Path: blob/master/drivers/vulkan/rendering_device_driver_vulkan.h
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/**************************************************************************/1/* rendering_device_driver_vulkan.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/hash_map.h"33#include "core/templates/paged_allocator.h"34#include "drivers/vulkan/rendering_context_driver_vulkan.h"35#include "drivers/vulkan/rendering_shader_container_vulkan.h"36#include "servers/rendering/rendering_device_driver.h"3738#ifdef DEBUG_ENABLED39#ifndef _MSC_VER40#define _DEBUG41#endif42#endif43#include "thirdparty/re-spirv/re-spirv.h"44#include "thirdparty/vulkan/vk_mem_alloc.h"4546#include "drivers/vulkan/godot_vulkan.h"4748// Design principles:49// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).50class RenderingDeviceDriverVulkan : public RenderingDeviceDriver {51/*****************/52/**** GENERIC ****/53/*****************/5455struct CommandQueue;56struct SwapChain;57struct CommandBufferInfo;58struct RenderPassInfo;59struct Framebuffer;6061struct Queue {62VkQueue queue = VK_NULL_HANDLE;63uint32_t virtual_count = 0;64BinaryMutex submit_mutex;65};6667struct SubgroupCapabilities {68uint32_t size = 0;69uint32_t min_size = 0;70uint32_t max_size = 0;71VkShaderStageFlags supported_stages = 0;72VkSubgroupFeatureFlags supported_operations = 0;73VkBool32 quad_operations_in_all_stages = false;74bool size_control_is_supported = false;7576uint32_t supported_stages_flags_rd() const;77String supported_stages_desc() const;78uint32_t supported_operations_flags_rd() const;79String supported_operations_desc() const;80};8182struct ShaderCapabilities {83bool shader_float16_is_supported = false;84bool shader_int8_is_supported = false;85};8687struct StorageBufferCapabilities {88bool storage_buffer_16_bit_access_is_supported = false;89bool uniform_and_storage_buffer_16_bit_access_is_supported = false;90bool storage_push_constant_16_is_supported = false;91bool storage_input_output_16 = false;92};9394struct AccelerationStructureCapabilities {95bool acceleration_structure_support = false;96uint32_t min_acceleration_structure_scratch_offset_alignment = 0;97};9899struct RaytracingCapabilities {100bool raytracing_pipeline_support = false;101uint32_t shader_group_handle_size = 0;102uint32_t shader_group_handle_alignment = 0;103uint32_t shader_group_handle_size_aligned = 0;104uint32_t shader_group_base_alignment = 0;105bool validation = false;106};107108struct DeviceFunctions {109PFN_vkCreateSwapchainKHR CreateSwapchainKHR = nullptr;110PFN_vkDestroySwapchainKHR DestroySwapchainKHR = nullptr;111PFN_vkGetSwapchainImagesKHR GetSwapchainImagesKHR = nullptr;112PFN_vkAcquireNextImageKHR AcquireNextImageKHR = nullptr;113PFN_vkQueuePresentKHR QueuePresentKHR = nullptr;114PFN_vkCreateRenderPass2KHR CreateRenderPass2KHR = nullptr;115PFN_vkCmdEndRenderPass2KHR EndRenderPass2KHR = nullptr;116117// Debug marker extensions.118PFN_vkCmdDebugMarkerBeginEXT CmdDebugMarkerBeginEXT = nullptr;119PFN_vkCmdDebugMarkerEndEXT CmdDebugMarkerEndEXT = nullptr;120PFN_vkCmdDebugMarkerInsertEXT CmdDebugMarkerInsertEXT = nullptr;121PFN_vkDebugMarkerSetObjectNameEXT DebugMarkerSetObjectNameEXT = nullptr;122123// Debug device fault.124PFN_vkGetDeviceFaultInfoEXT GetDeviceFaultInfoEXT = nullptr;125126// Raytracing extensions.127PFN_vkCreateAccelerationStructureKHR CreateAccelerationStructureKHR = nullptr;128PFN_vkCreateRayTracingPipelinesKHR CreateRaytracingPipelinesKHR = nullptr;129};130// Debug marker extensions.131VkDebugReportObjectTypeEXT _convert_to_debug_report_objectType(VkObjectType p_object_type);132133VkDevice vk_device = VK_NULL_HANDLE;134RenderingContextDriverVulkan *context_driver = nullptr;135RenderingContextDriver::Device context_device = {};136uint32_t frame_count = 1;137VkPhysicalDevice physical_device = VK_NULL_HANDLE;138VkPhysicalDeviceProperties physical_device_properties = {};139VkPhysicalDeviceFeatures physical_device_features = {};140VkPhysicalDeviceFeatures requested_device_features = {};141HashMap<CharString, bool> requested_device_extensions;142HashSet<CharString> enabled_device_extension_names;143TightLocalVector<TightLocalVector<Queue>> queue_families;144TightLocalVector<VkQueueFamilyProperties> queue_family_properties;145RDD::Capabilities device_capabilities;146SubgroupCapabilities subgroup_capabilities;147MultiviewCapabilities