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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/animation/animation_state_machine_editor.cpp
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/**************************************************************************/
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/* animation_state_machine_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "animation_state_machine_editor.h"
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#include "core/io/resource_loader.h"
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#include "core/math/geometry_2d.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/settings/editor_settings.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/animation/animation_blend_tree.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/separator.h"
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#include "scene/main/viewport.h"
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#include "scene/main/window.h"
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#include "scene/resources/style_box_flat.h"
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#include "scene/theme/theme_db.h"
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bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
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Ref<AnimationNodeStateMachine> ansm = p_node;
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return ansm.is_valid();
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}
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void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
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state_machine = p_node;
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read_only = false;
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if (state_machine.is_valid()) {
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read_only = EditorNode::get_singleton()->is_resource_read_only(state_machine);
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selected_transition_from = StringName();
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selected_transition_to = StringName();
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selected_transition_index = -1;
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selected_node = StringName();
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selected_nodes.clear();
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connected_nodes.clear();
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_update_mode();
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_update_graph();
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}
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if (read_only) {
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tool_create->set_pressed(false);
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tool_connect->set_pressed(false);
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}
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tool_create->set_disabled(read_only);
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tool_connect->set_disabled(read_only);
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}
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String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_directory) {
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AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
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Vector<String> edited_path = AnimationTreeEditor::get_singleton()->get_edited_path();
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String base_path;
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Vector<String> node_directory_path;
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bool is_playable_anodesm_found = false;
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if (edited_path.size()) {
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while (!is_playable_anodesm_found) {
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base_path = String("/").join(edited_path);
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Ref<AnimationNodeStateMachine> anodesm = !edited_path.size() ? Ref<AnimationNode>(tree->get_root_animation_node().ptr()) : tree->get_root_animation_node()->find_node_by_path(base_path);
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if (anodesm.is_null()) {
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break;
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} else {
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if (anodesm->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) {
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is_playable_anodesm_found = true;
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} else {
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int idx = edited_path.size() - 1;
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node_directory_path.push_back(edited_path[idx]);
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edited_path.remove_at(idx);
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}
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}
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}
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}
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if (is_playable_anodesm_found) {
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// Return Root/Nested state machine playback.
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node_directory_path.reverse();
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r_node_directory = String("/").join(node_directory_path);
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if (node_directory_path.size()) {
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r_node_directory += "/";
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}
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base_path = !edited_path.size() ? Animation::PARAMETERS_BASE_PATH + "playback" : Animation::PARAMETERS_BASE_PATH + base_path + "/playback";
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} else {
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// Hmmm, we have to return Grouped state machine playback...
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// It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-)
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r_node_directory = String();
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base_path = AnimationTreeEditor::get_singleton()->get_base_path() + "playback";
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}
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return base_path;
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}
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void AnimationNodeStateMachineEditor::_reconnect_transition() {
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if (reconnecting_transition_index < 0 || reconnecting_transition_target.is_empty()) {
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return;
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}
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StringName old_from = state_machine->get_transition_from(reconnecting_transition_index);
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StringName old_to = state_machine->get_transition_to(reconnecting_transition_index);
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StringName new_from;
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StringName new_to;
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if (reconnecting_transition_start) {
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new_from = reconnecting_transition_target;
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new_to = old_to;
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} else {
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new_from = old_from;
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new_to = reconnecting_transition_target;
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}
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// Preserve transition properties.
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Ref<AnimationNodeStateMachineTransition> transition = state_machine->get_transition(reconnecting_transition_index);
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updating = true;
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Reconnect Transition"));
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// Remove old transition.
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undo_redo->add_do_method(state_machine.ptr(), "remove_transition", old_from, old_to);
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undo_redo->add_undo_method(state_machine.ptr(), "add_transition", old_from, old_to, transition);
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// Add new transition.
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undo_redo->add_do_method(state_machine.ptr(), "add_transition", new_from, new_to, transition);
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undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", new_from, new_to);
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undo_redo->add_do_method(this, "_select_transition", new_from, new_to);
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undo_redo->add_undo_method(this, "_select_transition", old_from, old_to);
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undo_redo->add_do_method(this, "_update_graph");
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undo_redo->add_undo_method(this, "_update_graph");
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undo_redo->commit_action();
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updating = false;
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selected_transition_from = new_from;
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selected_transition_to = new_to;
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_update_mode();
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}
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void AnimationNodeStateMachineEditor::_select_transition(const StringName &p_from, const StringName &p_to) {
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selected_transition_from = p_from;
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selected_transition_to = p_to;
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selected_transition_index = -1;
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// Find transition index.
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for (int i = 0; i < state_machine->get_transition_count(); i++) {
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if (state_machine->get_transition_from(i) == p_from && state_machine->get_transition_to(i) == p_to) {
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selected_transition_index = i;
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break;
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}
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}
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selected_node = StringName();
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selected_nodes.clear();
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connected_nodes.clear();
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connected_nodes.insert(selected_transition_from);
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connected_nodes.insert(selected_transition_to);
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// Push transition to the inspector.
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if (selected_transition_index >= 0) {
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Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(selected_transition_index);
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if (!state_machine->is_transition_across_group(selected_transition_index)) {
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EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
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} else {
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EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
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EditorNode::get_singleton()->push_item(nullptr, "", true);
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}
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}
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_update_mode();
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}
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void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
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AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
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if (!tree) {
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return;
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}
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String node_directory;
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Ref<AnimationNodeStateMachinePlayback> playback = tree->get(_get_root_playback_path(node_directory));
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if (playback.is_null()) {
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return;
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}
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Ref<InputEventKey> k = p_event;
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if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
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if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
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if (!read_only) {
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_erase_selected();
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}
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accept_event();
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}
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}
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Ref<InputEventMouseButton> mb = p_event;
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// Add new node
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if (!read_only) {
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if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
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connecting_from = StringName();
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_open_menu(mb->get_position());
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}
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}
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// Select node or push a field inside
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if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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selected_transition_from = StringName();
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selected_transition_to = StringName();
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selected_transition_index = -1;
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selected_node = StringName();
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connected_nodes.clear();
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for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
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if (node_rects[i].play.has_point(mb->get_position())) { //edit name
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if (play_mode->get_selected() == 1 || !playback->is_playing()) {
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// Start
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playback->start(node_directory + String(node_rects[i].node_name));
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} else {
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// Travel
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playback->travel(node_directory + String(node_rects[i].node_name));
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}
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state_machine_draw->queue_redraw();
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return;
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}
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if (!read_only) {
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if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
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// TODO: Avoid using strings, expose a method on LineEdit.
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Ref<StyleBox> line_sb = name_edit->get_theme_stylebox(CoreStringName(normal));
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Rect2 edit_rect = node_rects[i].name;
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edit_rect.position -= line_sb->get_offset();
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edit_rect.size += line_sb->get_minimum_size();
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name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position);
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name_edit_popup->set_size(edit_rect.size);
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name_edit->set_text(node_rects[i].node_name);
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name_edit_popup->popup();
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name_edit->grab_focus();
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name_edit->select_all();
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prev_name = node_rects[i].node_name;
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return;
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}
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}
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if (node_rects[i].edit.has_point(mb->get_position())) { //edit name
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callable_mp(this, &AnimationNodeStateMachineEditor::_open_editor).call_deferred(node_rects[i].node_name);
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return;
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}
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if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
287
selected_node = node_rects[i].node_name;
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if (!selected_nodes.has(selected_node)) {
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selected_nodes.clear();
291
}
292
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selected_nodes.insert(selected_node);
294
_update_connected_nodes(selected_node);
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Ref<AnimationNode> anode = state_machine->get_node(selected_node);
297
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
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state_machine_draw->queue_redraw();
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dragging_selected_attempt = true;
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dragging_selected = false;
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drag_from = mb->get_position();
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snap_x = StringName();
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snap_y = StringName();
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_update_mode();
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return;
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}
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}
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// Test the transition lines.
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int closest = -1;
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float closest_d = 1e20;
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Vector<int> close_candidates;
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// First find closest lines using point-to-segment distance.
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for (int i = 0; i < transition_lines.size(); i++) {
316
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), transition_lines[i].from, transition_lines[i].to);
317
float d = cpoint.distance_to(mb->get_position());
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if (d > transition_lines[i].width) {
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continue;
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}
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// If this is very close to our current closest distance, add it to candidates.
324
if (Math::abs(d - closest_d) < 2.0) { // Within 2 pixels.
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close_candidates.push_back(i);
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} else if (d < closest_d) {
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closest_d = d;
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closest = i;
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close_candidates.clear();
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close_candidates.push_back(i);
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}
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}
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// Use midpoint distance as bias.
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if (close_candidates.size() > 1) {
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float best_midpoint_dist = 1e20;
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for (int idx : close_candidates) {
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Vector2 midpoint = (transition_lines[idx].from + transition_lines[idx].to) / 2.0;
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float midpoint_dist = midpoint.distance_to(mb->get_position());
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if (midpoint_dist < best_midpoint_dist) {
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best_midpoint_dist = midpoint_dist;
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closest = idx;
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}
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}
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}
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if (closest >= 0) {
350
_select_transition(transition_lines[closest].from_node, transition_lines[closest].to_node);
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}
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// If no state or transition was selected, select host StateMachine node.
