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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/gles3/storage/texture_storage.h
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/**************************************************************************/
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/* texture_storage.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#ifdef GLES3_ENABLED
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#include "platform_gl.h"
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#include "config.h"
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#include "core/io/image.h"
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#include "core/os/os.h"
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#include "core/templates/rid_owner.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/storage/texture_storage.h"
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#include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
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namespace GLES3 {
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#define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define _EXT_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
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#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
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#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
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#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
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#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
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#define _EXT_ETC1_RGB8_OES 0x8D64
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#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define _EXT_COMPRESSED_R11_EAC 0x9270
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#define _EXT_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define _EXT_COMPRESSED_RG11_EAC 0x9272
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#define _EXT_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define _EXT_COMPRESSED_RGB8_ETC2 0x9274
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#define _EXT_COMPRESSED_SRGB8_ETC2 0x9275
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#define _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define _EXT_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define _EXT_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#define _EXT_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#define _EXT_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#define _EXT_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#define _EXT_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#define _EXT_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#define _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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#define _EXT_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
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#define _EXT_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
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#define _EXT_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#define _EXT_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
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#define _EXT_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#define _EXT_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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#define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
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#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
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#define _EXT_R16 0x822A
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#define _EXT_RG16 0x822C
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#define _EXT_RGB16 0x8054
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#define _EXT_RGBA16 0x805B
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enum DefaultGLTexture {
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DEFAULT_GL_TEXTURE_WHITE,
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DEFAULT_GL_TEXTURE_BLACK,
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DEFAULT_GL_TEXTURE_TRANSPARENT,
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DEFAULT_GL_TEXTURE_NORMAL,
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DEFAULT_GL_TEXTURE_ANISO,
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DEFAULT_GL_TEXTURE_DEPTH,
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DEFAULT_GL_TEXTURE_CUBEMAP_BLACK,
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//DEFAULT_GL_TEXTURE_CUBEMAP_ARRAY_BLACK, // Cubemap Arrays not supported in GL 3.3 or GL ES 3.0
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DEFAULT_GL_TEXTURE_CUBEMAP_WHITE,
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DEFAULT_GL_TEXTURE_CUBEMAP_TRANSPARENT,
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DEFAULT_GL_TEXTURE_3D_WHITE,
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DEFAULT_GL_TEXTURE_3D_BLACK,
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DEFAULT_GL_TEXTURE_3D_TRANSPARENT,
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DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
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DEFAULT_GL_TEXTURE_2D_ARRAY_BLACK,
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DEFAULT_GL_TEXTURE_2D_ARRAY_TRANSPARENT,
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DEFAULT_GL_TEXTURE_2D_UINT,
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DEFAULT_GL_TEXTURE_EXT,
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DEFAULT_GL_TEXTURE_MAX
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};
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struct CanvasTexture {
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RID diffuse;
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RID normal_map;
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RID specular;
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Color specular_color = Color(1, 1, 1, 1);
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float shininess = 1.0;
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RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
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RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
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};
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struct RenderTarget;
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struct Texture {
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RID self;
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bool is_proxy = false;
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bool is_from_native_handle = false;
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bool is_render_target = false;
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RID proxy_to;
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LocalVector<RID> proxies;
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String path;
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int width = 0;
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int height = 0;
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int depth = 0;
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int mipmaps = 1;
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int layers = 1;
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int alloc_width = 0;
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int alloc_height = 0;
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Image::Format format = Image::FORMAT_R8;
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Image::Format real_format = Image::FORMAT_R8;
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enum Type {
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TYPE_2D,
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TYPE_LAYERED,
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TYPE_3D
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};
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Type type = TYPE_2D;
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RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
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RS::TextureDrawableFormat drawable_type = RS::TEXTURE_DRAWABLE_FORMAT_RGBA8;
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GLenum target = GL_TEXTURE_2D;
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GLenum gl_format_cache = 0;
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GLenum gl_internal_format_cache = 0;
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GLenum gl_type_cache = 0;
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int total_data_size = 0;
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bool compressed = false;
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bool resize_to_po2 = false;
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bool active = false;
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GLuint tex_id = 0;
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uint16_t stored_cube_sides = 0;
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RenderTarget *render_target = nullptr;
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Ref<Image> image_cache_2d;
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Vector<Ref<Image>> image_cache_3d;
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bool redraw_if_visible = false;
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RS::TextureDetectCallback detect_3d_callback = nullptr;
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void *detect_3d_callback_ud = nullptr;
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RS::TextureDetectCallback detect_normal_callback = nullptr;
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void *detect_normal_callback_ud = nullptr;
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RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
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void *detect_roughness_callback_ud = nullptr;
