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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/docks/history_dock.h
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/**************************************************************************/
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/* history_dock.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/box_container.h"
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class CheckBox;
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class ConfigFile;
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class ItemList;
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class EditorUndoRedoManager;
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class HistoryDock : public VBoxContainer {
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GDCLASS(HistoryDock, VBoxContainer);
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EditorUndoRedoManager *ur_manager;
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ItemList *action_list = nullptr;
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CheckBox *current_scene_checkbox = nullptr;
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CheckBox *global_history_checkbox = nullptr;
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bool need_refresh = true;
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int current_version = 0;
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void on_history_changed();
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void refresh_history();
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void on_version_changed();
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void refresh_version();
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void _save_layout_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
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void _load_layout_from_config(Ref<ConfigFile> p_layout, const String &p_section);
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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void seek_history(int p_index);
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HistoryDock();
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};
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