354
if (selected_node.is_empty() && selected_transition_index == -1) {
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EditorNode::get_singleton()->push_item(state_machine.ptr(), "", true);
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}
357
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state_machine_draw->queue_redraw();
359
_update_mode();
360
}
361
362
// End moving node
363
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
364
if (dragging_selected) {
365
Ref<AnimationNode> an = state_machine->get_node(selected_node);
366
updating = true;
367
368
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
369
undo_redo->create_action(TTR("Move Node"));
370
371
for (int i = 0; i < node_rects.size(); i++) {
372
if (!selected_nodes.has(node_rects[i].node_name)) {
373
continue;
374
}
375
376
undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE);
377
undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name));
378
}
379
380
undo_redo->add_do_method(this, "_update_graph");
381
undo_redo->add_undo_method(this, "_update_graph");
382
undo_redo->commit_action();
383
updating = false;
384
}
385
snap_x = StringName();
386
snap_y = StringName();
387
388
dragging_selected_attempt = false;
389
dragging_selected = false;
390
state_machine_draw->queue_redraw();
391
}
392
393
// Connect nodes
394
if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
395
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
396
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
397
connecting = true;
398
connection_follows_cursor = true;
399
connecting_from = node_rects[i].node_name;
400
connecting_to = mb->get_position();
401
connecting_to_node = StringName();
402
return;
403
}
404
}
405
}
406
407
// End connecting nodes
408
if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
409
if (connecting_to_node != StringName()) {
410
Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
411
Ref<AnimationNodeStateMachine> anodesm = node;
412
Ref<AnimationNodeEndState> end_node = node;
413
414
if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && anodesm.is_null()) {
415
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
416
connecting = false;
417
} else {
418
_add_transition();
419
}
420
} else {
421
_open_menu(mb->get_position());
422
}
423
connecting_to_node = StringName();
424
connection_follows_cursor = false;
425
state_machine_draw->queue_redraw();
426
}
427
428
// Start transition reconnection.
429
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
430
// Check if we're clicking on a hovered transition endpoint to start dragging.
431
if (hovered_transition_index >= 0 && !read_only) {
432
reconnecting = true;
433
reconnecting_transition_index = hovered_transition_index;
434
reconnecting_transition_start = hovered_transition_start;
435
reconnecting_transition_pos = mb->get_position();
436
reconnecting_transition_target = StringName();
437
438
StringName connected_node = reconnecting_transition_start ? transition_lines[reconnecting_transition_index].to_node : transition_lines[reconnecting_transition_index].from_node;
439
440
reconnecting_from_node_rect_index = -1;
441
for (int i = 0; i < node_rects.size(); i++) {
442
if (node_rects[i].node_name == connected_node) {
443
reconnecting_from_node_rect_index = i;
444
break;
445
}
446
}
447
448
// Clear other selections when starting transition drag.
449
selected_transition_from = StringName();
450
selected_transition_to = StringName();
451
selected_transition_index = -1;
452
selected_node = StringName();
453
selected_nodes.clear();
454
connected_nodes.clear();
455
456
state_machine_draw->queue_redraw();
457
return;
458
}
459
}
460
461
// End transition reconnection.
462
if (mb.is_valid() && reconnecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
463
if (reconnecting_transition_target != StringName()) {
464
// Check if reconnection is valid.
465
StringName old_from = state_machine->get_transition_from(reconnecting_transition_index);
466
StringName old_to = state_machine->get_transition_to(reconnecting_transition_index);
467
StringName new_from = reconnecting_transition_start ? reconnecting_transition_target : old_from;
468
StringName new_to = reconnecting_transition_start ? old_to : reconnecting_transition_target;
469
470
if (new_from == old_from && new_to == old_to) {
471
// No change.
472
} else if (new_from == new_to) {
473
EditorNode::get_singleton()->show_warning(TTR("Cannot transition to self!"));
474
} else if (new_to == SceneStringName(Start)) {
475
EditorNode::get_singleton()->show_warning(TTR("Cannot transition to \"Start\"!"));
476
} else if (new_from == SceneStringName(End)) {
477
EditorNode::get_singleton()->show_warning(TTR("Cannot transition from \"End\"!"));
478
} else if (state_machine->has_transition(new_from, new_to)) {
479
EditorNode::get_singleton()->show_warning(vformat(TTR("Transition from \"%s\" to \"%s\" already exists!"), new_from, new_to));
480
} else {
481
_reconnect_transition();
482
}
483
}
484
485
// Reset dragging state.
486
reconnecting = false;
487
reconnecting_transition_index = -1;
488
reconnecting_transition_start = false;
489
reconnecting_transition_target = StringName();
490
state_machine_draw->queue_redraw();
491
return;
492
}
493
494
// Start box selecting
495
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
496
box_selecting = true;
497
box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
498
box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
499
500
if (mb->is_command_or_control_pressed() || mb->is_shift_pressed()) {
501
previous_selected = selected_nodes;
502
} else {
503
selected_nodes.clear();
504
previous_selected.clear();
505
}
506
}
507
508
// End box selecting
509
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
510
box_selecting = false;
511
state_machine_draw->queue_redraw();
512
_update_mode();
513
}
514
515
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
516
StringName clicked_node;
517
for (int i = node_rects.size() - 1; i >= 0; i--) {
518
if (node_rects[i].node.has_point(mb->get_position())) {
519
clicked_node = node_rects[i].node_name;
520
break;
521
}
522
}
523
524
if (clicked_node != StringName()) {
525
if (selected_nodes.has(clicked_node) && mb->is_shift_pressed()) {
526
selected_nodes.erase(clicked_node);
527
} else {
528
if (!mb->is_shift_pressed()) {
529
selected_nodes.clear();
530
}
531
selected_nodes.insert(clicked_node);
532
}
533
selected_node = clicked_node;
534
} else {
535
// Clicked on empty space.
536
selected_nodes.clear();
537
selected_node = StringName();
538
}
539
540
_update_connected_nodes(selected_node);
541
state_machine_draw->queue_redraw();
542
_update_mode();
543
544
if (clicked_node != StringName()) {
545
Ref<AnimationNode> anode = state_machine->get_node(clicked_node);
546
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
547
dragging_selected_attempt = true;
548
dragging_selected = false;
549
drag_from = mb->get_position();
550
snap_x = StringName();
551
snap_y = StringName();
552
}
553
554
return;
555
}
556
557
Ref<InputEventMouseMotion> mm = p_event;
558
559
// Pan window
560
if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
561
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
562
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
563
}
564
565
// Move mouse while connecting
566
if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
567
connecting_to = mm->get_position();
568
connecting_to_node = StringName();
569
state_machine_draw->queue_redraw();
570
571
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
572
if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected
573
connecting_to_node = node_rects[i].node_name;
574
return;
575
}
576
}
577
}
578
579
// Move mouse while reconnecting.
580
if (mm.is_valid() && reconnecting && !read_only) {
581
reconnecting_transition_pos = mm->get_position();
582
reconnecting_transition_target = StringName();
583
reconnecting_to_node_rect_index = -1;
584
585
for (int i = node_rects.size() - 1; i >= 0; i--) {
586
if (node_rects[i].node.has_point(reconnecting_transition_pos)) {
587
reconnecting_transition_target = node_rects[i].node_name;
588
reconnecting_to_node_rect_index = i;
589
break;
590
}
591
}
592
593
state_machine_draw->queue_redraw();
594
return;
595
}
596
597
// Move mouse while moving a node
598
if (mm.is_valid() && dragging_selected_attempt && !read_only) {
599
dragging_selected = true;
600
drag_ofs = mm->get_position() - drag_from;
601
snap_x = StringName();
602
snap_y = StringName();
603
{
604
//snap
605
Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
606
LocalVector<StringName> nodes = state_machine->get_node_list();
607
608
float best_d_x = 1e20;
609
float best_d_y = 1e20;
610
611
for (const StringName &E : nodes) {
612
if (E == selected_node) {
613
continue;
614
}
615
Vector2 npos = state_machine->get_node_position(E);
616
617
float d_x = Math::abs(npos.x - cpos.x);
618
if (d_x < MIN(5, best_d_x)) {
619
drag_ofs.x -= cpos.x - npos.x;
620
best_d_x = d_x;
621
snap_x = E;
622
}
623
624
float d_y = Math::abs(npos.y - cpos.y);
625
if (d_y < MIN(5, best_d_y)) {
626
drag_ofs.y -= cpos.y - npos.y;
627
best_d_y = d_y;
628
snap_y = E;
629
}
630
}
631
}
632
633
state_machine_draw->queue_redraw();
634
}
635
636
// Move mouse while moving box select
637
if (mm.is_valid() && box_selecting) {
638
box_selecting_to = state_machine_draw->get_local_mouse_position();
639
640
box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
641
642
for (int i = 0; i < node_rects.size(); i++) {
643
bool in_box = node_rects[i].node.intersects(box_selecting_rect);
644
645
if (in_box) {
646
if (previous_selected.has(node_rects[i].node_name)) {
647
selected_nodes.erase(node_rects[i].node_name);
648
} else {
649
selected_nodes.insert(node_rects[i].node_name);
650
}
651
} else {
652
if (previous_selected.has(node_rects[i].node_name)) {
653
selected_nodes.insert(node_rects[i].node_name);
654
} else {
655
selected_nodes.erase(node_rects[i].node_name);
656
}
657
}
658
}
659
660
state_machine_draw->queue_redraw();
661
}
662
663
if (mm.is_valid()) {
664
String new_hovered_node_name;
665
HoveredNodeArea new_hovered_node_area = HOVER_NODE_NONE;
666
if (tool_select->is_pressed()) {
667
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
668
669
if (!state_machine->can_edit_node(node_rects[i].node_name)) {
670
continue; // start/end node can't be edited
671
}
672
673
if (node_rects[i].node.has_point(mm->get_position())) {
674
new_hovered_node_name = node_rects[i].node_name;
675
if (node_rects[i].play.has_point(mm->get_position())) {
676
new_hovered_node_area = HOVER_NODE_PLAY;
677
} else if (node_rects[i].edit.has_point(mm->get_position())) {
678
new_hovered_node_area = HOVER_NODE_EDIT;
679
}
680
break;
681
}
682
}
683
}
684
685
if (new_hovered_node_name != hovered_node_name || new_hovered_node_area != hovered_node_area) {
686
hovered_node_name = new_hovered_node_name;
687
hovered_node_area = new_hovered_node_area;
688
state_machine_draw->queue_redraw();
689
}
690
691
// Skip if over node.
