Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
godotengine
GitHub Repository: godotengine/godot
Path: blob/master/editor/export/editor_export.h
9896 views
1
/**************************************************************************/
2
/* editor_export.h */
3
/**************************************************************************/
4
/* This file is part of: */
5
/* GODOT ENGINE */
6
/* https://godotengine.org */
7
/**************************************************************************/
8
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10
/* */
11
/* Permission is hereby granted, free of charge, to any person obtaining */
12
/* a copy of this software and associated documentation files (the */
13
/* "Software"), to deal in the Software without restriction, including */
14
/* without limitation the rights to use, copy, modify, merge, publish, */
15
/* distribute, sublicense, and/or sell copies of the Software, and to */
16
/* permit persons to whom the Software is furnished to do so, subject to */
17
/* the following conditions: */
18
/* */
19
/* The above copyright notice and this permission notice shall be */
20
/* included in all copies or substantial portions of the Software. */
21
/* */
22
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29
/**************************************************************************/
30
31
#pragma once
32
33
#include "editor_export_platform.h"
34
#include "editor_export_plugin.h"
35
36
class EditorExport : public Node {
37
GDCLASS(EditorExport, Node);
38
39
Vector<Ref<EditorExportPlatform>> export_platforms;
40
Vector<Ref<EditorExportPreset>> export_presets;
41
Vector<Ref<EditorExportPlugin>> export_plugins;
42
43
static inline StringName _export_presets_updated;
44
static inline StringName _export_presets_runnable_updated;
45
46
Timer *save_timer = nullptr;
47
bool block_save = false;
48
bool should_update_presets = false;
49
bool should_reload_presets = false;
50
51
static EditorExport *singleton;
52
53
void _save();
54
55
protected:
56
friend class EditorExportPreset;
57
void save_presets();
58
void emit_presets_runnable_changed();
59
60
void _notification(int p_what);
61
static void _bind_methods();
62
63
public:
64
static EditorExport *get_singleton() { return singleton; }
65
66
void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
67
int get_export_platform_count();
68
Ref<EditorExportPlatform> get_export_platform(int p_idx);
69
void remove_export_platform(const Ref<EditorExportPlatform> &p_platform);
70
71
void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
72
int get_export_preset_count() const;
73
Ref<EditorExportPreset> get_export_preset(int p_idx);
74
void remove_export_preset(int p_idx);
75
76
void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
77
void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
78
Vector<Ref<EditorExportPlugin>> get_export_plugins();
79
80
void load_config();
81
void update_export_presets();
82
bool poll_export_platforms();
83
void connect_presets_runnable_updated(const Callable &p_target);
84
85
EditorExport();
86
};
87
88