multiview_capabilities;148FragmentShadingRateCapabilities fsr_capabilities;149FragmentDensityMapCapabilities fdm_capabilities;150ShaderCapabilities shader_capabilities;151StorageBufferCapabilities storage_buffer_capabilities;152RenderingShaderContainerFormatVulkan shader_container_format;153bool buffer_device_address_support = false;154bool vulkan_memory_model_support = false;155bool vulkan_memory_model_device_scope_support = false;156AccelerationStructureCapabilities acceleration_structure_capabilities;157bool ray_query_support = false;158RaytracingCapabilities raytracing_capabilities;159bool pipeline_cache_control_support = false;160bool device_fault_support = false;161bool framebuffer_depth_resolve = false;162#if defined(VK_TRACK_DEVICE_MEMORY)163bool device_memory_report_support = false;164#endif165#if defined(SWAPPY_FRAME_PACING_ENABLED)166// Swappy frame pacer for Android.167bool swappy_frame_pacer_enable = false;168uint8_t swappy_mode = 2; // See default value for display/window/frame_pacing/android/swappy_mode.169#endif170DeviceFunctions device_functions;171172struct PendingFlushes {173LocalVector<VmaAllocation> allocations;174LocalVector<VkDeviceSize> offsets;175LocalVector<VkDeviceSize> sizes;176};177178PendingFlushes pending_flushes;179180struct PipelineStatistics {181Ref<FileAccess> file_access;182Mutex file_access_mutex;183};184185PipelineStatistics pipeline_statistics;186187void _register_requested_device_extension(const CharString &p_extension_name, bool p_required);188Error _initialize_device_extensions();189Error _check_device_features();190Error _check_device_capabilities();191void _choose_vrs_capabilities();192Error _add_queue_create_info(LocalVector<VkDeviceQueueCreateInfo> &r_queue_create_info);193Error _initialize_device(const LocalVector<VkDeviceQueueCreateInfo> &p_queue_create_info);194Error _initialize_allocator();195Error _initialize_pipeline_cache();196VkResult _create_render_pass(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass);197bool _release_image_semaphore(CommandQueue *p_command_queue, uint32_t p_semaphore_index, bool p_release_on_swap_chain);198bool _recreate_image_semaphore(CommandQueue *p_command_queue, uint32_t p_semaphore_index, bool p_release_on_swap_chain);199void _set_object_name(VkObjectType p_object_type, uint64_t p_object_handle, String p_object_name);200201public:202Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final;203204private:205/****************/206/**** MEMORY ****/207/****************/208209VmaAllocator allocator = nullptr;210HashMap<uint32_t, VmaPool> small_allocs_pools;211212VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index);213214private:215#if defined(DEBUG_ENABLED) || defined(DEV_ENABLED)216// It's a circular buffer.217BufferID breadcrumb_buffer;218uint32_t breadcrumb_offset = 0u;219uint32_t breadcrumb_id = 0u;220#endif221222public:223/*****************/224/**** BUFFERS ****/225/*****************/226struct BufferInfo {227VkBuffer vk_buffer = VK_NULL_HANDLE;228struct {229VmaAllocation handle = nullptr;230uint64_t size = UINT64_MAX;231} allocation;232uint64_t size = 0;233VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers.234// If dynamic buffer, then its range is [0; RenderingDeviceDriverVulkan::frame_count)235// else it's UINT32_MAX.236uint32_t frame_idx = UINT32_MAX;237238bool is_dynamic() const { return frame_idx != UINT32_MAX; }239};240241struct BufferDynamicInfo : BufferInfo {242uint8_t *persistent_ptr = nullptr;243#ifdef DEBUG_ENABLED244// For tracking that a persistent buffer isn't mapped twice in the same frame.245uint64_t last_frame_mapped = 0;246#endif247};248249virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type, uint64_t p_frames_drawn) override final;250virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;251virtual void buffer_free(BufferID p_buffer) override final;252virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;253virtual uint8_t *buffer_map(BufferID p_buffer) override final;254virtual void buffer_unmap(BufferID p_buffer) override final;255virtual uint8_t *buffer_persistent_map_advance(BufferID p_buffer, uint64_t p_frames_drawn) override final;256virtual uint64_t buffer_get_dynamic_offsets(Span<BufferID> p_buffers) override final;257virtual void buffer_flush(BufferID p_buffer) override final;258virtual uint64_t buffer_get_device_address(BufferID p_buffer) override