Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/gles3/storage/texture_storage.h
10000 views
1
/**************************************************************************/
2
/* texture_storage.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#ifdef GLES3_ENABLED
34
35
#include "platform_gl.h"
36
37
#include "config.h"
38
#include "core/io/image.h"
39
#include "core/os/os.h"
40
#include "core/templates/rid_owner.h"
41
#include "servers/rendering/renderer_compositor.h"
42
#include "servers/rendering/storage/texture_storage.h"
43
44
#include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
45
46
namespace GLES3 {
47
48
#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
49
#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
50
51
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
52
#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
53
#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
54
55
#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
56
#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
57
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
58
#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
59
#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
60
#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
61
#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
62
#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
63
#define _EXT_ETC1_RGB8_OES 0x8D64
64
65
#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
66
#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
67
#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
68
#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
69
70
#define _EXT_COMPRESSED_R11_EAC 0x9270
71
#define _EXT_COMPRESSED_SIGNED_R11_EAC 0x9271
72
#define _EXT_COMPRESSED_RG11_EAC 0x9272
73
#define _EXT_COMPRESSED_SIGNED_RG11_EAC 0x9273
74
#define _EXT_COMPRESSED_RGB8_ETC2 0x9274
75
#define _EXT_COMPRESSED_SRGB8_ETC2 0x9275
76
#define _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
77
#define _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
78
#define _EXT_COMPRESSED_RGBA8_ETC2_EAC 0x9278
79
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
80
81
#define _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
82
#define _EXT_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
83
#define _EXT_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
84
#define _EXT_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
85
#define _EXT_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
86
#define _EXT_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
87
#define _EXT_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
88
#define _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
89
#define _EXT_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
90
#define _EXT_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
91
#define _EXT_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
92
#define _EXT_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
93
#define _EXT_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
94
#define _EXT_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
95
96
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
97
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
98
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
99
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
100
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
101
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
102
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
103
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
104
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
105
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
106
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
107
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
108
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
109
#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
110
111
#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
112
113
#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
114
115
enum DefaultGLTexture {
116
DEFAULT_GL_TEXTURE_WHITE,
117
DEFAULT_GL_TEXTURE_BLACK,
118
