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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/animation/animation_track_editor.h
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/**************************************************************************/
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/* animation_track_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/editor_data.h"
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#include "editor/inspector/editor_properties.h"
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#include "editor/inspector/property_selector.h"
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#include "scene/3d/node_3d.h"
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#include "scene/gui/control.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/scroll_bar.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/animation.h"
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class AnimationMarkerEdit;
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class AnimationTrackEditor;
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class AnimationTrackEdit;
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class CheckBox;
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class ColorPickerButton;
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class EditorSpinSlider;
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class HSlider;
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class OptionButton;
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class PanelContainer;
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class SceneTreeDialog;
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class SpinBox;
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class TextureRect;
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class ViewPanner;
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class EditorValidationPanel;
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class AnimationTrackKeyEdit : public Object {
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GDCLASS(AnimationTrackKeyEdit, Object);
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public:
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bool setting = false;
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bool animation_read_only = false;
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Ref<Animation> animation;
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int track = -1;
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float key_ofs = 0;
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Node *root_path = nullptr;
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PropertyInfo hint;
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NodePath base;
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bool use_fps = false;
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AnimationTrackEditor *editor = nullptr;
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bool _hide_script_from_inspector() { return true; }
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bool _hide_metadata_from_inspector() { return true; }
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bool _dont_undo_redo() { return true; }
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bool _is_read_only() { return animation_read_only; }
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void notify_change();
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Node *get_root_path();
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void set_use_fps(bool p_enable);
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protected:
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static void _bind_methods();
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void _fix_node_path(Variant &value);
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void _update_obj(const Ref<Animation> &p_anim);
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void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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};
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class AnimationMultiTrackKeyEdit : public Object {
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GDCLASS(AnimationMultiTrackKeyEdit, Object);
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public:
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bool setting = false;
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bool animation_read_only = false;
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Ref<Animation> animation;
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RBMap<int, List<float>> key_ofs_map;
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RBMap<int, NodePath> base_map;
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PropertyInfo hint;
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Node *root_path = nullptr;
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bool use_fps = false;
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AnimationTrackEditor *editor = nullptr;
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bool _hide_script_from_inspector() { return true; }
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bool _hide_metadata_from_inspector() { return true; }
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bool _dont_undo_redo() { return true; }
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bool _is_read_only() { return animation_read_only; }
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void notify_change();
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Node *get_root_path();
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void set_use_fps(bool p_enable);
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protected:
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static void _bind_methods();
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void _fix_node_path(Variant &value, NodePath &base);
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void _update_obj(const Ref<Animation> &p_anim);
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void _key_ofs_changed(const Ref<Animation> &p_anim, float from, float to);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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};
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class AnimationMarkerKeyEdit : public Object {
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GDCLASS(AnimationMarkerKeyEdit, Object);
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public:
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bool animation_read_only = false;
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Ref<Animation> animation;
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StringName marker_name;
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bool use_fps = false;
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AnimationMarkerEdit *marker_edit = nullptr;
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bool _hide_script_from_inspector() { return true; }
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bool _hide_metadata_from_inspector() { return true; }
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bool _dont_undo_redo() { return true; }
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bool _is_read_only() { return animation_read_only; }
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float get_time() const;
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protected:
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static void _bind_methods();
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void _set_marker_name(const StringName &p_name);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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};
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class AnimationMultiMarkerKeyEdit : public Object {
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GDCLASS(AnimationMultiMarkerKeyEdit, Object);
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public:
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bool animation_read_only = false;
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Ref<Animation> animation;
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Vector<StringName> marker_names;
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AnimationMarkerEdit *marker_edit = nullptr;
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bool _hide_script_from_inspector() { return true; }
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bool _hide_metadata_from_inspector() { return true; }
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bool _dont_undo_redo() { return true; }
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bool _is_read_only() { return animation_read_only; }
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protected:
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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};
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class AnimationTimelineEdit : public Range {
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GDCLASS(AnimationTimelineEdit, Range);
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friend class AnimationBezierTrackEdit;
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friend class AnimationTrackEditor;
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friend class AnimationMarkerEdit;
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static constexpr float SCROLL_ZOOM_FACTOR_IN = 1.02f; // Zoom factor per mouse scroll in the animation editor when zooming in. The closer to 1.0, the finer the control.