final;259260/*****************/261/**** TEXTURE ****/262/*****************/263264struct TextureInfo {265VkImage vk_image = VK_NULL_HANDLE;266VkImageView vk_view = VK_NULL_HANDLE;267DataFormat rd_format = DATA_FORMAT_MAX;268VkImageCreateInfo vk_create_info = {};269VkImageViewCreateInfo vk_view_create_info = {};270struct {271VmaAllocation handle = nullptr;272VmaAllocationInfo info = {};273} allocation; // All 0/null if just a view.274#ifdef DEBUG_ENABLED275bool created_from_extension = false;276bool transient = false;277#endif278};279280VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count);281282public:283virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;284virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil, uint32_t p_mipmaps) override final;285virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;286virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;287virtual void texture_free(TextureID p_texture) override final;288virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;289virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;290virtual Vector<uint8_t> texture_get_data(TextureID p_texture, uint32_t p_layer) override final;291virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;292virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;293294/*****************/295/**** SAMPLER ****/296/*****************/297public:298virtual SamplerID sampler_create(const SamplerState &p_state) final override;299virtual void sampler_free(SamplerID p_sampler) final override;300virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;301302/**********************/303/**** VERTEX ARRAY ****/304/**********************/305private:306struct VertexFormatInfo {307TightLocalVector<VkVertexInputBindingDescription> vk_bindings;308TightLocalVector<VkVertexInputAttributeDescription> vk_attributes;309VkPipelineVertexInputStateCreateInfo vk_create_info = {};310};311312public:313virtual VertexFormatID vertex_format_create(Span<VertexAttribute> p_vertex_attribs, const VertexAttributeBindingsMap &p_vertex_bindings) override final;314virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;315316/******************/317/**** BARRIERS ****/318/******************/319320virtual void command_pipeline_barrier(321CommandBufferID p_cmd_buffer,322BitField<PipelineStageBits> p_src_stages,323BitField<PipelineStageBits> p_dst_stages,324VectorView<MemoryAccessBarrier> p_memory_barriers,325VectorView<BufferBarrier> p_buffer_barriers,326VectorView<TextureBarrier> p_texture_barriers,327VectorView<AccelerationStructureBarrier> p_acceleration_structure_barriers) override final;328329/****************/330/**** FENCES ****/331/****************/332333private:334struct Fence {335VkFence vk_fence = VK_NULL_HANDLE;336CommandQueue *queue_signaled_from = nullptr;337};338339public:340virtual FenceID fence_create() override final;341virtual Error fence_wait(FenceID p_fence) override final;342virtual void fence_free(FenceID p_fence) override final;343344/********************/345/**** SEMAPHORES ****/346/********************/347348virtual SemaphoreID semaphore_create() override final;349virtual void semaphore_free(SemaphoreID p_semaphore) override final;350351/******************/352/**** COMMANDS ****/353/******************/354355// ----- QUEUE FAMILY -----356357virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final;358359// ----- QUEUE -----360private:361struct CommandQueue {362LocalVector<VkSemaphore> image_semaphores;363LocalVector<SwapChain *> image_semaphores_swap_chains;364LocalVector<uint32_t> pending_semaphores_for_execute;365LocalVector<uint32_t> pending_semaphores_for_fence;366LocalVector<uint32_t> free_image_semaphores;367LocalVector<Pair<Fence *, uint32_t>> image_semaphores_for_fences;368uint32_t queue_family = 0;369uint32_t queue_index = 0;370};371372public:373virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override final;374virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override final;375virtual void command_queue_free(CommandQueueID p_cmd_queue) override final;376377private:378// ----- POOL -----379380struct CommandPool {381VkCommandPool vk_command_pool = VK_NULL_HANDLE;382CommandBufferType buffer_type = COMMAND_BUFFER_TYPE_PRIMARY;383LocalVector<CommandBufferInfo *> command_buffers_created;384};385386public:387virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final;388virtual bool