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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/debugger/debug_adapter/debug_adapter_protocol.h
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/**************************************************************************/
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/* debug_adapter_protocol.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/remote_debugger.h"
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#include "core/io/stream_peer_tcp.h"
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#include "core/io/tcp_server.h"
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#include "editor/debugger/debug_adapter/debug_adapter_types.h"
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#include "scene/debugger/scene_debugger_object.h"
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#define DAP_MAX_BUFFER_SIZE 4194304 // 4MB
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#define DAP_MAX_CLIENTS 8
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class DebugAdapterParser;
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struct DAPeer : RefCounted {
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Ref<StreamPeerTCP> connection;
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uint8_t req_buf[DAP_MAX_BUFFER_SIZE];
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int req_pos = 0;
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bool has_header = false;
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int content_length = 0;
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List<Dictionary> res_queue;
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int seq = 0;
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uint64_t timestamp = 0;
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// Client specific info
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bool linesStartAt1 = false;
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bool columnsStartAt1 = false;
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bool supportsVariableType = false;
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bool supportsInvalidatedEvent = false;
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bool supportsCustomData = false;
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// Internal client info
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bool attached = false;
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Dictionary pending_launch;
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Error handle_data();
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Error send_data();
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Vector<uint8_t> format_output(const Dictionary &p_params) const;
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};
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class DebugAdapterProtocol : public Object {
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GDCLASS(DebugAdapterProtocol, Object)
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friend class DebugAdapterParser;
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using DAPVarID = int;
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using DAPStackFrameID = int;
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private:
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static DebugAdapterProtocol *singleton;
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DebugAdapterParser *parser = nullptr;
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List<Ref<DAPeer>> clients;
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Ref<TCPServer> server;
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Error on_client_connected();
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void on_client_disconnected(const Ref<DAPeer> &p_peer);
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void on_debug_paused();
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void on_debug_stopped();
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void on_debug_output(const String &p_message, int p_type);
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void on_debug_breaked(const bool &p_reallydid, const bool &p_can_debug, const String &p_reason, const bool &p_has_stackdump);
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void on_debug_breakpoint_toggled(const String &p_path, const int &p_line, const bool &p_enabled);
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void on_debug_stack_dump(const Array &p_stack_dump);
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void on_debug_stack_frame_vars(const int &p_size);
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void on_debug_stack_frame_var(const Array &p_data);
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void on_debug_data(const String &p_msg, const Array &p_data);
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void reset_current_info();
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void reset_ids();
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void reset_stack_info();
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int parse_variant(const Variant &p_var);
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void parse_object(SceneDebuggerObject &p_obj);
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const Variant parse_object_variable(const SceneDebuggerObject::SceneDebuggerProperty &p_property);
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void parse_evaluation(DebuggerMarshalls::ScriptStackVariable &p_var);
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ObjectID search_object_id(DAPVarID p_var_id);
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bool request_remote_object(const ObjectID &p_object_id);
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bool request_remote_evaluate(const String &p_eval, int p_stack_frame);
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const DAP::Source &fetch_source(const String &p_path);
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void update_source(const String &p_path);
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bool _initialized = false;
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bool _processing_breakpoint = false;
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bool _stepping = false;
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bool _processing_stackdump = false;
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int _remaining_vars = 0;
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int _current_frame = 0;
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uint64_t _request_timeout = 5000;
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bool _sync_breakpoints = false;
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String _current_request;
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Ref<DAPeer> _current_peer;
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int breakpoint_id = 0;
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int stackframe_id = 0;
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DAPVarID variable_id = 0;
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List<DAP::Breakpoint> breakpoint_list;
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HashMap<String, DAP::Source> breakpoint_source_list;
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List<DAP::StackFrame> stackframe_list;
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HashMap<DAPStackFrameID, Vector<int>> scope_list;
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HashMap<DAPVarID, Array> variable_list;
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HashMap<ObjectID, DAPVarID> object_list;
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HashSet<ObjectID> object_pending_set;
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HashMap<String, DAP::Variable> eval_list;
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HashSet<String> eval_pending_list;
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public:
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friend class DebugAdapterServer;
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_FORCE_INLINE_ static DebugAdapterProtocol *get_singleton() { return singleton; }
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_FORCE_INLINE_ bool is_active() const { return _initialized && clients.size() > 0; }
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bool process_message(const String &p_text);
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String get_current_request() const { return _current_request; }
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Ref<DAPeer> get_current_peer() const { return _current_peer; }
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void notify_initialized();
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void notify_process();
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void notify_terminated();
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void notify_exited(const int &p_exitcode = 0);
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void notify_stopped_paused();
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void notify_stopped_exception(const String &p_error);
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void notify_stopped_breakpoint(const int &p_id);
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void notify_stopped_step();
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void notify_continued();
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void notify_output(const String &p_message, RemoteDebugger::MessageType p_type);
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void notify_custom_data(const String &p_msg, const Array &p_data);
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void notify_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled);
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Array update_breakpoints(const String &p_path, const Array &p_lines);
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void poll();
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Error start(int p_port, const IPAddress &p_bind_ip);
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void stop();
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DebugAdapterProtocol();
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~DebugAdapterProtocol();
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};
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