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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/export/dedicated_server_export_plugin.cpp
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/**************************************************************************/
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/* dedicated_server_export_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "dedicated_server_export_plugin.h"
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EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) {
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Ref<EditorExportPreset> preset = get_export_preset();
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ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED);
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EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path);
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if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
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return mode;
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}
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String path = p_path;
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if (path.begins_with("res://")) {
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path = path.substr(6);
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}
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Vector<String> parts = path.split("/");
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while (parts.size() > 0) {
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parts.resize(parts.size() - 1);
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String test_path = "res://";
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if (parts.size() > 0) {
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test_path += String("/").join(parts) + "/";
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}
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mode = preset->get_file_export_mode(test_path);
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if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) {
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break;
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}
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}
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return mode;
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}
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PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const {
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PackedStringArray ret;
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Ref<EditorExportPreset> preset = get_export_preset();
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ERR_FAIL_COND_V(preset.is_null(), ret);
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if (preset->is_dedicated_server()) {
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ret.append("dedicated_server");
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}
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return ret;
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}
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uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const {
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Ref<EditorExportPreset> preset = get_export_preset();
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ERR_FAIL_COND_V(preset.is_null(), 0);
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if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) {
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return 0;
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}
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return preset->get_customized_files().hash();
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}
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bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
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Ref<EditorExportPreset> preset = get_export_preset();
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ERR_FAIL_COND_V(preset.is_null(), false);
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current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
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return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
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}
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bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) {
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Ref<EditorExportPreset> preset = get_export_preset();
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ERR_FAIL_COND_V(preset.is_null(), false);
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current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
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return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED;
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}
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Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) {
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// Simply set the export mode based on the scene path. All the real
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// customization happens in _customize_resource().
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current_export_mode = _get_export_mode_for_path(p_path);
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return nullptr;
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}
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Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) {
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// If the resource has a path, we use that to get our export mode. But if it
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// doesn't, we assume that this resource is embedded in the last resource with
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// a path.
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if (p_path != "") {
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current_export_mode = _get_export_mode_for_path(p_path);
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}
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if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder")) {
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Callable::CallError err;
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Ref<Resource> result = p_resource->callp("create_placeholder", nullptr, 0, err);
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if (err.error == Callable::CallError::CALL_OK) {
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return result;
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}
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}
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return Ref<Resource>();
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}
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void DedicatedServerExportPlugin::_end_customize_scenes() {
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current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
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}
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void DedicatedServerExportPlugin::_end_customize_resources() {
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current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED;
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}
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