692
for (int i = node_rects.size() - 1; i >= 0; i--) {
693
if (node_rects[i].node.has_point(mm->get_position())) {
694
if (hovered_transition_index != -1) {
695
hovered_transition_index = -1;
696
hovered_transition_start = false;
697
state_machine_draw->queue_redraw();
698
}
699
state_machine_draw->set_tooltip_text("");
700
return;
701
}
702
}
703
704
// Set transition tooltip or reconnection endpoint.
705
if (tool_select->is_pressed()) {
706
int closest_for_highlight = -1;
707
int closest_for_tooltip = -1;
708
float closest_d_highlight = 1e20;
709
float closest_d_tooltip = 1e20;
710
bool closest_is_start = false;
711
712
for (int i = 0; i < transition_lines.size(); i++) {
713
Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), transition_lines[i].from, transition_lines[i].to);
714
float d = cpoint.distance_to(mm->get_position());
715
if (d > transition_lines[i].width) {
716
continue;
717
}
718
719
// Check for tooltip (anywhere along the line).
720
if (d < closest_d_tooltip) {
721
closest_d_tooltip = d;
722
closest_for_tooltip = i;
723
}
724
725
// Calculate dynamic hover distance based on transition length.
726
float transition_length = transition_lines[i].from.distance_to(transition_lines[i].to);
727
float hover_distance = MIN(20.0f, transition_length * 0.2f); // 20px or 20% of length, whichever is smaller.
728
729
// Check distance to both endpoints for highlighting.
730
float dist_to_start = mm->get_position().distance_to(transition_lines[i].from);
731
float dist_to_end = mm->get_position().distance_to(transition_lines[i].to);
732
733
bool near_start = (dist_to_start <= hover_distance);
734
bool near_end = (dist_to_end <= hover_distance);
735
736
// Determine which end is closer if both are within range.
737
bool is_start_closer = dist_to_start < dist_to_end;
738
739
if ((near_start || near_end) && d < closest_d_highlight) {
740
StringName from_node = transition_lines[i].from_node;
741
StringName to_node = transition_lines[i].to_node;
742
743
bool is_start_endpoint = near_start && (is_start_closer || !near_end);
744
closest_d_highlight = d;
745
closest_for_highlight = i;
746
closest_is_start = is_start_endpoint;
747
}
748
}
749
750
// Update hovered endpoint for reconnection.
751
if (hovered_transition_index != closest_for_highlight || hovered_transition_start != closest_is_start) {
752
hovered_transition_index = closest_for_highlight;
753
hovered_transition_start = closest_is_start;
754
state_machine_draw->queue_redraw();
755
}
756
757
// Set tooltip for any part of the transition line.
758
if (closest_for_tooltip >= 0) {
759
String from = transition_lines[closest_for_tooltip].from_node;
760
String to = transition_lines[closest_for_tooltip].to_node;
761
String tooltip = from + U" → " + to;
762
state_machine_draw->set_tooltip_text(tooltip);
763
} else {
764
state_machine_draw->set_tooltip_text("");
765
}
766
}
767
}
768
769
Ref<InputEventPanGesture> pan_gesture = p_event;
770
if (pan_gesture.is_valid()) {
771
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
772
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
773
}
774
}
775
776
Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const {
777
Control::CursorShape cursor_shape = get_default_cursor_shape();
778
if (!read_only) {
779
// Put ibeam (text cursor) over names to make it clearer that they are editable.
780
Transform2D xform = panel->get_transform() * state_machine_draw->get_transform();
781
Point2 pos = xform.xform_inv(p_pos);
782
783
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
784
if (node_rects[i].node.has_point(pos)) {
785
if (node_rects[i].name.has_point(pos)) {
786
if (state_machine->can_edit_node(node_rects[i].node_name)) {
787
cursor_shape = Control::CURSOR_IBEAM;
788
}
789
}
790
break;
791
}
792
}
793
}
794
return cursor_shape;
795
}
796
797
String AnimationNodeStateMachineEditor::get_tooltip(const Point2 &p_pos) const {
798
if (hovered_node_name == StringName()) {
799
return AnimationTreeNodeEditorPlugin::get_tooltip(p_pos);
800
}
801
802
String tooltip_text;
803
if (hovered_node_area == HOVER_NODE_PLAY) {
804
tooltip_text = vformat(TTR("Play/Travel to %s"), hovered_node_name);
805
} else if (hovered_node_area == HOVER_NODE_EDIT) {
806
tooltip_text = vformat(TTR("Edit %s"), hovered_node_name);
807
} else {
808
tooltip_text = hovered_node_name;
809
}
810
811
return tooltip_text;
812
}
813
814
void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
815
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
816
if (!tree) {
817
return;
818
}
819
820
menu->clear(false);
821
animations_menu->clear();
822
animations_to_add.clear();
823
824
List<StringName> animation_names;
825
tree->get_animation_list(&animation_names);
826
menu->add_submenu_node_item(TTR("Add Animation"), animations_menu);
827
if (animation_names.is_empty()) {
828
menu->set_item_disabled(menu->get_item_idx_from_text(TTR("Add Animation")), true);
829
} else {
830
for (const StringName &name : animation_names) {
831
animations_menu->add_icon_item(theme_cache.animation_icon, name);
832
animations_to_add.push_back(name);
833
}
834
}
835
836
LocalVector<StringName> classes;
837
ClassDB::get_inheriters_from_class("AnimationRootNode", classes);
838
classes.sort_custom<StringName::AlphCompare>();
839
840
for (const StringName &class_name : classes) {
841
String name = String(class_name).replace_first("AnimationNode", "");
842
if (name == "Animation" || name == "StartState" || name == "EndState") {
843
continue; // nope
844
}
845
int idx = menu->get_item_count();
846
menu->add_item(vformat(TTR("Add %s"), name), idx);
847
menu->set_item_metadata(idx, class_name);
848
}
849
Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
850
851
if (clipb.is_valid()) {
852
menu->add_separator();
853
menu->add_item(TTR("Paste"), MENU_PASTE);
854
}
855
menu->add_separator();
856
menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
857
858
menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
859
menu->popup();
860
add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset();
861
}
862
863
bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path) {
864
String prev_path;
865
866
LocalVector<StringName> nodes = p_nodesm->get_node_list();
867
868
PopupMenu *nodes_menu = memnew(PopupMenu);
869
nodes_menu->set_name(p_name);
870
nodes_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
871
p_menu->add_child(nodes_menu);
872
873
bool node_added = false;
874
for (const StringName &E : nodes) {
875
if (p_nodesm->can_edit_node(E)) {
876
Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E);
877
878
String path = String(p_path) + "/" + E;
879
880
if (ansm == state_machine) {
881
end_menu->add_item(E, nodes_to_connect.size());
882
nodes_to_connect.push_back(SceneStringName(End));
883
continue;
884
}
885
886
if (ansm.is_valid()) {
887
state_machine_menu->add_item(E, nodes_to_connect.size());
888
nodes_to_connect.push_back(path);
889
890
if (_create_submenu(nodes_menu, ansm, E, path)) {
891
nodes_menu->add_submenu_item(E, E);
892
node_added = true;
893
}
894
} else {
895
nodes_menu->add_item(E, nodes_to_connect.size());
896
nodes_to_connect.push_back(path);
897
node_added = true;
898
}
899
}
900
}
901
902
return node_added;
903
}
904
905
void AnimationNodeStateMachineEditor::_stop_connecting() {
906
connecting = false;
907
state_machine_draw->queue_redraw();
908
}
909
910
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
911
file_loaded = ResourceLoader::load(p_file);
912
if (file_loaded.is_valid()) {
913
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
914
} else {
915
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed."));
916
}
917
}
918
919
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
920
String base_name;
921
Ref<AnimationRootNode> node;
922
923
if (p_index == MENU_LOAD_FILE) {
924
open_file->clear_filters();
925
List<String> filters;
926
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
927
for (const String &E : filters) {
