#pragma once
#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
class ImportDockParameters;
class ImportDock : public VBoxContainer {
GDCLASS(ImportDock, VBoxContainer);
Label *imported = nullptr;
OptionButton *import_as = nullptr;
MenuButton *preset = nullptr;
EditorInspector *import_opts = nullptr;
List<PropertyInfo> properties;
HashMap<StringName, Variant> property_values;
ConfirmationDialog *reimport_confirm = nullptr;
Label *cleanup_warning = nullptr;
Label *label_warning = nullptr;
Button *import = nullptr;
List<String> need_cleanup;
Control *advanced_spacer = nullptr;
Button *advanced = nullptr;
ImportDockParameters *params = nullptr;
VBoxContainer *content = nullptr;
Label *select_a_resource = nullptr;
void _preset_selected(int p_idx);
void _importer_selected(int i_idx);
void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
void _update_preset_menu();
void _add_keep_import_option(const String &p_importer_name);
void _property_edited(const StringName &p_prop);
void _property_toggled(const StringName &p_prop, bool p_checked);
void _set_dirty(bool p_dirty);
void _reimport_pressed();
void _reimport_attempt();
void _reimport_and_cleanup();
void _reimport();
void _advanced_options();
enum {
ITEM_SET_AS_DEFAULT = 100,
ITEM_LOAD_DEFAULT,
ITEM_CLEAR_DEFAULT,
};
private:
static ImportDock *singleton;
public:
static ImportDock *get_singleton() { return singleton; }
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_edit_path(const String &p_path);
void set_edit_multiple_paths(const Vector<String> &p_paths);
void reimport_resources(const Vector<String> &p_paths);
void initialize_import_options() const;
void clear();
ImportDock();
~ImportDock();
};