command_pool_reset(CommandPoolID p_cmd_pool) override final;389virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;390391private:392// ----- BUFFER -----393394struct CommandBufferInfo {395VkCommandBuffer vk_command_buffer = VK_NULL_HANDLE;396Framebuffer *active_framebuffer = nullptr;397RenderPassInfo *active_render_pass = nullptr;398};399400public:401virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final;402virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;403virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;404virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;405virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;406407/********************/408/**** SWAP CHAIN ****/409/********************/410411private:412struct SwapChain {413VkSwapchainKHR vk_swapchain = VK_NULL_HANDLE;414RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();415VkFormat format = VK_FORMAT_UNDEFINED;416VkColorSpaceKHR color_space = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;417TightLocalVector<VkImage> images;418TightLocalVector<VkImageView> image_views;419TightLocalVector<VkSemaphore> present_semaphores;420TightLocalVector<FramebufferID> framebuffers;421LocalVector<CommandQueue *> command_queues_acquired;422LocalVector<uint32_t> command_queues_acquired_semaphores;423RenderPassID render_pass;424int pre_transform_rotation_degrees = 0;425uint32_t image_index = 0;426#ifdef ANDROID_ENABLED427uint64_t refresh_duration = 0;428#endif429};430431void _swap_chain_release(SwapChain *p_swap_chain);432433public:434virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final;435virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;436virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;437virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;438virtual int swap_chain_get_pre_rotation_degrees(SwapChainID p_swap_chain) override final;439virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;440virtual void swap_chain_set_max_fps(SwapChainID p_swap_chain, int p_max_fps) override final;441virtual void swap_chain_free(SwapChainID p_swap_chain) override final;442443private:444/*********************/445/**** FRAMEBUFFER ****/446/*********************/447448struct Framebuffer {449VkFramebuffer vk_framebuffer = VK_NULL_HANDLE;450451// Only filled in if the framebuffer uses a fragment density map with offsets. Unused otherwise.452uint32_t fragment_density_map_offsets_layers = 0;453454// Only filled in by a framebuffer created by a swap chain. Unused otherwise.455VkImage swap_chain_image = VK_NULL_HANDLE;456VkImageSubresourceRange swap_chain_image_subresource_range = {};457bool swap_chain_acquired = false;458};459460public:461virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;462virtual void framebuffer_free(FramebufferID p_framebuffer) override final;463464/****************/465/**** SHADER ****/466/****************/467private:468struct RaytracingShaderRegionCount {469uint32_t raygen_count = 0;470uint32_t hit_count = 0;471uint32_t miss_count = 0;472uint32_t group_count = 0;473};474475struct ShaderInfo {476String name;477VkShaderStageFlags vk_push_constant_stages = 0;478TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info;479TightLocalVector<VkRayTracingShaderGroupCreateInfoKHR> vk_groups_create_info;480TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts;481TightLocalVector<respv::Shader> respv_stage_shaders;482TightLocalVector<Vector<uint8_t>> spirv_stage_bytes;483TightLocalVector<uint64_t> original_stage_size;484VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE;485// Used to update the shader binding table buffer.486RaytracingShaderRegionCount region_count;487};488489public:490virtual ShaderID shader_create_from_container(const Ref<RenderingShaderContainer> &p_shader_container, const Vector<ImmutableSampler> &p_immutable_samplers) override final;491virtual void shader_free(ShaderID p_shader) override final;492493virtual void shader_destroy_modules(ShaderID p_shader) override final;494/*********************/495/**** UNIFORM SET ****/496/*********************/497498// Descriptor sets require allocation from a pool.499// The documentation on how to use pools properly500// is scarce, and the documentation is strange.501//502// Basically, you can mix and match pools as you503// like, but you'll run into fragmentation issues.504// Because of this, the recommended approach is