928
open_file->add_filter("*." + E);
929
}
930
open_file->popup_file_dialog();
931
return;
932
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
933
node = file_loaded;
934
file_loaded.unref();
935
} else if (p_index == MENU_PASTE) {
936
node = EditorSettings::get_singleton()->get_resource_clipboard();
937
938
} else {
939
String type = menu->get_item_metadata(p_index);
940
941
Object *obj = ClassDB::instantiate(type);
942
ERR_FAIL_NULL(obj);
943
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
944
ERR_FAIL_NULL(an);
945
946
node = Ref<AnimationNode>(an);
947
base_name = type.replace_first("AnimationNode", "");
948
}
949
950
if (node.is_null()) {
951
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
952
return;
953
}
954
955
if (base_name.is_empty()) {
956
base_name = node->get_class().replace_first("AnimationNode", "");
957
}
958
959
int base = 1;
960
String name = base_name;
961
while (state_machine->has_node(name)) {
962
base++;
963
name = base_name + " " + itos(base);
964
}
965
966
updating = true;
967
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
968
undo_redo->create_action(TTR("Add Node and Transition"));
969
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
970
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
971
connecting_to_node = name;
972
_add_transition(true);
973
undo_redo->commit_action();
974
updating = false;
975
976
state_machine_draw->queue_redraw();
977
}
978
979
void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
980
Ref<AnimationNodeAnimation> anim;
981
anim.instantiate();
982
983
anim->set_animation(animations_to_add[p_index]);
984
985
String base_name = animations_to_add[p_index].validate_node_name();
986
int base = 1;
987
String name = base_name;
988
while (state_machine->has_node(name)) {
989
base++;
990
name = base_name + " " + itos(base);
991
}
992
993
updating = true;
994
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
995
undo_redo->create_action(TTR("Add Node and Transition"));
996
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
997
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
998
connecting_to_node = name;
999
_add_transition(true);
1000
undo_redo->commit_action();
1001
updating = false;
1002
1003
state_machine_draw->queue_redraw();
1004
}
1005
1006
void AnimationNodeStateMachineEditor::_connect_to(int p_index) {
1007
connecting_to_node = nodes_to_connect[p_index];
1008
_add_transition();
1009
}
1010
1011
void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) {
1012
if (connecting_from != StringName() && connecting_to_node != StringName()) {
1013
if (connecting_to_node == SceneStringName(Start)) {
1014
EditorNode::get_singleton()->show_warning(TTR("Cannot transition to \"Start\"!"));
1015
connecting = false;
1016
return;
1017
}
1018
1019
if (connecting_from == SceneStringName(End)) {
1020
EditorNode::get_singleton()->show_warning(TTR("Cannot transition from \"End\"!"));
1021
connecting = false;
1022
return;
1023
}
1024
1025
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
1026
EditorNode::get_singleton()->show_warning(TTR("Transition already exists!"));
1027
connecting = false;
1028
return;
1029
}
1030
1031
Ref<AnimationNodeStateMachineTransition> tr;
1032
tr.instantiate();
1033
tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED);
1034
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()));
1035
1036
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
1037
if (!p_nested_action) {
1038
updating = true;
1039
undo_redo->create_action(TTR("Add Transition"));
1040
}
1041
1042
undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
1043
undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
1044
undo_redo->add_do_method(this, "_update_graph");
1045
undo_redo->add_undo_method(this, "_update_graph");
1046
1047
if (!p_nested_action) {
1048
undo_redo->commit_action();
1049
updating = false;
1050
}
1051
1052
_select_transition(connecting_from, connecting_to_node);
1053
1054
if (selected_transition_index >= 0) {
1055
if (!state_machine->is_transition_across_group(selected_transition_index)) {
1056
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
1057
} else {
1058
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
1059
EditorNode::get_singleton()->push_item(nullptr, "", true);
1060
}
1061
}
1062
_update_mode();
1063
}
1064
1065
connecting = false;
1066
}
1067
1068
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group, float p_opacity, bool p_endpoint_hovered, bool p_endpoint_hovered_start) {
1069
Color line_color = p_enabled ? theme_cache.transition_color : theme_cache.transition_disabled_color;
1070
Color icon_color = p_enabled ? theme_cache.transition_icon_color : theme_cache.transition_icon_disabled_color;
1071
Color highlight_color = p_enabled ? theme_cache.highlight_color : theme_cache.highlight_disabled_color;
1072
1073
line_color.a *= p_opacity;
1074
icon_color.a *= p_opacity;
1075
highlight_color.a *= p_opacity;
1076
1077
if (p_travel) {
1078
line_color = highlight_color;
1079
}
1080
1081
// Add gradient on hovered endpoint.
1082
if (p_endpoint_hovered) {
1083
// Calculate gradient length based on transition length.
1084
float transition_length = p_from.distance_to(p_to);
1085
float gradient_distance = MIN(20.0f, transition_length * 0.2f);
1086
1087
Vector2 gradient_start;
1088
Vector2 gradient_end;
1089
if (p_endpoint_hovered_start) {
1090
gradient_start = p_from;
1091
gradient_end = p_from + (p_to - p_from).normalized() * gradient_distance;
1092
} else {
1093
gradient_end = p_to;
1094
gradient_start = p_to - (p_to - p_from).normalized() * gradient_distance;
1095
}
1096
1097
PackedVector2Array points;
1098
PackedColorArray colors;
1099
1100
points.push_back(gradient_start);
1101
points.push_back(gradient_end);
1102
1103
Color start_color = highlight_color;
1104
Color end_color = highlight_color;
1105
1106
if (p_endpoint_hovered_start) {
1107
end_color.a = 0.0f;
1108
} else {
1109
start_color.a = 0.0f;
1110
}
1111
1112
if (p_selected) {
1113
start_color = start_color.lightened(0.2f);
1114
end_color = end_color.lightened(0.2f);
1115
start_color.a *= 1.5f;
1116
end_color.a *= 1.5f;
1117
}
1118
1119
colors.push_back(start_color);
1120
colors.push_back(end_color);
1121
1122
float line_width = p_selected ? 10.0f : 8.0f;
1123
state_machine_draw->draw_polyline_colors(points, colors, line_width, true);
1124
}
1125
1126
if (p_selected) {
1127
state_machine_draw->draw_line(p_from, p_to, highlight_color, 6, true);
1128
}
1129
state_machine_draw->draw_line(p_from, p_to, line_color, 2, true);
1130
1131
if (p_fade_ratio > 0.0) {
1132
Color fade_line_color = highlight_color;
1133
fade_line_color.set_hsv(1.0, fade_line_color.get_s(), fade_line_color.get_v());
1134
fade_line_color.a *= p_opacity;
1135
state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_line_color, 2);
1136
}
1137
1138
const int ICON_COUNT = std_size(theme_cache.transition_icons);
1139
int icon_index = p_mode + (p_auto_advance ? ICON_COUNT / 2 : 0);
1140
ERR_FAIL_COND(icon_index >= ICON_COUNT);
1141
Ref<Texture2D> icon = theme_cache.transition_icons[icon_index];
1142
1143
Transform2D xf;
1144
xf.columns[0] = (p_to - p_from).normalized();
1145
xf.columns[1] = xf.columns[0].orthogonal();
1146
xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
1147
1148
state_machine_draw->draw_set_transform_matrix(xf);
1149
if (!p_is_across_group) {
1150
state_machine_draw->draw_texture(icon, Vector2(), icon_color);
1151
}
1152
state_machine_draw->draw_set_transform_matrix(Transform2D());
1153
}
1154
1155
void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) {
1156
if (p_to == r_from) {
1157
return;
1158
}
1159
1160
//this could be optimized...
1161
Vector2 n = (p_to - r_from).normalized();
1162
while (p_rect.has_point(r_from)) {
1163
r_from += n;
1164
}
1165
}
1166
1167
void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) {
1168
if (r_to == p_from) {
1169
return;
1170
}
1171
1172
//this could be optimized...
