Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/editor_main_screen.cpp
9821 views
1
/**************************************************************************/
2
/* editor_main_screen.cpp */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#include "editor_main_screen.h"
32
33
#include "core/io/config_file.h"
34
#include "editor/editor_node.h"
35
#include "editor/editor_string_names.h"
36
#include "editor/plugins/editor_plugin.h"
37
#include "editor/settings/editor_settings.h"
38
#include "scene/gui/box_container.h"
39
#include "scene/gui/button.h"
40
41
void EditorMainScreen::_notification(int p_what) {
42
switch (p_what) {
43
case NOTIFICATION_READY: {
44
if (EDITOR_3D < buttons.size() && buttons[EDITOR_3D]->is_visible()) {
45
// If the 3D editor is enabled, use this as the default.
46
select(EDITOR_3D);
47
return;
48
}
49
50
// Switch to the first main screen plugin that is enabled. Usually this is
51
// 2D, but may be subsequent ones if 2D is disabled in the feature profile.
52
for (int i = 0; i < buttons.size(); i++) {
53
Button *editor_button = buttons[i];
54
if (editor_button->is_visible()) {
55
select(i);
56
return;
57
}
58
}
59
60
select(-1);
61
} break;
62
case NOTIFICATION_THEME_CHANGED: {
63
for (int i = 0; i < buttons.size(); i++) {
64
Button *tb = buttons[i];
65
EditorPlugin *p_editor = editor_table[i];
66
Ref<Texture2D> icon = p_editor->get_plugin_icon();
67
68
if (icon.is_valid()) {
69
tb->set_button_icon(icon);
70
} else if (has_theme_icon(p_editor->get_plugin_name(), EditorStringName(EditorIcons))) {
71
tb->set_button_icon(get_theme_icon(p_editor->get_plugin_name(), EditorStringName(EditorIcons)));
72
}
73
}
74
} break;
75
}
76
}
77
78
void EditorMainScreen::set_button_container(HBoxContainer *p_button_hb) {
79
button_hb = p_button_hb;
80
}
81
82
void EditorMainScreen::save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const {
83
int selected_main_editor_idx = -1;
84
for (int i = 0; i < buttons.size(); i++) {
85
if (buttons[i]->is_pressed()) {
86
selected_main_editor_idx = i;
87
break;
88
}
89
}
90
if (selected_main_editor_idx != -1) {
91
p_config_file->set_value(p_section, "selected_main_editor_idx", selected_main_editor_idx);
92
} else {
93
p_config_file->set_value(p_section, "selected_main_editor_idx", Variant());
94
}
95
}
96
97
void EditorMainScreen::load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section) {
98
int selected_main_editor_idx = p_config_file->get_value(p_section, "selected_main_editor_idx", -1);
99
if (selected_main_editor_idx >= 0 && selected_main_editor_idx < buttons.size()) {
100
callable_mp(this, &EditorMainScreen::select).call_deferred(selected_main_editor_idx);
101
}
102
}
103
104
void EditorMainScreen::set_button_enabled(int p_index, bool p_enabled) {
105
ERR_FAIL_INDEX(p_index, buttons.size());
106
buttons[p_index]->set_visible(p_enabled);
107
if (!p_enabled && buttons[p_index]->is_pressed()) {
108
select(EDITOR_2D);
109
}
110
}
111
112
bool EditorMainScreen::is_button_enabled(int p_index) const {
113
ERR_FAIL_INDEX_V(p_index, buttons.size(), false);
114
return buttons[p_index]->is_visible();
115
}
116
117
int EditorMainScreen::_get_current_main_editor() const {
118
for (int i = 0; i < editor_table.size(); i++) {
119
if (editor_table[i] == selected_plugin) {
120
return i;
121
}
122
}
123
124
return 0;
125
}
126
127
void EditorMainScreen::select_next() {
128
int editor = _get_current_main_editor();
129
130
do {
131
if (editor == editor_table.size() - 1) {
132
editor = 0;
133
} else {
134
editor++;
135
}
136
} while (!buttons[editor]->is_visible());
137
138
select(editor);
139
}
140
141
void EditorMainScreen::select_prev() {
142
int editor = _get_current_main_editor();
143
144
do {
145
if (editor == 0) {
146
editor = editor_table.size() - 1;
147
} else {
148
editor--;
149
}
150
} while (!buttons[editor]->is_visible());
151
152
select(editor);
153
}
154
155
void EditorMainScreen::select_by_name(const String &p_name) {
156
ERR_FAIL_COND(p_name.is_empty());
157
158
for (int i = 0; i < buttons.size(); i++) {
159
if (buttons[i]->get_text() == p_name) {
160
select(i);
161
return;
162
}
163
}
164
165
ERR_FAIL_MSG("The editor name '" + p_name + "' was not found.");
166
}
167
168
void EditorMainScreen::select(int p_index) {
169
if (EditorNode::get_singleton()->is_changing_scene()) {
170
return;
171
}
172
173
ERR_FAIL_INDEX(p_index, editor_table.size());
174
175
if (!buttons[p_index]->is_visible()) { // Button hidden, no editor.