DEFAULT_GL_TEXTURE_TRANSPARENT,
119
DEFAULT_GL_TEXTURE_NORMAL,
120
DEFAULT_GL_TEXTURE_ANISO,
121
DEFAULT_GL_TEXTURE_DEPTH,
122
DEFAULT_GL_TEXTURE_CUBEMAP_BLACK,
123
//DEFAULT_GL_TEXTURE_CUBEMAP_ARRAY_BLACK, // Cubemap Arrays not supported in GL 3.3 or GL ES 3.0
124
DEFAULT_GL_TEXTURE_CUBEMAP_WHITE,
125
DEFAULT_GL_TEXTURE_3D_WHITE,
126
DEFAULT_GL_TEXTURE_3D_BLACK,
127
DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
128
DEFAULT_GL_TEXTURE_2D_UINT,
129
DEFAULT_GL_TEXTURE_EXT,
130
DEFAULT_GL_TEXTURE_MAX
131
};
132
133
struct CanvasTexture {
134
RID diffuse;
135
RID normal_map;
136
RID specular;
137
Color specular_color = Color(1, 1, 1, 1);
138
float shininess = 1.0;
139
140
RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
141
RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
142
};
143
144
struct RenderTarget;
145
146
struct Texture {
147
RID self;
148
149
bool is_proxy = false;
150
bool is_from_native_handle = false;
151
bool is_render_target = false;
152
153
RID proxy_to;
154
Vector<RID> proxies;
155
156
String path;
157
int width = 0;
158
int height = 0;
159
int depth = 0;
160
int mipmaps = 1;
161
int layers = 1;
162
int alloc_width = 0;
163
int alloc_height = 0;
164
Image::Format format = Image::FORMAT_R8;
165
Image::Format real_format = Image::FORMAT_R8;
166
167
enum Type {
168
TYPE_2D,
169
TYPE_LAYERED,
170
TYPE_3D
171
};
172
173
Type type = TYPE_2D;
174
RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
175
176
GLenum target = GL_TEXTURE_2D;
177
GLenum gl_format_cache = 0;
178
GLenum gl_internal_format_cache = 0;
179
GLenum gl_type_cache = 0;
180
181
int total_data_size = 0;
182
183
bool compressed = false;
184
185
bool resize_to_po2 = false;
186
187
bool active = false;
188
GLuint tex_id = 0;
189
190
uint16_t stored_cube_sides = 0;
191
192
RenderTarget *render_target = nullptr;
193
194
Ref<Image> image_cache_2d;
195
Vector<Ref<Image>> image_cache_3d;
196
197
bool redraw_if_visible = false;
198
199
RS::TextureDetectCallback detect_3d_callback = nullptr;
200
void *detect_3d_callback_ud = nullptr;
201
202
RS::TextureDetectCallback detect_normal_callback = nullptr;
203
void *detect_normal_callback_ud = nullptr;
204
205
RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
206
void *detect_roughness_callback_ud = nullptr;
207
208
CanvasTexture *canvas_texture = nullptr;
209
210
void copy_from(const Texture &o) {
211
proxy_to = o.proxy_to;
212
is_proxy = o.is_proxy;
213
is_from_native_handle = o.is_from_native_handle;
214
width = o.width;
215
height = o.height;
216
alloc_width = o.alloc_width;
217
alloc_height = o.alloc_height;
218
format = o.format;
219
type = o.type;
220
layered_type = o.layered_type;
221
target = o.target;
222
total_data_size = o.total_data_size;
223
compressed = o.compressed;
224
mipmaps = o.mipmaps;
225
resize_to_po2 = o.resize_to_po2;
226
active = o.active;
227
tex_id = o.tex_id;
228
stored_cube_sides = o.stored_cube_sides;
229
render_target = o.render_target;
230
is_render_target = o.is_render_target;
231
redraw_if_visible = o.redraw_if_visible;
232
detect_3d_callback = o.detect_3d_callback;
233
detect_3d_callback_ud = o.detect_3d_callback_ud;
234
detect_normal_callback = o.detect_normal_callback;
235
detect_normal_callback_ud = o.detect_normal_callback_ud;
236
detect_roughness_callback = o.detect_roughness_callback;
237
detect_roughness_callback_ud = o.detect_roughness_callback_ud;
238
}
239
240
// texture state
241
void gl_set_filter(RS::CanvasItemTextureFilter p_filter) {
242
if (p_filter == state_filter) {
243
return;
244
}
245
Config *config = Config::get_singleton();
246
state_filter = p_filter;
247
GLenum pmin = GL_NEAREST;
248
GLenum pmag = GL_NEAREST;
249
GLint max_lod = 0;
250
GLfloat anisotropy = 1.0f;
251
switch (state_filter) {
252
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
253
pmin = GL_NEAREST;
254
pmag = GL_NEAREST;
255
max_lod = 0;
256
} break;
257
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
258
pmin = GL_LINEAR;
259
pmag = GL_LINEAR;
260
max_lod = 0;
261
} break;
262
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
263
anisotropy = config->anisotropic_level;
264
};
265
[[fallthrough]];
266
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