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static constexpr float SCROLL_ZOOM_FACTOR_OUT = 0.98f; // Zoom factor when zooming out. Similar to SCROLL_ZOOM_FACTOR_IN but less than 1.0.
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Ref<Animation> animation;
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bool read_only = false;
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AnimationTrackEdit *track_edit = nullptr;
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AnimationTrackEditor *editor = nullptr;
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int name_limit = 0;
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Range *zoom = nullptr;
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Range *h_scroll = nullptr;
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float play_position_pos = 0.0f;
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HBoxContainer *add_track_hb = nullptr;
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HBoxContainer *len_hb = nullptr;
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EditorSpinSlider *length = nullptr;
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Button *loop = nullptr;
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TextureRect *time_icon = nullptr;
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MenuButton *add_track = nullptr;
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LineEdit *filter_track = nullptr;
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Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
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HScrollBar *hscroll = nullptr;
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void _zoom_changed(double);
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void _anim_length_changed(double p_new_len);
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void _anim_loop_pressed();
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void _play_position_draw();
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Rect2 hsize_rect;
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bool editing = false;
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bool use_fps = false;
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Ref<ViewPanner> panner;
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void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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Rect2 timeline_resize_rect;
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float timeline_resize_from = 0.0f;
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float timeline_resize_at = 0.0f;
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bool resizing_timeline = false;
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bool dragging_timeline = false;
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bool dragging_hsize = false;
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float dragging_hsize_from = 0.0f;
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float dragging_hsize_at = 0.0f;
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double last_zoom_scale = 1.0;
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double hscroll_on_zoom_buffer = -1.0;
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Vector2 zoom_scroll_origin;
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bool zoom_callback_occurred = false;
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _commit_timeline_resize();
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void _stop_dragging();
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void _track_added(int p_track);
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float _get_zoom_scale(double p_zoom_value) const;
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void _scroll_to_start();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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int get_name_limit() const;
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int get_buttons_width() const;
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float get_zoom_scale() const;
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virtual Size2 get_minimum_size() const override;
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void set_animation(const Ref<Animation> &p_animation, bool p_read_only);
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void set_track_edit(AnimationTrackEdit *p_track_edit);
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void set_editor(AnimationTrackEditor *p_editor);
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void set_zoom(Range *p_zoom);
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Range *get_zoom() const { return zoom; }
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void auto_fit();
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void set_play_position(float p_pos);
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float get_play_position() const;
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void update_play_position();
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void update_values();
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void set_use_fps(bool p_use_fps);
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bool is_using_fps() const;
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void set_hscroll(HScrollBar *p_hscroll);
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virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
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AnimationTimelineEdit();
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};
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class AnimationMarkerEdit : public Control {
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GDCLASS(AnimationMarkerEdit, Control);
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friend class AnimationTimelineEdit;
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enum {
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MENU_KEY_INSERT,
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MENU_KEY_RENAME,
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MENU_KEY_DELETE,
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MENU_KEY_TOGGLE_MARKER_NAMES,
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};
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AnimationTimelineEdit *timeline = nullptr;
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Control *play_position = nullptr; // Separate control used to draw so updates for only position changed are much faster.
