/**************************************************************************/1/* joypad_sdl.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/input/input.h"33#include "core/os/thread.h"3435typedef uint32_t SDL_JoystickID;36typedef struct SDL_Joystick SDL_Joystick;37typedef struct SDL_Gamepad SDL_Gamepad;3839class JoypadSDL {40public:41~JoypadSDL();4243Error initialize();44void process_events();4546private:47class Joypad : public Input::JoypadFeatures {48public:49bool attached = false;50StringName guid;5152SDL_JoystickID sdl_instance_idx;5354bool supports_force_feedback = false;55bool supports_motion_sensors = false;56uint64_t ff_effect_timestamp = 0;5758virtual bool has_joy_light() const override;59virtual void set_joy_light(const Color &p_color) override;6061virtual bool has_joy_motion_sensors() const override;62virtual void set_joy_motion_sensors_enabled(bool p_enable) override;6364SDL_Joystick *get_sdl_joystick() const;65SDL_Gamepad *get_sdl_gamepad() const;66};6768Joypad joypads[Input::JOYPADS_MAX];69HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;7071void close_joypad(int p_pad_idx);72};737475