267
pmag = GL_NEAREST;
268
if (mipmaps <= 1) {
269
pmin = GL_NEAREST;
270
max_lod = 0;
271
} else if (config->use_nearest_mip_filter) {
272
pmin = GL_NEAREST_MIPMAP_NEAREST;
273
max_lod = 1000;
274
} else {
275
pmin = GL_NEAREST_MIPMAP_LINEAR;
276
max_lod = 1000;
277
}
278
} break;
279
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
280
anisotropy = config->anisotropic_level;
281
};
282
[[fallthrough]];
283
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
284
pmag = GL_LINEAR;
285
if (mipmaps <= 1) {
286
pmin = GL_LINEAR;
287
max_lod = 0;
288
} else if (config->use_nearest_mip_filter) {
289
pmin = GL_LINEAR_MIPMAP_NEAREST;
290
max_lod = 1000;
291
} else {
292
pmin = GL_LINEAR_MIPMAP_LINEAR;
293
max_lod = 1000;
294
}
295
} break;
296
default: {
297
return;
298
} break;
299
}
300
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin);
301
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, pmag);
302
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
303
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_lod);
304
if (config->support_anisotropic_filter) {
305
glTexParameterf(target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
306
}
307
}
308
void gl_set_repeat(RS::CanvasItemTextureRepeat p_repeat) {
309
if (p_repeat == state_repeat) {
310
return;
311
}
312
state_repeat = p_repeat;
313
GLenum prep = GL_CLAMP_TO_EDGE;
314
switch (state_repeat) {
315
case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
316
prep = GL_CLAMP_TO_EDGE;
317
} break;
318
case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
319
prep = GL_REPEAT;
320
} break;
321
case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
322
prep = GL_MIRRORED_REPEAT;
323
} break;
324
default: {
325
return;
326
} break;
327
}
328
glTexParameteri(target, GL_TEXTURE_WRAP_T, prep);
329
glTexParameteri(target, GL_TEXTURE_WRAP_R, prep);
330
glTexParameteri(target, GL_TEXTURE_WRAP_S, prep);
331
}
332
333
private:
334
RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
335
RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
336
};
337
338
struct RenderTarget {
339
Point2i position = Point2i(0, 0);
340
Size2i size = Size2i(0, 0);
341
uint32_t view_count = 1;
342
int mipmap_count = 1;
343
RID self;
344
GLuint fbo = 0;
345
GLuint color = 0;
346
GLuint depth = 0;
347
GLuint backbuffer_fbo = 0;
348
GLuint backbuffer = 0;
349
GLuint backbuffer_depth = 0;
350
bool depth_has_stencil = true;
351
352
bool hdr = false; // For Compatibility this effects both 2D and 3D rendering!
353
GLuint color_internal_format = GL_RGBA8;
354
GLuint color_format = GL_RGBA;
355
GLuint color_type = GL_UNSIGNED_BYTE;
356
uint32_t color_format_size = 4;
357
Image::Format image_format = Image::FORMAT_RGBA8;
358
359
GLuint sdf_texture_write = 0;
360
GLuint sdf_texture_write_fb = 0;
361
GLuint sdf_texture_process[2] = { 0, 0 };
362
GLuint sdf_texture_read = 0;
363
RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
364
RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
365
Size2i process_size;
366
bool sdf_enabled = false;
367
368
bool is_transparent = false;
369
bool direct_to_screen = false;
370
371
bool used_in_frame = false;
372
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
373
bool reattach_textures = false;
374
375
Rect2i render_region;
376
377
struct RTOverridden {
378
bool is_overridden = false;
379
bool depth_has_stencil = false;
380
RID color;
381
RID depth;
382
RID velocity;
383
384
struct FBOCacheEntry {
385
GLuint fbo;
386
GLuint color;
387
GLuint depth;
388
Size2i size;
389
Vector<GLuint> allocated_textures;
390
bool depth_has_stencil;
391
};
392
RBMap<uint32_t, FBOCacheEntry> fbo_cache;
393
} overridden;
394
395
RID texture;
396
397
Color clear_color = Color(1, 1, 1, 1);
398
bool clear_requested = false;
399
400
RenderTarget() {
401
}
402
};
403
404
class TextureStorage : public RendererTextureStorage {
405
private:
406
static TextureStorage *singleton;
407
408
RID default_gl_textures[DEFAULT_GL_TEXTURE_MAX];
409
410
/* Canvas Texture API */
411
412
RID_Owner<CanvasTexture, true> canvas_texture_owner;
413
414
/* Texture API */
415
// Textures can be created from threads, so this RID_Owner is thread safe.
