#pragma once
#include "core/io/config_file.h"
#include "scene/gui/margin_container.h"
class DockTabContainer;
class Shortcut;
class WindowWrapper;
class EditorDock : public MarginContainer {
GDCLASS(EditorDock, MarginContainer);
public:
enum DockLayout {
DOCK_LAYOUT_VERTICAL = 1,
DOCK_LAYOUT_HORIZONTAL = 2,
DOCK_LAYOUT_FLOATING = 4,
DOCK_LAYOUT_ALL = DOCK_LAYOUT_VERTICAL | DOCK_LAYOUT_HORIZONTAL | DOCK_LAYOUT_FLOATING,
};
enum DockSlot {
DOCK_SLOT_NONE = -1,
DOCK_SLOT_LEFT_UL,
DOCK_SLOT_LEFT_BL,
DOCK_SLOT_LEFT_UR,
DOCK_SLOT_LEFT_BR,
DOCK_SLOT_RIGHT_UL,
DOCK_SLOT_RIGHT_BL,
DOCK_SLOT_RIGHT_UR,
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_BOTTOM,
DOCK_SLOT_MAX
};
private:
friend class EditorDockManager;
friend class DockContextPopup;
friend class DockShortcutHandler;
String title;
String layout_key;
StringName icon_name;
Ref<Texture2D> dock_icon;
bool force_show_icon = false;
Color title_color = Color(0, 0, 0, 0);
Ref<Shortcut> shortcut;
DockSlot default_slot = DOCK_SLOT_NONE;
bool global = true;
bool transient = false;
bool closable = false;
DockLayout current_layout;
BitField<DockLayout> available_layouts = DOCK_LAYOUT_VERTICAL | DOCK_LAYOUT_FLOATING;
bool is_open = false;
bool enabled = true;
int previous_tab_index = -1;
WindowWrapper *dock_window = nullptr;
DockTabContainer *parent_dock_container = nullptr;
int dock_slot_index = DOCK_SLOT_NONE;
void _set_default_slot_bind(DockSlot p_slot);
DockSlot _get_default_slot_bind() const { return default_slot; }
void _emit_changed();
protected:
void _notification(int p_what);
static void _bind_methods();
GDVIRTUAL1(_update_layout, int)
GDVIRTUAL2C(_save_layout_to_config, Ref<ConfigFile>, const String &)
GDVIRTUAL2(_load_layout_from_config, Ref<ConfigFile>, const String &)
public:
void open();
void make_visible();
void make_floating();
void close();
void set_title(const String &p_title);
String get_title() const { return title; }
void set_layout_key(const String &p_key) { layout_key = p_key; }
String get_layout_key() const { return layout_key; }
void set_global(bool p_global);
bool is_global() const { return global; }
void set_transient(bool p_transient) { transient = p_transient; }
bool is_transient() const { return transient; }
void set_closable(bool p_closable) { closable = p_closable; }
bool is_closable() const { return closable; }
void set_icon_name(const StringName &p_name);
StringName get_icon_name() const { return icon_name; }
void set_dock_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_dock_icon() const { return dock_icon; }
void set_force_show_icon(bool p_force);
bool get_force_show_icon() const { return force_show_icon; }
void set_title_color(const Color &p_color);
Color get_title_color() const { return title_color; }
void set_dock_shortcut(const Ref<Shortcut> &p_shortcut);
Ref<Shortcut> get_dock_shortcut() const;
void set_default_slot(DockSlot p_slot);
DockSlot get_default_slot() const { return default_slot; }
void set_available_layouts(BitField<DockLayout> p_layouts) { available_layouts = p_layouts; }
BitField<DockLayout> get_available_layouts() const { return available_layouts; }
String get_display_title() const;
String get_effective_layout_key() const;
DockTabContainer *get_parent_container() const { return parent_dock_container; }
void set_tab_index(int p_index, bool p_set_current);
void update_tab_style();
Ref<Texture2D> get_effective_icon(const Callable &p_icon_fetch);
virtual void update_layout(DockLayout p_layout) { GDVIRTUAL_CALL(_update_layout, p_layout); }
DockLayout get_current_layout() const { return current_layout; }
virtual void save_layout_to_config(Ref<ConfigFile> &p_layout, const String &p_section) const { GDVIRTUAL_CALL(_save_layout_to_config, p_layout, p_section); }
virtual void load_layout_from_config(const Ref<ConfigFile> &p_layout, const String &p_section) { GDVIRTUAL_CALL(_load_layout_from_config, p_layout, p_section); }
};
VARIANT_BITFIELD_CAST(EditorDock::DockLayout);
VARIANT_ENUM_CAST(EditorDock::DockSlot);