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float play_position_pos = 0.0f;
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HashSet<StringName> selection;
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Ref<Animation> animation;
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bool read_only = false;
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Ref<Texture2D> type_icon;
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Ref<Texture2D> selected_icon;
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PopupMenu *menu = nullptr;
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bool hovered = false;
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StringName hovering_marker;
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void _zoom_changed();
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Ref<Texture2D> icon_cache;
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void _menu_selected(int p_index);
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void _play_position_draw();
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bool _try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable);
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bool _is_ui_pos_in_current_section(const Point2 &p_pos);
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float insert_at_pos = 0.0f;
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bool moving_selection_attempt = false;
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bool moving_selection_effective = false;
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float moving_selection_offset = 0.0f;
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float moving_selection_pivot = 0.0f;
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float moving_selection_mouse_begin_x = 0.0f;
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float moving_selection_mouse_begin_y = 0.0f;
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StringName select_single_attempt;
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bool moving_selection = false;
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void _move_selection_begin();
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void _move_selection(float p_offset);
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void _move_selection_commit();
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void _move_selection_cancel();
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void _clear_selection_for_anim(const Ref<Animation> &p_anim);
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void _select_key(const StringName &p_name, bool is_single = false);
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void _deselect_key(const StringName &p_name);
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void _insert_marker(float p_ofs);
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void _rename_marker(const StringName &p_name);
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void _delete_selected_markers();
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ConfirmationDialog *marker_insert_confirm = nullptr;
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LineEdit *marker_insert_new_name = nullptr;
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ColorPickerButton *marker_insert_color = nullptr;
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AcceptDialog *marker_insert_error_dialog = nullptr;
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float marker_insert_ofs = 0;
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ConfirmationDialog *marker_rename_confirm = nullptr;
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LineEdit *marker_rename_new_name = nullptr;
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StringName marker_rename_prev_name;
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AcceptDialog *marker_rename_error_dialog = nullptr;
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bool should_show_all_marker_names = false;
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////////////// edit menu stuff
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void _marker_insert_confirmed();
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void _marker_insert_new_name_changed(const String &p_text);
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void _marker_rename_confirmed();
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void _marker_rename_new_name_changed(const String &p_text);
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AnimationTrackEditor *editor = nullptr;
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HBoxContainer *_create_hbox_labeled_control(const String &p_text, Control *p_control) const;
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void _update_key_edit();
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void _clear_key_edit();
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AnimationMarkerKeyEdit *key_edit = nullptr;
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AnimationMultiMarkerKeyEdit *multi_key_edit = nullptr;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual String get_tooltip(const Point2 &p_pos) const override;
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(float p_pixels_sec) const;
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key(const StringName &p_name, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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virtual void draw_bg(int p_clip_left, int p_clip_right);
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virtual void draw_fg(int p_clip_left, int p_clip_right);
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Ref<Animation> get_animation() const;
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AnimationTimelineEdit *get_timeline() const { return timeline; }
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AnimationTrackEditor *get_editor() const { return editor; }
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bool is_selection_active() const { return !selection.is_empty(); }
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bool is_moving_selection() const { return moving_selection; }
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float get_moving_selection_offset() const { return moving_selection_offset; }
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void set_animation(const Ref<Animation> &p_animation, bool p_read_only);
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virtual Size2 get_minimum_size() const override;
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void set_timeline(AnimationTimelineEdit *p_timeline);
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void set_editor(AnimationTrackEditor *p_editor);
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void set_play_position(float p_pos);
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void update_play_position();
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void set_use_fps(bool p_use_fps);
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PackedStringArray get_selected_section() const;
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bool is_marker_selected(const StringName &p_marker) const;
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// For use by AnimationTrackEditor.
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void _clear_selection(bool p_update);
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AnimationMarkerEdit();
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};