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CanvasTexture *canvas_texture = nullptr;
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void copy_from(const Texture &o) {
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proxy_to = o.proxy_to;
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is_proxy = o.is_proxy;
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is_from_native_handle = o.is_from_native_handle;
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width = o.width;
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height = o.height;
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alloc_width = o.alloc_width;
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alloc_height = o.alloc_height;
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format = o.format;
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type = o.type;
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layered_type = o.layered_type;
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target = o.target;
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total_data_size = o.total_data_size;
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compressed = o.compressed;
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mipmaps = o.mipmaps;
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resize_to_po2 = o.resize_to_po2;
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active = o.active;
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tex_id = o.tex_id;
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stored_cube_sides = o.stored_cube_sides;
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render_target = o.render_target;
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is_render_target = o.is_render_target;
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redraw_if_visible = o.redraw_if_visible;
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detect_3d_callback = o.detect_3d_callback;
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detect_3d_callback_ud = o.detect_3d_callback_ud;
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detect_normal_callback = o.detect_normal_callback;
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detect_normal_callback_ud = o.detect_normal_callback_ud;
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detect_roughness_callback = o.detect_roughness_callback;
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detect_roughness_callback_ud = o.detect_roughness_callback_ud;
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}
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// texture state
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void gl_set_filter(RS::CanvasItemTextureFilter p_filter) {
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if (p_filter == state_filter) {
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return;
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}
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Config *config = Config::get_singleton();
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state_filter = p_filter;
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GLenum pmin = GL_NEAREST;
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GLenum pmag = GL_NEAREST;
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GLint max_lod = 0;
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GLfloat anisotropy = 1.0f;
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switch (state_filter) {
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
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pmin = GL_NEAREST;
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pmag = GL_NEAREST;
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max_lod = 0;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
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pmin = GL_LINEAR;
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pmag = GL_LINEAR;
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max_lod = 0;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
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anisotropy = config->anisotropic_level;
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};
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[[fallthrough]];
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
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pmag = GL_NEAREST;
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if (mipmaps <= 1) {
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pmin = GL_NEAREST;
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max_lod = 0;
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} else if (config->use_nearest_mip_filter) {
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pmin = GL_NEAREST_MIPMAP_NEAREST;
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max_lod = mipmaps - 1;
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} else {
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pmin = GL_NEAREST_MIPMAP_LINEAR;
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max_lod = mipmaps - 1;
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}
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
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anisotropy = config->anisotropic_level;
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};
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[[fallthrough]];
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case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
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pmag = GL_LINEAR;
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if (mipmaps <= 1) {
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pmin = GL_LINEAR;
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max_lod = 0;
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} else if (config->use_nearest_mip_filter) {
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pmin = GL_LINEAR_MIPMAP_NEAREST;
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max_lod = mipmaps - 1;
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} else {
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pmin = GL_LINEAR_MIPMAP_LINEAR;
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max_lod = mipmaps - 1;
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}
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} break;
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default: {
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return;
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} break;
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}
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, pmag);
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glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_lod);
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if (config->support_anisotropic_filter) {
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glTexParameterf(target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
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}
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}
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void gl_set_repeat(RS::CanvasItemTextureRepeat p_repeat) {
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if (p_repeat == state_repeat) {
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return;
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}
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state_repeat = p_repeat;
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GLenum prep = GL_CLAMP_TO_EDGE;
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switch (state_repeat) {
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
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prep = GL_CLAMP_TO_EDGE;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
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prep = GL_REPEAT;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
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prep = GL_MIRRORED_REPEAT;
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} break;
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default: {
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return;
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} break;
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}
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glTexParameteri(target, GL_TEXTURE_WRAP_T, prep);
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glTexParameteri(target, GL_TEXTURE_WRAP_R, prep);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, prep);
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}
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private:
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RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
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RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
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};
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struct RenderTarget {
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Point2i position = Point2i(0, 0);
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Size2i size = Size2i(0, 0);
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uint32_t view_count = 1;
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int mipmap_count = 1;
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RID self;
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GLuint fbo = 0;
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GLuint color = 0;
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GLuint depth = 0;
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GLuint backbuffer_fbo = 0;
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GLuint backbuffer = 0;
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GLuint backbuffer_depth = 0;
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bool depth_has_stencil = true;
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Size2i velocity_target_size;
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bool hdr = false; // For Compatibility this effects both 2D and 3D rendering!
