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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/drivers/unix/net_socket_unix.h
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/**************************************************************************/
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/* net_socket_unix.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#if defined(UNIX_ENABLED) && !defined(UNIX_SOCKET_UNAVAILABLE)
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#include "core/io/net_socket.h"
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#include <sys/socket.h>
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#include <sys/un.h>
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class NetSocketUnix : public NetSocket {
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GDSOFTCLASS(NetSocketUnix, NetSocket);
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private:
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int _sock = -1;
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Family _family = Family::NONE;
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IP::Type _ip_type = IP::TYPE_NONE;
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bool _is_stream = false;
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CharString _unix_path;
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// If this is Family::UNIX,
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bool _unlink_on_close = false;
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enum NetError {
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ERR_NET_WOULD_BLOCK,
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ERR_NET_IS_CONNECTED,
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ERR_NET_IN_PROGRESS,
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ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
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ERR_NET_UNAUTHORIZED,
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ERR_NET_BUFFER_TOO_SMALL,
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ERR_NET_OTHER,
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};
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NetError _get_socket_error() const;
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void _set_socket(int p_sock, IP::Type p_ip_type, bool p_is_stream);
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_FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);
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_FORCE_INLINE_ void _set_close_exec_enabled(bool p_enabled);
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protected:
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static NetSocket *_create_func();
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bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;
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bool _can_use_path(const CharString &p_path) const;
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Error _inet_open(Type p_sock_type, IP::Type &r_ip_type);
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Error _inet_bind(IPAddress p_addr, uint16_t p_port);
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Error _inet_connect_to_host(IPAddress p_addr, uint16_t p_port);
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Error _inet_get_socket_address(IPAddress *r_ip, uint16_t *r_port) const;
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Ref<NetSocket> _inet_accept(IPAddress &r_ip, uint16_t &r_port);
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static socklen_t _unix_set_sockaddr(struct sockaddr_un *p_addr, const CharString &p_path);
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Error _unix_open();
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Error _unix_bind(const CharString &p_path);
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Error _unix_connect_to_host(const CharString &p_path);
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Ref<NetSocket> _unix_accept();
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public:
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static void make_default();
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static void cleanup();
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static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
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static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);
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virtual Error open(Family p_family, Type p_sock_type, IP::Type &r_ip_type) override;
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virtual void close() override;
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virtual Error bind(Address p_addr) override;
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virtual Error listen(int p_max_pending) override;
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virtual Error connect_to_host(Address p_addr) override;
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virtual Error poll(PollType p_type, int timeout) const override;
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virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) override;
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virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) override;
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virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) override;
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virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) override;
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virtual Ref<NetSocket> accept(Address &r_addr) override;
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virtual bool is_open() const override;
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virtual int get_available_bytes() const override;
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virtual Error get_socket_address(Address *r_addr) const override;
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virtual Error set_broadcasting_enabled(bool p_enabled) override;
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virtual void set_blocking_enabled(bool p_enabled) override;
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virtual void set_ipv6_only_enabled(bool p_enabled) override;
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virtual void set_tcp_no_delay_enabled(bool p_enabled) override;
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virtual void set_reuse_address_enabled(bool p_enabled) override;
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virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
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virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) override;
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NetSocketUnix();
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~NetSocketUnix() override;
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};
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#endif // UNIX_ENABLED && !UNIX_SOCKET_UNAVAILABLE
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