Path: blob/master/drivers/xaudio2/audio_driver_xaudio2.h
9973 views
/**************************************************************************/1/* audio_driver_xaudio2.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/os/mutex.h"33#include "core/os/thread.h"34#include "core/templates/safe_refcount.h"35#include "servers/audio_server.h"3637#include <mmsystem.h>38#define WIN32_LEAN_AND_MEAN39#include <windows.h>40#include <wrl/client.h>41#include <xaudio2.h>4243class AudioDriverXAudio2 : public AudioDriver {44enum {45AUDIO_BUFFERS = 246};4748struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {49HANDLE buffer_end_event;50XAudio2DriverVoiceCallback() :51buffer_end_event(CreateEvent(nullptr, FALSE, FALSE, nullptr)) {}52void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {53SetEvent(buffer_end_event);54}5556//Unused methods are stubs57void STDMETHODCALLTYPE OnStreamEnd() {}58void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}59void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}60void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}61void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}62void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}63};6465Thread thread;66Mutex mutex;6768int32_t *samples_in = nullptr;69int16_t *samples_out[AUDIO_BUFFERS];7071static void thread_func(void *p_udata);72int buffer_size = 0;7374unsigned int mix_rate = 0;75SpeakerMode speaker_mode = SpeakerMode::SPEAKER_MODE_STEREO;7677int channels = 0;7879SafeFlag active;80SafeFlag exit_thread;81bool pcm_open = false;8283WAVEFORMATEX wave_format = { 0 };84Microsoft::WRL::ComPtr<IXAudio2> xaudio;85int current_buffer = 0;86IXAudio2MasteringVoice *mastering_voice = nullptr;87XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];88IXAudio2SourceVoice *source_voice = nullptr;89XAudio2DriverVoiceCallback voice_callback;9091public:92virtual const char *get_name() const override {93return "XAudio2";94}9596virtual Error init() override;97virtual void start() override;98virtual int get_mix_rate() const override;99virtual SpeakerMode get_speaker_mode() const override;100virtual float get_latency() override;101102virtual void lock() override;103virtual void unlock() override;104virtual void finish() override;105106AudioDriverXAudio2();107~AudioDriverXAudio2() {}108};109110111