));
1189
1190
ERR_FAIL_NULL(particle_array);
1191
#else
1192
LocalVector<ParticleInstanceData> particle_vector;
1193
particle_vector.resize(particles->amount);
1194
particle_array = particle_vector.ptr();
1195
godot_webgl2_glGetBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_array);
1196
#endif
1197
1198
uint32_t lifetime_split = (MIN(int(particles->amount * particles->sort_buffer_phase), particles->amount - 1) + 1) % particles->amount;
1199
for (uint32_t i = 0; i < lifetime_split / 2; i++) {
1200
SWAP(particle_array[i], particle_array[lifetime_split - i - 1]);
1201
}
1202
1203
for (uint32_t i = 0; i < (particles->amount - lifetime_split) / 2; i++) {
1204
SWAP(particle_array[lifetime_split + i], particle_array[particles->amount - 1 - i]);
1205
}
1206
1207
#ifndef __EMSCRIPTEN__
1208
glUnmapBuffer(GL_ARRAY_BUFFER);
1209
#else
1210
glBufferSubData(GL_ARRAY_BUFFER, 0, buffer_size, particle_vector.ptr());
1211
#endif
1212
glBindBuffer(GL_ARRAY_BUFFER, 0);
1213
}
1214
1215
Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const {
1216
Particles *particles = particles_owner.get_or_null(p_particles);
1217
ERR_FAIL_NULL_V(particles, nullptr);
1218
1219
return &particles->dependency;
1220
}
1221
1222
bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
1223
const Particles *particles = particles_owner.get_or_null(p_particles);
1224
ERR_FAIL_NULL_V(particles, false);
1225
return !particles->emitting && particles->inactive;
1226
}
1227
1228
/* PARTICLES COLLISION API */
1229
1230
RID ParticlesStorage::particles_collision_allocate() {
1231
return particles_collision_owner.allocate_rid();
1232
}
1233
void ParticlesStorage::particles_collision_initialize(RID p_rid) {
1234
particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
1235
}
1236
1237
void ParticlesStorage::particles_collision_free(RID p_rid) {
1238
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
1239
1240
if (particles_collision->heightfield_texture != 0) {
1241
GLES3::Utilities::get_singleton()->texture_free_data(particles_collision->heightfield_texture);
1242
particles_collision->heightfield_texture = 0;
1243
glDeleteFramebuffers(1, &particles_collision->heightfield_fb);
1244
particles_collision->heightfield_fb = 0;
1245
}
1246
particles_collision->dependency.deleted_notify(p_rid);
1247
particles_collision_owner.free(p_rid);
1248
}
1249
1250
GLuint ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
1251
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1252
ERR_FAIL_NULL_V(particles_collision, 0);
1253
ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, 0);
1254
1255
if (particles_collision->heightfield_texture == 0) {
1256
//create
1257
const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
1258
Size2i size;
1259
if (particles_collision->extents.x > particles_collision->extents.z) {
1260
size.x = resolutions[particles_collision->heightfield_resolution];
1261
size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
1262
} else {
1263
size.y = resolutions[particles_collision->heightfield_resolution];
1264
size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
1265
}
1266
1267
glGenTextures(1, &particles_collision->heightfield_texture);
1268
glActiveTexture(GL_TEXTURE0);
1269
glBindTexture(GL_TEXTURE_2D, particles_collision->heightfield_texture);
1270
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, size.x, size.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
1271
1272
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1273
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1274
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
1275
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
1276
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1277
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1278
1279
glGenFramebuffers(1, &particles_collision->heightfield_fb);
1280
glBindFramebuffer(GL_FRAMEBUFFER, particles_collision->heightfield_fb);
1281
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, particles_collision->heightfield_texture, 0);
1282
#ifdef DEBUG_ENABLED
1283
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
1284
if (status != GL_FRAMEBUFFER_COMPLETE) {
1285
WARN_PRINT("Could not create heightmap texture, status: " + GLES3::TextureStorage::get_singleton()->get_framebuffer_error(status));
1286
}
1287
#endif
1288
GLES3::Utilities::get_singleton()->texture_allocated_data(particles_collision->heightfield_texture, size.x * size.y * 4, "Particles collision heightfield texture");
1289
1290
particles_collision->heightfield_fb_size = size;
1291
1292
glBindTexture(GL_TEXTURE_2D, 0);
1293
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
1294
}
1295
1296
return particles_collision->heightfield_fb;
1297
}
1298
1299
void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
1300
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1301
ERR_FAIL_NULL(particles_collision);
1302
1303
if (p_type == particles_collision->type) {
1304
return;
1305
}
1306
1307
if (particles_collision->heightfield_texture != 0) {
1308
GLES3::Utilities::get_singleton()->texture_free_data(particles_collision->heightfield_texture);
1309
particles_collision->heightfield_texture = 0;
1310
glDeleteFramebuffers(1, &particles_collision->heightfield_fb);
1311
particles_collision->heightfield_fb = 0;
1312
}
1313
1314
particles_collision->type = p_type;
1315
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
1316
}
1317
1318
void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
1319
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1320