1173
Vector2 n = (r_to - p_from).normalized();
1174
while (p_rect.has_point(r_to)) {
1175
r_to -= n;
1176
}
1177
}
1178
1179
Ref<StyleBox> AnimationNodeStateMachineEditor::_adjust_stylebox_opacity(Ref<StyleBox> p_style, float p_opacity) {
1180
Ref<StyleBox> style = p_style->duplicate();
1181
if (style->is_class("StyleBoxFlat")) {
1182
Ref<StyleBoxFlat> flat_style = style;
1183
Color bg_color = flat_style->get_bg_color();
1184
Color border_color = flat_style->get_border_color();
1185
Color shadow_color = flat_style->get_shadow_color();
1186
1187
bg_color.a *= p_opacity;
1188
border_color.a *= p_opacity;
1189
shadow_color.a *= p_opacity;
1190
1191
flat_style->set_bg_color(bg_color);
1192
flat_style->set_border_color(border_color);
1193
flat_style->set_shadow_color(shadow_color);
1194
}
1195
return style;
1196
}
1197
1198
void AnimationNodeStateMachineEditor::_state_machine_draw() {
1199
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
1200
if (!tree) {
1201
return;
1202
}
1203
1204
bool playing = false;
1205
StringName current;
1206
StringName blend_from;
1207
Vector<StringName> travel_path;
1208
1209
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
1210
if (playback.is_valid()) {
1211
playing = playback->is_playing();
1212
current = playback->get_current_node();
1213
blend_from = playback->get_fading_from_node();
1214
travel_path = playback->get_travel_path();
1215
}
1216
1217
if (state_machine_draw->has_focus(true)) {
1218
state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), theme_cache.focus_color, false);
1219
}
1220
int sep = 3 * EDSCALE;
1221
1222
LocalVector<StringName> nodes = state_machine->get_node_list();
1223
1224
node_rects.clear();
1225
Rect2 scroll_range;
1226
1227
//snap lines
1228
if (dragging_selected) {
1229
Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
1230
if (snap_x != StringName()) {
1231
Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
1232
state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
1233
}
1234
if (snap_y != StringName()) {
1235
Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
1236
state_machine_draw->draw_line(from, to, theme_cache.guideline_color, 2);
1237
}
1238
}
1239
1240
//pre pass nodes so we know the rectangles
1241
for (const StringName &E : nodes) {
1242
String name = E;
1243
int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
1244
1245
Ref<AnimationNode> anode = state_machine->get_node(name);
1246
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
1247
bool is_selected = selected_nodes.has(name);
1248
1249
Size2 s = (is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame)->get_minimum_size();
1250
s.width += name_string_size;
1251
s.height += MAX(theme_cache.node_title_font->get_height(theme_cache.node_title_font_size), theme_cache.play_node->get_height());
1252
s.width += sep + theme_cache.play_node->get_width();
1253
1254
if (needs_editor) {
1255
s.width += sep + theme_cache.edit_node->get_width();
1256
}
1257
1258
Vector2 offset;
1259
offset += state_machine->get_node_position(E) * EDSCALE;
1260
1261
if (selected_nodes.has(E) && dragging_selected) {
1262
offset += drag_ofs;
1263
}
1264
1265
offset -= s / 2;
1266
offset = offset.floor();
1267
1268
//prepre rect
1269
1270
NodeRect nr;
1271
nr.node = Rect2(offset, s);
1272
nr.node_name = E;
1273
1274
scroll_range = scroll_range.merge(nr.node); //merge with range
1275
1276
//now scroll it to draw
1277
nr.node.position -= state_machine->get_graph_offset() * EDSCALE;
1278
1279
node_rects.push_back(nr);
1280
}
1281
1282
transition_lines.clear();
1283
1284
//draw connecting line for potential new transition
1285
if (connecting) {
1286
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
1287
Vector2 to;
1288
if (connecting_to_node != StringName()) {
1289
to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
1290
} else {
1291
to = connecting_to;
1292
}
1293
1294
for (int i = 0; i < node_rects.size(); i++) {
1295
if (node_rects[i].node_name == connecting_from) {
1296
_clip_src_line_to_rect(from, to, node_rects[i].node);
1297
}
1298
if (node_rects[i].node_name == connecting_to_node) {
1299
_clip_dst_line_to_rect(from, to, node_rects[i].node);
1300
}
1301
}
1302
1303
_connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false);
1304
}
1305
1306
// TransitionImmediateBig
1307
float tr_bidi_offset = int(theme_cache.transition_icons[0]->get_height() * 0.8);
1308
1309
//draw transition lines
1310
for (int i = 0; i < state_machine->get_transition_count(); i++) {
1311
TransitionLine tl;
1312
tl.transition_index = i;
1313
1314
tl.from_node = state_machine->get_transition_from(i);
1315
Vector2 ofs_from = (dragging_selected && selected_nodes.has(tl.from_node)) ? drag_ofs : Vector2();
1316
tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
1317
1318
tl.to_node = state_machine->get_transition_to(i);
1319
Vector2 ofs_to = (dragging_selected && selected_nodes.has(tl.to_node)) ? drag_ofs : Vector2();
1320
tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
1321
1322
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
1323
tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED);
1324
tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO);
1325
tl.advance_condition_name = tr->get_advance_condition_name();
1326
tl.advance_condition_state = false;
1327
tl.mode = tr->get_switch_mode();
1328
tl.width = tr_bidi_offset;
1329
tl.travel = false;
1330
tl.fade_ratio = 0.0;
1331
tl.hidden = false;
1332
tl.is_across_group = state_machine->is_transition_across_group(i);
1333
1334
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
1335
Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
1336
tl.from += offset;
1337
tl.to += offset;
1338
}
1339
1340
for (int j = 0; j < node_rects.size(); j++) {
1341
if (node_rects[j].node_name == tl.from_node) {
1342
_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
1343
}
1344
if (node_rects[j].node_name == tl.to_node) {
1345
_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
1346
}
1347
}
1348
1349
tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
1350
1351
if (blend_from == tl.from_node && current == tl.to_node) {
1352
tl.travel = true;
1353
tl.fade_ratio = MIN(1.0, fading_pos / fading_time);
1354
}
1355
1356
if (travel_path.size()) {
1357
if (current == tl.from_node && travel_path[0] == tl.to_node) {
1358
tl.travel = true;
1359
} else {
1360
for (int j = 0; j < travel_path.size() - 1; j++) {
1361
if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
1362
tl.travel = true;
1363
break;
1364
}
1365
}
1366
}
1367
}
1368
1369
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
1370
if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) {
1371
tl.advance_condition_state = true;
1372
tl.auto_advance = true;
1373
}
1374
1375
// check if already have this transition
1376
for (int j = 0; j < transition_lines.size(); j++) {
1377
if (transition_lines[j].from_node == tl.from_node && transition_lines[j].to_node == tl.to_node) {
1378
tl.hidden = true;
1379
transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled;
1380
}
1381
}
1382
transition_lines.push_back(tl);
1383
}
1384
1385
for (int i = 0; i < transition_lines.size(); i++) {
1386
TransitionLine tl = transition_lines[i];
1387
1388
if (reconnecting && i == reconnecting_transition_index) {
1389
Vector2 transition_drag_from;
1390
Vector2 transition_drag_to;
1391
1392
if (reconnecting_transition_start) {
1393
transition_drag_from = reconnecting_transition_pos;
1394
transition_drag_to = (state_machine->get_node_position(tl.to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
1395
} else {
1396
transition_drag_from = (state_machine->get_node_position(tl.from_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
1397
transition_drag_to = reconnecting_transition_pos;
1398
}
1399
1400
// Check if we're attempting a self-connection.
1401
StringName connected_node = reconnecting_transition_start ? tl.to_node : tl.from_node;
1402
1403
// Don't draw the line if attempting self-connection.
1404
if (reconnecting_transition_target != connected_node) {
1405
if (reconnecting_from_node_rect_index >= 0) {
1406
if (reconnecting_transition_start) {
1407
_clip_dst_line_to_rect(transition_drag_from, transition_drag_to, node_rects[reconnecting_from_node_rect_index].node);
1408
} else {
1409
_clip_src_line_to_rect(transition_drag_from, transition_drag_to, node_rects[reconnecting_from_node_rect_index].node);
1410
}
1411
}
1412
1413
if (reconnecting_to_node_rect_index >= 0) {
1414
if (reconnecting_transition_start) {
1415
_clip_src_line_to_rect(transition_drag_from, transition_drag_to, node_rects[reconnecting_to_node_rect_index].node);
1416
} else {
1417
_clip_dst_line_to_rect(transition_drag_from, transition_drag_to, node_rects[reconnecting_to_node_rect_index].node);
1418
}
1419
}
1420
1421
_connection_draw(transition_drag_from, transition_drag_to, tl.mode, !tl.disabled, false, false, 0.0f, tl.auto_advance, tl.is_across_group, 0.8f, false, false);
1422
}
1423
1424
} else if (!tl.hidden) {
1425
float opacity = 0.2; // Default to reduced opacity.
1426
1427
if (selected_transition_from != StringName() && selected_transition_to != StringName()) {
1428
// A transition is selected.
1429
if ((tl.from_node == selected_transition_from && tl.to_node == selected_transition_to) || (tl.from_node == selected_transition_to && tl.to_node == selected_transition_from)) {
1430
opacity = 1.0; // Full opacity for the selected transition pair.
1431
}
1432
} else if (!connected_nodes.is_empty()) {
1433
// A node is selected.
1434
if (connected_nodes.has(selected_node)) {
1435
// Only keep full opacity for transitions directly connected to the selected node.
1436
if (tl.from_node == selected_node || tl.to_node == selected_node) {
1437
opacity = 1.0;
1438
}
1439
} else {
1440
// If no node is selected, all transitions are at full opacity.
1441
opacity = 1.0;
1442
}
1443
} else {
1444
// If nothing is selected, all transitions are at full opacity.
1445
opacity = 1.0;
1446
}
1447
1448
bool is_hovered = (hovered_transition_index == i);
1449
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group, opacity, is_hovered, hovered_transition_start);
1450
}
1451
}
1452
1453
//draw actual nodes
1454
for (int i = 0; i < node_rects.size(); i++) {
1455
String name = node_rects[i].node_name;
1456
int name_string_size = theme_cache.node_title_font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size).width;
1457
1458
Ref<AnimationNode> anode = state_machine->get_node(name);
1459
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
1460
bool is_selected = selected_nodes.has(name);
1461
1462
NodeRect &nr = node_rects.write[i];
1463
Vector2 offset = nr.node.position;
1464
int h = nr.node.size.height;
1465
1466
float opacity = 1.0;
1467
if (selected_transition_from != StringName() && selected_transition_to != StringName()) {
1468
// A transition is selected.
1469
if (name != selected_transition_from && name != selected_transition_to) {
1470
opacity = 0.2;
1471
}
1472
} else if (!connected_nodes.is_empty() && !connected_nodes.has(name)) {
1473
// A node is selected.