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GLuint color_internal_format = GL_RGBA8;
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GLuint color_format = GL_RGBA;
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GLuint color_type = GL_UNSIGNED_BYTE;
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uint32_t color_format_size = 4;
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Image::Format image_format = Image::FORMAT_RGBA8;
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GLuint sdf_texture_write = 0;
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GLuint sdf_texture_write_fb = 0;
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GLuint sdf_texture_process[2] = { 0, 0 };
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GLuint sdf_texture_read = 0;
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RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
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RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
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Size2i process_size;
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bool sdf_enabled = false;
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bool is_transparent = false;
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bool direct_to_screen = false;
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bool used_in_frame = false;
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RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
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bool reattach_textures = false;
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Rect2i render_region;
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struct RTOverridden {
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bool is_overridden = false;
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bool depth_has_stencil = false;
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RID color;
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RID depth;
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RID velocity;
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RID velocity_depth;
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struct FBOCacheEntry {
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GLuint fbo;
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GLuint color;
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GLuint depth;
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Size2i size;
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Vector<GLuint> allocated_textures;
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bool depth_has_stencil;
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};
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RBMap<uint32_t, FBOCacheEntry> fbo_cache;
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GLuint velocity_fbo = 0;
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RBMap<uint32_t, GLuint> velocity_fbo_cache;
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} overridden;
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RID texture;
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Color clear_color = Color(1, 1, 1, 1);
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bool clear_requested = false;
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RenderTarget() {
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}
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};
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class TextureStorage : public RendererTextureStorage {
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private:
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static TextureStorage *singleton;
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RID default_gl_textures[DEFAULT_GL_TEXTURE_MAX];
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/* Canvas Texture API */
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RID_Owner<CanvasTexture, true> canvas_texture_owner;
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/* Texture API */
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// Textures can be created from threads, so this RID_Owner is thread safe.
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mutable RID_Owner<Texture, true> texture_owner;
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Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
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/* TEXTURE ATLAS API */
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struct TextureAtlas {
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struct Texture {
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int users;
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Rect2 uv_rect;
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};
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struct SortItem {
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RID texture;
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Size2i pixel_size;
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Size2i size;
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Point2i pos;
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bool operator<(const SortItem &p_item) const {
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//sort larger to smaller
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if (size.height == p_item.size.height) {
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return size.width > p_item.size.width;
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} else {
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return size.height > p_item.size.height;
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}
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}
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};
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HashMap<RID, Texture> textures;
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bool dirty = true;
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GLuint texture = 0;
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GLuint framebuffer = 0;
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Size2i size;
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} texture_atlas;
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/* Render Target API */
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mutable RID_Owner<RenderTarget> render_target_owner;
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void _clear_render_target(RenderTarget *rt);
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void _update_render_target_color(RenderTarget *rt);
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void _update_render_target_velocity(RenderTarget *rt);
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void _create_render_target_backbuffer(RenderTarget *rt);
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void _render_target_allocate_sdf(RenderTarget *rt);
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void _render_target_clear_sdf(RenderTarget *rt);
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Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