176
return;
177
}
178
179
for (int i = 0; i < buttons.size(); i++) {
180
buttons[i]->set_pressed_no_signal(i == p_index);
181
}
182
183
EditorPlugin *new_editor = editor_table[p_index];
184
ERR_FAIL_NULL(new_editor);
185
186
if (selected_plugin == new_editor) {
187
return;
188
}
189
190
if (selected_plugin) {
191
selected_plugin->make_visible(false);
192
}
193
194
selected_plugin = new_editor;
195
selected_plugin->make_visible(true);
196
selected_plugin->selected_notify();
197
198
EditorData &editor_data = EditorNode::get_editor_data();
199
int plugin_count = editor_data.get_editor_plugin_count();
200
for (int i = 0; i < plugin_count; i++) {
201
editor_data.get_editor_plugin(i)->notify_main_screen_changed(selected_plugin->get_plugin_name());
202
}
203
204
EditorNode::get_singleton()->update_distraction_free_mode();
205
}
206
207
int EditorMainScreen::get_selected_index() const {
208
for (int i = 0; i < editor_table.size(); i++) {
209
if (selected_plugin == editor_table[i]) {
210
return i;
211
}
212
}
213
return -1;
214
}
215
216
int EditorMainScreen::get_plugin_index(EditorPlugin *p_editor) const {
217
int screen = -1;
218
for (int i = 0; i < editor_table.size(); i++) {
219
if (p_editor == editor_table[i]) {
220
screen = i;
221
break;
222
}
223
}
224
return screen;
225
}
226
227
EditorPlugin *EditorMainScreen::get_selected_plugin() const {
228
return selected_plugin;
229
}
230
231
EditorPlugin *EditorMainScreen::get_plugin_by_name(const String &p_plugin_name) const {
232
ERR_FAIL_COND_V(!main_editor_plugins.has(p_plugin_name), nullptr);
233
return main_editor_plugins[p_plugin_name];
234
}
235
236
bool EditorMainScreen::can_auto_switch_screens() const {
237
if (selected_plugin == nullptr) {
238
return true;
239
}
240
// Only allow auto-switching if the selected button is to the left of the Script button.
241
for (int i = 0; i < button_hb->get_child_count(); i++) {
242
Button *button = Object::cast_to<Button>(button_hb->get_child(i));
243
if (button->get_text() == "Script") {
244
// Selected button is at or after the Script button.
245
return false;
246
}
247
if (button->get_text() == selected_plugin->get_plugin_name()) {
248
// Selected button is before the Script button.
249
return true;
250
}
251
}
252
return false;
253
}
254
255
VBoxContainer *EditorMainScreen::get_control() const {
256
return main_screen_vbox;
257
}
258
259
void EditorMainScreen::add_main_plugin(EditorPlugin *p_editor) {
260
Button *tb = memnew(Button);
261
tb->set_toggle_mode(true);
262
tb->set_theme_type_variation("MainScreenButton");
263
tb->set_name(p_editor->get_plugin_name());
264
tb->set_text(p_editor->get_plugin_name());
265
266
Ref<Texture2D> icon = p_editor->get_plugin_icon();
267
if (icon.is_null() && has_theme_icon(p_editor->get_plugin_name(), EditorStringName(EditorIcons))) {
268
icon = get_editor_theme_icon(p_editor->get_plugin_name());
269
}
270
if (icon.is_valid()) {
271
tb->set_button_icon(icon);
272
// Make sure the control is updated if the icon is reimported.
273
icon->connect_changed(callable_mp((Control *)tb, &Control::update_minimum_size));
274
}
275
276
tb->connect(SceneStringName(pressed), callable_mp(this, &EditorMainScreen::select).bind(buttons.size()));
277
278
buttons.push_back(tb);
279
button_hb->add_child(tb);
280
editor_table.push_back(p_editor);
281
main_editor_plugins.insert(p_editor->get_plugin_name(), p_editor);
282
}
283
284
void EditorMainScreen::remove_main_plugin(EditorPlugin *p_editor) {
285
// Remove the main editor button and update the bindings of
286
// all buttons behind it to point to the correct main window.
287
for (int i = buttons.size() - 1; i >= 0; i--) {
288
if (p_editor->get_plugin_name() == buttons[i]->get_text()) {
289
if (buttons[i]->is_pressed()) {
290
select(EDITOR_SCRIPT);
291
}
292
293
memdelete(buttons[i]);
294
buttons.remove_at(i);
295
296
break;
297
} else {
298
buttons[i]->disconnect(SceneStringName(pressed), callable_mp(this, &EditorMainScreen::select));
299
buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &EditorMainScreen::select).bind(i - 1));
300
}
301
}
302
303
if (selected_plugin == p_editor) {
304
selected_plugin = nullptr;
305
}
306
307
editor_table.erase(p_editor);
308
main_editor_plugins.erase(p_editor->get_plugin_name());
309
}
310
311
EditorMainScreen::EditorMainScreen() {
312
main_screen_vbox = memnew(VBoxContainer);
313
main_screen_vbox->set_name("MainScreen");
314
main_screen_vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
315
main_screen_vbox->add_theme_constant_override("separation", 0);
316
add_child(main_screen_vbox);
317
}
318
319