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class AnimationTrackEdit : public Control {
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GDCLASS(AnimationTrackEdit, Control);
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friend class AnimationTimelineEdit;
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enum {
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MENU_CALL_MODE_CONTINUOUS,
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MENU_CALL_MODE_DISCRETE,
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MENU_CALL_MODE_CAPTURE,
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MENU_INTERPOLATION_NEAREST,
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MENU_INTERPOLATION_LINEAR,
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MENU_INTERPOLATION_CUBIC,
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MENU_INTERPOLATION_LINEAR_ANGLE,
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MENU_INTERPOLATION_CUBIC_ANGLE,
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MENU_LOOP_WRAP,
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MENU_LOOP_CLAMP,
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MENU_KEY_INSERT,
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MENU_KEY_DUPLICATE,
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MENU_KEY_CUT,
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MENU_KEY_COPY,
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MENU_KEY_PASTE,
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MENU_KEY_ADD_RESET,
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MENU_KEY_DELETE,
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MENU_KEY_LOOKUP,
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MENU_USE_BLEND_ENABLED,
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MENU_USE_BLEND_DISABLED,
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};
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AnimationTimelineEdit *timeline = nullptr;
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Popup *path_popup = nullptr;
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LineEdit *path = nullptr;
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Node *root = nullptr;
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Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
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float play_position_pos = 0.0f;
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NodePath node_path;
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Ref<Animation> animation;
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bool read_only = false;
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int track = 0;
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Rect2 check_rect;
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Rect2 icon_rect;
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Rect2 path_rect;
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Rect2 update_mode_rect;
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Rect2 interp_mode_rect;
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Rect2 loop_wrap_rect;
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Rect2 remove_rect;
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Ref<Texture2D> type_icon;
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Ref<Texture2D> selected_icon;
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PopupMenu *menu = nullptr;
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bool hovered = false;
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bool clicking_on_name = false;
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int hovering_key_idx = -1;
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void _zoom_changed();
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Ref<Texture2D> icon_cache;
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String path_cache;
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void _menu_selected(int p_index);
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void _path_submitted(const String &p_text);
485
void _play_position_draw();
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bool _is_value_key_valid(const Variant &p_key_value, Variant::Type &r_valid_type) const;
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bool _try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable);
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int lookup_key_idx = -1;
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bool _lookup_key(int p_key_idx) const;
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Ref<Texture2D> _get_key_type_icon() const;
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mutable int dropping_at = 0;
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float insert_at_pos = 0.0f;
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bool moving_selection_attempt = false;
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bool moving_selection_effective = false;
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float moving_selection_pivot = 0.0f;
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float moving_selection_mouse_begin_x = 0.0f;
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int select_single_attempt = -1;
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bool moving_selection = false;
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bool command_or_control_pressed = false;
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bool in_group = false;
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AnimationTrackEditor *editor = nullptr;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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virtual Variant get_drag_data(const Point2 &p_point) override;
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virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
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virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
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virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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virtual int get_key_height() const;
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virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
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virtual bool is_key_selectable_by_distance() const;
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virtual void draw_key_link(int p_index_from, int p_index_to, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
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virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
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virtual void draw_bg(int p_clip_left, int p_clip_right);
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virtual void draw_fg(int p_clip_left, int p_clip_right);
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//helper
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void draw_texture_region_clipped(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
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void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
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int get_track() const;
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Ref<Animation> get_animation() const;
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AnimationTimelineEdit *get_timeline() const { return timeline; }