1474
opacity = 0.2;
1475
}
1476
1477
Ref<StyleBox> original_style = is_selected ? theme_cache.node_frame_selected : theme_cache.node_frame;
1478
Ref<StyleBox> node_style = _adjust_stylebox_opacity(original_style, opacity);
1479
1480
state_machine_draw->draw_style_box(node_style, nr.node);
1481
1482
if (!is_selected && SceneStringName(Start) == name) {
1483
Ref<StyleBox> start_style = _adjust_stylebox_opacity(theme_cache.node_frame_start, opacity);
1484
state_machine_draw->draw_style_box(start_style, nr.node);
1485
}
1486
if (!is_selected && SceneStringName(End) == name) {
1487
Ref<StyleBox> end_style = _adjust_stylebox_opacity(theme_cache.node_frame_end, opacity);
1488
state_machine_draw->draw_style_box(end_style, nr.node);
1489
}
1490
if (playing && (blend_from == name || current == name || travel_path.has(name))) {
1491
Ref<StyleBox> playing_style = _adjust_stylebox_opacity(theme_cache.node_frame_playing, opacity);
1492
state_machine_draw->draw_style_box(playing_style, nr.node);
1493
}
1494
1495
offset.x += original_style->get_offset().x;
1496
1497
nr.play.position = offset + Vector2(0, (h - theme_cache.play_node->get_height()) / 2).floor();
1498
nr.play.size = theme_cache.play_node->get_size();
1499
1500
Color color_mod = Color(1, 1, 1, opacity);
1501
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_PLAY) {
1502
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, theme_cache.highlight_color * color_mod);
1503
} else {
1504
state_machine_draw->draw_texture(theme_cache.play_node, nr.play.position, color_mod);
1505
}
1506
1507
offset.x += sep + theme_cache.play_node->get_width();
1508
1509
nr.name.position = offset + Vector2(0, (h - theme_cache.node_title_font->get_height(theme_cache.node_title_font_size)) / 2).floor();
1510
nr.name.size = Vector2(name_string_size, theme_cache.node_title_font->get_height(theme_cache.node_title_font_size));
1511
1512
Color font_color = theme_cache.node_title_font_color;
1513
font_color.a *= opacity;
1514
state_machine_draw->draw_string(theme_cache.node_title_font, nr.name.position + Vector2(0, theme_cache.node_title_font->get_ascent(theme_cache.node_title_font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.node_title_font_size, font_color);
1515
offset.x += name_string_size + sep;
1516
1517
nr.can_edit = needs_editor;
1518
if (needs_editor) {
1519
nr.edit.position = offset + Vector2(0, (h - theme_cache.edit_node->get_height()) / 2).floor();
1520
nr.edit.size = theme_cache.edit_node->get_size();
1521
1522
if (hovered_node_name == name && hovered_node_area == HOVER_NODE_EDIT) {
1523
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, theme_cache.highlight_color * color_mod);
1524
} else {
1525
state_machine_draw->draw_texture(theme_cache.edit_node, nr.edit.position, color_mod);
1526
}
1527
}
1528
}
1529
1530
//draw box select
1531
if (box_selecting) {
1532
state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
1533
}
1534
1535
scroll_range.position -= state_machine_draw->get_size();
1536
scroll_range.size += state_machine_draw->get_size() * 2.0;
1537
1538
//adjust scrollbars
1539
updating = true;
1540
h_scroll->set_min(scroll_range.position.x);
1541
h_scroll->set_max(scroll_range.position.x + scroll_range.size.x);
1542
h_scroll->set_page(state_machine_draw->get_size().x);
1543
h_scroll->set_value(state_machine->get_graph_offset().x);
1544
1545
v_scroll->set_min(scroll_range.position.y);
1546
v_scroll->set_max(scroll_range.position.y + scroll_range.size.y);
1547
v_scroll->set_page(state_machine_draw->get_size().y);
1548
v_scroll->set_value(state_machine->get_graph_offset().y);
1549
updating = false;
1550
1551
state_machine_play_pos->queue_redraw();
1552
}
1553
1554
void AnimationNodeStateMachineEditor::_update_connected_nodes(const StringName &p_node) {
1555
connected_nodes.clear();
1556
if (p_node != StringName()) {
1557
connected_nodes.insert(p_node);
1558
1559
Vector<StringName> nodes_to = state_machine->get_nodes_with_transitions_to(p_node);
1560
for (const StringName &node_to : nodes_to) {
1561
connected_nodes.insert(node_to);
1562
}
1563
1564
Vector<StringName> nodes_from = state_machine->get_nodes_with_transitions_from(p_node);
1565
for (const StringName &node_from : nodes_from) {
1566
connected_nodes.insert(node_from);
1567
}
1568
}
1569
}
1570
1571
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(const String &p_name, float p_ratio) {
1572
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
1573
if (!tree) {
1574
return;
1575
}
1576
1577
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
1578
if (playback.is_null() || !playback->is_playing()) {
1579
return;
1580
}
1581
1582
if (p_name == SceneStringName(Start) || p_name == SceneStringName(End) || p_name.is_empty()) {
1583
return;
1584
}
1585
1586
int idx = -1;
1587
for (int i = 0; i < node_rects.size(); i++) {
1588
if (node_rects[i].node_name == p_name) {
1589
idx = i;
1590
break;
1591
}
1592
}
1593
1594
if (idx == -1) {
1595
return;
1596
}
1597
1598
const NodeRect &nr = node_rects[idx];
1599
if (nr.can_edit) {
1600
return; // It is not AnimationNodeAnimation.
1601
}
1602
1603
Vector2 from;
1604
from.x = nr.play.position.x;
1605
from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5;
1606
1607
Vector2 to;
1608
if (nr.edit.size.x) {
1609
to.x = nr.edit.position.x + nr.edit.size.x;
1610
} else {
1611
to.x = nr.name.position.x + nr.name.size.x;
1612
}
1613
to.y = from.y;
1614
1615
state_machine_play_pos->draw_line(from, to, theme_cache.playback_background_color, 2);
1616
to = from.lerp(to, p_ratio);
1617
state_machine_play_pos->draw_line(from, to, theme_cache.playback_color, 2);
1618
}
1619
1620
void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() {
1621
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
1622
if (!tree) {
1623
return;
1624
}
1625
1626
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
1627
if (playback.is_null() || !playback->is_playing()) {
1628
return;
1629
}
1630
1631
{
1632
float len = MAX(0.0001, current_length);
1633
float pos = CLAMP(current_play_pos, 0, len);
1634
float c = pos / len;
1635
_state_machine_pos_draw_individual(playback->get_current_node(), c);
1636
}
1637
1638
{
1639
float len = MAX(0.0001, fade_from_length);
1640
float pos = CLAMP(fade_from_current_play_pos, 0, len);
1641
float c = pos / len;
1642
_state_machine_pos_draw_individual(playback->get_fading_from_node(), c);
1643
}
1644
}
1645
1646
void AnimationNodeStateMachineEditor::_update_graph() {
1647
if (updating) {
1648
return;
1649
}
1650
1651
updating = true;
1652
1653
state_machine_draw->queue_redraw();
1654
1655
updating = false;
1656
}
1657
1658
void AnimationNodeStateMachineEditor::_notification(int p_what) {
1659
switch (p_what) {
1660
case NOTIFICATION_THEME_CHANGED: {
1661
panel->add_theme_style_override(SceneStringName(panel), theme_cache.panel_style);
1662
error_panel->add_theme_style_override(SceneStringName(panel), theme_cache.error_panel_style);
1663
error_label->add_theme_color_override(SceneStringName(font_color), theme_cache.error_color);
1664
1665
tool_select->set_button_icon(theme_cache.tool_icon_select);
1666
tool_create->set_button_icon(theme_cache.tool_icon_create);
1667
tool_connect->set_button_icon(theme_cache.tool_icon_connect);
1668
1669
switch_mode->clear();
1670
switch_mode->add_icon_item(theme_cache.transition_icon_immediate, TTR("Immediate"));
1671
switch_mode->add_icon_item(theme_cache.transition_icon_sync, TTR("Sync"));
1672
switch_mode->add_icon_item(theme_cache.transition_icon_end, TTR("At End"));
1673
1674
auto_advance->set_button_icon(theme_cache.play_icon_auto);
1675
1676
tool_erase->set_button_icon(theme_cache.tool_icon_erase);
1677
1678
play_mode->clear();
1679
play_mode->add_icon_item(theme_cache.play_icon_travel, TTR("Travel"));
1680
play_mode->add_icon_item(theme_cache.play_icon_start, TTR("Immediate"));
1681
} break;
1682
1683
case NOTIFICATION_PROCESS: {
1684
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree();
1685
if (!tree) {
1686
return;
1687
}
1688
1689
String error;
1690
1691
Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
1692
1693
if (error_time > 0) {
1694
error = error_text;
1695
error_time -= get_process_delta_time();
1696
} else {
1697
error = tree->get_editor_error_message();
1698
}
1699
1700
if (error.is_empty() && playback.is_null()) {
1701
error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
1702
}
1703
1704
if (error != error_label->get_text()) {
1705
error_label->set_text(error);
1706