to505// create a pool for every descriptor set type, as506// this prevents fragmentation.507//508// This is implemented here as a having a list of509// pools (each can contain up to 64 sets) for each510// set layout. The amount of sets for each type511// is used as the key.512513private:514static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535;515516struct DescriptorSetPoolKey {517uint16_t uniform_type[UNIFORM_TYPE_MAX] = {};518519bool operator<(const DescriptorSetPoolKey &p_other) const {520return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0;521}522};523524using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>;525DescriptorSetPools descriptor_set_pools;526uint32_t max_descriptor_sets_per_pool = 0;527528HashMap<int, DescriptorSetPools> linear_descriptor_set_pools;529bool linear_descriptor_pools_enabled = true;530VkDescriptorPool _descriptor_set_pool_create(const DescriptorSetPoolKey &p_key, bool p_linear_pool);531void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool, int p_linear_pool_index);532533// Global flag to toggle usage of immutable sampler when creating pipeline layouts.534// It cannot change after creating the PSOs, since we need to skipping samplers when creating uniform sets.535bool immutable_samplers_enabled = true;536537struct UniformSetInfo {538VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE;539VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE;540VkDescriptorPool vk_linear_descriptor_pool = VK_NULL_HANDLE;541DescriptorSetPools::Iterator pool_sets_it;542TightLocalVector<BufferInfo const *, uint32_t> dynamic_buffers;543};544545bool adreno_5xx_empty_descriptor_set_layout_workaround = false;546547public:548virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) override final;549virtual void linear_uniform_set_pools_reset(int p_linear_pool_index) override final;550virtual void uniform_set_free(UniformSetID p_uniform_set) override final;551virtual bool uniform_sets_have_linear_pools() const override final;552virtual uint32_t uniform_sets_get_dynamic_offsets(VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) const override final;553554// ----- COMMANDS -----555556virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;557558/******************/559/**** TRANSFER ****/560/******************/561562virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;563virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;564565virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;566virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;567virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;568virtual void command_clear_depth_stencil_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, float p_depth, uint8_t p_stencil, const TextureSubresourceRange &p_subresources) override final;569570virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;571virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;572573/******************/574/**** PIPELINE ****/575/******************/576private:577struct PipelineCacheHeader {578uint32_t magic = 0;579uint32_t data_size = 0;580uint64_t data_hash = 0;581uint32_t vendor_id = 0;582uint32_t device_id = 0;583uint32_t driver_version = 0;584uint8_t uuid[VK_UUID_SIZE] = {};585uint8_t driver_abi = 0;586};587588struct PipelineCache {589String file_path;590size_t current_size = 0;591Vector<uint8_t> buffer; // Header then data.592VkPipelineCache vk_cache = VK_NULL_HANDLE;593};594595static int caching_instance_count;596PipelineCache pipelines_cache;597String pipeline_cache_id;598HashMap<uint64_t, bool> has_comp_alpha;599600public:601virtual void pipeline_free(PipelineID p_pipeline) override final;602603// ----- BINDING -----604605virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;606607// ----- CACHE -----608609virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;610virtual void pipeline_cache_free() override final;611virtual size_t pipeline_cache_query_size() override final;612virtual Vector<uint8_t> pipeline_cache_serialize() override final;613614/*******************/615/**** RENDERING ****/616/*******************/617618private:619// ----- SUBPASS -----620621struct RenderPassInfo {622VkRenderPass vk_render_pass = VK_NULL_HANDLE;623bool uses_fragment_density_map = false;624};625626public:627virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count, AttachmentReference p_fragment_density_map_attachment) override