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AnimationTrackEditor *get_editor() const { return editor; }
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NodePath get_path() const;
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void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
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virtual Size2 get_minimum_size() const override;
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void set_timeline(AnimationTimelineEdit *p_timeline);
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void set_editor(AnimationTrackEditor *p_editor);
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void set_root(Node *p_root);
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void set_play_position(float p_pos);
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void update_play_position();
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void cancel_drop();
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void set_in_group(bool p_enable);
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void append_to_selection(const Rect2 &p_box, bool p_deselection);
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AnimationTrackEdit();
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};
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class AnimationTrackEditPlugin : public RefCounted {
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GDCLASS(AnimationTrackEditPlugin, RefCounted);
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public:
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virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
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virtual AnimationTrackEdit *create_audio_track_edit();
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virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
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};
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class AnimationTrackKeyEdit;
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class AnimationMultiTrackKeyEdit;
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class AnimationBezierTrackEdit;
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class AnimationTrackEditGroup : public Control {
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GDCLASS(AnimationTrackEditGroup, Control);
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Ref<Texture2D> icon;
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Vector2 icon_size;
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String node_name;
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NodePath node;
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Node *root = nullptr;
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AnimationTimelineEdit *timeline = nullptr;
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AnimationTrackEditor *editor = nullptr;
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bool hovered = false;
580
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void _zoom_changed();
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protected:
584
void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
590
virtual Size2 get_minimum_size() const override;
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void set_timeline(AnimationTimelineEdit *p_timeline);
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void set_root(Node *p_root);
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void set_editor(AnimationTrackEditor *p_editor);
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String get_node_name() const;
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596
AnimationTrackEditGroup();
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};
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class AnimationTrackEditor : public VBoxContainer {
600
GDCLASS(AnimationTrackEditor, VBoxContainer);
601
friend class AnimationTimelineEdit;
602
friend class AnimationBezierTrackEdit;
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friend class AnimationMarkerKeyEditEditor;
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Ref<Animation> animation;
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bool read_only = false;
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Node *root = nullptr;
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AcceptDialog *read_only_dialog = nullptr;
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MenuButton *edit = nullptr;
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PanelContainer *main_panel = nullptr;
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HScrollBar *hscroll = nullptr;
615
ScrollContainer *scroll = nullptr;
616
VBoxContainer *track_vbox = nullptr;
617
AnimationBezierTrackEdit *bezier_edit = nullptr;
618
VBoxContainer *timeline_vbox = nullptr;
619
620
MarginContainer *timeline_mc = nullptr;
621
void _update_timeline_margins();
622
623
VBoxContainer *info_message_vbox = nullptr;
624
Label *info_message = nullptr;
625
Button *add_animation_player = nullptr;
626
void _add_animation_player();
627
628
AnimationTimelineEdit *timeline = nullptr;
629
AnimationMarkerEdit *marker_edit = nullptr;
630
HSlider *zoom = nullptr;
631
EditorSpinSlider *step = nullptr;
632
Button *fps_compat = nullptr;
633
Label *nearest_fps_label = nullptr;
634
TextureRect *zoom_icon = nullptr;
635
Button *snap_keys = nullptr;
636
Button *insert_at_current_time = nullptr;
637
Button *snap_timeline = nullptr;
638
Button *bezier_edit_icon = nullptr;
639
OptionButton *snap_mode = nullptr;
640
Button *auto_fit = nullptr;
641
Button *auto_fit_bezier = nullptr;
642
OptionButton *bezier_key_mode = nullptr;
643
644
Button *imported_anim_warning = nullptr;
645
void _show_imported_anim_warning();
646
647
Button *dummy_player_warning = nullptr;
648
void _show_dummy_player_warning();
649
650
Button *inactive_player_warning = nullptr;
651
void _show_inactive_player_warning();
652
653
void _snap_mode_changed(int p_mode);
654
Vector<AnimationTrackEdit *> track_edits;
655
Vector<AnimationTrackEditGroup *> groups;
656
657
bool animation_changing_awaiting_update = false;
658
void _animation_update(); // Updated by AnimationTrackEditor(this)
659
int _get_track_selected();
660
void _animation_changed();
661
void _update_tracks();
662
void _redraw_tracks();
663
void _redraw_groups();
664
void _check_bezier_exist();
665
666
void _name_limit_changed();
667
void _timeline_changed(float p_new_pos, bool p_timeline_only);
668
void _track_remove_request(int p_track);
669
void _animation_track_remove_request(int p_track, Ref<Animation> p_from_animation);
670
void _track_grab_focus(int p_track);
671
672
void _update_scroll(double);
673
void _update_nearest_fps_label();
674
void _update_fps_compat_mode(bool p_enabled);
675
void _update_step(double p_new_step);
676
void _update_length(double p_new_len);
677
void _dropped_track(int p_from_track, int p_to_track);
678
679
void _add_track(int p_type);
680
void _new_track_node_selected(NodePath p_path);
681
void _new_track_property_selected(const String &p_name);
682
683
void _update_step_spinbox();
684
void _store_snap_states();
685
686
PropertySelector *prop_selector = nullptr;
687
PropertySelector *method_selector = nullptr;
688
SceneTreeDialog *pick_track = nullptr;
689
int adding_track_type = 0;
690
NodePath adding_track_path;
691
692
bool keying = false;
693
694
struct InsertData {
695
Animation::TrackType type;
696
NodePath path;
697
int track_idx = 0;
698
float time = FLT_MAX; // Defaults to current timeline position.