if (!error.is_empty()) {
1707
error_panel->show();
1708
} else {
1709
error_panel->hide();
1710
}
1711
}
1712
1713
for (int i = 0; i < transition_lines.size(); i++) {
1714
int tidx = -1;
1715
for (int j = 0; j < state_machine->get_transition_count(); j++) {
1716
if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) {
1717
tidx = j;
1718
break;
1719
}
1720
}
1721
1722
if (tidx == -1) { //missing transition, should redraw
1723
state_machine_draw->queue_redraw();
1724
break;
1725
}
1726
1727
if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) {
1728
state_machine_draw->queue_redraw();
1729
break;
1730
}
1731
1732
if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) {
1733
state_machine_draw->queue_redraw();
1734
break;
1735
}
1736
1737
if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
1738
state_machine_draw->queue_redraw();
1739
break;
1740
}
1741
1742
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
1743
state_machine_draw->queue_redraw();
1744
break;
1745
}
1746
1747
bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
1748
1749
if (transition_lines[i].advance_condition_state != acstate) {
1750
state_machine_draw->queue_redraw();
1751
break;
1752
}
1753
}
1754
1755
bool same_travel_path = true;
1756
Vector<StringName> tp;
1757
bool is_playing = false;
1758
StringName current_node;
1759
StringName fading_from_node;
1760
1761
current_play_pos = 0;
1762
current_length = 0;
1763
1764
fade_from_current_play_pos = 0;
1765
fade_from_length = 0;
1766
1767
fading_time = 0;
1768
fading_pos = 0;
1769
1770
if (playback.is_valid()) {
1771
tp = playback->get_travel_path();
1772
is_playing = playback->is_playing();
1773
current_node = playback->get_current_node();
1774
fading_from_node = playback->get_fading_from_node();
1775
current_play_pos = playback->get_current_play_pos();
1776
current_length = playback->get_current_length();
1777
fade_from_current_play_pos = playback->get_fading_from_play_pos();
1778
fade_from_length = playback->get_fading_from_length();
1779
fading_time = playback->get_fading_time();
1780
fading_pos = playback->get_fading_pos();
1781
}
1782
1783
{
1784
if (last_travel_path.size() != tp.size()) {
1785
same_travel_path = false;
1786
} else {
1787
for (int i = 0; i < last_travel_path.size(); i++) {
1788
if (last_travel_path[i] != tp[i]) {
1789
same_travel_path = false;
1790
break;
1791
}
1792
}
1793
}
1794
}
1795
1796
//redraw if travel state changed
1797
if (!same_travel_path ||
1798
last_active != is_playing ||
1799
last_current_node != current_node ||
1800
last_fading_from_node != fading_from_node ||
1801
last_fading_time != fading_time ||
1802
last_fading_pos != fading_pos) {
1803
state_machine_draw->queue_redraw();
1804
last_travel_path = tp;
1805
last_current_node = current_node;
1806
last_active = is_playing;
1807
last_fading_from_node = fading_from_node;
1808
last_fading_time = fading_time;
1809
last_fading_pos = fading_pos;
1810
state_machine_play_pos->queue_redraw();
1811
}
1812
1813
{
1814
if (current_node != StringName() && state_machine->has_node(current_node)) {
1815
String next = current_node;
1816
Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
1817
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
1818
1819
while (anodesm.is_valid()) {
1820
current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback");
1821
StringName cnode = current_node_playback->get_current_node();
1822
next += "/" + cnode;
1823
if (!anodesm->has_node(cnode)) {
1824
break;
1825
}
1826
anodesm = anodesm->get_node(cnode);
1827
}
1828
1829
// when current_node is a state machine, use playback of current_node to set play_pos
1830
if (current_node_playback.is_valid()) {
1831
current_play_pos = current_node_playback->get_current_play_pos();
1832
current_length = current_node_playback->get_current_length();
1833
}
1834
}
1835
}
1836
1837
if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) {
1838
last_play_pos = current_play_pos;
1839
fade_from_last_play_pos = fade_from_current_play_pos;
1840
state_machine_play_pos->queue_redraw();
1841
}
1842
} break;
1843
1844
case NOTIFICATION_VISIBILITY_CHANGED: {
1845
hovered_node_name = StringName();
1846
hovered_node_area = HOVER_NODE_NONE;
1847
set_process(is_visible_in_tree());
1848
} break;
1849
}
1850
}
1851
1852
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
1853
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
1854
}
1855
1856
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
1857
const String &new_name = p_text;
1858
1859
ERR_FAIL_COND(new_name.is_empty() || new_name.contains_char('.') || new_name.contains_char('/'));
1860
1861
if (new_name == prev_name) {
1862
return; // Nothing to do.
1863
}
1864
1865
const String &base_name = new_name;
1866
int base = 1;
1867
String name = base_name;
1868
while (state_machine->has_node(name)) {
1869
if (name == prev_name) {
1870
name_edit_popup->hide(); // The old name wins, the name doesn't change, just hide the popup.
1871
return;
1872
}
1873
base++;
1874
name = base_name + " " + itos(base);
1875
}
1876
1877
updating = true;
1878
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
1879
undo_redo->create_action(TTR("Node Renamed"));
1880
undo_redo->add_do_method(state_machine.ptr(), "rename_node", prev_name, name);
1881
undo_redo->add_undo_method(state_machine.ptr(), "rename_node", name, prev_name);
1882
undo_redo->add_do_method(this, "_update_graph");
1883
undo_redo->add_undo_method(this, "_update_graph");
1884
undo_redo->commit_action();
1885
name_edit_popup->hide();
1886
updating = false;
1887
1888
selected_nodes.clear();
1889
connected_nodes.clear();
1890
state_machine_draw->queue_redraw();
1891
}
1892
1893
void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
1894
if (updating) {
1895
return;
1896
}
1897
1898
_name_edited(name_edit->get_text());
1899
}
1900
1901
void AnimationNodeStateMachineEditor::_scroll_changed(double) {
1902
if (updating) {
1903
return;
1904
}
1905
1906
state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
1907
state_machine_draw->queue_redraw();
1908
}
1909
1910
void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) {
1911
if (!selected_nodes.is_empty()) {
1912
if (!p_nested_action) {
1913
updating = true;
1914
}
1915
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
1916
undo_redo->create_action(TTR("Node Removed"));
1917
1918
for (int i = 0; i < node_rects.size(); i++) {
1919
if (node_rects[i].node_name == SceneStringName(Start) || node_rects[i].node_name == SceneStringName(End)) {
1920
continue;
1921
}
1922
1923
if (!selected_nodes.has(node_rects[i].node_name)) {
1924
continue;
1925
}
1926
1927
undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name);
1928
undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name,
1929
state_machine->get_node(node_rects[i].node_name),
1930
state_machine->get_node_position(node_rects[i].node_name));
1931
1932
for (int j = 0; j < state_machine->get_transition_count(); j++) {
1933
String from = state_machine->get_transition_from(j);
1934
String to = state_machine->get_transition_to(j);
1935
if (from == node_rects[i].node_name || to == node_rects[i].node_name) {
1936
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j));
1937
}
1938
}
1939
}
1940
1941
undo_redo->add_do_method(this, "_update_graph");
1942
undo_redo->add_undo_method(this, "_update_graph");
1943
undo_redo->commit_action();
1944
1945
if (!p_nested_action) {
1946
updating = false;
1947
}
1948
1949
connected_nodes.clear();
1950
selected_nodes.clear();
1951
selected_node = StringName();
1952
1953
// Return selection to host StateMachine node.
1954
EditorNode::get_singleton()->push_item(state_machine.ptr(), "", true);
1955
}
1956
1957
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
1958
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
1959
if (!p_nested_action) {
1960
updating = true;
1961
}
1962
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
1963
undo_redo->create_action(TTR("Transition Removed"));
1964
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
1965
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
1966
undo_redo->add_do_method(this, "_update_graph");
1967
undo_redo->add_undo_method(this, "_update_graph");
1968
undo_redo->commit_action();
1969
if (!p_nested_action) {
1970
updating = false;
1971
}
1972
selected_transition_from = StringName();
1973
selected_transition_to = StringName();
1974
selected_transition_index = -1;
1975
1976
// Return selection to host StateMachine node.