416
mutable RID_Owner<Texture, true> texture_owner;
417
418
Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
419
420
/* TEXTURE ATLAS API */
421
422
struct TextureAtlas {
423
struct Texture {
424
int users;
425
Rect2 uv_rect;
426
};
427
428
struct SortItem {
429
RID texture;
430
Size2i pixel_size;
431
Size2i size;
432
Point2i pos;
433
434
bool operator<(const SortItem &p_item) const {
435
//sort larger to smaller
436
if (size.height == p_item.size.height) {
437
return size.width > p_item.size.width;
438
} else {
439
return size.height > p_item.size.height;
440
}
441
}
442
};
443
444
HashMap<RID, Texture> textures;
445
bool dirty = true;
446
447
GLuint texture = 0;
448
GLuint framebuffer = 0;
449
Size2i size;
450
} texture_atlas;
451
452
/* Render Target API */
453
454
mutable RID_Owner<RenderTarget> render_target_owner;
455
456
void _clear_render_target(RenderTarget *rt);
457
void _update_render_target(RenderTarget *rt);
458
void _create_render_target_backbuffer(RenderTarget *rt);
459
void _render_target_allocate_sdf(RenderTarget *rt);
460
void _render_target_clear_sdf(RenderTarget *rt);
461
Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
462
463
void _texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_initialize);
464
void _texture_set_3d_data(RID p_texture, const Vector<Ref<Image>> &p_data, bool p_initialize);
465
void _texture_set_swizzle(Texture *p_texture, Image::Format p_real_format);
466
Vector<Ref<Image>> _texture_3d_read_framebuffer(Texture *p_texture) const;
467
468
struct RenderTargetSDF {
469
CanvasSdfShaderGLES3 shader;
470
RID shader_version;
471
} sdf_shader;
472
473
public:
474
static TextureStorage *get_singleton();
475
476
TextureStorage();
477
virtual ~TextureStorage();
478
479
_FORCE_INLINE_ RID texture_gl_get_default(DefaultGLTexture p_texture) {
480
return default_gl_textures[p_texture];
481
}
482
483
/* Canvas Texture API */
484
485
CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }
486
bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }
487
488
virtual RID canvas_texture_allocate() override;
489
virtual void canvas_texture_initialize(RID p_rid) override;
490
virtual void canvas_texture_free(RID p_rid) override;
491
492
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
493
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
494
495
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
496
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
497
498
/* Texture API */
499
500
Texture *get_texture(RID p_rid) const {
501
Texture *texture = texture_owner.get_or_null(p_rid);
502
if (texture && texture->is_proxy) {
503
return texture_owner.get_or_null(texture->proxy_to);
504
}
505
return texture;
506
}
507
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }
508
509
void texture_2d_initialize_from_texture(RID p_texture, Texture &p_tex) {
510
texture_owner.initialize_rid(p_texture, p_tex);
511
}
512
513
virtual RID texture_allocate() override;
514
virtual void texture_free(RID p_rid) override;
515
516
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
517
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
518
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
519
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
520
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
521
522
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
523
524
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
525
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
526
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
527
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
528
529
Ref<Image> texture_2d_placeholder;
530
Vector<Ref<Image>> texture_2d_array_placeholder;
531
Vector<Ref<Image>> cubemap_placeholder;
532
Vector<Ref<Image>> texture_3d_placeholder;
533
534
//these two APIs can be used together or in combination with the others.
535
virtual void texture_2d_placeholder_initialize(RID p_texture) override;
536
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
537
virtual void texture_3d_placeholder_initialize(RID p_texture) override;
538
539
virtual Ref<Image> texture_2d_get(RID p_texture) const override;
540
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
541
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
542
543
virtual void texture_replace(RID p_texture, RID p_by_texture) override;
544
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
545
546
virtual void texture_set_path(RID p_texture, const String &p_path) override;
547
virtual String texture_get_path(RID p_texture) const override;
548
549
virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
550
void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
551
virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
552
virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
553
554
virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
555
556
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
557
558
virtual Size2 texture_size_with_proxy(RID p_proxy) override;
559
560
virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
561
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
562
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override;
563
564
void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
565
virtual Image::Format texture_get_format(RID p_texture) const override;
566
uint32_t texture_get_texid(RID p_texture) const;
567
Vector3i texture_get_size(RID p_texture) const;
568
uint32_t texture_get_width(RID p_texture) const;
569
uint32_t texture_get_height(RID p_texture) const;
570
uint32_t texture_get_depth(RID p_texture) const;
571
void texture_bind(RID p_texture, uint32_t p_texture_no);
572
573
/* TEXTURE ATLAS API */
574
575
void update_texture_atlas();
576
577
GLuint texture_atlas_get_texture() const;
578
_FORCE_INLINE_ Rect2 texture_atlas_get_texture_rect(RID p_texture) {
579
TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
580
if (!t) {
581
return Rect2();
582
}
583
584
return t->uv_rect;
585
}
586
587
void texture_add_to_texture_atlas(RID p_texture);
588
void texture_remove_from_texture_atlas(RID p_texture);
589
void texture_atlas_mark_dirty_on_texture(RID p_texture);
590
void texture_atlas_remove_texture(RID p_texture);
591
592
/* DECAL API */
593
594
virtual RID decal_allocate() override;
595
virtual void decal_initialize(RID p_rid) override;
596
virtual void decal_free(RID p_rid) override {}
597
598
virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
599
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
600
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
601
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
602
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
603
