#pragma once
#include "editor/editor_data.h"
#include "editor/gui/create_dialog.h"
#include "editor/inspector/editor_inspector.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tree.h"
class EditorFileDialog;
class EditorObjectSelector;
class InspectorDock : public VBoxContainer {
GDCLASS(InspectorDock, VBoxContainer);
enum MenuOptions {
RESOURCE_LOAD,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
RESOURCE_SHOW_IN_FILESYSTEM,
RESOURCE_MAKE_BUILT_IN,
RESOURCE_COPY,
RESOURCE_EDIT_CLIPBOARD,
OBJECT_COPY_PARAMS,
OBJECT_PASTE_PARAMS,
OBJECT_UNIQUE_RESOURCES,
OBJECT_REQUEST_HELP,
COLLAPSE_ALL,
EXPAND_ALL,
EXPAND_REVERTABLE,
PROPERTY_NAME_STYLE_RAW,
PROPERTY_NAME_STYLE_CAPITALIZED,
PROPERTY_NAME_STYLE_LOCALIZED,
OBJECT_METHOD_BASE = 500
};
EditorData *editor_data = nullptr;
EditorInspector *inspector = nullptr;
Object *current = nullptr;
Button *backward_button = nullptr;
Button *forward_button = nullptr;
EditorFileDialog *load_resource_dialog = nullptr;
CreateDialog *new_resource_dialog = nullptr;
Button *resource_new_button = nullptr;
Button *resource_load_button = nullptr;
MenuButton *resource_save_button = nullptr;
MenuButton *resource_extra_button = nullptr;
MenuButton *history_menu = nullptr;
LineEdit *search = nullptr;
Button *open_docs_button = nullptr;
MenuButton *object_menu = nullptr;
EditorObjectSelector *object_selector = nullptr;
bool info_is_warning = false;
Button *info = nullptr;
AcceptDialog *info_dialog = nullptr;
int current_option = -1;
ConfirmationDialog *unique_resources_confirmation = nullptr;
Label *unique_resources_label = nullptr;
Tree *unique_resources_list_tree = nullptr;
EditorPropertyNameProcessor::Style property_name_style;
List<Pair<StringName, Variant>> stored_properties;
void _prepare_menu();
void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option, bool p_confirmed);
void _new_resource();
void _load_resource(const String &p_type = "");
void _open_resource_selector() { _load_resource(); }
void _resource_file_selected(const String &p_file);
void _save_resource(bool save_as);
void _unref_resource();
void _copy_resource();
void _paste_resource();
void _prepare_resource_extra_popup();
Ref<Resource> _get_current_resource() const;
void _info_pressed();
void _resource_created();
void _resource_selected(const Ref<Resource> &p_res, const String &p_property);
void _files_moved(const String &p_old_file, const String &p_new_file);
void _edit_forward();
void _edit_back();
void _menu_collapseall();
void _menu_expandall();
void _menu_expand_revertable();
void _select_history(int p_idx);
void _prepare_history();
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
private:
static InspectorDock *singleton;
public:
static InspectorDock *get_singleton() { return singleton; }
static EditorInspector *get_inspector_singleton() { return singleton->inspector; }
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void go_back();
void edit_resource(const Ref<Resource> &p_resource);
void open_resource(const String &p_type);
void clear();
void set_info(const String &p_button_text, const String &p_message, bool p_is_warning);
void update(Object *p_object);
Container *get_addon_area();
EditorInspector *get_inspector() { return inspector; }
EditorPropertyNameProcessor::Style get_property_name_style() const;
void store_script_properties(Object *p_object);
void apply_script_properties(Object *p_object);
InspectorDock(EditorData &p_editor_data);
~InspectorDock();
};