699
Variant value;
700
String query;
701
bool advance = false;
702
};
703
704
Label *insert_confirm_text = nullptr;
705
CheckBox *insert_confirm_bezier = nullptr;
706
CheckBox *insert_confirm_reset = nullptr;
707
ConfirmationDialog *insert_confirm = nullptr;
708
bool insert_queue = false;
709
List<InsertData> insert_data;
710
711
void _query_insert(const InsertData &p_id);
712
Ref<Animation> _create_and_get_reset_animation();
713
void _confirm_insert_list();
714
struct TrackIndices {
715
int normal;
716
int reset;
717
718
TrackIndices(const Animation *p_anim = nullptr, const Animation *p_reset_anim = nullptr) {
719
normal = p_anim ? p_anim->get_track_count() : 0;
720
reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
721
}
722
};
723
TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_reset_wanted, Ref<Animation> p_reset_anim, bool p_create_beziers);
724
void _insert_track(bool p_reset_wanted, bool p_create_beziers);
725
726
void _root_removed();
727
728
PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = nullptr);
729
730
void _scroll_changed(const Vector2 &p_val);
731
void _v_scroll_changed(float p_val);
732
void _h_scroll_changed(float p_val);
733
734
Ref<ViewPanner> panner;
735
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
736
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
737
738
void _timeline_value_changed(double);
739
740
float insert_key_from_track_call_ofs = 0.0f;
741
int insert_key_from_track_call_track = 0;
742
void _insert_key_from_track(float p_ofs, int p_track);
743
void _add_method_key(const String &p_method);
744
745
void _fetch_value_track_options(const NodePath &p_path, Animation::UpdateMode *r_update_mode, Animation::InterpolationType *r_interpolation_type, bool *r_loop_wrap);
746
747
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
748
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
749
750
//selection
751
752
struct SelectedKey {
753
int track = 0;
754
int key = 0;
755
bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; }
756
};
757
758
struct KeyInfo {
759
float pos = 0;
760
};
761
762
RBMap<SelectedKey, KeyInfo> selection;
763
764
bool moving_selection = false;
765
float moving_selection_offset = 0.0f;
766
void _move_selection_begin();
767
void _move_selection(float p_offset);
768
void _move_selection_commit();
769
void _move_selection_cancel();
770
771
AnimationTrackKeyEdit *key_edit = nullptr;
772
AnimationMultiTrackKeyEdit *multi_key_edit = nullptr;
773
void _update_key_edit();
774
void _clear_key_edit();
775
776
Control *box_selection_container = nullptr;
777
778
Control *box_selection = nullptr;
779
void _box_selection_draw();
780
bool box_selecting = false;
781
Vector2 box_selecting_from;
782
Vector2 box_selecting_to;
783
Rect2 box_select_rect;
784
Vector2 prev_scroll_position;
785
void _scroll_input(const Ref<InputEvent> &p_event);
786
787
Vector<Ref<AnimationTrackEditPlugin>> track_edit_plugins;
788
789
void _toggle_bezier_edit();
790
void _cancel_bezier_edit();
791
void _bezier_edit(int p_for_track);
792
void _bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode = Animation::HANDLE_SET_MODE_NONE);
793
void _bezier_track_set_key_handle_mode_at_time(Animation *p_anim, int p_track, float p_time, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode = Animation::HANDLE_SET_MODE_NONE);
794
795
////////////// edit menu stuff
796
797
ConfirmationDialog *bake_dialog = nullptr;
798
CheckBox *bake_trs = nullptr;
799
CheckBox *bake_blendshape = nullptr;
800
CheckBox *bake_value = nullptr;
801
SpinBox *bake_fps = nullptr;
802
803
ConfirmationDialog *optimize_dialog = nullptr;
804
SpinBox *optimize_velocity_error = nullptr;
805
SpinBox *optimize_angular_error = nullptr;
806
SpinBox *optimize_precision_error = nullptr;
807
808
ConfirmationDialog *cleanup_dialog = nullptr;
809