1977
EditorNode::get_singleton()->push_item(state_machine.ptr(), "", true);
1978
}
1979
1980
_update_mode();
1981
state_machine_draw->queue_redraw();
1982
}
1983
1984
void AnimationNodeStateMachineEditor::_update_mode() {
1985
if (tool_select->is_pressed()) {
1986
selection_tools_hb->show();
1987
bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
1988
bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == SceneStringName(Start) || *selected_nodes.begin() == SceneStringName(End));
1989
tool_erase->set_disabled(nothing_selected || start_end_selected || read_only);
1990
} else {
1991
selection_tools_hb->hide();
1992
}
1993
1994
if (read_only) {
1995
tool_create->set_pressed(false);
1996
tool_connect->set_pressed(false);
1997
}
1998
1999
if (tool_connect->is_pressed()) {
2000
transition_tools_hb->show();
2001
} else {
2002
transition_tools_hb->hide();
2003
}
2004
}
2005
2006
void AnimationNodeStateMachineEditor::_bind_methods() {
2007
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
2008
ClassDB::bind_method("_select_transition", &AnimationNodeStateMachineEditor::_select_transition);
2009
2010
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, panel_style, "panel", "GraphStateMachine");
2011
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, error_panel_style, "error_panel", "GraphStateMachine");
2012
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, error_color, "error_color", "GraphStateMachine");
2013
2014
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_select, "ToolSelect", "EditorIcons");
2015
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_create, "ToolAddNode", "EditorIcons");
2016
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_connect, "ToolConnect", "EditorIcons");
2017
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, tool_icon_erase, "Remove", "EditorIcons");
2018
2019
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_immediate, "TransitionImmediate", "EditorIcons");
2020
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_sync, "TransitionSync", "EditorIcons");
2021
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icon_end, "TransitionEnd", "EditorIcons");
2022
2023
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_start, "Play", "EditorIcons");
2024
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_travel, "PlayTravel", "EditorIcons");
2025
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_icon_auto, "AutoPlay", "EditorIcons");
2026
2027
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, animation_icon, "Animation", "EditorIcons");
2028
2029
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame, "node_frame", "GraphStateMachine");
2030
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_selected, "node_frame_selected", "GraphStateMachine");
2031
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_playing, "node_frame_playing", "GraphStateMachine");
2032
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_start, "node_frame_start", "GraphStateMachine");
2033
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_STYLEBOX, AnimationNodeStateMachineEditor, node_frame_end, "node_frame_end", "GraphStateMachine");
2034
2035
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT, AnimationNodeStateMachineEditor, node_title_font, "node_title_font", "GraphStateMachine");
2036
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_FONT_SIZE, AnimationNodeStateMachineEditor, node_title_font_size, "node_title_font_size", "GraphStateMachine");
2037
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, node_title_font_color, "node_title_font_color", "GraphStateMachine");
2038
2039
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, play_node, "Play", "EditorIcons");
2040
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, edit_node, "Edit", "EditorIcons");
2041
2042
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_color, "transition_color", "GraphStateMachine");
2043
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_disabled_color, "transition_disabled_color", "GraphStateMachine");
2044
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_color, "transition_icon_color", "GraphStateMachine");
2045
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, transition_icon_disabled_color, "transition_icon_disabled_color", "GraphStateMachine");
2046
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_color, "highlight_color", "GraphStateMachine");
2047
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, highlight_disabled_color, "highlight_disabled_color", "GraphStateMachine");
2048
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, focus_color, "focus_color", "GraphStateMachine");
2049
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, guideline_color, "guideline_color", "GraphStateMachine");
2050
2051
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[0], "TransitionImmediateBig", "EditorIcons");
2052
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[1], "TransitionSyncBig", "EditorIcons");
2053
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[2], "TransitionEndBig", "EditorIcons");
2054
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[3], "TransitionImmediateAutoBig", "EditorIcons");
2055
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[4], "TransitionSyncAutoBig", "EditorIcons");
2056
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_ICON, AnimationNodeStateMachineEditor, transition_icons[5], "TransitionEndAutoBig", "EditorIcons");
2057
2058
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_color, "playback_color", "GraphStateMachine");
2059
BIND_THEME_ITEM_EXT(Theme::DATA_TYPE_COLOR, AnimationNodeStateMachineEditor, playback_background_color, "playback_background_color", "GraphStateMachine");
2060
}
2061
2062
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
2063
2064
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
2065
singleton = this;
2066
2067
HBoxContainer *top_hb = memnew(HBoxContainer);
2068
add_child(top_hb);
2069
2070
Ref<ButtonGroup> bg;
2071
bg.instantiate();
2072
2073
tool_select = memnew(Button);
2074
tool_select->set_theme_type_variation(SceneStringName(FlatButton));
2075
top_hb->add_child(tool_select);
2076
tool_select->set_toggle_mode(true);
2077
tool_select->set_button_group(bg);
2078
tool_select->set_pressed(true);
2079
tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
2080
tool_select->set_accessibility_name(TTRC("Select and move nodes."));
2081
tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
2082
2083
tool_create = memnew(Button);
2084
tool_create->set_theme_type_variation(SceneStringName(FlatButton));
2085
top_hb->add_child(tool_create);
2086
tool_create->set_toggle_mode(true);
2087
tool_create->set_button_group(bg);
2088
tool_create->set_tooltip_text(TTR("Create new nodes."));
2089
tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
2090
2091
tool_connect = memnew(Button);
2092
tool_connect->set_theme_type_variation(SceneStringName(FlatButton));
2093
top_hb->add_child(tool_connect);
2094
tool_connect->set_toggle_mode(true);
2095
tool_connect->set_button_group(bg);
2096
tool_connect->set_tooltip_text(TTR("Connect nodes."));
2097
tool_connect->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
2098
2099
// Context-sensitive selection tools:
2100
selection_tools_hb = memnew(HBoxContainer);
2101
top_hb->add_child(selection_tools_hb);
2102
selection_tools_hb->add_child(memnew(VSeparator));
2103
2104
tool_erase = memnew(Button);
2105
tool_erase->set_theme_type_variation(SceneStringName(FlatButton));
2106
tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
2107
tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
2108
tool_erase->set_disabled(true);
2109
selection_tools_hb->add_child(tool_erase);
2110
2111
transition_tools_hb = memnew(HBoxContainer);
2112
top_hb->add_child(transition_tools_hb);
2113
transition_tools_hb->add_child(memnew(VSeparator));
2114
2115
transition_tools_hb->add_child(memnew(Label(TTR("Transition:"))));
2116
switch_mode = memnew(OptionButton);
2117
transition_tools_hb->add_child(switch_mode);
2118
2119
auto_advance = memnew(Button);
2120
auto_advance->set_theme_type_variation(SceneStringName(FlatButton));
2121
auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
2122
auto_advance->set_toggle_mode(true);
2123
auto_advance->set_pressed(true);
2124
transition_tools_hb->add_child(auto_advance);
2125
2126
//
2127
2128
top_hb->add_spacer();
2129
2130
top_hb->add_child(memnew(Label(TTR("Play Mode:"))));
2131
play_mode = memnew(OptionButton);
2132
top_hb->add_child(play_mode);
2133
2134
panel = memnew(PanelContainer);
2135
panel->set_clip_contents(true);
2136
panel->set_mouse_filter(Control::MOUSE_FILTER_PASS);
2137
add_child(panel);
2138
panel->set_v_size_flags(SIZE_EXPAND_FILL);
2139
2140
state_machine_draw = memnew(Control);
2141
panel->add_child(state_machine_draw);
2142
state_machine_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input));
2143
state_machine_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw));
2144
state_machine_draw->set_focus_mode(FOCUS_ALL);
2145
state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS);
2146
2147
state_machine_play_pos = memnew(Control);
2148
state_machine_draw->add_child(state_machine_play_pos);
2149
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
2150
state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
2151
state_machine_play_pos->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all));
2152
2153
v_scroll = memnew(VScrollBar);
2154
state_machine_draw->add_child(v_scroll);
2155
v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
2156
v_scroll->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
2157
2158
h_scroll = memnew(HScrollBar);
2159
state_machine_draw->add_child(h_scroll);
2160
h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
2161
h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE);
2162
h_scroll->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
2163
2164
error_panel = memnew(PanelContainer);
2165
add_child(error_panel);
2166
error_label = memnew(Label);
2167
error_label->set_focus_mode(FOCUS_ACCESSIBILITY);
2168
error_panel->add_child(error_label);
2169
error_panel->hide();
2170
2171
set_custom_minimum_size(Size2(0, 300 * EDSCALE));
2172
2173
menu = memnew(PopupMenu);
2174
add_child(menu);
2175
menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
2176
menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
2177
2178
animations_menu = memnew(PopupMenu);
2179
animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
2180
menu->add_child(animations_menu);
2181
animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
2182
2183
connect_menu = memnew(PopupMenu);
2184
add_child(connect_menu);
2185
connect_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
2186
connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
2187
2188
state_machine_menu = memnew(PopupMenu);
2189
state_machine_menu->set_name("state_machines");
2190
state_machine_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
2191
connect_menu->add_child(state_machine_menu);
2192
2193
end_menu = memnew(PopupMenu);
2194
end_menu->set_name("end_nodes");
2195
end_menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
2196
connect_menu->add_child(end_menu);
2197
2198
name_edit_popup = memnew(Popup);
2199
add_child(name_edit_popup);
2200
name_edit = memnew(LineEdit);
2201
name_edit_popup->add_child(name_edit);
2202
name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
2203
name_edit->connect(SceneStringName(text_submitted), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
2204
name_edit->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
2205
2206
open_file = memnew(EditorFileDialog);
2207
add_child(open_file);
2208
open_file->set_title(TTR("Open Animation Node"));
2209
open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
2210
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
2211
}
2212
2213
void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {
2214
Transition tr;
2215
tr.from = p_from;
2216
tr.to = p_to;
2217
tr.transition = p_transition;
2218
transitions.push_back(tr);
2219
}
2220
2221
bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) {
2222
int index = String(p_name).get_slicec('/', 0).to_int();
2223
StringName prop = String(p_name).get_slicec('/', 1);
2224
2225
bool found;
2226
transitions.write[index].transition->set(prop, p_property, &found);
2227
if (found) {
2228
return true;
2229
}
2230
2231
return false;
2232
}
2233
2234
bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const {
2235
int index = String(p_name).get_slicec('/', 0).to_int();
2236
StringName prop = String(p_name).get_slicec('/', 1);
2237
2238
if (prop == "transition_path") {
2239
r_property = String(transitions[index].from) + U" → " + transitions[index].to;
2240
return true;
2241
}
2242
2243
bool found;
2244
r_property = transitions[index].transition->get(prop, &found);
2245
if (found) {
2246
return true;
2247
}
2248
2249
return false;
2250
}
2251
2252
void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const {
2253
for (int i = 0; i < transitions.size(); i++) {
2254
List<PropertyInfo> plist;
2255
transitions[i].transition->get_property_list(&plist, true);
2256
2257
PropertyInfo prop_transition_path;
2258
prop_transition_path.type = Variant::STRING;
2259
prop_transition_path.name = itos(i) + "/" + "transition_path";
2260
p_list->push_back(prop_transition_path);
2261
2262
for (const PropertyInfo &pi : plist) {
2263
if (pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene") {
2264
continue;
2265
}
2266
2267
if (pi.usage != PROPERTY_USAGE_DEFAULT) {
2268
continue;
2269
}
2270
2271
PropertyInfo prop = pi;
2272
prop.name = itos(i) + "/" + prop.name;
2273
2274
p_list->push_back(prop);
2275
}
2276
}
2277
}
2278
2279