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godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/export/dedicated_server_export_plugin.h
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/**************************************************************************/
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/* dedicated_server_export_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/export/editor_export_plugin.h"
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class DedicatedServerExportPlugin : public EditorExportPlugin {
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private:
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EditorExportPreset::FileExportMode current_export_mode;
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EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path);
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protected:
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String get_name() const override { return "DedicatedServer"; }
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PackedStringArray _get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const override;
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uint64_t _get_customization_configuration_hash() const override;
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bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
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bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override;
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Node *_customize_scene(Node *p_root, const String &p_path) override;
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Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override;
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void _end_customize_scenes() override;
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void _end_customize_resources() override;
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};
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