final;628virtual void render_pass_free(RenderPassID p_render_pass) override final;629630// ----- COMMANDS -----631632virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;633virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;634virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;635virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;636virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;637virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;638639// Binding.640virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;641virtual void command_bind_render_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, uint32_t p_dynamic_offsets) override final;642643// Drawing.644virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;645virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;646virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;647virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;648virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;649virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;650651// Buffer binding.652virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets, uint64_t p_dynamic_offsets) override final;653virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;654655// Dynamic state.656virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;657virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;658659// ----- PIPELINE -----660661virtual PipelineID render_pipeline_create(662ShaderID p_shader,663VertexFormatID p_vertex_format,664RenderPrimitive p_render_primitive,665PipelineRasterizationState p_rasterization_state,666PipelineMultisampleState p_multisample_state,667PipelineDepthStencilState p_depth_stencil_state,668PipelineColorBlendState p_blend_state,669VectorView<int32_t> p_color_attachments,670BitField<PipelineDynamicStateFlags> p_dynamic_state,671RenderPassID p_render_pass,672uint32_t p_render_subpass,673VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;674675/*****************/676/**** COMPUTE ****/677/*****************/678679// ----- COMMANDS -----680681// Binding.682virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;683virtual void command_bind_compute_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, uint32_t p_dynamic_offsets) override final;684685// Dispatching.686virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;687virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;688689// ----- PIPELINE -----690691virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;692693/********************/694/**** RAYTRACING ****/695/********************/696697// ----- ACCELERATION STRUCTURE -----698699struct AccelerationStructureInfo {700VkAccelerationStructureKHR vk_acceleration_structure = VK_NULL_HANDLE;701// Buffer used for the structure702RDD::BufferID buffer;703704// Alignment of the scratch buffer for building the structure705uint32_t scratch_alignment;706// Size of the scratch buffer for building the structure707uint32_t scratch_size;708709// Buffer used for instances in a TLAS710RDD::BufferID instances_buffer;711712// Required for building713VkAccelerationStructureGeometryKHR geometry;714LocalVector<VkAccelerationStructureInstanceKHR> instances;715VkAccelerationStructureBuildGeometryInfoKHR build_info;716VkAccelerationStructureBuildRangeInfoKHR range_info;717};718719virtual AccelerationStructureID blas_create(BufferID p_vertex_buffer, uint64_t p_vertex_offset, VertexFormatID p_vertex_format, uint32_t p_vertex_count, uint32_t p_position_attribute_location, BufferID p_index_buffer, IndexBufferFormat p_index_format, uint64_t p_index_offset_bytes, uint32_t p_index_count, BitField<AccelerationStructureGeometryBits> p_geometry_bits) override final;720virtual uint32_t tlas_instances_buffer_get_size_bytes(uint32_t p_instance_count) override final;721virtual void tlas_instances_buffer_fill(BufferID p_instances_buffer, VectorView<AccelerationStructureID> p_blases, VectorView<Transform3D> p_transforms) override final;722virtual AccelerationStructureID tlas_create(BufferID p_instances_buffer) override final;723virtual void acceleration_structure_free(AccelerationStructureID p_acceleration_structure) override final;724virtual uint32_t acceleration_structure_get_scratch_size_bytes(AccelerationStructureID p_acceleration_structure) override final;725726private:727void _acceleration_structure_create(VkAccelerationStructureTypeKHR