Path: blob/master/drivers/vulkan/rendering_shader_container_vulkan.cpp
20852 views
/**************************************************************************/1/* rendering_shader_container_vulkan.cpp */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#include "rendering_shader_container_vulkan.h"3132#include "thirdparty/misc/smolv.h"3334// RenderingShaderContainerVulkan3536const uint32_t RenderingShaderContainerVulkan::FORMAT_VERSION = 1;3738uint32_t RenderingShaderContainerVulkan::_format() const {39return 0x43565053;40}4142uint32_t RenderingShaderContainerVulkan::_format_version() const {43return FORMAT_VERSION;44}4546bool RenderingShaderContainerVulkan::_set_code_from_spirv(const ReflectShader &p_shader) {47const LocalVector<ReflectShaderStage> &p_spirv = p_shader.shader_stages;4849PackedByteArray code_bytes;50shaders.resize(p_spirv.size());51for (uint64_t i = 0; i < p_spirv.size(); i++) {52RenderingShaderContainer::Shader &shader = shaders.ptrw()[i];53if (debug_info_enabled) {54// Store SPIR-V as is when debug info is required.55shader.code_compressed_bytes = p_spirv[i].spirv_data();56shader.code_compression_flags = 0;57shader.code_decompressed_size = 0;58} else {59// Encode into smolv.60Span<uint8_t> spirv = p_spirv[i].spirv().reinterpret<uint8_t>();61smolv::ByteArray smolv_bytes;62bool smolv_encoded = smolv::Encode(spirv.ptr(), spirv.size(), smolv_bytes, smolv::kEncodeFlagStripDebugInfo);63ERR_FAIL_COND_V_MSG(!smolv_encoded, false, "Failed to compress SPIR-V into smolv.");6465code_bytes.resize(smolv_bytes.size());66memcpy(code_bytes.ptrw(), smolv_bytes.data(), code_bytes.size());6768// Compress.69uint32_t compressed_size = 0;70shader.code_decompressed_size = code_bytes.size();71shader.code_compressed_bytes.resize(code_bytes.size());7273bool compressed = compress_code(code_bytes.ptr(), code_bytes.size(), shader.code_compressed_bytes.ptrw(), &compressed_size, &shader.code_compression_flags);74ERR_FAIL_COND_V_MSG(!compressed, false, vformat("Failed to compress native code to native for SPIR-V #%d.", i));7576shader.code_compressed_bytes.resize(compressed_size);7778// Indicate it uses smolv for compression.79shader.code_compression_flags |= COMPRESSION_FLAG_SMOLV;80}8182shader.shader_stage = p_spirv[i].shader_stage;83}8485return true;86}8788RenderingShaderContainerVulkan::RenderingShaderContainerVulkan(bool p_debug_info_enabled) {89debug_info_enabled = p_debug_info_enabled;90}9192// RenderingShaderContainerFormatVulkan9394Ref<RenderingShaderContainer> RenderingShaderContainerFormatVulkan::create_container() const {95return memnew(RenderingShaderContainerVulkan(debug_info_enabled));96}9798RenderingDeviceCommons::ShaderLanguageVersion RenderingShaderContainerFormatVulkan::get_shader_language_version() const {99return SHADER_LANGUAGE_VULKAN_VERSION_1_1;100}101102RenderingDeviceCommons::ShaderSpirvVersion RenderingShaderContainerFormatVulkan::get_shader_spirv_version() const {103return SHADER_SPIRV_VERSION_1_4;104}105106void RenderingShaderContainerFormatVulkan::set_debug_info_enabled(bool p_debug_info_enabled) {107debug_info_enabled = p_debug_info_enabled;108}109110bool RenderingShaderContainerFormatVulkan::get_debug_info_enabled() const {111return debug_info_enabled;112}113114RenderingShaderContainerFormatVulkan::RenderingShaderContainerFormatVulkan() {}115116RenderingShaderContainerFormatVulkan::~RenderingShaderContainerFormatVulkan() {}117118119