Path: blob/master/editor/debugger/editor_performance_profiler.h
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/**************************************************************************/1/* editor_performance_profiler.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "core/templates/hash_map.h"33#include "main/performance.h"34#include "scene/gui/control.h"35#include "scene/gui/label.h"36#include "scene/gui/split_container.h"37#include "scene/gui/tree.h"3839class EditorPerformanceProfiler : public HSplitContainer {40GDCLASS(EditorPerformanceProfiler, HSplitContainer);4142private:43class Monitor {44public:45String name;46String base;47List<float> history;48float max = 0.0f;49TreeItem *item = nullptr;50Performance::MonitorType type = Performance::MONITOR_TYPE_QUANTITY;51int frame_index = 0;5253Monitor() {}54Monitor(const String &p_name, const String &p_base, int p_frame_index, Performance::MonitorType p_type, TreeItem *p_item);55void update_value(float p_value);56void reset();57};5859HashMap<StringName, Monitor> monitors;6061HashMap<StringName, TreeItem *> base_map;62Tree *monitor_tree = nullptr;63Control *monitor_draw = nullptr;64Label *info_message = nullptr;65StringName marker_key;66int marker_frame = 0;67const int MARGIN = 4;68const int POINT_SEPARATION = 5;69const int MARKER_MARGIN = 2;7071static String _create_label(float p_value, Performance::MonitorType p_type);72void _monitor_select();73void _monitor_draw();74void _build_monitor_tree();75TreeItem *_get_monitor_base(const StringName &p_base_name);76TreeItem *_create_monitor_item(const StringName &p_monitor_name, TreeItem *p_base);77void _marker_input(const Ref<InputEvent> &p_event);7879protected:80void _notification(int p_what);8182public:83void reset();84void update_monitors(const Vector<StringName> &p_names);85void add_profile_frame(const Vector<float> &p_values);86List<float> *get_monitor_data(const StringName &p_name);87EditorPerformanceProfiler();88};899091