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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/sdl/joypad_sdl.h
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/**************************************************************************/
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/* joypad_sdl.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/input/input.h"
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#include "core/os/thread.h"
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typedef uint32_t SDL_JoystickID;
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typedef struct SDL_Joystick SDL_Joystick;
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typedef struct SDL_Gamepad SDL_Gamepad;
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class JoypadSDL {
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public:
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~JoypadSDL();
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Error initialize();
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void process_events();
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private:
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class Joypad : public Input::JoypadFeatures {
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public:
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bool attached = false;
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StringName guid;
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SDL_JoystickID sdl_instance_idx;
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bool supports_force_feedback = false;
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bool supports_motion_sensors = false;
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uint64_t ff_effect_timestamp = 0;
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virtual bool has_joy_light() const override;
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virtual void set_joy_light(const Color &p_color) override;
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virtual bool has_joy_motion_sensors() const override;
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virtual void set_joy_motion_sensors_enabled(bool p_enable) override;
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SDL_Joystick *get_sdl_joystick() const;
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SDL_Gamepad *get_sdl_gamepad() const;
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};
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Joypad joypads[Input::JOYPADS_MAX];
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HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
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void close_joypad(int p_pad_idx);
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};
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