/**************************************************************************/1/* editor_export.h */2/**************************************************************************/3/* This file is part of: */4/* GODOT ENGINE */5/* https://godotengine.org */6/**************************************************************************/7/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */8/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */9/* */10/* Permission is hereby granted, free of charge, to any person obtaining */11/* a copy of this software and associated documentation files (the */12/* "Software"), to deal in the Software without restriction, including */13/* without limitation the rights to use, copy, modify, merge, publish, */14/* distribute, sublicense, and/or sell copies of the Software, and to */15/* permit persons to whom the Software is furnished to do so, subject to */16/* the following conditions: */17/* */18/* The above copyright notice and this permission notice shall be */19/* included in all copies or substantial portions of the Software. */20/* */21/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */22/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */23/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */24/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */25/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */26/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */27/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */28/**************************************************************************/2930#pragma once3132#include "editor_export_platform.h"33#include "editor_export_plugin.h"3435class EditorExport : public Node {36GDCLASS(EditorExport, Node);3738Vector<Ref<EditorExportPlatform>> export_platforms;39Vector<Ref<EditorExportPreset>> export_presets;40Vector<Ref<EditorExportPlugin>> export_plugins;4142static inline StringName _export_presets_updated;43static inline StringName _export_presets_runnable_updated;4445Timer *save_timer = nullptr;46bool block_save = false;47bool should_update_presets = false;48bool should_reload_presets = false;4950static EditorExport *singleton;5152void _save();5354protected:55friend class EditorExportPreset;56void save_presets();57void emit_presets_runnable_changed();5859void _notification(int p_what);60static void _bind_methods();6162public:63static EditorExport *get_singleton() { return singleton; }6465void add_export_platform(const Ref<EditorExportPlatform> &p_platform);66int get_export_platform_count();67Ref<EditorExportPlatform> get_export_platform(int p_idx);68void remove_export_platform(const Ref<EditorExportPlatform> &p_platform);6970void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);71int get_export_preset_count() const;72Ref<EditorExportPreset> get_export_preset(int p_idx);73void remove_export_preset(int p_idx);7475void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);76void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);77Vector<Ref<EditorExportPlugin>> get_export_plugins();7879void load_config();80void update_export_presets();81bool poll_export_platforms();82void connect_presets_runnable_updated(const Callable &p_target);8384EditorExport();85};868788