CheckBox *cleanup_keys_with_trimming_head = nullptr;
810
CheckBox *cleanup_keys_with_trimming_end = nullptr;
811
CheckBox *cleanup_keys = nullptr;
812
CheckBox *cleanup_tracks = nullptr;
813
CheckBox *cleanup_all = nullptr;
814
815
ConfirmationDialog *scale_dialog = nullptr;
816
SpinBox *scale = nullptr;
817
818
ConfirmationDialog *ease_dialog = nullptr;
819
OptionButton *transition_selection = nullptr;
820
OptionButton *ease_selection = nullptr;
821
SpinBox *ease_fps = nullptr;
822
823
void _select_all_tracks_for_copy();
824
825
void _edit_menu_about_to_popup();
826
void _edit_menu_pressed(int p_option);
827
bool scale_from_cursor = false;
828
829
void _cleanup_animation(Ref<Animation> p_animation);
830
831
void _anim_duplicate_keys(float p_ofs, bool p_ofs_valid, int p_track);
832
833
void _anim_copy_keys(bool p_cut);
834
835
bool _is_track_compatible(int p_target_track_idx, Variant::Type p_source_value_type, Animation::TrackType p_source_track_type);
836
837
void _anim_paste_keys(float p_ofs, bool p_ofs_valid, int p_track);
838
839
void _toggle_function_names();
840
Button *function_name_toggler = nullptr;
841
842
void _view_group_toggle();
843
844
Button *view_group = nullptr;
845
Button *selected_filter = nullptr;
846
Button *alphabetic_sorting = nullptr;
847
848
void _auto_fit();
849
void _auto_fit_bezier();
850
851
void _root_node_changed(Node *p_node, bool p_removed);
852
void _scene_changed();
853
void _selection_changed();
854
855
ConfirmationDialog *track_copy_dialog = nullptr;
856
Tree *track_copy_select = nullptr;
857
858
struct TrackClipboard {
859
NodePath full_path;
860
NodePath base_path;
861
Animation::TrackType track_type = Animation::TYPE_ANIMATION;
862
Animation::InterpolationType interp_type = Animation::INTERPOLATION_CUBIC_ANGLE;
863
Animation::UpdateMode update_mode = Animation::UPDATE_CAPTURE;
864
Animation::LoopMode loop_mode = Animation::LOOP_PINGPONG;
865
bool loop_wrap = false;
866
bool enabled = false;
867
bool use_blend = false;
868
869
struct Key {
870
float time = 0;
871
float transition = 0;
872
Variant value;
873
};
874
Vector<Key> keys;
875
};
876
877
struct KeyClipboard {
878
int top_track;
879
880
struct Key {
881
Animation::TrackType track_type;
882
int track;
883
float time = 0;
884
float transition = 0;
885
Variant value;
886
};
887
Vector<Key> keys;
888
};
889
890
Vector<TrackClipboard> track_clipboard;
891
KeyClipboard key_clipboard;
892
893
void _set_key_clipboard(int p_top_track, float p_top_time, RBMap<SelectedKey, KeyInfo> &p_keymap);
894
void _insert_animation_key(NodePath p_path, const Variant &p_value);
895
896
void _pick_track_filter_text_changed(const String &p_newtext);
897
void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
898
899
double snap_unit = 0;
900
bool fps_compatible = true;
901
int nearest_fps = 0;
902
void _update_snap_unit();
903
904
protected:
905
static void _bind_methods();
906
void _notification(int p_what);
907
908
public:
909
// Public for use with callable_mp.
910
void _clear_selection(bool p_update = false);
911
void _key_selected(int p_key, bool p_single, int p_track);
912
void _key_deselected(int p_key, int p_track);
913
914
enum {
915
EDIT_COPY_TRACKS,
916
EDIT_COPY_TRACKS_CONFIRM,
917
EDIT_PASTE_TRACKS,
918
EDIT_CUT_KEYS,
919
EDIT_COPY_KEYS,
920
EDIT_PASTE_KEYS,
921
EDIT_SCALE_SELECTION,
922
EDIT_SCALE_FROM_CURSOR,
923
EDIT_SCALE_CONFIRM,
924
EDIT_SET_START_OFFSET,
925
EDIT_SET_END_OFFSET,
926
EDIT_EASE_SELECTION,
927
EDIT_EASE_CONFIRM,
928
EDIT_DUPLICATE_SELECTED_KEYS,
929
EDIT_DUPLICATE_SELECTION,
930
EDIT_DUPLICATE_TRANSPOSED,
931
EDIT_MOVE_FIRST_SELECTED_KEY_TO_CURSOR,
932
EDIT_MOVE_LAST_SELECTED_KEY_TO_CURSOR,
933
EDIT_ADD_RESET_KEY,
934
EDIT_DELETE_SELECTION,
935
EDIT_GOTO_NEXT_STEP,
936
EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY, // Next step without updating animation.