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void _texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_initialize);
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void _texture_set_3d_data(RID p_texture, const Vector<Ref<Image>> &p_data, bool p_initialize);
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void _texture_set_swizzle(Texture *p_texture, Image::Format p_real_format);
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Vector<Ref<Image>> _texture_3d_read_framebuffer(Texture *p_texture) const;
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struct RenderTargetSDF {
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CanvasSdfShaderGLES3 shader;
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RID shader_version;
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} sdf_shader;
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/* Texture Blit Shader API */
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struct TexBlitShader {
494
bool initialized = false;
495
RID default_shader;
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RID default_material;
497
RID default_shader_version;
498
} tex_blit_shader;
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GLuint tex_blit_fbo;
501
GLuint tex_blit_quad;
502
GLuint tex_blit_quad_array;
503
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public:
505
static TextureStorage *get_singleton();
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void _tex_blit_shader_initialize();
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void _tex_blit_shader_free();
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TextureStorage();
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virtual ~TextureStorage();
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_FORCE_INLINE_ RID texture_gl_get_default(DefaultGLTexture p_texture) {
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return default_gl_textures[p_texture];
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}
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/* Canvas Texture API */
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CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }
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bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }
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virtual RID canvas_texture_allocate() override;
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virtual void canvas_texture_initialize(RID p_rid) override;
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virtual void canvas_texture_free(RID p_rid) override;
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virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
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virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
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529
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
530
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
531
532
/* Texture API */
533
534
Texture *get_texture(RID p_rid) const {
535
Texture *texture = texture_owner.get_or_null(p_rid);
536
if (texture && texture->is_proxy) {
537
return texture_owner.get_or_null(texture->proxy_to);
538
}
539
return texture;
540
}
541
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }
542
543
void texture_2d_initialize_from_texture(RID p_texture, Texture &p_tex) {
544
texture_owner.initialize_rid(p_texture, p_tex);
545
}
546
547
virtual RID texture_allocate() override;
548
virtual void texture_free(RID p_rid) override;
549
550
virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
551
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
552
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
553
virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
554
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
555
virtual void texture_drawable_initialize(RID p_texture, int p_width, int p_height, RS::TextureDrawableFormat p_format, const Color &p_color, bool p_with_mipmaps) override;
556
557
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
558
559
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
560
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
561
virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
562
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
563
void texture_remap_proxies(RID p_from_texture, RID p_to_texture);
564
565
virtual void texture_drawable_blit_rect(const TypedArray<RID> &p_textures, const Rect2i &p_rect, RID p_material, const Color &p_modulate, const TypedArray<RID> &p_source_textures, int p_to_mipmap) override;
566
567
Ref<Image> texture_2d_placeholder;
568
Vector<Ref<Image>> texture_2d_array_placeholder;
569
Vector<Ref<Image>> cubemap_placeholder;
570
Vector<Ref<Image>> texture_3d_placeholder;
571
572
//these two APIs can be used together or in combination with the others.
573
virtual void texture_2d_placeholder_initialize(RID p_texture) override;
574
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
575
virtual void texture_3d_placeholder_initialize(RID p_texture) override;
576
577
virtual Ref<Image> texture_2d_get(RID p_texture) const override;
578
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
579
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
580
581
virtual void texture_drawable_generate_mipmaps(RID p_texture) override;
582
virtual RID texture_drawable_get_default_material() const override;
583
584
virtual void texture_replace(RID p_texture, RID p_by_texture) override;
585
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
586
587
virtual void texture_set_path(RID p_texture, const String &p_path) override;
588
virtual String texture_get_path(RID p_texture) const override;
589
590
virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
591
void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
592
virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
593
virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
594
595
virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
596
597
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
598
599
virtual Size2 texture_size_with_proxy(RID p_proxy) override;
600
601
virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
602
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
603
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override;
604
605
void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
606
virtual Image::Format texture_get_format(RID p_texture) const override;
607
uint32_t texture_get_texid(RID p_texture) const;
608
Vector3i texture_get_size(RID p_texture) const;
609
uint32_t texture_get_width(RID p_texture) const;
610
uint32_t texture_get_height(RID p_texture) const;
611
uint32_t texture_get_depth(RID p_texture) const;
612
void texture_bind(RID p_texture, uint32_t p_texture_no);
613
614
/* TEXTURE ATLAS API */
615
616
void update_texture_atlas();
617
618
GLuint texture_atlas_get_texture() const;
619
_FORCE_INLINE_ Rect2 texture_atlas_get_texture_rect(RID p_texture) {
620
TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
621
if (!t) {
622
return Rect2();
623
}
624
625
return t->uv_rect;
626
}
627
628
void texture_add_to_texture_atlas(RID p_texture);
629
void texture_remove_from_texture_atlas(RID p_texture);