ERR_FAIL_NULL(particles_collision);
1321
particles_collision->cull_mask = p_cull_mask;
1322
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
1323
}
1324
1325
uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
1326
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1327
ERR_FAIL_NULL_V(particles_collision, 0);
1328
return particles_collision->cull_mask;
1329
}
1330
1331
void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
1332
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1333
ERR_FAIL_NULL(particles_collision);
1334
1335
particles_collision->radius = p_radius;
1336
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
1337
}
1338
1339
void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
1340
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1341
ERR_FAIL_NULL(particles_collision);
1342
1343
particles_collision->extents = p_extents;
1344
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
1345
}
1346
1347
void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
1348
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1349
ERR_FAIL_NULL(particles_collision);
1350
1351
particles_collision->attractor_strength = p_strength;
1352
}
1353
1354
void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
1355
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1356
ERR_FAIL_NULL(particles_collision);
1357
1358
particles_collision->attractor_directionality = p_directionality;
1359
}
1360
1361
void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
1362
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1363
ERR_FAIL_NULL(particles_collision);
1364
1365
particles_collision->attractor_attenuation = p_curve;
1366
}
1367
1368
void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
1369
WARN_PRINT_ONCE_ED("The Compatibility renderer does not support SDF collisions in 3D particle shaders");
1370
}
1371
1372
void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
1373
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1374
ERR_FAIL_NULL(particles_collision);
1375
particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
1376
}
1377
1378
void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
1379
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1380
ERR_FAIL_NULL(particles_collision);
1381
ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
1382
1383
if (particles_collision->heightfield_resolution == p_resolution) {
1384
return;
1385
}
1386
1387
particles_collision->heightfield_resolution = p_resolution;
1388
1389
if (particles_collision->heightfield_texture != 0) {
1390
GLES3::Utilities::get_singleton()->texture_free_data(particles_collision->heightfield_texture);
1391
particles_collision->heightfield_texture = 0;
1392
glDeleteFramebuffers(1, &particles_collision->heightfield_fb);
1393
particles_collision->heightfield_fb = 0;
1394
}
1395
}
1396
1397
AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
1398
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1399
ERR_FAIL_NULL_V(particles_collision, AABB());
1400
1401
switch (particles_collision->type) {
1402
case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
1403
case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
1404
AABB aabb;
1405
aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
1406
aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
1407
return aabb;
1408
}
1409
default: {
1410
AABB aabb;
1411
aabb.position = -particles_collision->extents;
1412
aabb.size = particles_collision->extents * 2;
1413
return aabb;
1414
}
1415
}
1416
}
1417
1418
Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
1419
const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1420
ERR_FAIL_NULL_V(particles_collision, Vector3());
1421
return particles_collision->extents;
1422
}
1423
1424
bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
1425
const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1426
ERR_FAIL_NULL_V(particles_collision, false);
1427
return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
1428
}
1429
1430
uint32_t ParticlesStorage::particles_collision_get_height_field_mask(RID p_particles_collision) const {
1431
const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1432
ERR_FAIL_NULL_V(particles_collision, false);
1433
return particles_collision->heightfield_mask;
1434
}
1435
1436
void ParticlesStorage::particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) {
1437
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
1438
ERR_FAIL_NULL(particles_collision);
1439
particles_collision->heightfield_mask = p_heightfield_mask;
1440
}
1441
1442
Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const {
1443
ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision);
1444
ERR_FAIL_NULL_V(pc, nullptr);
1445
1446
return &pc->dependency;
1447
}
1448
1449
/* Particles collision instance */
1450
1451
RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
1452
ParticlesCollisionInstance pci;
1453
pci.collision = p_collision;
1454
return particles_collision_instance_owner.make_rid(pci);
1455
}
1456
1457
void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
1458
particles_collision_instance_owner.free(p_rid);
1459
}
1460
1461
void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
1462
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
1463
ERR_FAIL_NULL(pci);
1464
pci->transform = p_transform;
1465
}
1466
1467
void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
1468
ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
1469
ERR_FAIL_NULL(pci);
1470
pci->active = p_active;
1471
}
1472
1473
#endif // GLES3_ENABLED
1474
1475