937
EDIT_GOTO_PREV_STEP,
938
EDIT_APPLY_RESET,
939
EDIT_BAKE_ANIMATION,
940
EDIT_BAKE_ANIMATION_CONFIRM,
941
EDIT_OPTIMIZE_ANIMATION,
942
EDIT_OPTIMIZE_ANIMATION_CONFIRM,
943
EDIT_CLEAN_UP_ANIMATION,
944
EDIT_CLEAN_UP_ANIMATION_CONFIRM,
945
EDIT_GOTO_NEXT_KEYFRAME,
946
EDIT_GOTO_PREV_KEYFRAME,
947
};
948
949
void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
950
void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
951
952
void set_animation(const Ref<Animation> &p_anim, bool p_read_only);
953
Ref<Animation> get_current_animation() const;
954
void set_root(Node *p_root);
955
Node *get_root() const;
956
void update_keying();
957
bool has_keying() const;
958
959
Dictionary get_state() const;
960
void set_state(const Dictionary &p_state);
961
void clear();
962
963
void cleanup();
964
965
void set_anim_pos(float p_pos);
966
void insert_node_value_key(Node *p_node, const String &p_property, bool p_only_if_exists = false, bool p_advance = false);
967
void insert_value_key(const String &p_property, bool p_advance);
968
void insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant &p_value);
969
bool has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type);
970
void make_insert_queue();
971
void commit_insert_queue();
972
973
void show_select_node_warning(bool p_show);
974
void show_dummy_player_warning(bool p_show);
975
void show_inactive_player_warning(bool p_show);
976
977
bool is_key_selected(int p_track, int p_key) const;
978
bool is_selection_active() const;
979
bool is_key_clipboard_active() const;
980
bool is_moving_selection() const;
981
bool is_snap_timeline_enabled() const;
982
bool is_snap_keys_enabled() const;
983
bool is_insert_at_current_time_enabled() const;
984
void resolve_insertion_offset(float &r_offset) const;
985
bool is_bezier_editor_active() const;
986
bool can_add_reset_key() const;
987
void _on_filter_updated(const String &p_filter);
988
float get_moving_selection_offset() const;
989
float snap_time(float p_value, bool p_relative = false);
990
float get_snap_unit();
991
bool is_grouping_tracks();
992
bool is_sorting_alphabetically();
993
PackedStringArray get_selected_section() const;
994
bool is_marker_selected(const StringName &p_marker) const;
995
bool is_marker_moving_selection() const;
996
float get_marker_moving_selection_offset() const;
997
bool is_function_name_pressed();
998
999
/** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
1000
void goto_prev_step(bool p_from_mouse_event);
1001
1002
/** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
1003
void goto_next_step(bool p_from_mouse_event, bool p_timeline_only = false);
1004
1005
bool is_read_only() const;
1006
bool is_global_library_read_only() const;
1007
void popup_read_only_dialog();
1008
1009
MenuButton *get_edit_menu();
1010
AnimationTrackEditor();
1011
~AnimationTrackEditor();
1012
};
1013
1014
// AnimationTrackKeyEditEditorPlugin
1015
1016
class AnimationTrackKeyEditEditor : public EditorProperty {
1017
GDCLASS(AnimationTrackKeyEditEditor, EditorProperty);
1018
1019
Ref<Animation> animation;
1020
int track = -1;
1021
real_t key_ofs = 0.0;
1022
bool use_fps = false;
1023
1024
EditorSpinSlider *spinner = nullptr;
1025
1026
struct KeyDataCache {
1027
real_t time = 0.0;
1028
float transition = 0.0;
1029
Variant value;
1030
} key_data_cache;
1031
1032
void _time_edit_spun();
1033
void _time_edit_entered();
1034
void _time_edit_exited();
1035
1036
public:
1037
AnimationTrackKeyEditEditor(Ref<Animation> p_animation, int p_track, real_t p_key_ofs, bool p_use_fps);
1038
};
1039
1040
// AnimationMarkerKeyEditEditorPlugin
1041
1042
class AnimationMarkerKeyEditEditor : public EditorProperty {
1043
GDCLASS(AnimationMarkerKeyEditEditor, EditorProperty);
1044
1045
Ref<Animation> animation;
1046
StringName marker_name;
1047
bool use_fps = false;
1048
1049
EditorSpinSlider *spinner = nullptr;
1050
1051
void _time_edit_exited();
1052
1053
public:
1054
AnimationMarkerKeyEditEditor(Ref<Animation> p_animation, const StringName &p_name, bool p_use_fps);
1055
};
1056
1057