630
void texture_atlas_mark_dirty_on_texture(RID p_texture);
631
void texture_atlas_remove_texture(RID p_texture);
632
633
/* DECAL API */
634
635
virtual RID decal_allocate() override;
636
virtual void decal_initialize(RID p_rid) override;
637
virtual void decal_free(RID p_rid) override {}
638
639
virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
640
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
641
virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
642
virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
643
virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
644
virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
645
virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
646
virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
647
virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
648
649
virtual AABB decal_get_aabb(RID p_decal) const override;
650
virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
651
652
virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
653
virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
654
655
/* DECAL INSTANCE */
656
657
virtual RID decal_instance_create(RID p_decal) override { return RID(); }
658
virtual void decal_instance_free(RID p_decal_instance) override {}
659
virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
660
virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
661
662
/* RENDER TARGET API */
663
664
static GLuint system_fbo;
665
666
RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); }
667
bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); }
668
669
virtual RID render_target_create() override;
670
virtual void render_target_free(RID p_rid) override;
671
672
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
673
virtual Point2i render_target_get_position(RID p_render_target) const override;
674
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
675
virtual Size2i render_target_get_size(RID p_render_target) const override;
676
virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override;
677
virtual bool render_target_get_transparent(RID p_render_target) const override;
678
virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
679
virtual bool render_target_get_direct_to_screen(RID p_render_target) const override;
680
virtual bool render_target_was_used(RID p_render_target) const override;
681
void render_target_clear_used(RID p_render_target);
682
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
683
virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
684
virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
685
virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
686
virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
687
virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override;
688
virtual bool render_target_is_using_hdr(RID p_render_target) const override;
689
virtual void render_target_set_use_debanding(RID p_render_target, bool p_use_debanding) override {}
690
virtual bool render_target_is_using_debanding(RID p_render_target) const override { return false; }
691
692
// new
693
void render_target_set_as_unused(RID p_render_target) override {
694
render_target_clear_used(p_render_target);
695
}
696
697
GLuint render_target_get_color_internal_format(RID p_render_target) const;
698
GLuint render_target_get_color_format(RID p_render_target) const;
699
GLuint render_target_get_color_type(RID p_render_target) const;
700
uint32_t render_target_get_color_format_size(RID p_render_target) const;
701
702
void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
703
bool render_target_is_clear_requested(RID p_render_target) override;
704
Color render_target_get_clear_request_color(RID p_render_target) override;
705
void render_target_disable_clear_request(RID p_render_target) override;
706
void render_target_do_clear_request(RID p_render_target) override;
707
708
GLuint render_target_get_fbo(RID p_render_target) const;
709
GLuint render_target_get_color(RID p_render_target) const;
710
GLuint render_target_get_depth(RID p_render_target) const;
711
bool render_target_get_depth_has_stencil(RID p_render_target) const;
712
void render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const;
713
bool render_target_is_reattach_textures(RID p_render_target) const;
714
715
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
716
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
717
GLuint render_target_get_sdf_texture(RID p_render_target);
718
GLuint render_target_get_sdf_framebuffer(RID p_render_target);
719
void render_target_sdf_process(RID p_render_target);
720
virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
721
bool render_target_is_sdf_enabled(RID p_render_target) const;
722
723
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
724
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
725
void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
726
727
virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
728
virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
729
virtual void render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) override {}
730
virtual RS::ViewportVRSUpdateMode render_target_get_vrs_update_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_UPDATE_DISABLED; }
731
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
732
virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
733
734
virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) override;
735
virtual RID render_target_get_override_color(RID p_render_target) const override;
736
virtual RID render_target_get_override_depth(RID p_render_target) const override;
737
virtual RID render_target_get_override_velocity(RID p_render_target) const override;
738
virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override;
739
740
virtual void render_target_set_render_region(RID p_render_target, const Rect2i &p_render_region) override;
741
virtual Rect2i render_target_get_render_region(RID p_render_target) const override;
742
743
virtual RID render_target_get_texture(RID p_render_target) override;
744
745
virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override;
746
virtual Size2i render_target_get_velocity_target_size(RID p_render_target) const override;
747
748
void bind_framebuffer(GLuint framebuffer) {
749
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
750
}
751
752
void bind_framebuffer_system() {
753
glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
754
}
755
756
String get_framebuffer_error(GLenum p_status);
757
};
758
759
inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
760
#if defined(DEBUG_ENABLED) && defined(GL_API_ENABLED)
761
if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
762
return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
763
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
764
return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
765
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
766
return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
767
} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
768
return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
769
}
770
#endif
771
return itos(p_status);
772
}
773
774
} // namespace GLES3
775
776
#endif // GLES3_ENABLED
777
778