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
604
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
605
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
606
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
607
608
virtual AABB decal_get_aabb(RID p_decal) const override;
609
virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
610
611
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
612
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
613
614
/* DECAL INSTANCE */
615
616
virtual RID decal_instance_create(RID p_decal) override { return RID(); }
617
virtual void decal_instance_free(RID p_decal_instance) override {}
618
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
619
virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
620
621
/* RENDER TARGET API */
622
623
static GLuint system_fbo;
624
625
RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); }
626
bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); }
627
628
void check_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture);
629
630
virtual RID render_target_create() override;
631
virtual void render_target_free(RID p_rid) override;
632
633
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
634
virtual Point2i render_target_get_position(RID p_render_target) const override;
635
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
636
virtual Size2i render_target_get_size(RID p_render_target) const override;
637
virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override;
638
virtual bool render_target_get_transparent(RID p_render_target) const override;
639
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
640
virtual bool render_target_get_direct_to_screen(RID p_render_target) const override;
641
virtual bool render_target_was_used(RID p_render_target) const override;
642
void render_target_clear_used(RID p_render_target);
643
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
644
virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
645
virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
646
virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
647
virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
648
virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override;
649
virtual bool render_target_is_using_hdr(RID p_render_target) const override;
650
virtual void render_target_set_use_debanding(RID p_render_target, bool p_use_debanding) override {}
651
virtual bool render_target_is_using_debanding(RID p_render_target) const override { return false; }
652
653
// new
654
void render_target_set_as_unused(RID p_render_target) override {
655
render_target_clear_used(p_render_target);
656
}
657
658
GLuint render_target_get_color_internal_format(RID p_render_target) const;
659
GLuint render_target_get_color_format(RID p_render_target) const;
660
GLuint render_target_get_color_type(RID p_render_target) const;
661
uint32_t render_target_get_color_format_size(RID p_render_target) const;
662
663
void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
664
bool render_target_is_clear_requested(RID p_render_target) override;
665
Color render_target_get_clear_request_color(RID p_render_target) override;
666
void render_target_disable_clear_request(RID p_render_target) override;
667
void render_target_do_clear_request(RID p_render_target) override;
668
669
GLuint render_target_get_fbo(RID p_render_target) const;
670
GLuint render_target_get_color(RID p_render_target) const;
671
GLuint render_target_get_depth(RID p_render_target) const;
672
bool render_target_get_depth_has_stencil(RID p_render_target) const;
673
void render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const;
674
bool render_target_is_reattach_textures(RID p_render_target) const;
675
676
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
677
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
678
GLuint render_target_get_sdf_texture(RID p_render_target);
679
GLuint render_target_get_sdf_framebuffer(RID p_render_target);
680
void render_target_sdf_process(RID p_render_target);
681
virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
682
bool render_target_is_sdf_enabled(RID p_render_target) const;
683
684
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
685
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
686
void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
687
688
virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
689
virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
690
virtual void render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) override {}
691
virtual RS::ViewportVRSUpdateMode render_target_get_vrs_update_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_UPDATE_DISABLED; }
692
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
693
virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
694
695
virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) override;
696
virtual RID render_target_get_override_color(RID p_render_target) const override;
697
virtual RID render_target_get_override_depth(RID p_render_target) const override;
698
virtual RID render_target_get_override_velocity(RID p_render_target) const override;
699
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override { return RID(); }
700
701
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) override;
702
virtual Rect2i render_target_get_render_region(RID p_render_target) const override;
703
704
virtual RID render_target_get_texture(RID p_render_target) override;
705
706
virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override {}
707
virtual Size2i render_target_get_velocity_target_size(RID p_render_target) const override { return Size2i(); }
708
709
void bind_framebuffer(GLuint framebuffer) {
710
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
711
}
712
713
void bind_framebuffer_system() {
714
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
715
}
716
717
String get_framebuffer_error(GLenum p_status);
718
};
719
720
inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
721
#if defined(DEBUG_ENABLED) && defined(GL_API_ENABLED)
722
if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
723
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
724
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
725
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
726
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
727
return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
728
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
729
return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
730
}
731
#endif
732
return itos(p_status);
733
}
734
735
} // namespace GLES3
736
737
#endif // GLES3_ENABLED
738
739