p_type, VkAccelerationStructureBuildSizesInfoKHR p_size_info, AccelerationStructureInfo *r_accel_info);728729public:730// ----- COMMANDS -----731732virtual void command_build_acceleration_structure(CommandBufferID p_cmd_buffer, AccelerationStructureID p_acceleration_structure, BufferID p_scratch_buffer) override final;733virtual void command_bind_raytracing_pipeline(CommandBufferID p_cmd_buffer, RaytracingPipelineID p_pipeline) override final;734virtual void command_bind_raytracing_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;735virtual void command_trace_rays(CommandBufferID p_cmd_buffer, uint32_t p_width, uint32_t p_height) override final;736737private:738RaytracingPipelineID bound_raytracing_pipeline_id;739740// ----- PIPELINE -----741742struct RaytracingShaderRegions {743VkStridedDeviceAddressRegionKHR raygen;744VkStridedDeviceAddressRegionKHR hit;745VkStridedDeviceAddressRegionKHR miss;746VkStridedDeviceAddressRegionKHR call;747};748749struct RaytracingPipelineInfo {750VkPipeline vk_pipeline = VK_NULL_HANDLE;751ShaderID shader;752// Used vkCmdTraceRaysKHR.753RaytracingShaderRegions regions;754// Shader binding table.755BufferID sbt_buffer;756};757758public:759virtual RaytracingPipelineID raytracing_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;760VkResult _raytracing_pipeline_stb_create(RaytracingPipelineID p_pipeline, ShaderID p_shader);761virtual void raytracing_pipeline_free(RaytracingPipelineID p_pipeline) override final;762763/*****************/764/**** QUERIES ****/765/*****************/766767// ----- TIMESTAMP -----768769// Basic.770virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;771virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;772virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;773virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;774775// Commands.776virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;777virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;778779/****************/780/**** LABELS ****/781/****************/782783virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;784virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;785786/****************/787/**** DEBUG *****/788/****************/789virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) override final;790void print_lost_device_info();791void on_device_lost() const;792static String get_vulkan_result(VkResult err);793794/********************/795/**** SUBMISSION ****/796/********************/797798virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;799virtual void end_segment() override final;800801/**************/802/**** MISC ****/803/**************/804805virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;806virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;807virtual uint64_t get_total_memory_used() override final;808virtual uint64_t get_lazily_memory_used() override final;809virtual uint64_t limit_get(Limit p_limit) override final;810virtual uint64_t api_trait_get(ApiTrait p_trait) override final;811virtual bool has_feature(Features p_feature) override final;812virtual const MultiviewCapabilities &get_multiview_capabilities() override final;813virtual const FragmentShadingRateCapabilities &get_fragment_shading_rate_capabilities() override final;814virtual const FragmentDensityMapCapabilities &get_fragment_density_map_capabilities() override final;815virtual String get_api_name() const override final;816virtual String get_api_version() const override final;817virtual String get_pipeline_cache_uuid() const override final;818virtual const Capabilities &get_capabilities() const override final;819virtual const RenderingShaderContainerFormat &get_shader_container_format() const override final;820821virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final;822823private:824/*********************/825/**** BOOKKEEPING ****/826/*********************/827828using VersatileResource = VersatileResourceTemplate<829BufferInfo,830TextureInfo,831VertexFormatInfo,832ShaderInfo,833UniformSetInfo,834RenderPassInfo,835CommandBufferInfo>;836PagedAllocator<VersatileResource, true> resources_allocator;837838/******************/839840public:841RenderingDeviceDriverVulkan(RenderingContextDriverVulkan *p_context_driver);842virtual ~RenderingDeviceDriverVulkan();843};844845using VKC = RenderingContextDriverVulkan;846847848